Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 02:20:36 Player: Runia Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (285) 1425 Value Destroyed (14558) 14558 Prototype IDs (105) 2100 Alien Tech Used (2) 400 Bonus (2683) 2683 TOTAL SCORE: 31466 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6906 Follower Combat Kills 1384 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -8607 Cogmind --------- Core Integrity 222/1600 Matter 229/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Reaction Control System Antimissile System Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Coolant Network Advanced Coolant Injector Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Quantum Capacitor Layered Medium Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Improved Potential Cannon Tactical Quantum Warhead > --- INVENTORY -------- Quantum Reactor Experimental Coolant Injector Advanced Target Analyzer Particle Accelerator Advanced Transmission Jammer Improved Utility Shielding Improved Heavy Armor Plating Experimental Shield Generator Antimissile System Potential Cannon Kinetic Spear [Rating: 215] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Combat Gravmag System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 5 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . Utility 10 | . . . . . 2 . . . . . . . . 2 . . . . 1 . . . . 2 1 . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 313 | 2 5 9 2 6 26 31 7 2 4 . . . 3 4 3 3 . 9 14 5 4 8 1 9 36 70 7 20 23 Power 40 | . 1 . . 1 3 4 1 2 . . . . . . . . . . 3 3 . 2 . 2 4 6 . 3 5 Engine 6 | . 1 . . 1 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . Core 11 | . . . . . 1 3 1 . . . . . . . . . . . . 2 . 1 . 2 1 . . . . Reactor 23 | . . . . . . . . 2 . . . . . . . . . . 2 1 . 1 . . 3 6 . 3 5 Propulsion 66 | 2 2 . 2 1 9 6 2 . 3 . . . . 2 . 1 . . 1 . . 2 . . 6 12 1 8 6 Treads 25 | 2 2 . 2 1 7 4 . . . . . . . . . . . . . . . . . . 1 1 1 2 2 Leg 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 11 . 6 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Flight 13 | . . . . . . 2 2 . 3 . . . . 2 . 1 . . . . . 2 . . 1 . . . . Utility 119 | . 2 . . 1 7 5 3 . 1 . . . 2 2 1 1 . 4 8 . 2 3 1 4 20 33 5 7 7 Device 50 | . 1 . . . 1 1 1 . . . . . . 2 1 1 . 3 3 . 1 2 . 3 9 12 2 3 4 Storage 14 | . 1 . . . 2 1 . . . . . . . . . . . . . . 1 . . . 3 5 . 1 . Processor 17 | . . . . . 3 1 . . 1 . . . . . . . . . 4 . . . 1 1 3 2 . . 1 Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Protection 36 | . . . . 1 1 2 1 . . . . . 2 . . . . 1 1 . . . . . 5 14 3 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | . . 9 . 3 7 16 1 . . . . . 1 . 2 1 . 5 2 2 2 1 . 3 6 19 1 2 5 Energy Gun 4 | . . 1 . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 22 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . 4 10 1 . 3 Ballistic Gun 20 | . . 5 . 2 5 5 . . . . . . . . 1 . . 1 . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 20 | . . 3 . 1 1 5 . . . . . . 1 . . 1 . 1 . 1 1 . . 1 . 1 . 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 2 1 6 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . . . . 9 . . . . . . . . . . . 2 1 1 . 4 . . 9 16 1 2 . Parts Lost 68 | . . . . 3 8 4 . . . . . . 3 . . 1 . . 2 . . . . 3 . 10 . 11 23 Power 14 | . . . . 1 1 1 . . . . . . . . . . . . 1 . . . . . . 3 . 1 6 Propulsion 16 | . . . . . 2 . . . . . . . . . . 1 . . 1 . . . . . . 5 . 2 5 Utility 23 | . . . . . 1 1 . . . . . . 2 . . . . . . . . . . 3 . 1 . 6 9 Weapon 15 | . . . . 2 4 2 . . . . . . 1 . . . . . . . . . . . . 1 . 2 3 Highest Loss Streak 13 | . . . . 2 4 2 . . . . . . 3 . . 1 . . 2 . . . . 1 . 2 . 7 13 Average Slot Usage (%) 84 | . 97 100 100 99 76 94 76 76 76 76 76 76 72 72 77 79 80 80 78 76 76 76 82 80 84 85 84 81 72 Engine 3 | . 14 14 14 14 6 2 . . . . . . . . . . . . 2 . . . . . . . . . . Core 1 | . . . . . 1 6 7 2 . . . . . . . . . . . . . 2 5 5 2 . . . . Reactor 4 | . . . . . . . . 4 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 6 8 8 12 10 Treads 11 | . 28 28 28 28 23 34 . . . . . . . . . . . . . . . . . . 1 3 4 3 2 Leg 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 21 19 17 Flight 5 | . . . . . . . 23 23 23 23 23 23 23 20 20 19 20 20 14 11 11 14 17 15 8 . . . . Device 10 | . 11 14 14 4 2 3 6 7 7 7 7 7 5 12 13 13 13 13 11 11 10 8 5 10 8 13 14 14 18 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 8 6 8 6 3 Processor 9 | . . . . . 8 14 . . 3 7 7 7 7 6 6 6 6 6 16 17 17 17 18 26 22 14 13 11 4 Protection 5 | . . . . 9 3 7 7 7 7 7 7 7 6 13 13 13 13 13 5 5 5 5 5 3 5 7 5 6 8 Energy Gun 1 | . 28 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 8 7 7 7 7 7 7 6 . . . . . . . . . . . 4 3 7 4 1 Ballistic Gun 5 | . . 20 28 27 12 4 . . . . . . . . 3 6 6 6 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 6 7 7 7 7 7 7 6 2 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 10 10 7 6 11 8 3 3 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 12 28 30 28 32 40 45 39 50 50 50 50 50 50 47 51 53 53 53 62 52 48 64 61 62 94 97 110 144 145 Greatest Support 155 | 40 40 40 40 40 84 86 60 60 61 60 60 60 60 64 64 63 63 63 63 57 57 62 62 62 140 155 142 152 152 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 14 13 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | 5 6 14 12 14 14 14 14 14 14 14 14 14 14 14 14 13 13 14 14 14 15 14 15 14 14 14 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 15 13 15 15 15 15 15 14 14 15 15 13 15 14 13 13 14 15 15 15 15 15 15 14 15 15 14 3 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Mutant 7% | Scavenger-Assassin 7% | Scout 7% | Generator-Mutant 3% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Assassin | -3/Testing Scavenger-Mutant | -2/Research Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Matter Collected 3968 | 200 70 206 . 142 381 417 201 30 . 25 15 . . . 110 50 . 98 124 96 42 112 . 50 214 913 70 178 224 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14625 | . 345 124 . 155 1053 1457 168 65 . . . . . . 44 120 . 520 145 210 88 302 . 293 349 3414 487 3490 1796 Parts 653 | . 13 11 . 13 61 62 3 1 . . . . . . 4 5 . 19 12 16 8 4 . 16 28 167 29 119 62 Haulers Intercepted 20 | . 1 . . . 3 6 2 . . . . . . . . . . 1 1 . . . . 1 . 1 1 3 . Recyclers Shooed 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 1 . . . 4 . . 7 . 3 3 4 2 . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . 1 . 6 . 1 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Combat Hostiles Destroyed 231 | . 7 12 . 7 17 21 . . . . . . . . 1 4 . 6 . 4 3 . . 5 1 44 7 62 30 Melee 9 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . 6 Guns 30 | . 7 4 . 4 15 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 69 | . . . . . . 17 . . . . . . . . . . . . . . . . . . 1 25 4 15 7 AOE 115 | . . 8 . 3 1 3 . . . . . . . . . 4 . 5 . 4 3 . . 4 . 16 3 45 16 Classes Destroyed 27 | . 3 2 . . 3 1 2 . . . . . . . 1 . . . . 2 . . . . 2 7 1 3 . Worker 10 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . 3 1 Builder 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . Tunneler 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Hauler 20 | . 1 . . . 3 6 2 . . . . . . . . . . 1 1 . . . . 1 . 1 1 3 . Recycler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Mechanic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 3 . 1 . Swarmer 39 | . . 3 . 4 . . . . . . . . . . . 4 . . . 4 3 . . 5 . 1 4 11 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Grunt 90 | . 7 2 . 3 10 11 . . . . . . . . . . . 5 . . . . . . . 15 . 23 14 Brawler 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Duelist 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 4 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 21 | . . . . . 5 8 . . . . . . . . . . . . . . . . . . 1 . 2 5 . Hunter 20 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 12 . 5 . Programmer 16 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 9 1 2 2 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 28 | . 3 7 . 4 4 7 2 . . . . . . . 1 4 . 5 2 4 3 . . 5 1 10 5 28 12 Combat Bots Only 14 | . 3 7 . 4 4 7 . . . . . . . . 1 4 . 5 . 4 3 . . 5 1 9 4 14 11 Max Kills in Single Turn 5 | . 1 2 . 2 2 2 1 . . . . . . . 1 1 . 4 1 3 2 . . 3 1 4 3 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 1 1 . . . . . . . . . 1 . 4 . 3 2 . . 3 . 3 3 4 3 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Damage Taken 20222 | . 402 259 . 495 1643 1244 17 . . . 52 . 301 . 107 211 . 227 91 12 151 . . 577 761 3643 103 3949 5977 Core 2492 | . 90 19 . 51 277 152 6 . . . . . 54 . 15 34 . . . . 15 . . 64 93 244 . 183 1195 Absorbed by Shields 1179 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 191 950 Reduced by Siege Mode 324 | . . . . . . . . . . . . . . . . . . . . . . . . . . 167 . . 157 Core Remaining (%) 78 | 100 . . . 36 . 22 . . . . . . 91 . . . . 94 . . . . 98 94 . 68 100 . . Volleys Fired 635 | . 32 27 . 33 119 94 . . . . . . 2 . . 5 . 7 . 2 4 . . 2 19 171 21 80 17 Largest 2 | . 2 2 . 2 2 2 . . . . . . 1 . . 1 . 1 . 1 1 . . 1 1 2 1 2 1 Hottest 220 | . 80 80 . 40 88 63 . . . . . . 30 . . 36 . 36 . 43 43 . . 43 94 200 200 220 200 Shots Fired 840 | . 64 46 . 61 223 113 . . . . . . 2 . . 5 . 7 . 2 4 . . 2 19 173 21 81 17 Gun 397 | . 64 38 . 59 215 19 . . . . . . . . . . . 2 . . . . . . . . . . . Cannon 378 | . . . . . . 86 . . . . . . . . . . . . . . . . . . 9 169 21 77 16 Launcher 55 | . . 8 . 2 8 8 . . . . . . 2 . . 5 . 5 . 2 4 . . 2 . 4 . 4 1 Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Kinetic 309 | . . 36 . 59 193 19 . . . . . . . . . . . 2 . . . . . . . . . . . Thermal 285 | . 64 2 . . 22 86 . . . . . . . . . . . . . . . . . . 10 20 2 63 16 Explosive 15 | . . 8 . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 1 Electromagnetic 41 | . . . . . 8 7 . . . . . . . . . 5 . 5 . 2 4 . . 2 1 4 . 3 . Phasic 190 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 149 19 14 . Robot Hit Streak 18 | . 7 4 . 8 17 18 . . . . . . . . . 4 . 7 . 3 2 . . . 6 18 8 12 8 Robot Miss Streak 5 | . 2 3 . 3 3 3 . . . . . . 1 . . 2 . 1 . . 2 . . . 1 2 2 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 282 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 165 21 76 16 Shots Hit Robots 669 | . 39 21 . 39 168 88 12 2 . . . . . . 5 4 . 20 5 4 2 8 . 8 38 110 14 48 34 Core Hits 457 | . 18 21 . 14 67 35 1 1 . . . . . . 1 6 . 15 3 8 6 4 . 9 8 62 11 107 60 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . . . 2 1 . . . . . . . . . . . 1 . . . 1 . . . 7 . 1 3 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Destroy 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Puncture 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Phase 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Melee Attacks 170 | . . . . . . . 16 2 . . . 1 5 . 7 . . 26 13 3 8 8 . 20 28 . . . 33 Impact 24 | . . . . . . . 16 2 . . . 1 5 . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . . 7 . . 26 . . . . . . . . . . . Piercing 113 | . . . . . . . . . . . . . . . . . . . 13 3 8 8 . 20 28 . . . 33 Sneak Attacks 41 | . . . . . . . 5 . . . . . . . . . . 6 2 2 . . . 2 24 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . Damage Inflicted 55623 | . 467 520 . 461 1939 2866 719 135 . . . . . . 199 323 . 1833 273 473 175 807 . 714 2096 12014 1313 19512 8784 Guns 2833 | . 456 148 . 307 1617 289 . . . . . . . . . . . 16 . . . . . . . . . . . Cannons 21731 | . . . . . . 2296 . . . . . . . . . . . . . . . . . . 428 8611 1019 7270 2107 Explosions 24650 | . 11 372 . 154 322 281 . . . . . . . . . 323 . 790 . 271 175 . . 215 . 3372 294 12214 5856 Melee 6256 | . . . . . . . 719 135 . . . . . . 199 . . 1027 273 202 . 807 . 499 1580 . . . 815 Ramming 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 28 6 Kinetic 2078 | . . 136 . 307 1330 289 . . . . . . . . . . . 16 . . . . . . . . . . . Thermal 33951 | . 456 12 . . 287 2296 . . . . . . . . . 39 . 407 . 120 25 . . 50 88 5149 468 17269 7285 Explosive 2606 | . . 372 . 154 132 . . . . . . . . . . . . . . . . . . . . . . 1270 678 Electromagnetic 2253 | . 11 . . . 190 281 . . . . . . . . . 284 . 383 . 151 150 . . 165 . 278 . 360 . Impact 854 | . . . . . . . 719 135 . . . . . . . . . . . . . . . . . . . . . Slashing 1226 | . . . . . . . . . . . . . . . 199 . . 1027 . . . . . . . . . . . Piercing 4176 | . . . . . . . . . . . . . . . . . . . 273 202 . 807 . 499 1580 . . . 815 Phasic 8414 | . . . . . . . . . . . . . . . . . . . . . . . . . 428 6556 845 585 . Highest Corruption 15 | . 1 1 1 1 1 3 . . . . . . . . 1 1 . . 2 . . . . 2 4 6 . . 15 Average Corruption 2 | . 1 1 1 1 1 2 . . . . . . . . 1 1 . . 1 . . . . 1 3 4 . . 9 Corruption Purged 8 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 5 . . . Effects 46 | . 3 2 1 1 1 11 . . . . . . . . . . . . . . . . . . 3 22 . . 2 Message Errors 12 | . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . 1 6 . . . Matter Fused 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . 1 Heat Flow Errors 12 | . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 5 . . 1 Energy Discharges 5 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5222 | . . 14 . . . 124 206 38 . . . . . . 27 27 . 90 30 67 23 215 . 8 97 1434 59 2034 729 Projectiles 2857 | . . . . . . 124 . . . . . . . . . . . . . . . . . . 58 1223 59 1095 298 Explosions 1649 | . . 14 . . . . . . . . . . . . . 27 . 13 . . 23 . . 2 . 200 . 939 431 Melee 716 | . . . . . . . 206 38 . . . . . . 27 . . 77 30 67 . 215 . 6 39 11 . . . Knockbacks 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1445 | . 19 50 . 10 . 50 . . . . . . 11 . . 64 . 14 . . 20 . . . . 137 . 636 434 Shots 34 | . 1 2 . 1 . 3 . . . . . . 1 . . 4 . 1 . . 3 . . . . 2 . 9 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 213 18 . 124 95 274 . . . . 2 . 11 . . 44 . 57 . 2 40 5 . 26 324 316 168 316 188 Average Temperature 73 | . 79 11 . 41 20 50 . . . . 2 . 5 . . 20 . 20 . 1 17 3 . 7 73 90 83 118 60 Received Heat Transfer 2701 | . 207 45 . 237 837 459 . . . . 27 . 72 . . 9 . 36 . . . . . 108 18 84 . 75 487 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 Total Turns 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . 21 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . 21 Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . 2 . 5 . . . . . . . . 1 . 2 . . . . . . . 2 . . . Impact Corruptions 12 | . . . . . . . 9 2 . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 2 1 Combat Hostiles 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 2 1 Parts Melted 32 | . 2 . . . 2 12 . . . . . . . . . . . . . . . . . . . 2 . 6 8 Heat Transferred 28155 | . 1050 25 . . 740 3450 . . . . . . . . . 50 . 200 . 50 . . . 50 296 3540 290 11612 6802 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . . . 1 . 2 . 2 1 . . 1 . 4 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Peak Influence 4851 | . 250 100 . 153 373 711 397 138 96 . . . . 37 . . . . 194 . . . . 328 259 1163 966 4851 4050 Initial 3064 | . . 50 . . . 109 272 138 96 . . . . 37 . . . . 119 . . . . . 166 59 654 579 3064 Average 660 | . 103 59 . 54 135 503 339 138 96 . . . . 37 . . . . 139 . . . . 109 200 378 797 2354 3353 Maximum Alert Level 5 | . 1 . . . 1 3 1 . . . . . . . . . . . . . . . . 1 1 4 3 5 5 Low Security (%) 46 | 100 77 100 . 100 77 15 . 100 100 . . . . 100 . . . . 100 . . . . 71 38 21 . . . Level 1 21 | . 22 . . . 22 13 100 . . . . . . . . . . . . . . . . 28 61 52 . . . Level 2 11 | . . . . . . 55 . . . . . . . . . . . . . . . . . . . 13 43 13 . Level 3 6 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . 9 56 9 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 53 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 46 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 2 . . 1 7 3 4 . 1 . . . . . . . . . 2 . . . . 3 1 8 2 26 10 Investigation 8 | . 1 . . 1 1 1 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Reinforcement 24 | . 1 . . . 6 1 3 . . . . . . . . . . . 1 . . . . 3 . 3 1 5 . Assault 32 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 18 10 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . . Haulers Reinforced 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Distress Signals 14 | . 1 . . . 7 1 . . . . . . . . . . . . . . . . . . . 2 . 3 . Communications Jammed 45 | . . . . . . 22 . . . . . . . . . . . . . . . . . 17 . . . . 6 Distress Signals 32 | . . . . . . 10 . . . . . . . . . . . . . . . . . 16 . . . . 6 Times Spotted 435 | . 15 15 . 7 42 37 5 . . . 9 . 13 . 1 8 . 8 3 4 5 . . 16 5 63 9 103 67 Peak Tracking Total 18 | . 4 3 . 4 7 6 4 . . . 8 . 7 . 1 6 . 5 1 4 5 . . 4 3 3 4 15 18 Tactical Retreats 27 | . 1 1 . . 1 4 2 . . . 2 . 3 . . 2 . 1 . . 1 . . 2 . 2 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Traps Triggered 14 | . . . . . 2 1 1 . . . . . . . . . . . 4 . . . . 3 1 1 . 1 . Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Disabled 35 | . 2 . . 1 2 6 . . . . . . . . . . . . . . . . . . . 6 1 14 3 Max in Single Turn 2 | . 2 . . 1 1 2 . . . . . . . . . . . . . . . . . . . 1 1 2 1 Garrison Access 7 | . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . 1 1 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Accessed 55 | . 4 . 2 2 6 10 4 . 2 . . . . 3 . . 4 . 2 1 . 4 . 3 1 5 2 . . Terminals 18 | . 3 . . 1 4 8 1 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . Repair Stations 7 | . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . 2 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . Garrison Access 7 | . . . . . . 1 1 . . . . . . 1 . . . . . . . . . 1 1 1 1 . . Total Hacks 151 | . 9 . 2 2 17 23 11 . 2 . . . . 7 . . 28 . 12 1 . 17 . 5 1 10 4 . . Successful 103 | . 6 . 2 2 12 11 4 . . . . . . 4 . . 28 . 9 1 . 17 . 1 . 4 2 . . Failed 48 | . 3 . . . 5 12 7 . 2 . . . . 3 . . . . 3 . . . . 4 1 6 2 . . Catastrophic 6 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 5 . 1 . 1 3 4 . . . . . . 3 . . . . 8 . . . . 9 5 7 . 7 16 Terminals 40 | . 7 . . 1 9 18 4 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 2 . 1 . . . . 3 . . . . . . . . . 1 . 1 . . . Repair Stations 16 | . . . . . 2 2 . . . . . . . 1 . . . . 3 . . . . . . 6 2 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . . . 6 . 3 . . . . . . . . . . . 9 . . . . 2 . 1 . . . Garrison Access 15 | . . . . . . 3 2 . . . . . . 3 . . . . . . . . . 2 1 2 2 . . Terminal Hacks 65 | . 5 . 2 2 3 7 . . . . . . . . . . 28 . . 1 . 17 . . . . . . . Record 17 | . . . 1 . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 8 | . . . . 1 . 6 . . . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 2 2 . . . . . . . . . . . . 2 . . . . . . 3 1 . . Scan Component 6 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . 2 1 . . Repair 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 6 . 1 . . . . . . . . . . . 7 . . . . 1 . . . . . Insert Component 8 | . . . . . 3 . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . Analyze 7 | . . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . Seal Access 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . Unauthorized Hacks 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . . . 5 6 3 . 2 . . . . 3 . . . . 2 . . . . 3 1 4 2 . . Full Trace Events 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . 4 . . . . 5 . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . . . 2 . . . . . . 15 . . . . 9 . 3 . . 4 . 11 . . . . 22 Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . 95 . . . . . . 106 . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . Time 175 | . . . . . 38 26 . . . . . . . . . . . . 43 . . . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 3 . 1 . . . . . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total Allies 18 | . . . . . . . . . . . . 4 . 1 . . . 1 4 . . . . 2 1 . . 5 . Largest Group 5 | . . . . . . . . . . . . 4 4 1 . . . 1 3 3 . . . 2 1 . . 5 . Highest-Rated Group 638 | . . . . . . . . . . . . 155 155 27 . . . 95 210 182 . . . 206 269 . . 638 . Highest-Rated Ally 269 | . . . . . . . . . . . . 41 41 27 . . . 95 70 70 . . . 103 269 . . 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Ally Attacks 111 | . . . . . . . . . . . . . . . . . . 4 . 8 . . . 2 2 . . 95 . Total Damage 9851 | . . . . . . . . . . . . . . . . . . 185 . 87 . . . 118 252 . . 9209 . Kills 32 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 29 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . . 1 . 1 1 . 2 1 . 2 . 2 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . . . . . . . . . . 7 12 . . . . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Items 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 . . . . Machines 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 4 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Turns Passed 13341 | 5 544 737 518 824 1237 1201 257 115 64 187 86 550 140 178 189 121 32 362 436 211 464 106 88 290 487 1959 307 935 711 Spaces Moved 11879 | 1 256 407 318 448 498 594 462 274 152 504 230 958 316 154 424 271 81 525 583 304 391 163 200 549 431 1026 234 659 466 Core 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Treads 2612 | 1 256 407 318 448 426 533 . . . . . . . . . . . . . . . . . . . 209 . 7 7 Legs 2301 | . . . . . . . . . . . . . . . . . . . . . . . . . 184 817 234 652 414 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 72 | . . . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . Flight 6849 | . . . . . . 61 462 274 152 504 230 958 316 154 424 271 81 525 583 304 391 163 200 549 247 . . . . Fastest Speed 32 | 160 160 160 160 160 131 50 37 37 37 37 37 37 37 37 40 39 39 39 39 44 44 34 34 34 32 110 118 104 50 Average Speed 81 | 160 160 160 160 160 151 140 37 37 37 37 37 37 37 37 40 39 39 39 41 44 44 40 34 34 65 141 118 112 115 Slowest Speed 270 | 160 160 160 160 160 171 155 37 37 37 37 37 37 37 40 40 39 39 39 44 44 44 114 34 34 210 250 118 270 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 2 42 95 70 91 44 78 18 94 4 70 40 87 60 5 56 49 69 72 16 47 45 60 39 22 14 74 10 30 22 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 11 | . 1 . 1 1 . . . . . . . 2 . . . . 1 . . . 1 3 1 . . . . . . Known Exits Taken 22 | . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 2 . . . . . 1 3 1 . . 4 3 . 2 . 2 1 . 1 . . . . . . Spaces Dug 106 | . . . . . . 9 3 . . . . . 5 . . . . 5 6 1 7 . . 4 4 26 . 32 4 Terrain Destroyed 1104 | . . 58 . 14 17 22 3 . . . . . 16 . . . . 13 6 4 15 . . 8 5 249 22 495 157 Melee 38 | . . . . . . . 3 . . . . . 5 . . . . 5 6 1 7 . . 4 3 . . . 4 Projectile 90 | . . . . . . 13 . . . . . . . . . . . . . . . . . . 2 51 3 17 4 AOE 976 | . . 58 . 14 17 9 . . . . . . 11 . . . . 8 . 3 8 . . 4 . 198 19 478 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total 14715 | 5 327 453 330 506 794 844 515 283 159 503 230 1151 325 272 435 280 80 648 757 373 662 189 219 608 579 1516 264 828 580 Wait 1365 | . 20 2 . 11 122 84 23 . . . . 191 . 111 . . . 68 109 50 254 . 18 27 8 189 . 55 23 Move 11838 | . 255 406 317 447 497 593 462 273 151 503 229 957 315 153 423 270 80 524 582 303 390 162 199 536 430 1025 233 658 465 Hop 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Pick Up 129 | . 10 5 3 7 14 14 4 2 . . 1 1 . 2 1 1 . 7 10 4 1 3 . 5 12 15 . 3 4 Fast Attach 124 | . 2 . . . 12 14 . 2 3 . . . . 3 . . . 1 8 2 1 7 1 2 16 34 2 9 5 Attach 68 | . . . . 3 8 3 3 . 1 . . . 2 . 1 1 . 1 2 1 . 1 . 3 8 6 1 7 16 Detach 9 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . . 3 2 Swap 124 | 2 3 9 2 3 6 15 4 . . . . . 1 1 2 2 . 7 4 2 3 1 . 4 13 30 4 4 2 Drop 209 | 3 5 4 8 2 16 27 3 4 4 . . 1 . 2 1 1 . 7 13 5 2 8 1 6 26 45 3 8 4 Fire 635 | . 32 27 . 33 119 94 . . . . . . 2 . . 5 . 7 . 2 4 . . 2 19 171 21 80 17 Melee 161 | . . . . . . . 16 2 . . . 1 5 . 7 . . 26 10 3 7 6 . 17 28 . . . 33 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . . . . . . . 18 . . . . . 18 . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 249 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered Mines 562 | -10/Mines | Met a Derelict bent on vengeance 575 | -10/Mines | Assembled infested the area 629 | -10/Mines | Destroyed 7 combat bots 656 | -10/Mines | Discovered new exit (range 12) 747 | -10/Mines | Found a hidden stash of uninstalled traps 1003 | -10/Mines | Discovered new exit (range 7) 1279 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1279 | -10/Mines | Discovered new exit (range 6) 1287 | -10/Mines | Entered Exiles 1331 | -10/Exiles | Met 8R-AWN 1335 | -10/Exiles | Build established: Scavenger-Mutant 1355 | -10/Exiles | Met EX-HEX 1420 | -10/Exiles | Met EX-DEC 1430 | -10/Exiles | Learned location of Zion (-7) 1473 | -10/Exiles | Met EX-BIN 1490 | -10/Exiles | Aligned with FarCom system 1492 | -10/Exiles | Given EX-Vault access code 1529 | -10/Exiles | Opened EX-Vault 1542 | -10/Exiles | Found Flying Fortress v7 1545 | -10/Exiles | Found Modified TNC 1581 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1680 | -10/Exiles | Build established: Mutant 1789 | -10/Exiles | Discovered new exit (range 12) 1805 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Modified TNC 1805 | -10/Exiles | Entered Mines 1808 | -9/Mines | Core integrity fell below 50% 1848 | -9/Mines | Identified exit to Materials 2348 | -9/Mines | Learned Materials non-interactive machine intel 2390 | -9/Mines | Met a Derelict shopkeep closing up shop 2629 | -9/Mines | Entered Materials 2629 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2630 | -8/Materials | Identified exit to Storage 2631 | -8/Materials | Loaded intel: 36 non-interactive machine locations 2858 | -8/Materials | Lost 3 parts (1p2w) 2920 | -8/Materials | Lost 4 parts (2n1u1w) 3269 | -8/Materials | Discovered new exit (range 14) 3311 | -8/Materials | Core integrity fell below 50% 3596 | -8/Materials | Build established: Scavenger-Mutant 3693 | -8/Materials | Discovered new exit (range 3) 3770 | -8/Materials | Repaired Adv. Treads 3866 | -8/Materials | Entered Storage 3889 | -8/Storage | Found Prototype Processor 3889 | -8/Storage | Identified Exp. Targeting Computer 3987 | -8/Storage | Build established: Mutant 4253 | -8/Storage | Destroyed 7 combat bots 4692 | -8/Storage | Discovered new exit (range 20) 5066 | -8/Storage | First assault squad dispatched 5067 | -8/Storage | Entered Factory 5067 | -7/Factory | Evolved 2 slots: Propulsion x2 5069 | -7/Factory | FarCom data flow suspended 5324 | -7/Factory | Manually triggered Chute Trap 5324 | -7/Factory | Sucked down chute 5324 | -7/Factory | Entered Waste 5324 | -7/Waste | The area was eerily silent 5366 | -7/Waste | Discovered new exit (range 16) 5439 | -7/Waste | Entered Factory 5468 | -7/Factory | Discovered new exit (range 16) 5475 | -7/Factory | Identified exit to Factory 5499 | -7/Factory | Discovered new exit (range 11) 5503 | -7/Factory | Identified exit to Lower Caves 5503 | -7/Factory | Entered Lower Caves 5554 | -7/Lower Caves | Encountered a Warlord checkpoint 5669 | -7/Lower Caves | Learned Factory stockpile data 5684 | -7/Lower Caves | Discovered new exit (range 16) 5689 | -7/Lower Caves | Identified exit to Lower Caves 5690 | -7/Lower Caves | Entered another Lower Caves area 5773 | -7/Lower Caves | Spotted GZ-UDF(f) 5773 | -7/Lower Caves | Discovered new exit (range 10) 5773 | -7/Lower Caves | Spotted WQ-K84(f) 5774 | -7/Lower Caves | Encountered a Master Thief 5774 | -7/Lower Caves | Encountered a Master Thief 5776 | -7/Lower Caves | Identified exit to Zion 5776 | -7/Lower Caves | Entered Zion 5790 | -7/Zion | Given the Hacking Drone Bay 5795 | -7/Zion | Discovered new exit (range 9) 5824 | -7/Zion | Learned 12 Factory zone layouts 5836 | -7/Zion | Learned location of Data Miner (-6) 6051 | -7/Zion | Imprinted 6053 | -7/Zion | Declared Zion's savior 6127 | -7/Zion | Found Prototype Device 6134 | -7/Zion | Identified exit to Proximity Caves 6326 | -7/Zion | Entered Proximity Caves 6326 | -6/Proximity Caves | Accompanied by 4 allies 6382 | -6/Proximity Caves | Learned location of 1 exit from Factory 6452 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6464 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6466 | -6/Proximity Caves | Entered Factory 6466 | -6/Factory | Evolved 2 slots: Utility x2 6466 | -6/Factory | Discovered new exit (range 11) 6467 | -6/Factory | Identified exit to Factory 6468 | -6/Factory | Identified exit to Lower Caves 6468 | -6/Factory | Identified exit to Extension 6473 | -6/Factory | Zion Hacking Resupply teleported in 6490 | -6/Factory | Lost 3 parts (2u1w) 6625 | -6/Factory | Fabricated Field Propulsion Drive (x2) 6644 | -6/Factory | Entered Lower Caves 6771 | -6/Lower Caves | Learned 4 Factory zone layouts 6773 | -6/Lower Caves | Learned Factory emergency access door positions 6832 | -6/Lower Caves | Discovered new exit (range 5) 6833 | -6/Lower Caves | Identified exit to Lower Caves 6833 | -6/Lower Caves | Entered another Lower Caves area 6907 | -6/Lower Caves | Learned 8 Factory zone layouts 6952 | -6/Lower Caves | Discovered new exit (range 7) 6954 | -6/Lower Caves | Identified exit to Data Miner 6954 | -6/Lower Caves | Entered Data Miner 6954 | -6/Data Miner | Discovered new exit (range 6) 6962 | -6/Data Miner | Met Data Miner 6969 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6969 | -6/Data Miner | Learned location of Section 7 (-2) 6976 | -6/Data Miner | Received God Mode back door access code from Data Miner 6985 | -6/Data Miner | Identified exit to Proximity Caves 6986 | -6/Data Miner | Entered Proximity Caves 7009 | -5/Proximity Caves | Escorted by Enhanced Grunt 7066 | -5/Proximity Caves | Identified Hacking Drone Bay 7077 | -5/Proximity Caves | Found Imp. Powered Armor 7139 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7145 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7186 | -5/Proximity Caves | Spotted B-75 Beast 7346 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7348 | -5/Proximity Caves | Entered Factory 7348 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7349 | -5/Factory | Identified exit to Upper Caves 7350 | -5/Factory | Identified exit to Factory 7352 | -5/Factory | Loaded intel: 225 non-interactive machine locations 7392 | -5/Factory | Zion Trap Resupply teleported in 7500 | -5/Factory | Repaired Broken Lrn. Terrain Scanner 7645 | -5/Factory | Build established: Scout 7762 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7763 | -5/Factory | Zion Light squad teleported in 7784 | -5/Factory | Entered Upper Caves 7784 | -5/Upper Caves | Accompanied by 3 allies 7835 | -5/Upper Caves | Encountered a Warlord checkpoint 7838 | -5/Upper Caves | Identified exit to Upper Caves 7888 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 7995 | -5/Upper Caves | Entered another Upper Caves area 7995 | -5/Upper Caves | Discovered exit to Factory (range 4) 7996 | -5/Upper Caves | Identified exit to Zhirov 8261 | -5/Upper Caves | Build established: Messiah-Scout 8459 | -5/Upper Caves | Entered Zhirov 8459 | -5/Zhirov | Discovered new exit (range 3) 8467 | -5/Zhirov | Met Zhirov 8475 | -5/Zhirov | Learned location of Quarantine (-2) 8475 | -5/Zhirov | Learned location of Testing (-3) 8475 | -5/Zhirov | Learned location of Command (-1) 8480 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8487 | -5/Zhirov | Found Alien Artifact 8487 | -5/Zhirov | Identified Integrated Reactor 8487 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8551 | -5/Zhirov | Found Alien Artifact 8565 | -5/Zhirov | Identified exit to Proximity Caves 8565 | -5/Zhirov | Entered Proximity Caves 8631 | -4/Proximity Caves | Learned location of Armory (-4) 8649 | -4/Proximity Caves | Discovered exit to Factory (range 9) 8653 | -4/Proximity Caves | Entered Factory 8653 | -4/Factory | Evolved 2 slots: Utility x2 8667 | -4/Factory | Zion Heavy squad teleported in 8727 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8755 | -4/Factory | Spotted B-86 Titan 8873 | -4/Factory | Identified Transdimensional Reconstructor 8921 | -4/Factory | Discovered new exit (range 2) 8922 | -4/Factory | Identified exit to Research 8943 | -4/Factory | Entered Research 8943 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8984 | -3/Research | Found Quantum Capacitor 9039 | -3/Research | Zion Experimental squad teleported in 9162 | -3/Research | Found Prototype Energy Cannon 9162 | -3/Research | Identified Zio. Alpha Cannon Mk. II 9166 | -3/Research | Found Zio. Alpha Cannon Mk. II 9171 | -3/Research | Found Prototype Protection 9171 | -3/Research | Identified Zio. Weapon Casing 9198 | -3/Research | Found Exp. Targeting Computer 9225 | -3/Research | Found Prototype Device 9227 | -3/Research | Warped through subspace 9228 | -3/Research | Identified Exp. Weapon Cycler 9327 | -3/Research | Discovered new exit (range 20) 9373 | -3/Research | Found Antimissile System 9429 | -3/Research | Identified exit to Testing 9430 | -3/Research | Entered Testing 9473 | -3/Testing | Build established: Scavenger-Mutant 9495 | -3/Testing | Found Prototype Ballistic Gun 9496 | -3/Testing | Identified Hyp. Multirail 9545 | -3/Testing | Found Prototype Ballistic Cannon 9545 | -3/Testing | Identified Omega Cannon 9957 | -3/Testing | Spotted PL-QOTD04X1BE 9988 | -3/Testing | Destroyed PL-QOTD04X1BE 9999 | -3/Testing | Found Vibroblade 10003 | -3/Testing | Found Prototype Processor 10009 | -3/Testing | Identified Exp. Melee Analysis Suite 10011 | -3/Testing | Found Prototype Processor 10011 | -3/Testing | Identified Exp. Core Analyzer 10115 | -3/Testing | Discovered new exit (range 9) 10233 | -3/Testing | Repaired Arm. Heavy Treads 10292 | -3/Testing | Build established: Scavenger-Assassin 10444 | -3/Testing | Identified exit to Research 10579 | -3/Testing | Found Prototype Energy Cannon 10579 | -3/Testing | Identified Hpw. Disruptor Cannon 10787 | -3/Testing | Retrieved Zion intel report: Active Terminals 10839 | -3/Testing | Spotted Striker 10840 | -3/Testing | Spotted Striker 10914 | -3/Testing | Terminal network hard line cut 10917 | -3/Testing | Spotted Alpha 7 10920 | -3/Testing | Destroyed Striker 10931 | -3/Testing | Destroyed Striker 10934 | -3/Testing | Destroyed Alpha 7 10987 | -3/Testing | Found Prototype Energy Cannon 10987 | -3/Testing | Identified Imp. Potential Cannon 10990 | -3/Testing | Found Prototype Energy Cannon 10990 | -3/Testing | Identified Potential Cannon 11180 | -3/Testing | First assault squad dispatched 11185 | -3/Testing | Build established: Scavenger-Mutant 11255 | -3/Testing | Destroyed 9 combat bots 11389 | -3/Testing | Entered Research 11389 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11433 | -2/Research | Found Prototype Device 11433 | -2/Research | Identified Exp. Shield Generator 11580 | -2/Research | Discovered new exit (range 16) 11605 | -2/Research | Identified exit to Access 11639 | -2/Research | First assault squad dispatched 11664 | -2/Research | Incoming assault squad redirected 11696 | -2/Research | Entered Access 11696 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11842 | -1/Access | Incoming investigation squad redirected 11902 | -1/Access | Garrison activated, responded to threat 11930 | -1/Access | Zion Experimental squad teleported in 11946 | -1/Access | First assault squad dispatched 11983 | -1/Access | Energy Cycler disabled 12073 | -1/Access | Spotted B-99 Colossus 12087 | -1/Access | Destroyed B-99 Colossus 12109 | -1/Access | Found Gamma Bomb Array 12123 | -1/Access | Zion Infowar Resupply teleported in 12155 | -1/Access | Zion Light squad teleported in 12184 | -1/Access | Spotted B-99 Colossus 12192 | -1/Access | Allies destroyed B-99 Colossus 12213 | -1/Access | High security lockdown imminent 12261 | -1/Access | P-80 Master assimilated allied MX-C1P(z) 12286 | -1/Access | Destroyed 9 combat bots 12293 | -1/Access | High security lockdown engaged 12296 | -1/Access | Garrison activated, responded to threat 12338 | -1/Access | Destroyed 14 combat bots 12490 | -1/Access | Destroyed 13 combat bots 12516 | -1/Access | Found Prototype Launcher 12516 | -1/Access | Identified Tactical Quantum Warhead 12577 | -1/Access | Spotted B-99 Colossus 12600 | -1/Access | Spotted B-99 Colossus 12610 | -1/Access | Discovered new exit (range 10) 12628 | -1/Access | Identified exit to Command 12631 | -1/Access | Entered Command 12642 | -1/Command | Lost 7 parts (1p2n4u) 12842 | -1/Command | Retrieved Zion intel report: Trap Installations 12874 | -1/Command | Retrieved Zion intel report: Component Schematics 12876 | -1/Command | Build established: Generator-Mutant 12881 | -1/Command | First assault squad dispatched 12905 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 12928 | -1/Command | Retrieved Zion intel report: Prototype Schematics 12965 | -1/Command | Destroyed 8 combat bots 13008 | -1/Command | High security lockdown imminent 13088 | -1/Command | High security lockdown engaged 13214 | -1/Command | Destroyed 11 combat bots 13276 | -1/Command | Lost 6 parts (1p1n4u) 13287 | -1/Command | Spotted Investigator 13287 | -1/Command | Scanned by Researcher 13289 | -1/Command | Destroyed Investigator 13289 | -1/Command | Spotted Striker 13289 | -1/Command | Spotted Striker 13289 | -1/Command | Spotted Striker 13289 | -1/Command | Spotted Executioner 13298 | -1/Command | Destroyed Striker 13306 | -1/Command | Crushed by falling debris 13307 | -1/Command | System corruption reached 10% 13316 | -1/Command | Destroyed Striker 13333 | -1/Command | Spotted M Guard 13333 | -1/Command | Spotted M Guard 13334 | -1/Command | Spotted Combat Programmer 13334 | -1/Command | Spotted Combat Programmer 13335 | -1/Command | Core integrity fell below 50% 13342 | -1/Command | Self-destructed Last Messages --------------- 13316_ Destroyed Tactical Quantum Warhead. 13316_ I-47 Archangel destroyed. 13316_ Cave Seal Controls disabled. 13316_ K-01 Serf destroyed. 13319_ The unstable cave ceiling collapses. 13319_ 30 Matter crushed. 13319_ Dropped Lrg. Storage Unit. 13319_ Dropped Centrium Leg. 13320_ G-73 Enforcer destroyed. 13321_ Penetrated by Slug. 13321_ P-80 Master resets Executioner, system corruption cleaned. 13324_ Biometal Heavy Treads destroyed. 13326_ System corrupted: Matter fused (-6). 13334_ Penetrated by EMDS Slug. 13335_ Knocked back. 13335_ Penetrated by EMDS Slug. 13337_ Combat Programmer resets Striker, system corruption cleaned. 13337_ Penetrated by EMDS Slug. 13342_ Adv. Target Analyzer destroyed. 13342_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#"""##?#####?#####?#####?## | | ???????????????????????# @ T#?# #?# #?# #?# | | ???????????????????????#///###" ### ### ### | | ???????????????????????#% K | | ???????????????????????# Y | | ???????????????????????# % | | ???????????????????????# Y p % | | ???????????????????????# p | | ???????????????????????# ### ;"# ### ### | | ???????????????????????######?# ### #?# #?# | | ??????????????????????????????#####?#####?#####?## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 220 Energy Generation 82 Energy Capacity 1590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 40 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 72 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Power Sword | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Imp. Powered Armor | -5/Factory | Scanalyzed Lrn. Terrain Scanner | -5/Factory | Scanalyzed Hvy. Pick | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Vibroblade | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Ion Burst Cannon | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel HERF Cannon | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Smartbomb Launcher | -1/Command | Z-intel Micro-nuke Launcher | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Imp. Remote Shield | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Hvy. Wave Gun | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Gravity Neutralizing Apparatus | -1/Command | Z-intel Adv. Energy Well | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Dimensional Manipulator | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyStorageMace Manual? 0 Play Time 02:14:10 Cumulative 445.2 hours Start 2021.11.06 @ 00:02:40 End 2021.11.06 @ 02:20:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 441 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bfdd241-5d62-4e2f-819c-c9b2762e0d5f