Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 01:07:06 Player: Quartz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1655) 1655 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 4358 Bonus ------- Follower Combat Kills 129 Met Imprinter 300 Was Imprinted 300 Friendly Fire -101 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (4) ------ Huge Storage Unit Seismic Detector Targeting Computer Targeting Computer > --- WEAPON (2) ------- Gauss Cannon Heavy Rocket Launcher > --- INVENTORY (25) --- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Huge Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Particle Charger Particle Charger Phase Shifter Core Shielding Core Shielding Improved Shield Generator Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (63) Beam Rifle Beam Rifle Improved Medium Laser Light EM Pulse Cannon Heavy Particle Cannon Plasma Cutter Great Maul Great Maul Great Maul Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector Targeting Computer Targeting Computer > --- WEAPON ----------- Barrage Gun Spear > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Huge Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Particle Charger Particle Charger Core Shielding Core Shielding Improved Shield Generator Relay Coupler [Programmer] Relay Coupler [Programmer] Beam Rifle Beam Rifle Improved Medium Laser Light EM Pulse Cannon Heavy Particle Cannon Gauss Cannon Heavy Rocket Launcher Plasma Cutter Great Maul Great Maul Great Maul [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 76 | 6 5 12 42 2 4 5 Power 9 | 1 1 2 5 . . . Engine 7 | 1 . 1 5 . . . Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 3 11 . . 2 Treads . | . . . . . . . Leg 19 | 2 1 3 11 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 3 11 2 1 . Device 2 | . . 1 . . 1 . Storage 7 | 1 2 2 1 1 . . Processor 4 | . . . 3 1 . . Hackware . | . . . . . . . Protection 8 | . 1 . 7 . . . Artifact . | . . . . . . . Weapon 27 | 2 . 4 15 . 3 3 Energy Gun 8 | . . 3 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . 1 3 . 1 . Ballistic Cannon 9 | . . . 7 . . 2 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 24 | . . 5 16 . . 3 Power 4 | . . 1 2 . . 1 Propulsion 8 | . . 2 5 . . 1 Utility 6 | . . . 6 . . . Weapon 6 | . . 2 3 . . 1 Highest Loss Streak 6 | . . 2 6 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 93 86 100 83 99 Engine 9 | . 4 4 9 11 11 10 Core 2 | . 9 8 . . . . Leg 22 | . 28 23 21 22 22 21 Device 2 | . . . . . 1 11 Storage 18 | . 14 27 17 17 20 11 Processor 12 | . . . 5 25 22 22 Protection 4 | . 12 . 11 . . . Energy Gun 3 | . . 10 7 . . . Ballistic Gun 8 | . 28 15 4 22 3 10 Ballistic Cannon 2 | . . . 8 . . . Piercing Weapon 2 | . . . . . 1 10 Peak Build Rating 28 | 6 10 18 20 17 22 28 Average Rating 16 | 3 9 13 16 16 15 27 On Entrance 12 | . 6 10 17 16 16 22 Naked Turns . | . . . . . . . Heaviest Build 105 | 13 29 38 105 97 101 98 Greatest Support 35 | 20 20 25 30 20 20 35 Greatest Overweight (x) 9 | 1 1 3 9 4 5 4 Average Overweight (x) 2 | . . 1 3 4 4 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 22 | 6 12 15 22 25 25 25 Most Carried 25 | 5 10 15 25 20 25 25 Average Carried 19 | 1 6 11 18 18 22 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 1 10 13 17 19 25 24 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2116 | 216 160 480 802 66 174 218 Remotely . | . . . . . . . Salvage Created 2087 | . 323 222 1282 116 . 144 Parts 123 | . 27 18 65 4 . 9 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 47 | . 10 9 22 2 . 4 Guns 32 | . 10 9 10 2 . 1 Cannons 11 | . . . 11 . . . AOE 4 | . . . 1 . . 3 Classes Destroyed 10 | . 3 1 5 1 . . Worker 1 | . . . . 1 . . Builder 1 | . . . 1 . . . Hauler 2 | . . . 2 . . . Recycler 5 | . . . 5 . . . Watcher 3 | . 1 . 2 . . . Swarmer 12 | . 4 7 1 . . . Grunt 26 | . 6 . 14 2 . 4 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 2 . . . Sentry 6 | . . 2 4 . . . Best Kill Streak 5 | . 3 3 5 2 . 4 Combat Bots Only 5 | . 3 3 5 2 . 4 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 358 | . 52 58 195 16 . 37 Missed 97 | . 15 17 46 4 . 15 Damage Taken 3606 | . 405 408 2193 142 . 458 Core 549 | . 66 76 312 27 . 68 Absorbed by Shields . | . . . . . . . Redirected to Shielding 15 | . 14 1 . . . . Core Remaining (%) 71 | 100 . 43 . . . . Volleys Fired 165 | . 30 23 98 9 . 5 Largest 2 | . 2 2 2 2 . 2 Hottest 112 | . 40 90 112 46 . 67 Shots Fired 310 | . 60 36 186 20 . 8 Gun 205 | . 60 36 86 20 . 3 Cannon 101 | . . . 100 . . 1 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 239 | . 60 25 130 20 . 4 Thermal 49 | . . 3 46 . . . Explosive 4 | . . . . . . 4 Electromagnetic 18 | . . 8 10 . . . Robot Hit Streak 14 | . 5 11 14 9 . 6 Robot Miss Streak 6 | . 3 6 4 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 185 | . 35 18 115 15 . 2 Core Hits 95 | . 18 13 45 4 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 7 . . . Burn 2 | . . . 2 . . . Blast 5 | . . . 5 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3560 | . 397 249 2004 245 . 665 Guns 1789 | . 383 249 894 245 . 18 Cannons 1066 | . . . 1066 . . . Explosions 678 | . . . 31 . . 647 Melee . | . . . . . . . Ramming 27 | . 14 . 13 . . . Kinetic 2094 | . 383 109 1339 245 . 18 Thermal 523 | . . 29 494 . . . Explosive 647 | . . . . . . 647 Electromagnetic 269 | . . 111 158 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 8 8 . Average Corruption 7 | . . . 7 8 8 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 87 | . . . 50 21 16 . Message Errors 22 | . . . 11 6 5 . Matter Fused 14 | . . . 7 4 3 . Heat Flow Errors 16 | . . . 5 6 5 . Energy Discharges 7 | . . . 4 1 2 . Parts Rejected 3 | . . . 3 . . . Data Loss (minor) 9 | . . . 8 . 1 . Data Loss (major) 4 | . . . 3 1 . . Misfires 6 | . . . 4 2 . . Alerts 4 | . . . 3 1 . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . . 8 . . 32 Projectiles 8 | . . . 8 . . . Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Knockbacks 18 | . 1 . 17 . . . Impact 1 | . 1 . . . . . Kinetic 17 | . . . 17 . . . Secondary . | . . . . . . . Self-Inflicted Damage 98 | . . . 40 . . 58 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed 7 | . 3 . 4 . . . Kicked 7 | . 3 . 4 . . . Crushed . | . . . . . . . Highest Temperature 321 | . 20 180 321 230 268 37 Average Temperature 69 | . 6 51 74 95 101 21 Received Heat Transfer 1218 | . 114 72 822 78 . 132 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 6 . . . Heat Transferred 1419 | . . 74 1345 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 323 | . 157 97 323 180 . . Initial 125 | . . 54 1 125 . . Average 88 | . 64 34 112 114 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 78 100 . . Level 1 12 | . . . 21 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 15 11 48 2 . 10 Peak Tracking Total 5 | . 4 3 5 2 . 5 Tactical Retreats 5 | . 2 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 7 | . 3 . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 12 | . 2 1 9 . . . Terminals 8 | . 2 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 4 1 23 . . . Successful 13 | . 1 1 11 . . . Failed 15 | . 3 . 12 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 1 . 9 . . . Terminals 20 | . 4 . 16 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 1 7 . . . Record 1 | . . . 1 . . . Robot Analysis 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Disarm Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 8 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . . . 18 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 . . 4 4 Highest-Rated Group 157 | . . 47 . . 157 157 Highest-Rated Ally 40 | . . 31 . . 40 40 Total Orders . | . . . . . . . Ally Attacks 23 | . . 2 . . . 21 Total Damage 556 | . . 20 . . . 536 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 11780 | 62 663 1653 3738 599 3396 1669 Spaces Moved 3622 | 53 336 692 952 142 843 604 Core 23 | 23 . . . . . . Treads . | . . . . . . . Legs 3599 | 30 336 692 952 142 843 604 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 400 400 260 Average Speed 298 | 94 146 215 342 400 400 263 Slowest Speed 750 | 120 190 330 750 400 470 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 46 98 58 40 88 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 13 | . . . . . . 13 Terrain Destroyed 56 | . . . 3 . . 53 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 55 | . . . 3 . . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4272 | 64 452 822 1232 157 868 677 Wait 293 | . 59 77 89 2 6 60 Move 3616 | 52 335 691 951 141 842 604 Hop . | . . . . . . . Pick Up 85 | 6 15 14 37 3 9 1 Fast Attach 3 | 1 . . . . 2 . Attach 41 | 5 1 8 26 . . 1 Detach 3 | . . . 1 . 2 . Swap 32 | . 4 4 16 2 2 4 Drop 27 | . 5 5 10 . 5 2 Fire 165 | . 30 23 98 9 . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . 3 . 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Entered Mines 763 | -10/Mines | Met a Derelict bent on vengeance 836 | -10/Mines | Discovered new exit (range 6) 880 | -10/Mines | Discovered new exit (range 5) 1311 | -10/Mines | Core integrity fell below 50% 1648 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1687 | -10/Mines | Learned Materials stockpile data 1935 | -10/Mines | Learned Materials stockpile data 2379 | -10/Mines | Entered Materials 2379 | -9/Materials | Evolved 2 slots: Utility x2 2883 | -9/Materials | Discovered new exit (range 12) 2983 | -9/Materials | Discovered new exit (range 16) 4542 | -9/Materials | Core integrity fell below 50% 4561 | -9/Materials | Lost 4 parts (1p1n2u) 4884 | -9/Materials | Discovered new exit (range 12) 5353 | -9/Materials | Lost 6 parts (1p2n2u1w) 6117 | -9/Materials | Entered Mines 6156 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6172 | -9/Mines | Core integrity fell below 20% 6194 | -9/Mines | Build established: Scavenger-Mutant 6340 | -9/Mines | Learned location of 1 exit from Materials 6689 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6716 | -9/Mines | Entered Zion 7057 | -7/Zion | Discovered new exit (range 12) 7197 | -7/Zion | Learned location of 1 exit from Factory 7287 | -7/Zion | System corruption cleaned by Quarantine Array 7327 | -7/Zion | Build established: Mutant 7835 | -7/Zion | Learned Factory security intel 8088 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8475 | -7/Zion | Met Imprinter 8559 | -7/Zion | Imprinted 8563 | -7/Zion | Declared Zion's savior 9734 | -7/Zion | Found Relay Coupler [Programmer] 9752 | -7/Zion | Found Relay Coupler [Programmer] 10112 | -7/Zion | Entered Proximity Caves 10112 | -6/Proximity Caves | Accompanied by 4 allies 11723 | -6/Proximity Caves | Lost 3 allies 11781 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11767_ G-50 Soldier destroyed. 11767_ G-67 Veteran destroyed. 11767_ Chain reaction triggered in Lgt. Angular Momentum Engine. 11768_ The unstable cave ceiling collapses. 11769_ Carbon-fiber Leg fries itself beyond repair. 11769_ Barrage Gun destroyed. 11769_ Destroyed Unknown Energy Gun. 11769_ Destroyed Enh. Flamer. 11769_ Carbon-fiber Leg destroyed. 11769_ Destroyed Carbon-fiber Leg. 11769_ G-50 Soldier destroyed. 11773_ G-50 Soldier misfires. 11776_ The unstable cave ceiling collapses. 11776_ Acquired 63 matter. 11779_ Carbon-fiber Leg fries itself beyond repair. 11779_ The unstable cave ceiling collapses. 11779_ G-50 Soldier misfires. 11780_ Lgt. Angular Momentum Engine fries itself beyond repair. 11781_ Carbon-fiber Leg fries itself beyond repair. 11781_ Carbon-fiber Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | # #????????????# #???#% # ##????????? | | # #????????????# #??#%%%* ## #????????? | | # #????????????# ####??## ####### ##????????? | | #????????????###??????# #?????# #######????? | | ###?????????????????????## #?????# #????? | | ?????????????????????????# #?????# #????? | | ????????????????????????## %#?????# #### #????? | | ???????????????????????## #?????## #????????? | | ???????????????????????# ##?????## #????????? | | ???????????????????????# ##??????# ##????????? | | ?????????????????????### #???????# ###?????????? | | ?????????????????????# #???????# #???????????? | | ?????????????????????# ##??????# #???????????? | | ????????????????????## #??????# #???????????? | | ????????????????????# #??????# #???????????? | | ????????????????????## #??????# ##??????????? | | ?????????????????????#### ##?????## ###????????? | | ????????????????????????########## #### ##?? | | ??????????????????????????# #?? | | ??????????????????????????# #? | | ??????????????????????????# #### ### | | ???????????????????######## #??###?# | | ???????????????????# #A##?????# | | ???????????????????# # ##????# ## ### | | ????????????????#### [* ##???# #?###??? | | ????????????????# # g @=% #???# #???????? ? | | ????????????????# =[ = #??? ?????????? | | ???????????????# % = #???## #????????? | | ???????????????# ##?????# #????????? | | ???????????????# ###??????? ????????? | | ???????????????# ##????????? ????????? | | ???????????????# #?????????? ##???????? | | ???????????????##### # #?????????? #????????? | | ???????????????????# ## ##??????????? #????????? | | ???????????????????##?# $#???????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 450 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed CombatInsulatedMultitool Manual? 0 Play Time 00:48:38 Cumulative 18.4 hours Start 2025.05.04 @ 00:17:14 End 2025.05.04 @ 01:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c92f539f-e475-4f47-9427-92d61c0dc08c