Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 12:16:43

Player: jimmyl

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (107)     535
Value Destroyed (4051)     4051
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2819)               2819
              TOTAL SCORE: 12465

 Bonus
-------
High Alert Combat Kills    443
Follower Combat Kills      1505
Registered with UFD        300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -229

 Cogmind 
---------
Core Integrity             0/1000
Matter                     203/300
Energy                     139/140
System Corruption          19%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (10) -----
     Large Storage Unit
  Improved Signal Interpreter
           Core Analyzer
           A0-MCA's Component Scanner
           Mapping Drone Bay (0/3)
>          --- WEAPON (2) -------
  Advanced Plasma Cannon
     Heavy Flail
>          --- INVENTORY (15) ---
  Enhanced Optical Array
  Enhanced Quantum Rifle
     Heavy Plasma Cannon
  Advanced KE Penetrator
           DRS Beacon (Ready)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
   Armored Medium Treads
           Centrium Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Surveybot 17 Chip
  Advanced Targeting Computer
           Core Analyzer
           Centrium Medium Armor Plating
           A0-MCA's Component Scanner
>          --- WEAPON -----------
    Cooled Plasma Rifle
  Advanced Variable Charge Gun
>          --- INVENTORY --------
           Quantum Reactor
           Centrium Heavy Treads
  Improved Heat Sink
  Enhanced Optical Array
           Centrium Medium Armor Plating
           Mapping Drone Bay
    Cooled Plasma Rifle
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
     Heavy Plasma Cannon
  Advanced KE Penetrator
           Missile Launcher
     Heavy Flail
           DRS Beacon
[Rating: 109]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   4   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | .   .   7   22  1   3   6   5   10  7   29  
  Power                    12   | .   .   2   1   1   .   1   .   1   1   5   
    Engine                 8    | .   .   1   1   1   .   1   .   1   1   2   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   2   4   .   1   1   1   4   1   4   
    Treads                 16   | .   .   2   4   .   1   1   1   3   1   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   .   2   8   .   2   2   3   2   3   10  
    Device                 12   | .   .   .   2   .   .   1   1   1   1   6   
    Storage                3    | .   .   .   2   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   1   .   .   .   2   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   2   3   .   2   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   .   1   9   .   .   2   1   3   2   10  
    Energy Gun             19   | .   .   1   7   .   .   2   1   2   1   5   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   2   
    Ballistic Gun          2    | .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   1   1   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   2   1   1   
    System Corruption      31   | .   .   .   .   .   .   .   .   16  10  5   
Parts Lost                 40   | .   .   2   3   .   2   .   .   8   7   18  
  Power                    5    | .   .   1   .   .   .   .   .   .   1   3   
  Propulsion               9    | .   .   .   .   .   1   .   .   4   2   2   
  Utility                  15   | .   .   .   2   .   1   .   .   2   2   8   
  Weapon                   11   | .   .   1   1   .   .   .   .   2   2   5   
  Highest Loss Streak      7    | .   .   2   2   .   1   .   .   7   7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  97  96  100 99  100 79  84  72  85  
  Engine                   6    | .   14  4   11  11  11  11  6   6   6   .   
  Core                     2    | .   .   9   .   .   .   .   .   .   .   7   
  Treads                   17   | .   .   25  21  22  21  22  20  18  6   8   
  Device                   11   | .   .   .   13  11  11  11  7   12  5   14  
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   5   
  Processor                16   | .   .   .   6   11  11  11  17  20  26  27  
  Protection               7    | .   .   11  10  11  11  11  6   4   4   4   
  Energy Gun               15   | .   28  28  19  22  22  22  13  9   5   9   
Peak Build Rating          109  | .   6   12  24  25  26  32  50  59  81  109 
  Average Rating           50   | .   6   10  18  24  25  30  44  50  67  97  
  On Entrance              28   | 6   6   6   10  23  25  26  32  50  59  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  12  17  40  41  41  47  48  53  50  65  
  Greatest Support         107  | 20  20  40  46  46  46  46  69  69  80  107 
  Greatest Overweight (x)  12   | .   .   .   .   .   .   1   .   3   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   8   11  15  15  15  15  15  15  15  
  Most Carried             15   | .   6   8   14  14  14  15  14  14  15  15  
  Average Carried          12   | .   6   7   9   13  12  14  13  13  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   6   7   12  14  12  15  14  14  15  5   

 Class Distribution 
--------------------
 40% | Mutant
 37% | Commander-Mutant
 12% | Scavenger-Skirmisher
  5% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -9/Recycling
     Commander-Mutant | -9/Scraptown
     Commander-Mutant | -6/Factory
               Mutant | -6/Extension
               Mutant | -6/Cetus
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Fac  
Matter Collected           1217 | 200  .    50   267  10   30   20   87   61   76   416  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4585 | .    .    355  857  38   409  .    100  732  62   2032 
  Parts                    188  | .    .    20   42   .    15   .    4    27   2    78   
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Combat Hostiles Destroyed  87   | .   .   12  17  1   7   .   2   12  1   35  
  Guns                     72   | .   .   12  16  1   7   .   2   10  1   23  
  Cannons                  7    | .   .   .   .   .   .   .   .   2   .   5   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   .   2   6   .   1   .   1   .   .   3   
  Worker                   2    | .   .   .   1   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   2   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  9    | .   .   .   1   .   .   .   .   2   .   6   
  Swarmer                  27   | .   .   12  4   .   1   .   .   4   .   6   
  Grunt                    28   | .   .   .   8   1   1   .   .   2   .   16  
  Brawler                  4    | .   .   .   1   .   .   .   .   1   .   2   
  Sentry                   15   | .   .   .   4   .   4   .   1   4   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   1   .   1   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   8   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   8   5   1   3   .   2   3   1   4   
  Combat Bots Only         5    | .   .   4   5   1   3   .   2   3   1   4   
Max Kills in Single Turn   2    | .   .   2   2   1   1   .   1   1   1   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Fac  
Hostile Shots Fired        1050  | .    .    99   71   .    33   .    53   387  60   347  
  Missed                   346   | .    .    20   22   .    8    .    18   156  17   105  
Damage Taken               9510  | .    .    635  655  .    351  .    338  1485 1004 5042 
  Core                     1728  | .    .    133  89   .    79   .    33   254  129  1011 
  Absorbed by Shields      778   | .    .    .    .    .    .    .    43   593  142  .    
  Ignored by Resistances   6     | .    .    .    6    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   213   | .    .    .    213  .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    46   .    .    .    58   .    .    51   .    
Volleys Fired              304   | .    2    29   52   2    18   .    3    54   19   125  
  Largest                  2     | .    2    2    2    2    2    .    2    2    2    2    
  Hottest                  312   | .    100  100  138  138  138  .    143  165  165  312  
Shots Fired                555   | .    4    47   103  4    36   .    6    107  32   216  
  Gun                      480   | .    4    47   103  4    36   .    6    79   13   188  
  Cannon                   69    | .    .    .    .    .    .    .    .    28   19   22   
  Launcher                 6     | .    .    .    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    9    .    .    .    .    .    13   4    
  Thermal                  504   | .    4    36   86   4    36   .    6    107  19   206  
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          19    | .    .    11   8    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    .    3    13   1    16   .    9    16   21   22   
  Robot Miss Streak        8     | .    4    8    4    1    1    .    .    2    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        16    | .    .    3    3    .    .    .    1    3    .    6    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    1    .    1    
Shots Hit Robots           385   | .    .    24   73   1    29   .    5    85   26   142  
  Core Hits                190   | .    .    15   28   1    15   .    3    31   12   85   
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         30    | .    .    7    3    .    1    .    1    8    2    8    
    Burn                   20    | .    .    5    3    .    1    .    1    1    1    8    
    Destroy                7     | .    .    .    .    .    .    .    .    7    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                2     | .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11329 | .    .    370  1390 22   566  .    108  2245 660  5968 
  Guns                     8772  | .    .    366  1390 22   546  .    102  1536 225  4585 
  Cannons                  1630  | .    .    .    .    .    .    .    .    703  435  492  
  Explosions               832   | .    .    .    .    .    .    .    .    .    .    832  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  95    | .    .    4    .    .    20   .    6    6    .    59   
  Kinetic                  412   | .    .    .    63   .    .    .    .    .    281  68   
  Thermal                  9819  | .    .    288  1234 22   546  .    102  2239 379  5009 
  Explosive                832   | .    .    .    .    .    .    .    .    .    .    832  
  Electromagnetic          171   | .    .    78   93   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    .    .    .    17   27   19   
  Average Corruption       10    | .    .    .    .    .    .    .    .    10   25   5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    .    .    .    10   23   28   
    Message Errors         10    | .    .    .    .    .    .    .    .    2    4    4    
    Matter Fused           20    | .    .    .    .    .    .    .    .    4    11   5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    2    2    2    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    1    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    2    4    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             35    | .    .    .    .    .    .    .    .    .    .    35   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            68    | .    .    .    .    .    .    .    .    5    18   45   
  Projectiles              23    | .    .    .    .    .    .    .    .    5    18   .    
  Explosions               41    | .    .    .    .    .    .    .    .    .    .    41   
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    4    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   19    | .    .    2    .    .    3    .    1    2    .    11   
Targets Rammed             19    | .    .    2    .    .    3    .    1    2    .    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    78   327  241  15   120  .    12   303  203  396  
  Average Temperature      102   | .    40   179  50   10   37   .    7    134  89   107  
  Received Heat Transfer   2180  | .    .    .    267  .    84   .    44   318  71   1396 
  Effects                  8     | .    .    3    3    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    2    3    .    .    .    .    .    .    2    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    .    14   
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    14   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    2    .    .    .    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    1    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    1    .    .    .    .    .    .    2    
  Parts Melted             55    | .    .    6    11   .    3    .    1    9    .    25   
  Heat Transferred         16665 | .    .    1221 2701 37   1147 .    259  3513 754  7033 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Peak Influence             930  | .   45  287 342 131 218 .   162 338 182 930 
  Initial                  101  | .   .   17  33  96  51  .   .   6   80  101 
  Average                  191  | .   14  78  81  121 54  .   61  144 97  393 
Maximum Alert Level        3    | .   .   1   1   .   1   .   .   1   .   3   
  Low Security (%)         65   | .   100 86  87  100 98  .   100 78  100 17  
  Level 1                  23   | .   .   13  12  .   1   .   .   21  .   49  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   25  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   2   .   .   .   1   8   .   13  
  Investigation            9    | .   1   .   1   .   .   .   .   5   .   2   
  Extermination            7    | .   .   .   .   .   .   .   1   .   .   6   
  Reinforcement            7    | .   .   .   1   .   .   .   .   3   .   3   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Distress Signals           6    | .   .   .   .   .   .   .   .   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   1   12  25  1   6   .   3   31  11  63  
  Peak Tracking Total      9    | .   2   5   5   1   3   .   2   5   5   9   
  Tactical Retreats        7    | .   .   .   .   .   .   .   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Traps Triggered            7    | .   .   .   2   .   .   .   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Machines Disabled          14   | .   .   .   .   1   .   .   1   1   1   10  
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Machines Accessed          34   | .   2   1   5   .   10  1   2   5   2   6   
  Terminals                21   | .   1   .   3   .   6   .   2   5   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   2   
  Recycling Units          6    | .   1   .   1   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   3   1   12  .   23  5   4   12  2   11  
  Successful               38   | .   3   1   11  .   10  5   2   3   .   3   
  Failed                   35   | .   .   .   1   .   13  .   2   9   2   8   
    Catastrophic           9    | .   .   .   .   .   3   .   .   2   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   1   1   4   .   .   .   1   .   
  Terminals                51   | .   2   .   7   .   19  .   4   12  2   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          7    | .   .   .   4   .   .   .   .   .   .   3   
  Recycling Units          6    | .   1   .   1   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   2   1   6   .   6   5   2   3   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   5   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   3   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   4   .   .   .   .   .   .   2   
  Scan Component           3    | .   .   .   2   .   .   .   .   .   .   1   
  Repair                   3    | .   .   .   2   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   1   .   4   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   4   .   .   .   .   .   
    Tunnel                 6    | .   1   .   1   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   3   .   6   .   2   4   2   5   
  Full Trace Events        5    | .   .   .   .   .   2   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   69  
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   
  Time                     160  | .   .   .   52  .   .   .   .   .   .   108 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   8   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Fac  
Total Allies               20   | .    .    .    .    .    8    .    .    7    5    .    
  Largest Group            9    | .    .    .    .    .    8    8    8    9    6    6    
  Highest-Rated Group      639  | .    .    .    .    .    170  170  170  358  639  632  
  Highest-Rated Ally       159  | .    .    .    .    .    34   34   34   159  159  159  
Total Orders               3    | .    .    .    .    .    .    .    2    .    .    1    
  ROAM                     2    | .    .    .    .    .    .    .    2    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               183  | .    .    .    .    .    .    .    7    93   40   43   
  Total Damage             7116 | .    .    .    .    .    .    .    289  2776 1741 2310 
  Kills                    41   | .    .    .    .    .    .    .    3    19   9    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Ext Cet Fac 
Robot Analysis Total       5    | .   .   .   .   .   .   5   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   5   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Fac  
Turns Passed               10561 | .    88   473  1211 160  1358 2128 473  1316 505  2849 
Spaces Moved               5069  | 1    69   234  570  92   739  929  247  657  171  1360 
  Core                     3     | .    .    .    .    .    .    .    .    .    .    3    
  Treads                   4940  | .    .    204  570  92   739  929  247  637  171  1351 
  Legs                     100   | 1    69   30   .    .    .    .    .    .    .    .    
  Wheels                   26    | .    .    .    .    .    .    .    .    20   .    6    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  160  160  160  160  160  135  160  125  
  Average Speed            172   | 120  120  154  160  160  160  226  160  159  167  164  
  Slowest Speed            650   | 120  120  160  160  160  160  240  160  240  240  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    18   48   54   20   97   60   7    71   70   40   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     6     | .    1    .    1    .    4    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    7    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    1    .    1    
Terrain Destroyed          71    | .    .    .    .    .    .    .    1    1    1    68   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               27    | .    .    .    .    .    .    .    1    1    1    24   
  AOE                      44    | .    .    .    .    .    .    .    .    .    .    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Fac  
Total                      6303 | .    70   297  768  101  877  959  318  813  357  1743 
  Wait                     606  | .    .    16   90   4    37   6    60   41   151  201  
  Move                     5059 | .    68   233  569  91   738  928  246  656  170  1360 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    .    5    13   2    .    10   2    5    5    9    
  Fast Attach              46   | .    .    4    18   1    1    2    2    4    4    10   
  Attach                   33   | .    .    3    2    .    2    2    3    5    3    13   
  Detach                   2    | .    .    .    1    .    .    .    .    .    1    .    
  Swap                     11   | .    .    .    2    .    .    2    .    1    .    6    
  Drop                     51   | .    .    5    21   1    1    9    1    1    4    8    
  Fire                     304  | .    2    29   52   2    18   .    3    54   19   125  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19   | .    .    2    .    .    3    .    1    2    .    11   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   121  | .    .    .    .    .    77   .    .    44   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
    47 | -10/Materials | Discovered new exit (range 9)
    89 | -10/Materials | Entered Mines
    93 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
   312 | -10/Mines     | Build established: Mutant
   466 | -10/Mines     | Core integrity fell below 50%
   500 | -10/Mines     | Discovered new exit (range 11)
   504 | -10/Mines     | Learned Materials emergency access door positions
   562 | -10/Mines     | Entered Materials
   562 | -9/Materials  | Evolved 2 slots: Utility x2
   613 | -9/Materials  | Repaired Lgt. Treads
   640 | -9/Materials  | Repaired Lgt. Treads
  1095 | -9/Materials  | Discovered new exit (range 16)
  1498 | -9/Materials  | Discovered new exit (range 15)
  1570 | -9/Materials  | Discovered new exit (range 15)
  1674 | -9/Materials  | Discovered new exit (range 14)
  1773 | -9/Materials  | Entered Storage
  1928 | -9/Storage    | Used back door to open Recycling access
  1928 | -9/Storage    | Discovered new exit (range 4)
  1933 | -9/Storage    | Entered Recycling
  2606 | -9/Recycling  | Discovered new exit (range 15)
  3214 | -9/Recycling  | Scanned before Scraplab entrance
  3238 | -9/Recycling  | Entered Scraplab
  3250 | -9/Recycling  | Discovered new exit (range 2)
  3291 | -9/Recycling  | Entered Scraptown
  3291 | -9/Scraptown  | Accompanied by 8 allies
  3300 | -9/Scraptown  | Build established: Commander-Mutant
  3516 | -9/Scraptown  | Visited UFD Registry
  3516 | -9/Scraptown  | Registered with UFD as "Flashcycle"
  3540 | -9/Scraptown  | Visited Supply Room
  3648 | -9/Scraptown  | Visited Cyclists
  3667 | -9/Scraptown  | Entered Cyclist Reading Room
  3729 | -9/Scraptown  | Visited Bundlers
  3859 | -9/Scraptown  | Visited Cave Peace
  3967 | -9/Scraptown  | Visited Awakened
  4034 | -9/Scraptown  | Visited Fellowship of the Rings
  4051 | -9/Scraptown  | Visited The Evicted
  4149 | -9/Scraptown  | Visited Supply Room
  4188 | -9/Scraptown  | Visited A0-MCA Data Center
  4281 | -9/Scraptown  | Visited Chapter 10
  4389 | -9/Scraptown  | Visited Derelict Rescue Squad
  4407 | -9/Scraptown  | Found DRS Beacon
  4449 | -9/Scraptown  | Visited Research Penetration Think Tank
  4489 | -9/Scraptown  | Visited Cartography Club
  4624 | -9/Scraptown  | Visited Curators Association
  4708 | -9/Scraptown  | Visited Analyses Database
  4842 | -9/Scraptown  | Given a B- rating by A0-MCA
  4851 | -9/Scraptown  | Found A0-MCA's Component Scanner
  5110 | -9/Scraptown  | Found Surveybot 17 Chip
  5408 | -9/Scraptown  | Discovered new exit (range 3)
  5419 | -9/Scraptown  | Entered Factory
  5419 | -6/Factory    | Accompanied by 8 allies
  5419 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
  5856 | -6/Factory    | Discovered new exit (range 5)
  5892 | -6/Factory    | Entered Extension
  5892 | -6/Extension  | Accompanied by 5 allies
  5989 | -6/Extension  | Rescued a captive Derelict
  6053 | -6/Extension  | Rescued A7
  6079 | -6/Extension  | Rescued a captive Derelict
  6328 | -6/Extension  | Lost 3 allies
  6768 | -6/Extension  | Build established: Mutant
  6900 | -6/Extension  | Spotted B-75 Beast
  6921 | -6/Extension  | Allies destroyed B-75 Beast
  6930 | -6/Extension  | Spotted B-75 Beast
  6970 | -6/Extension  | Allies destroyed B-75 Beast
  7014 | -6/Extension  | Lost 7 parts (4n2u1w)
  7025 | -6/Extension  | System corruption reached 10%
  7162 | -6/Extension  | Discovered new exit (range 16)
  7162 | -6/Extension  | Discovered new exit (range 16)
  7208 | -6/Extension  | Entered Cetus
  7208 | -6/Cetus      | Accompanied by 2 allies (A7)
  7213 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
  7230 | -6/Cetus      | Spotted Cetus Guard
  7230 | -6/Cetus      | Spotted Cetus Guard
  7232 | -6/Cetus      | Spotted Cetus Guard
  7232 | -6/Cetus      | Spotted Cetus Guard
  7236 | -6/Cetus      | Allies destroyed Cetus Guard
  7246 | -6/Cetus      | Allies destroyed Cetus Guard
  7255 | -6/Cetus      | Allies destroyed Cetus Guard
  7264 | -6/Cetus      | Allies destroyed Cetus Guard
  7290 | -6/Cetus      | Lost 7 parts (1p2n2u2w)
  7373 | -6/Cetus      | Started Cetus Manufacturing Module
  7398 | -6/Cetus      | Manufactured an Enhanced Grunt
  7423 | -6/Cetus      | Manufactured an Enhanced Grunt
  7448 | -6/Cetus      | Manufactured an Enhanced Grunt
  7473 | -6/Cetus      | Manufactured an Enhanced Grunt
  7498 | -6/Cetus      | Manufactured an Enhanced Grunt
  7595 | -6/Cetus      | Discovered new exit (range 15)
  7625 | -6/Cetus      | Spotted Cetus Guard
  7626 | -6/Cetus      | Spotted Cetus Guard
  7628 | -6/Cetus      | Spotted Cetus Guard
  7629 | -6/Cetus      | Spotted Cetus Guard
  7635 | -6/Cetus      | Allies destroyed Cetus Guard
  7640 | -6/Cetus      | Allies destroyed Cetus Guard
  7650 | -6/Cetus      | Destroyed Cetus Guard
  7653 | -6/Cetus      | Allies destroyed Cetus Guard
  7656 | -6/Cetus      | Discovered new exit (range 16)
  7664 | -6/Cetus      | Met Revision 17
  7713 | -6/Cetus      | Entered Factory
  7713 | -5/Factory    | Accompanied by 6 allies (A7)
  7713 | -5/Factory    | Evolved 2 slots: Utility x2
  7772 | -5/Factory    | Build established: Commander-Mutant
  8463 | -5/Factory    | Cargo convoy interrupted
  8586 | -5/Factory    | Build established: Scavenger-Skirmisher
  8647 | -5/Factory    | Fabricated Enh. Quantum Rifle (x2)
  9881 | -5/Factory    | Build established: Skirmisher
 10113 | -5/Factory    | First assault squad dispatched
 10200 | -5/Factory    | System corruption reached 10%
 10240 | -5/Factory    | Lost 4 parts (1p2u1w)
 10360 | -5/Factory    | Core integrity fell below 50%
 10445 | -5/Factory    | Lost 6 parts (1p1n2u2w)
 10504 | -5/Factory    | Core integrity fell below 20%
 10533 | -5/Factory    | Lost 5 parts (1n2u2w)
 10562 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10536_ U-05 Engineer builds a Wall. <x3>
10541_ Adv. Heat Sink destroyed.
10541_ U-05 Engineer lays Concrete.
10541_ U-05 Engineer builds a Wall.
10541_ Acquired Wheel.
10542_ U-05 Engineer builds a Wall.
10543_ U-05 Engineer destroyed.
10546_ U-05 Engineer lays Concrete.
10547_ System corrupted: Adv. Plasma Cannon failed
  to cycle.
10548_ U-05 Engineer lays Concrete.
10553_ Carbon-fiber Leg melted.
10553_ G-50 Soldier destroyed.
10554_ System corrupted: Matter fused (-8).
10560_ K-01 Serf collects debris.
10561_ Mapping Drone released from Mapping Drone
  Bay.
10561_ U-05 Engineer lays Concrete.
10562_ Mapping Drone released from Mapping Drone
  Bay.

 Map 
-----
+----------------------------------------------------+
| ?????#+#######          ##############???????????# |
| ????    ######          ###########   ? ?????????# |
| ?????"" ######          ####      # """??????????? |
| ?????"? ######          ####      # """? ????????? |
| ?????"" ######          ####      # """ ? ???????? |
| ?????  ?#######%###     ####  "Y" #  ""? ????????? |
| ?????   #######/##### ######  """ #  ""  ????????? |
| ?????  ?#       ##### ######      #      ? ??????? |
| ????? ? # """   "#### ########+#########/#???????? |
| ?????#### """   ##### ######|%  =##"##     ??????? |
| ?????#?## """   ##### ######=%  !*       ! ??????? |
| ??????  +       #####   !%%*!=![%* ^       ??????? |
| ??????### """   ############[=!%=%         ??????? |
| ??????### """   ######    ##*    #####     ??????? |
| ??????### """   ####   #  #### ############??????? |
| ??????? #       ####   k # ### ###########???????? |
| ??????? # """   +   [=%=*  # # #######?  ????????? |
| ????????# """   ###   #%#   ## #######  ?????????? |
| ????????# """   #######p###### #######  ?????????? |
| ????????#       ###  =n%%! ###+####### ??????????? |
| ?????"??# """   ### u !!%  +         #  ?????????? |
| ????????# """   ###        # """   ""#? ?????????? |
| ????????# """   ###       !# """   Y"????????????? |
| ?????????       ###     n  # """   "?????????????? |
| ??????????+########        #       ? ????????????? |
| ???????????? ???###      @ #     ????????????????? |
| ?????????????????##        #   ??????#???????????? |
| ??????????????????#      % #?????????????????????? |
| ????????????????#?########+#?????+???????????????? |
| ??????????????????????????  ????? ???????????????? |
| ?????????? ?????????? ????   ????????????????????? |
| ???????????????? ?????????   ????????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????####???????????????????? |
| ??????????????????????????????? ?????????????????? |
| ????????????????????????????#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????"???????????????? |
| ????????????????"????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1210
Armor Coverage             450
Resistance: EM             15
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Recycling | Hacked
            VSS Leg | -9/Recycling | Hacked
      Hacking Suite | -9/Recycling | Hacked
  Imp. Sensor Array | -9/Recycling | Hacked

 Robot Schematics 
------------------
     S-10 Pest | -9/Recycling | Hacked
 Y-45 Defender | -9/Recycling | Hacked

 Fabricated
------------
 Enh. Quantum Rifle | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Project G-00
Revising The Future

 Challenges 
------------
None

 Game 
------
Seed              PitchforkCobblerTearclaws
  Manual?         0
Play Time         00:58:06
  Cumulative      141.8 hours
  Start           2024.10.19 @ 11:21:16
  End             2024.10.19 @ 12:16:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           230
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          69
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4c43f5ee-15fa-4f70-9a61-aff9d072ccca