Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 17:19:02 Player: kilner Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1998) 1998 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-387) -387 TOTAL SCORE: 4801 Bonus ------- Friendly Fire -387 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Hardlight Generator Bomb Drone Bay (0/16) Pulse Rifle Gatling Laser Cooled Pulse Rifle Improved Spread Laser Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Reaction Control System Hardlight Generator Drone Bay Improved Light Cannon Assault Cannon Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . . 1 Parts Attached 80 | 6 4 4 7 15 18 26 Power 12 | 1 1 . 1 1 2 6 Engine 12 | 1 1 . 1 1 2 6 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 2 6 3 5 Treads 9 | 2 . 1 1 . 3 2 Leg 4 | . . . 1 . . 3 Wheel 3 | . . . . 3 . . Hover 3 | . . . . 3 . . Flight . | . . . . . . . Utility 21 | 1 2 1 2 5 6 4 Device 13 | . . 1 1 2 6 3 Storage 3 | 1 1 . 1 . . . Processor 4 | . 1 . . 2 . 1 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 28 | 2 1 2 2 3 7 11 Energy Gun 6 | 1 . 1 . . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon 14 | . . . 2 2 4 6 Launcher 4 | . . . . 1 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 1 Parts Lost 24 | . . 1 1 . 3 19 Power 3 | . . . . . . 3 Propulsion 9 | . . . 1 . 1 7 Utility 4 | . . . . . 2 2 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 9 | . . 1 1 . 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 96 89 85 93 93 72 Engine 11 | . 14 14 11 9 9 10 Treads 16 | . 28 28 17 3 20 11 Leg 1 | . . . 2 3 . 2 Hover 4 | . . . . 14 6 . Device 12 | . . 9 22 15 13 7 Storage 8 | . 14 4 11 9 9 7 Processor 9 | . 11 4 . 13 13 14 Hackware 1 | . . . . 4 4 . Energy Gun 3 | . 1 11 . . . 5 Ballistic Gun 5 | . 26 15 . . . . Ballistic Cannon 11 | . . . 19 17 17 8 Naked Turns . | . . . . . . . Heaviest Build 75 | 14 48 50 62 67 69 75 Greatest Support 60 | 40 40 40 40 36 60 60 Greatest Overweight (x) 13 | . 1 1 6 6 3 13 Average Overweight (x) 1 | . . . 1 2 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 7 12 10 20 20 20 20 Most Carried 16 | 2 4 7 7 14 16 14 Average Carried 7 | . 2 4 4 9 13 10 Final Capacity 20 | 8 20 5 20 20 20 20 Final Carried 14 | 1 4 5 4 13 14 12 Class Distribution -------------------- 55% | Mutant 17% | Skirmisher 12% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 1832 | 269 129 109 211 340 500 274 Remotely . | . . . . . . . Salvage Created 1857 | 100 151 213 343 179 597 274 Parts 138 | 4 16 8 41 16 37 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 2 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 50 | . 4 4 8 7 17 10 Guns 11 | . 4 4 1 . . 2 Cannons 28 | . . . 6 4 11 7 AOE 11 | . . . 1 3 6 1 Classes Destroyed 12 | 1 4 1 3 1 1 1 Worker 6 | . 2 . 2 . 2 . Builder 4 | . . . 1 . 2 1 Recycler 4 | 1 . 2 . . 1 . Operator 1 | . 1 . . . . . Drone 3 | . . . . . 3 . Watcher 7 | . . . 3 3 1 . Swarmer 12 | . 3 . . 3 4 2 Grunt 25 | . 1 2 4 1 10 7 Sentry 9 | . . . 4 2 3 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 13 | 1 3 2 5 5 13 4 Combat Bots Only 10 | . 3 1 2 4 10 3 Max Kills in Single Turn 3 | 1 2 2 2 2 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 2 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 412 | . 26 38 31 20 86 211 Missed 120 | . 8 11 10 11 26 54 Damage Taken 4586 | . 222 454 386 131 901 2492 Core 965 | . 28 141 29 . 62 705 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 28 | . 28 . . . . . Core Remaining (%) 78 | 100 . 32 92 . 88 . Volleys Fired 174 | 3 25 20 26 23 47 30 Largest 3 | 2 2 2 2 2 2 3 Hottest 183 | 60 60 85 88 83 83 183 Shots Fired 343 | 6 50 35 52 44 91 65 Gun 117 | 6 50 35 8 . . 18 Cannon 206 | . . . 44 42 81 39 Launcher 17 | . . . . 2 10 5 Special 3 | . . . . . . 3 Kinetic 286 | 3 46 27 48 42 81 39 Thermal 30 | . . 8 4 . . 18 Explosive 17 | . . . . 2 10 5 Electromagnetic 10 | 3 4 . . . . 3 Robot Hit Streak 7 | 1 6 5 5 5 7 6 Robot Miss Streak 6 | 1 6 2 3 3 3 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 186 | 3 24 21 30 22 48 38 Core Hits 114 | 1 12 9 14 14 44 20 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 . 1 2 2 Destroy 1 | . . 1 . . . . Blast 5 | . . . . 1 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4766 | 76 293 259 609 743 1753 1033 Guns 953 | 43 293 259 90 . . 268 Cannons 2681 | . . . 519 472 1087 603 Explosions 1081 | 33 . . . 234 664 150 Melee . | . . . . . . . Ramming 51 | . . . . 37 2 12 Kinetic 3212 | . 258 226 566 472 1087 603 Thermal 381 | 33 . 33 43 . . 272 Explosive 1028 | . . . . 234 664 130 Electromagnetic 94 | 43 35 . . . . 16 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . 13 17 Projectiles 30 | . . . . . 13 17 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 30 | . . . 1 3 18 8 Impact . | . . . . . . . Kinetic 28 | . . . 1 3 16 8 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 102 | . . . . 18 37 47 Shots 3 | . . . . . 1 2 Rammed 8 | . . . . 2 1 5 Targets Rammed 14 | . . . . 2 1 11 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 326 | . 16 72 90 48 240 326 Average Temperature 59 | . 9 21 24 16 89 98 Received Heat Transfer 2226 | . 108 174 117 9 423 1395 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 729 | 50 . 74 111 . . 494 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 351 | 5 154 55 190 186 351 191 Initial 159 | . 3 . . 16 39 159 Average 81 | 1 75 16 96 67 126 131 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 78 100 Level 1 2 | . . . . . 21 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 . 2 2 5 5 Investigation 6 | . 1 . 1 2 . 2 Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 5 | . . 1 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 10 8 18 11 22 13 Peak Tracking Total 6 | . 3 2 4 5 6 3 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 16 | . 4 1 3 5 1 2 Terminals 10 | . 2 . 3 3 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 51 | . 10 1 9 24 1 6 Successful 33 | . 8 1 5 15 1 3 Failed 18 | . 2 . 4 9 . 3 Catastrophic 5 | . 1 . . 3 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . 5 . 9 18 1 3 Fabricators . | . . . . . . . Repair Stations 6 | . 3 . . . . 3 Recycling Units 5 | . 2 . . 3 . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 3 1 5 10 1 2 Record 10 | . 1 . 2 5 . 2 Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . 1 . . 1 . Scanalyzer Index 1 | . . . . 1 . . Alert Level 2 | . . . 1 1 . . Locate Traps 2 | . 1 . . 1 . . Reinforcement Status 1 | . . . 1 . . . Assault Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 3 . . . . 1 Scan Component 2 | . 1 . . . . 1 Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . Process 1 | . . . . 1 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 2 2 . 2 Full Trace Events 6 | . 1 . 2 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 216 | . . . . 216 . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 5 11 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 34 | . . 5 11 . 18 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 5222 | 121 566 927 882 1165 741 820 Spaces Moved 2076 | 63 260 479 260 483 294 237 Core 11 | 1 . . . . . 10 Treads 1428 | 62 260 479 222 . 224 181 Legs 164 | . . . 38 80 . 46 Wheels 71 | . . . . 71 . . Hover 402 | . . . . 332 70 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 105 160 160 Average Speed 215 | 158 186 178 304 218 187 267 Slowest Speed 700 | 160 240 240 540 540 240 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 56 75 31 24 44 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 116 | 3 . . 2 17 59 35 Melee . | . . . . . . . Projectile 11 | . . . 2 3 6 . AOE 105 | 3 . . . 14 53 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 2467 | 78 297 519 304 549 396 324 Wait 5 | . . . . . 5 . Move 2070 | 62 259 478 259 482 293 237 Hop . | . . . . . . . Pick Up 75 | 7 6 9 7 18 13 15 Fast Attach 1 | . . 1 . . . . Attach 59 | 6 4 2 7 10 12 18 Detach 9 | . 1 1 . 2 4 1 Swap 20 | . . 1 . 5 6 8 Drop 35 | . 2 7 5 7 10 4 Fire 174 | 3 25 20 26 23 47 30 Melee . | . . . . . . . Ram 7 | . . . . 2 . 5 Kick 6 | . . . . . . 6 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 5 | . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Repaired Ion Engine 640 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Identified exit to Mines 688 | -10/Materials | Entered Mines 717 | -10/Mines | Discovered new exit (range 8) 749 | -10/Mines | Assembled infested the area 924 | -10/Mines | Core integrity fell below 50% 996 | -10/Mines | Found the Drone Emporium 1007 | -10/Mines | Found Prototype Device 1009 | -10/Mines | Identified Bomb Drone Bay 1210 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1214 | -10/Mines | Found Prototype Device 1231 | -10/Mines | Discovered new exit (range 9) 1296 | -10/Mines | Received a Mining Laser from a helpful Derelict 1615 | -10/Mines | Entered Materials 1615 | -9/Materials | Accompanied by 1 ally 1615 | -9/Materials | Evolved 2 slots: Utility x2 1616 | -9/Materials | Identified Exp. Sensor Array 1831 | -9/Materials | Lost 3 allies 2010 | -9/Materials | Lost 3 allies 2035 | -9/Materials | Discovered new exit (range 26) 2067 | -9/Materials | Lost 3 allies 2206 | -9/Materials | Discovered new exit (range 16) 2497 | -9/Materials | Entered another Materials area 2497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3175 | -8/Materials | Discovered new exit (range 4) 3180 | -8/Materials | Identified exit to Storage 3228 | -8/Materials | Build established: Skirmisher 3662 | -8/Materials | Entered Storage 3802 | -8/Storage | Garrison activated, responded to threat 4293 | -8/Storage | Lost 14 allies 4295 | -8/Storage | Destroyed 10 combat bots 4301 | -8/Storage | Build established: Scavenger-Mutant 4361 | -8/Storage | Discovered new exit (range 16) 4402 | -8/Storage | Identified exit to Factory 4403 | -8/Storage | Entered Factory 4403 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4510 | -7/Factory | Noticed a derelict Sapper rigging charges 4603 | -7/Factory | Lost 9 parts (2p3n1u3w) 4892 | -7/Factory | Garrison activated, responded to threat 5151 | -7/Factory | Core integrity fell below 50% 5163 | -7/Factory | Lost 7 parts (1p3n1u2w) 5195 | -7/Factory | Core integrity fell below 20% 5223 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. G-47 Trooper emerges from the garrison. Critical hit (Burn: +37). Grenade Launcher destroyed. Ion Engine destroyed. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. Kicked G-47 Trooper. Aluminum Leg destroyed. Slammed into G-47 Trooper. System corrupted: Energy discharge (-11). Recalibrator destroyed. Slammed into G-47 Trooper. Assault Cannon destroyed. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # """"" """"" #?????????##############?? | | ! # """ ]""" #?????????# #?? | | # #?????????# #?? | | ### # #######+ ## ############ """ """ #?? | | # # """ """ #?? | | # # """ """ #?? | | # #?? | | * * + #?? | | # = * ! # !! #?? | | ! # ! " "" #?? | | = # ! 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""" """ ! #??# #????????????? | | ????# ## """ """ ####+#####????????? | | ????############### """ """ # #????????? | | ??????????????????# # """ #????????? | | ??????????????????# ? # "G #????????? | | ??????????????????# """ ???# """ #????????? | | ??????????????????# "" ?"" ???# #????????? | | ??????????????????# """??"?????# #????????? | | ??????????????????# ???????????# #????????? | | ??????????????????##???????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????##########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy I Survived The Infestation Librarian One Hack Too Far Oops Part-time Mechanic Release The Drones! Challenges ------------ None Game ------ Seed BarrageNodeLink Manual? 0 Play Time 01:00:37 Cumulative 2.7 hours Start 2024.05.09 @ 16:19:57 End 2024.05.09 @ 17:19:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a51de5e7-6c73-4959-a71c-e81d043240b8