Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.19 @ 21:10:02

Player: Dosh

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (38)       7600
Robots Destroyed (387)     1935
Value Destroyed (13204)    13204
Prototype IDs (307)        6140
Alien Tech Used (3)        600
Bonus (28831)              28831
              TOTAL SCORE: 62810

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1331
Follower Combat Kills      1441
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Acquired SGEMP             2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             273/1600
Matter                     71/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (2)
Movement                   Flying (182) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
  Experimental Biometal Heavy Treads
  High-density Centrium Heavy Treads
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (13) -----
      Enhanced Optical Array
  Experimental Melee Analysis Suite
               Femtoactuators
  Experimental Actuator Array
>              --- WEAPON (3) -------
               Graviton Cannon
               Nanosword
>              --- INVENTORY (5) ----
        Cooled Impulse Thruster
      Advanced Force Booster

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Quantum Shading Machine
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
  Experimental Actuator Array
      Advanced Force Booster
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Propulsion Shielding
               Centrium Light Armor Plating
  Experimental Powered Armor
>              --- WEAPON -----------
               Omega Cannon
               Nanosword
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Cooling System
               Transdimensional Reconstructor
               Nanosword
               Nanosword
[Rating: 224]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Impulse Thruster
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Cooled Impulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Nanosword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             512  | 6   17  8   .   1   30  14  22  34  2   15  .   12  27  .   42  6   .   7   28  .   33  3   .   4   8   24  5   36  .   .   10  2   30  8   11  23  36  8   
  Power                    45   | 1   2   1   .   1   1   .   .   2   .   1   .   1   2   .   2   .   .   .   7   .   2   .   .   .   .   3   .   7   .   .   2   .   2   .   1   3   3   1   
    Engine                 11   | 1   2   1   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   2   .   1   3   3   1   
  Propulsion               113  | 2   4   3   .   .   12  .   10  13  .   .   .   4   8   .   13  .   .   1   10  .   18  .   .   .   .   4   .   2   .   .   2   .   3   .   1   1   .   2   
    Treads                 42   | 2   4   .   .   .   12  .   10  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    11   | .   .   2   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 58   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   13  .   .   1   10  .   18  .   .   .   .   4   .   2   .   .   2   .   3   .   1   1   .   .   
  Utility                  201  | 1   3   3   .   .   8   6   5   11  .   3   .   4   13  .   16  6   .   .   6   .   7   1   .   4   5   13  5   11  .   .   6   .   12  6   8   15  20  3   
    Device                 99   | .   1   1   .   .   2   2   2   8   .   1   .   2   4   .   11  5   .   .   2   .   1   .   .   1   2   8   2   4   .   .   5   .   5   4   5   9   12  .   
    Storage                8    | 1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              14   | .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   1   1   1   1   2   .   
    Hackware               25   | .   .   .   .   .   .   1   .   1   .   1   .   .   4   .   3   1   .   .   3   .   3   .   .   .   .   1   1   1   .   .   .   .   4   .   .   1   .   .   
    Protection             55   | .   1   2   .   .   4   3   3   2   .   .   .   2   2   .   2   .   .   .   1   .   1   .   .   2   3   3   2   5   .   .   .   .   2   1   2   4   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   153  | 2   8   1   .   .   9   8   7   8   2   11  .   3   4   .   11  .   .   6   5   .   6   2   .   .   3   4   .   16  .   .   .   2   13  2   1   4   13  2   
    Energy Gun             4    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   2   3   .   8   .   .   .   1   4   1   1   1   3   .   
    Ballistic Gun          36   | 1   3   1   .   .   4   6   5   6   1   6   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               34   | .   3   .   .   .   .   .   1   2   1   4   .   .   .   .   3   .   .   4   1   .   2   1   .   .   1   1   .   4   .   .   .   1   3   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        26   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   2   3   .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   2   7   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   1   .   1   1   .   
  Unidentified Prototypes  25   | .   .   1   .   .   2   .   .   2   .   .   .   .   .   .   4   .   .   .   1   .   1   .   .   3   .   1   1   .   .   .   6   .   1   1   .   .   1   .   
Parts Lost                 54   | .   4   1   .   .   1   1   1   .   1   4   .   12  2   .   1   .   .   1   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   2   .   .   1   17  
  Power                    9    | .   2   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   .   .   .   1   1   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  25   | .   1   .   .   .   .   .   .   .   1   2   .   4   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   10  
  Weapon                   8    | .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      10   | .   1   1   .   .   1   1   1   .   1   3   .   10  1   .   1   .   .   1   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   2   .   .   1   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   93  100 100 100 99  96  87  91  88  90  92  68  90  73  86  93  93  91  92  94  97  100 94  92  94  95  100 98  100 94  98  100 99  98  96  96  98  70  
  Engine                   4    | .   13  14  14  7   7   9   9   7   7   4   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   1   .   .   .   .   2   7   1   .   .   4   6   6   6   8   11  10  11  5   5   5   8   10  5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   .   .   .   3   10  5   5   10  8   9   8   8   8   2   
  Treads                   13   | .   28  17  14  14  35  35  33  29  30  30  30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   13  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   20  26  33  33  33  34  35  34  35  35  35  35  30  31  31  31  31  30  31  27  28  29  27  28  21  
  Device                   9    | .   8   .   .   .   8   7   6   14  15  11  7   10  4   6   7   13  13  13  5   5   3   .   .   .   .   8   10  11  15  15  14  15  19  19  16  16  23  17  
  Storage                  6    | .   14  14  14  14  9   9   9   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   6   5   5   5   5   5   5   5   5   4   4   4   4   2   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   6   7   7   11  6   .   .   .   .   .   .   1   5   5   5   3   .   .   .   .   .   .   .   .   8   8   5   10  9   
  Hackware                 12   | .   .   .   .   .   .   .   .   6   3   1   7   7   15  20  30  26  26  26  26  29  27  23  23  23  23  21  21  21  21  21  21  21  22  14  13  14  1   .   
  Protection               6    | .   .   14  14  14  17  16  11  6   7   7   7   .   4   .   .   .   .   .   2   .   1   5   5   2   5   11  9   7   5   5   5   5   4   3   6   11  12  6   
  Ballistic Gun            7    | .   22  28  28  28  7   15  17  14  14  11  7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   5   6   6   4   4   5   4   5   5   5   5   5   5   5   5   5   5   5   4   4   4   5   11  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  29  34  34  36  100 101 103 89  88  93  89  108 77  26  36  24  22  26  31  26  40  38  31  31  33  43  43  65  63  63  65  67  68  61  70  75  92  65  
  Greatest Support         175  | 40  40  40  16  16  82  80  80  88  80  80  80  80  83  31  31  25  25  35  38  35  42  42  42  42  42  51  67  67  67  67  67  67  79  82  74  86  86  175 
  Greatest Overweight (x)  35   | .   .   2   2   2   1   1   1   1   1   1   1   35  3   .   1   .   .   1   1   .   1   .   .   .   .   1   1   12  .   .   .   .   2   .   .   2   1   2   
  Average Overweight (x)   .    | .   .   1   2   2   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         15   | 6   11  15  15  15  19  20  20  20  20  20  20  20  17  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  15  15  15  15  15  15  15  15  9   5   
  Most Carried             20   | 1   10  15  15  15  20  20  20  20  20  20  18  19  20  10  10  10  10  10  10  10  10  9   9   10  10  10  10  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          14   | .   6   13  14  15  17  19  19  19  20  17  18  16  14  10  9   9   9   9   9   10  9   9   9   9   9   8   9   12  15  15  14  15  14  13  13  13  8   4   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            20   | 1   10  15  15  15  19  20  20  20  20  18  18  16  10  10  10  9   10  9   10  10  9   9   9   10  8   10  10  15  15  15  15  15  14  14  15  15  4   2   

 Class Distribution 
--------------------
 31% | Mutant
 23% | Wizard-Sprinter
 16% | Scavenger-Mutant
 13% | Hacker-Sprinter
  6% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -8/Garrison
             Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
       Hacker-Scout | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Waste
    Wizard-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Zhirov
    Hacker-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Waste
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Warlord
    Wizard-Sprinter | -3/Proximity Caves
    Wizard-Sprinter | -3/Research
    Machinist-Scout | -3/Testing
    Machinist-Ninja | -2/Research
    Wizard-Sprinter | -1/Access
 Machinist-Sprinter | -1/Command
 Machinist-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Matter Collected           11956 | 161  499  150  .    73   942  378  1326 2074 165  608  .    545  964  .    539  60   .    161  375  10   376  79   .    .    46   298  194  562  .    26   100  96   290  3    187  197  472  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16425 | .    727  171  .    73   927  691  1917 2721 258  605  .    185  1131 .    733  60   .    147  634  .    772  158  22   .    .    97   .    1326 .    72   .    170  340  .    154  648  1679 7    
  Parts                    912   | .    42   14   .    7    53   34   119  173  8    39   .    10   69   .    48   3    .    16   28   .    40   8    2    .    .    8    .    59   .    .    .    7    28   .    9    33   55   .    
Haulers Intercepted        23    | .    1    .    .    .    2    .    6    1    .    .    .    .    .    .    2    .    .    .    2    .    1    .    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           16    | .    1    1    .    .    2    .    1    9    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    .    .    .    .    .    .    12   24   .    19   .    .    .    4    .    7    .    .    .    5    1    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Combat Hostiles Destroyed  245  | .   16  6   .   2   17  15  27  41  5   22  .   4   16  .   6   .   .   13  2   .   10  5   4   .   .   .   .   15  .   .   .   4   .   .   .   2   11  2   
  Melee                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   
  Guns                     114  | .   8   6   .   2   10  15  26  31  3   4   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  18   | .   .   .   .   .   7   .   .   .   .   1   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      97   | .   8   .   .   .   .   .   1   10  2   17  .   .   .   .   4   .   .   13  2   .   9   5   4   .   .   .   .   15  .   .   .   4   .   .   .   .   1   2   
Classes Destroyed          19   | .   7   .   .   .   3   1   2   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   26   | .   3   .   .   .   .   .   4   7   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Builder                  21   | .   2   .   .   .   .   .   2   2   .   .   .   .   4   .   2   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   1   .   .   .   2   .   6   1   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   .   
  Recycler                 22   | .   1   .   .   .   .   .   2   5   .   .   .   .   2   .   1   .   .   .   2   .   3   .   .   .   .   .   .   2   .   .   .   .   1   .   .   3   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  36   | .   2   .   .   .   1   .   2   3   .   .   .   .   3   .   4   .   .   .   2   .   5   .   .   .   .   2   .   6   .   .   .   .   3   .   1   2   .   .   
  Swarmer                  81   | .   3   3   .   .   .   3   6   4   .   9   .   .   3   .   1   .   .   13  .   .   10  5   4   .   .   .   .   13  .   .   .   4   .   .   .   .   .   .   
  Grunt                    100  | .   13  3   .   2   10  11  11  18  4   9   .   3   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   
  Brawler                  4    | .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   .   .   .   5   .   6   10  .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               19   | .   .   .   .   .   .   .   .   7   .   .   .   1   4   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   5   2   .   2   3   3   6   10  3   6   .   3   4   .   6   1   .   5   3   .   7   5   4   .   .   2   .   15  .   .   .   4   2   .   1   3   4   2   
  Combat Bots Only         13   | .   3   2   .   2   3   3   4   5   3   6   .   3   3   .   4   .   .   5   2   .   5   5   4   .   .   .   .   13  .   .   .   4   .   .   .   2   4   2   
Max Kills in Single Turn   7    | .   3   1   .   1   1   1   3   7   2   4   .   1   1   .   2   1   .   5   1   .   5   5   2   .   .   1   .   6   .   .   .   3   1   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   .   .   .   1   4   2   4   .   .   .   .   2   .   .   5   1   .   4   5   2   .   .   .   .   6   .   .   .   3   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Damage Taken               21261 | .    771  290  .    75   1490 1843 1383 1488 77   1428 .    1347 1476 .    313  .    .    201  316  .    220  26   78   .    438  491  .    566  .    71   .    133  .    430  .    336  952  5022 
  Core                     3149  | .    141  8    .    16   173  181  66   97   .    74   .    117  210  .    99   .    .    59   134  .    69   26   .    .    131  108  .    114  .    .    .    21   .    94   .    42   129  1040 
  Absorbed by Shields      715   | .    .    .    .    .    .    15   .    533  31   136  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  947   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   74   .    110  .    25   .    18   .    155  .    139  296  80   
  Regen/Repaired (Parts)   3424  | .    .    .    .    .    339  .    794  562  .    .    .    .    45   .    112  .    .    .    203  .    185  .    .    .    .    177  5    520  .    .    .    .    141  .    .    305  .    36   
Core Remaining (%)         62    | 100  .    .    .    34   .    .    23   .    .    .    .    58   .    .    .    .    .    56   .    .    .    .    .    .    64   .    .    .    .    .    .    78   .    92   100  .    .    17   
Volleys Fired              791   | .    60   18   .    6    81   47   131  143  14   49   .    19   85   .    10   .    .    5    8    .    10   1    4    .    2    21   .    20   .    .    .    4    9    4    .    18   14   8    
  Largest                  2     | .    2    2    .    2    2    2    2    2    2    2    .    2    2    .    1    .    .    1    1    .    1    1    1    .    1    1    .    1    .    .    .    1    1    1    .    1    1    2    
  Hottest                  110   | .    60   40   .    40   94   46   70   80   70   83   .    96   78   .    110  .    .    45   110  .    110  52   52   .    52   110  .    90   .    .    .    52   90   90   .    90   100  100  
Shots Fired                1391  | .    119  36   .    12   155  89   261  277  27   86   .    37   146  .    10   .    .    5    8    .    10   1    4    .    2    21   .    20   .    .    .    4    9    4    .    18   14   16   
  Gun                      1071  | .    108  36   .    12   114  89   256  274  26   69   .    13   74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   235   | .    .    .    .    .    41   .    .    .    .    6    .    24   72   .    5    .    .    .    2    .    6    .    .    .    .    21   .    8    .    .    .    .    9    4    .    18   11   8    
  Launcher                 85    | .    11   .    .    .    .    .    5    3    1    11   .    .    .    .    5    .    .    5    6    .    4    1    4    .    2    .    .    12   .    .    .    4    .    .    .    .    3    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1187  | .    95   36   .    12   132  89   256  274  26   75   .    37   146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Thermal                  96    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    6    .    .    .    .    21   .    8    .    .    .    .    9    4    .    18   10   .    
  Explosive                85    | .    11   .    .    .    .    .    5    3    1    11   .    .    .    .    5    .    .    5    6    .    4    1    4    .    2    .    .    12   .    .    .    4    .    .    .    .    3    8    
  Electromagnetic          23    | .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    11   11   .    9    36   14   10   11   10   15   .    4    10   .    3    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    
  Robot Miss Streak        7     | .    4    2    .    1    5    4    6    4    1    6    .    7    4    .    .    .    .    7    .    .    .    .    1    .    3    .    .    3    .    .    .    1    .    .    .    2    3    3    
  Penetration Max          2     | .    .    .    .    .    .    .    2    1    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    1    .    .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1095  | .    72   23   .    9    118  68   167  184  18   67   .    16   96   .    23   5    .    4    17   .    19   3    .    .    .    9    .    26   .    1    .    3    13   .    2    9    75   48   
  Core Hits                732   | .    48   12   .    6    45   29   88   127  13   75   .    10   44   .    24   2    .    27   13   .    21   5    7    .    2    3    .    47   .    1    .    5    5    .    2    6    27   38   
  Critical Kills           62    | .    .    .    .    .    .    .    19   33   3    4    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 77    | .    .    .    .    .    1    3    20   39   4    9    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         165   | .    .    .    .    .    3    3    39   77   7    13   .    3    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    4    5    
    Destroy                144   | .    .    .    .    .    1    3    39   77   7    13   .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    .    .    2    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    4    5    
Melee Attacks              701   | .    .    .    .    .    2    2    1    .    .    .    .    .    28   .    69   5    1    .    60   .    84   2    .    .    1    54   .    114  .    1    14   1    40   7    12   43   111  49   
  Impact                   5     | .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 692   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    69   5    1    .    60   .    84   2    .    .    1    54   .    114  .    1    14   1    38   7    12   42   110  49   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            60    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    12   2    .    .    8    .    8    .    .    .    .    2    .    6    .    .    .    .    8    .    2    3    3    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Follow-up Attacks        46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   19   
Damage Inflicted           45837 | .    1452 279  .    96   2065 1152 2188 3292 319  2123 .    424  3019 .    2230 315  .    675  1564 .    2403 475  363  .    179  599  .    4844 .    160  .    747  1096 .    292  750  8360 4376 
  Guns                     8583  | .    601  266  .    96   1410 1152 1894 1514 126  498  .    81   945  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2468  | .    .    .    .    .    610  .    .    .    .    102  .    343  1142 .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    231  
  Explosions               15028 | .    848  .    .    .    .    .    269  1672 193  1523 .    .    .    .    752  .    .    675  406  .    1011 292  363  .    179  .    .    2889 .    .    .    647  .    .    .    .    731  2578 
  Melee                    19408 | .    .    .    .    .    .    .    .    .    .    .    .    .    884  .    1478 315  .    .    1158 .    1392 183  .    .    .    499  .    1905 .    160  .    100  1096 .    292  750  7629 1567 
  Ramming                  350   | .    3    13   .    .    45   .    25   106  .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    60   .    50   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10690 | .    503  266  .    96   1797 1152 1894 1514 126  600  .    424  2087 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    231  
  Thermal                  998   | .    98   .    .    .    .    .    .    419  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    441  .    .    .    .    .    .    .    .    .    .    
  Explosive                14143 | .    848  .    .    .    .    .    269  1253 193  1523 .    .    .    .    752  .    .    675  406  .    1011 292  363  .    179  .    .    2423 .    .    .    647  .    .    .    .    731  2578 
  Electromagnetic          248   | .    .    .    .    .    223  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19408 | .    .    .    .    .    .    .    .    .    .    .    .    .    884  .    1478 315  .    .    1158 .    1392 183  .    .    .    499  .    1905 .    160  .    100  1096 .    292  750  7629 1567 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    2    2    2    2    .    .    .    2    .    .    .    .    2    6    6    .    .    1    .    .    .    .    .    .    .    4    4    2    .    .    .    .    .    4    .    1    1    5    
  Average Corruption       1     | .    2    2    2    2    .    .    .    1    .    .    .    .    1    6    4    .    .    1    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    1    .    1    1    1    
  Corruption Purged        23    | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    11   .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   4    .    .    .    
  Effects                  83    | .    16   7    4    8    .    .    .    .    .    .    .    .    5    .    12   .    .    2    .    .    .    .    .    .    .    9    1    4    .    .    .    .    .    3    .    4    6    2    
    Message Errors         21    | .    3    3    1    1    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    2    .    .    1    .    
    Matter Fused           20    | .    6    2    .    3    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    1    .    
    Heat Flow Errors       9     | .    2    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    
    Energy Discharges      12    | .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    3    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    1    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (major)      4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2992  | .    1    .    .    .    12   .    23   132  .    40   .    .    307  .    281  112  .    15   181  .    432  70   29   .    15   36   .    325  .    .    .    26   311  .    .    105  434  105  
  Projectiles              32    | .    .    .    .    .    12   .    .    .    .    10   .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosions               758   | .    1    .    .    .    .    .    23   132  .    30   .    .    .    .    45   .    .    15   .    .    110  26   29   .    15   .    .    205  .    .    .    26   .    .    .    .    35   66   
  Melee                    2202  | .    .    .    .    .    .    .    .    .    .    .    .    .    299  .    236  112  .    .    181  .    322  44   .    .    .    36   .    120  .    .    .    .    311  .    .    105  399  37   
Knockbacks                 34    | .    .    .    .    .    8    .    1    1    .    2    .    3    13   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   5     | .    .    .    .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    6    .    .    .    .    2    .    3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      711   | .    89   5    .    .    .    .    90   .    .    220  .    .    .    .    .    .    .    51   .    .    .    .    65   .    94   30   .    25   .    .    .    42   .    .    .    .    .    .    
  Shots                    22    | .    5    .    .    .    .    .    2    .    .    10   .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   22    | .    1    3    .    .    3    .    2    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             30    | .    1    3    .    .    3    .    3    14   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        421   | .    204  93   132  38   345  336  381  .    .    .    .    421  194  .    214  .    .    207  301  204  412  214  .    .    51   300  138  306  .    .    .    .    220  136  306  132  180  199  
  Average Temperature      75    | .    38   36   72   14   127  92   105  .    .    .    .    213  61   .    69   .    .    84   96   102  83   108  .    .    19   73   48   44   .    .    .    .    42   39   117  40   52   63   
  Received Heat Transfer   4327  | .    342  123  .    42   729  396  486  259  42   358  .    556  519  .    30   .    .    .    57   .    27   .    .    .    72   24   .    103  .    .    .    .    .    12   .    27   81   42   
  Effects                  26    | .    .    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    .    .    6    .    4    3    .    .    .    1    .    5    .    .    .    .    .    .    1    .    .    .    
    Shutdowns              3     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           13    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    3    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         775   | .    225  .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    350  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Peak Influence             1834 | .    321  240  .    50   174  667  684  1481 .    .    .    .    465  164  524  .    .    .    464  49   687  .    .    .    .    394  263  1011 .    .    .    .    280  1834 1121 1146 1110 .    
  Initial                  1100 | .    .    85   .    .    19   67   325  296  .    .    .    .    .    149  114  .    .    .    242  49   34   .    .    .    .    28   102  184  .    .    .    .    81   40   1100 669  252  .    
  Average                  321  | .    178  126  .    21   47   359  450  426  .    .    .    .    310  150  238  .    .    .    195  49   237  .    .    .    .    183  193  300  .    .    .    .    92   1700 1060 725  748  .    
Maximum Alert Level        5    | .    1    1    .    .    .    2    2    4    .    .    .    .    2    .    2    .    .    .    2    .    2    .    .    .    .    1    1    3    .    .    .    .    1    5    4    4    4    .    
  Low Security (%)         41   | 100  42   97   .    100  100  25   .    35   .    .    .    .    11   100  46   .    .    .    50   100  51   .    .    .    .    52   53   49   .    .    .    .    94   .    .    .    28   .    
  Level 1                  33   | .    57   2    .    .    .    40   36   27   .    .    .    .    75   .    41   .    .    .    39   .    33   .    .    .    .    47   46   34   .    .    .    .    5    .    .    27   18   .    
  Level 2                  13   | .    .    .    .    .    .    34   63   14   .    .    .    .    13   .    12   .    .    .    10   .    15   .    .    .    .    .    .    3    .    .    .    .    .    .    .    13   3    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    38   53   46   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   5    2    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    
Squads Dispatched          151  | .    4    1    .    .    1    .    9    14   .    .    .    .    19   .    17   .    .    .    14   .    12   .    .    .    1    10   .    21   .    .    .    .    7    6    3    8    4    .    
  Investigation            80   | .    3    1    .    .    1    .    4    5    .    .    .    .    11   .    10   .    .    .    8    .    9    .    .    .    1    6    .    11   .    .    .    .    5    .    1    4    .    .    
  Extermination            28   | .    .    .    .    .    .    .    .    5    .    .    .    .    5    .    3    .    .    .    4    .    2    .    .    .    .    1    .    3    .    .    .    .    2    .    .    2    1    .    
  Reinforcement            26   | .    1    .    .    .    .    .    3    .    .    .    .    .    3    .    3    .    .    .    2    .    1    .    .    .    .    3    .    6    .    .    .    .    .    .    2    1    1    .    
  Assault                  14   | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    1    2    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       35   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    8    .    .    .    5    .    3    .    .    .    .    2    .    6    .    .    .    .    4    .    .    1    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Distress Signals           61   | .   6   1   .   .   .   1   6   .   .   1   .   .   2   .   5   .   .   .   3   .   5   .   .   .   .   3   .   8   .   .   1   .   .   3   7   7   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              738  | .   29  8   .   2   22  23  48  56  5   24  .   8   51  5   59  1   .   20  38  .   38  5   10  .   12  50  6   65  .   4   12  5   13  28  8   44  19  20  
  Peak Tracking Total      27   | .   5   3   .   2   6   4   5   5   3   8   .   4   6   5   7   1   .   9   9   .   9   5   5   .   10  13  6   7   .   4   9   6   6   27  6   19  5   14  
  Tactical Retreats        128  | .   3   1   .   .   .   6   1   4   .   .   .   .   12  .   13  1   .   2   10  .   16  1   3   .   1   11  1   17  .   1   1   1   1   4   4   11  1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Traps Triggered            31   | .   3   .   .   .   .   1   2   8   .   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   5   .   4   .   .   .   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         27   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   9   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   5   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Machines Disabled          58   | .   2   .   .   .   .   1   4   9   .   .   .   .   2   .   1   .   .   .   2   .   5   .   .   .   .   .   .   17  .   .   .   .   3   3   .   3   1   5   
  Max in Single Turn       11   | .   1   .   .   .   .   1   2   5   .   .   .   .   1   .   1   .   .   .   1   .   3   .   .   .   .   .   .   11  .   .   .   .   1   1   .   1   1   1   
  Garrison Access          29   | .   .   .   .   .   .   .   1   4   .   .   .   .   3   .   3   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   1   4   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Machines Accessed          294  | .   8   2   2   .   11  1   9   28  .   1   4   .   21  .   32  .   .   1   33  .   31  1   .   4   1   19  .   36  .   1   2   .   19  .   2   23  2   .   
  Terminals                136  | .   6   .   .   .   8   1   5   11  .   1   .   .   11  .   16  .   .   1   17  .   12  1   .   .   1   7   .   17  .   .   .   .   8   .   .   11  2   .   
  Fabricators              45   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   6   .   .   .   5   .   6   .   .   .   .   5   .   6   .   .   .   .   4   .   1   4   .   .   
  Repair Stations          33   | .   .   .   .   .   2   .   2   5   .   .   .   .   1   .   4   .   .   .   3   .   4   .   .   .   .   3   .   4   .   .   .   .   2   .   .   3   .   .   
  Recycling Units          30   | .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   3   .   .   .   4   .   6   .   .   .   .   2   .   5   .   .   .   .   2   .   .   1   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          29   | .   .   .   .   .   1   .   1   4   .   .   .   .   3   .   2   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   1   4   .   .   
Total Hacks                908  | .   18  2   2   .   35  1   37  71  .   3   27  .   63  .   104 .   .   2   105 .   97  3   .   17  4   58  .   122 .   1   3   .   58  .   5   66  4   .   
  Successful               648  | .   9   2   2   .   15  1   25  37  .   3   27  .   29  .   79  .   .   2   73  .   81  3   .   17  4   49  .   97  .   1   3   .   51  .   3   33  2   .   
  Failed                   259  | .   8   .   .   .   20  .   12  34  .   .   .   .   34  .   25  .   .   .   32  .   16  .   .   .   .   9   .   25  .   .   .   .   7   .   2   33  2   .   
    Catastrophic           27   | .   .   .   .   .   2   .   2   2   .   .   .   .   8   .   1   .   .   .   4   .   1   .   .   .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   339  | .   14  .   1   .   19  .   15  11  .   .   .   .   26  .   38  .   .   .   53  .   39  .   .   .   .   21  .   47  .   .   1   .   28  .   1   21  4   .   
  Terminals                433  | .   16  .   .   .   25  1   17  25  .   3   .   .   32  .   52  .   .   2   61  .   42  3   .   .   4   26  .   65  .   .   .   .   24  .   .   31  4   .   
  Fabricators              131  | .   .   .   .   .   .   .   .   7   .   .   .   .   15  .   19  .   .   .   11  .   18  .   .   .   .   14  .   19  .   .   .   .   13  .   3   12  .   .   
  Repair Stations          139  | .   .   .   .   .   6   .   5   17  .   .   .   .   8   .   13  .   .   .   15  .   17  .   .   .   .   12  .   19  .   .   .   .   14  .   .   13  .   .   
  Recycling Units          66   | .   2   .   .   .   .   .   .   11  .   .   .   .   2   .   8   .   .   .   10  .   13  .   .   .   .   4   .   11  .   .   .   .   4   .   .   1   .   .   
  Scanalyzers              36   | .   .   .   .   .   .   .   13  3   .   .   .   .   .   .   8   .   .   .   4   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          51   | .   .   .   .   .   4   .   2   8   .   .   .   .   6   .   4   .   .   .   4   .   4   .   .   .   .   2   .   3   .   .   .   .   3   .   2   9   .   .   
Terminal Hacks             243  | .   5   2   2   .   6   1   5   10  .   3   27  .   6   .   19  .   .   2   24  .   29  3   .   17  4   17  .   35  .   1   3   .   10  .   .   12  .   .   
  Record                   32   | .   .   .   1   .   .   .   .   .   .   3   11  .   .   .   .   .   .   2   .   .   .   3   .   5   4   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematic           35   | .   .   .   .   .   .   .   .   1   .   .   9   .   1   .   .   .   .   .   7   .   4   .   .   4   .   .   .   5   .   .   .   .   3   .   .   1   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   .   .   .   .   .   .   1   3   .   .   3   .   .   .   1   .   .   .   1   .   2   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              19   | .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   1   .   4   .   .   .   .   2   .   3   .   .   .   .   1   .   .   3   .   .   
  Unreport Threat          27   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   .   .   .   6   .   4   .   .   .   .   1   .   5   .   .   .   .   .   .   .   4   .   .   
  Locate Traps             11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   5   .   .   .   .   3   .   4   .   .   .   .   1   .   .   2   .   .   
  Recall Extermination     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   2   .   3   .   .   .   .   2   .   .   1   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           87   | .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   14  .   .   .   10  .   12  .   .   .   .   10  .   13  .   .   .   .   8   .   2   7   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           42   | .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   6   .   .   .   5   .   6   .   .   .   .   5   .   6   .   .   .   .   4   .   1   3   .   .   
  Build                    41   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   7   .   .   .   5   .   6   .   .   .   .   5   .   6   .   .   .   .   4   .   1   3   .   .   
Repair Station Hacks       110  | .   .   .   .   .   4   .   4   9   .   .   .   .   4   .   11  .   .   .   14  .   15  .   .   .   .   10  .   18  .   .   .   .   12  .   .   9   .   .   
  Scan Component           57   | .   .   .   .   .   2   .   2   5   .   .   .   .   2   .   6   .   .   .   7   .   8   .   .   .   .   5   .   9   .   .   .   .   6   .   .   5   .   .   
  Repair                   53   | .   .   .   .   .   2   .   2   4   .   .   .   .   2   .   5   .   .   .   7   .   7   .   .   .   .   5   .   9   .   .   .   .   6   .   .   4   .   .   
Recycling Unit Hacks       29   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   5   .   .   .   4   .   6   .   .   .   .   2   .   5   .   .   .   .   2   .   .   1   .   .   
  Retrieve Components      29   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   5   .   .   .   4   .   6   .   .   .   .   2   .   5   .   .   .   .   2   .   .   1   .   .   
Scanalyzer                 34   | .   .   .   .   .   .   .   13  3   .   .   .   .   .   .   8   .   .   .   3   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Insert Component         17   | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   4   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  17   | .   .   .   .   .   .   .   7   2   .   .   .   .   .   .   4   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      26   | .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   2   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   1   4   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              25   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   1   4   .   .   
Unauthorized Hacks         119  | .   4   .   .   .   4   .   3   6   .   .   .   .   8   .   20  .   .   .   15  .   15  .   .   .   .   8   .   18  .   .   .   .   16  .   .   .   2   .   
  Terminals                70   | .   2   .   .   .   4   .   3   3   .   .   .   .   6   .   17  .   .   .   9   .   4   .   .   .   .   3   .   8   .   .   .   .   9   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             22   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   3   .   2   .   .   .   .   1   .   6   .   .   .   .   4   .   .   .   .   .   
    Botnet                 42   | .   2   .   .   .   3   .   2   2   .   .   .   .   4   .   13  .   .   .   5   .   2   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              4    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   4   .   .   .   .   3   .   4   .   .   .   .   5   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   
    Liberate               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          27   | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   5   .   7   .   .   .   .   2   .   6   .   .   .   .   2   .   .   .   .   .   
    Reject                 21   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   4   .   6   .   .   .   .   2   .   5   .   .   .   .   2   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         214  | .   4   .   .   .   11  .   9   22  .   1   .   .   19  .   27  .   .   1   22  .   23  .   .   .   1   12  .   25  .   .   .   .   15  .   1   20  1   .   
  Full Trace Events        71   | .   1   .   .   .   2   .   3   2   .   .   .   .   10  .   9   .   .   .   8   .   9   .   .   .   1   5   .   11  .   .   .   .   5   .   1   4   .   .   
  Feedback Events          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   64   | .   .   .   .   .   .   .   6   2   .   .   9   .   1   .   4   .   15  .   8   .   4   .   .   4   .   .   .   7   .   .   .   .   3   .   .   1   .   .   
  Parts Built              41   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   7   .   .   .   5   .   6   .   .   .   .   4   .   6   .   .   .   .   4   .   1   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   3316 | .   .   .   .   .   .   .   .   53  .   .   .   .   254 .   443 .   .   .   666 .   526 .   .   .   .   285 .   519 .   .   .   .   247 .   76  247 .   .   
  Total Part Build Rating  275  | .   .   .   .   .   .   .   .   6   .   .   .   .   20  .   32  .   .   .   34  .   44  .   .   .   .   30  .   47  .   .   .   .   32  .   5   25  .   .   
Parts Repaired             53   | .   .   .   .   .   2   .   2   4   .   .   .   .   2   .   5   .   .   .   7   .   7   .   .   .   .   5   .   9   .   .   .   .   6   .   .   4   .   .   
  Time                     2763 | .   .   .   .   .   88  .   112 168 .   .   .   .   53  .   170 .   .   .   424 .   523 .   .   .   .   300 .   503 .   .   .   .   252 .   .   170 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     103  | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   27  .   .   .   15  .   11  .   .   .   .   5   .   17  .   .   .   .   3   .   .   2   .   .   
Parts Scanalyzed           16   | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   4   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 15   | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   4   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Relay Couplers Released    11   | .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Total Allies               78    | .    .    .    .    2    .    .    1    .    .    .    .    1    1    .    4    .    .    .    3    20   2    .    .    .    .    .    19   6    .    .    5    .    6    .    .    4    4    .    
  Largest Group            20    | .    .    .    .    2    2    .    1    .    .    .    .    1    1    .    1    .    .    .    2    20   1    .    .    .    .    .    19   2    .    .    5    1    2    .    .    3    3    .    
  Highest-Rated Group      789   | .    .    .    .    53   53   .    10   .    .    .    .    96   96   .    26   .    .    .    36   789  26   .    .    .    .    .    684  108  .    .    249  56   128  .    .    374  438  .    
  Highest-Rated Ally       219   | .    .    .    .    31   31   .    10   .    .    .    .    96   96   .    26   .    .    .    26   50   26   .    .    .    .    .    50   54   .    .    56   56   64   .    .    219  219  .    
Total Orders               7     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               360   | .    .    .    .    .    7    31   .    .    .    .    .    41   30   .    .    .    .    .    .    .    .    .    .    .    .    .    128  11   .    .    31   3    10   .    .    17   51   .    
  Total Damage             11928 | .    .    .    .    .    85   115  .    .    .    .    .    343  830  .    .    .    .    .    .    .    .    .    .    .    .    .    4225 820  .    .    1124 130  527  .    .    522  3207 .    
  Kills                    52    | .    .    .    .    .    1    .    .    .    .    .    .    4    10   .    .    .    .    .    .    .    .    .    .    .    .    .    8    7    .    .    4    .    2    .    .    1    15   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Ac0 
Robot Analysis Total       10   | .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   1   .   .   .   .   1   1   .   3   .   .   .   .   2   3   .   .   .   2   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             25   | .   .   .   .   .   .   11  .   .   .   .   .   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         24   | .   .   .   .   .   .   11  .   .   .   .   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Turns Passed               39711 | 89   1566 571  273  258  2334 1500 2694 4757 1656 1527 192  1652 2924 38   2680 187  182  178  1719 36   2548 109  102  43   116  1293 181  3197 57   58   381  106  1411 193  717  1104 836  246  
Spaces Moved               53587 | 53   847  362  209  163  811  629  868  1994 672  567  81   449  2958 109  5594 658  777  635  4457 180  5864 379  333  146  442  2797 537  7976 282  240  779  357  3141 752  1711 2231 1852 695  
  Core                     55    | 4    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    9    .    .    11   .    3    
  Treads                   6609  | 49   847  84   .    .    811  629  868  1994 672  567  81   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     1922  | .    .    .    .    .    .    .    .    .    .    .    .    433  1489 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   650   | .    .    278  209  163  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   44351 | .    .    .    .    .    .    .    .    .    .    .    .    .    1469 109  5594 658  777  635  4457 180  5864 379  333  146  442  2797 537  7962 282  240  779  357  3132 752  1711 2220 1852 687  
  Fastest Speed            5     | 50   160  115  130  130  158  170  160  160  240  160  240  190  32   32   23   23   23   5    6    20   20   20   20   20   20   11   20   6    20   20   20   20   6    5    17   6    6    5    
  Average Speed            51    | 151  160  136  130  130  228  195  240  201  240  239  240  277  78   32   26   23   23   22   20   20   20   20   22   21   20   20   20   21   20   20   20   20   20   19   17   17   19   21   
  Slowest Speed            1800  | 160  160  240  130  130  250  250  250  240  240  240  240  1800 300  32   95   23   23   88   88   20   93   20   23   23   20   90   90   650  20   20   23   20   150  20   20   150  87   182  
  Overloaded Moves         288   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    73   15   .    .    .    .    .    .    31   .    29   .    .    .    .    5    3    .    16   29   83   
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            249   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    30   .    .    .    24   .    22   .    1    .    1    44   .    57   .    3    5    .    12   13   2    10   15   5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       66    | 4    98   72   61   42   47   49   72   57   92   78   68   77   59   77   86   83   79   86   87   91   89   60   58   63   66   68   92   88   44   51   93   57   58   73   51   51   44   36   
  Regions Visited          38
    Branch Regions         21
  Pre-discovered Areas     12    | .    2    .    1    .    .    .    .    .    1    1    1    .    .    .    .    .    1    1    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    .    .    1    1    .    .    1    .    .    1    .    .    .    .    .    1    1    .    .    1    .    .    1    .    1    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    .    .    1    .    .    1    1    .    .    .    .    1    1    1    .    .    .    .    1    1    .    .    .    .    1    .    1    1    .    1    .    .    1    .    
Scrap Searched             25    | .    .    1    .    .    .    .    .    .    2    2    .    1    .    .    .    4    4    3    .    .    .    2    .    .    2    .    .    .    3    .    .    1    .    .    .    .    .    .    
Spaces Dug                 546   | .    .    .    .    .    2    .    1    .    .    .    .    .    13   .    71   .    .    33   38   .    45   .    49   .    1    56   .    88   .    .    14   24   27   8    10   40   26   .    
Terrain Destroyed          1721  | .    70   .    .    .    9    .    73   108  12   181  .    11   29   .    135  .    .    129  103  .    59   16   89   .    55   56   .    277  .    .    14   77   27   8    10   40   48   85   
  Melee                    327   | .    .    .    .    .    2    .    1    .    .    .    .    .    9    .    40   .    .    .    36   .    39   .    .    .    1    36   .    74   .    .    14   .    19   4    10   26   16   .    
  Projectile               115   | .    .    .    .    .    7    .    .    .    .    1    .    10   20   .    5    .    .    .    2    .    6    .    .    .    .    20   .    8    .    .    .    .    8    4    .    14   10   .    
  AOE                      1263  | .    70   .    .    .    .    .    69   100  8    180  .    .    .    .    90   .    .    129  65   .    14   16   89   .    54   .    .    195  .    .    .    77   .    .    .    .    22   85   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  Ac0  
Total                      63297 | 59   950  404  211  199  1136 814  1211 2449 687  637  80   816  3395 111  6620 682  778  658  5137 179  7075 405  353  157  461  3365 608  9206 281  244  979  384  3824 765  2112 2851 2263 751  
  Wait                     7439  | .    18   3    .    29   145  90   158  237  .    1    .    335  247  3    881  13   .    9    573  .    1084 21   18   .    8    498  61   1064 .    7    143  21   575  4    373  531  282  7    
  Move                     53077 | 52   846  361  208  162  811  628  867  1993 671  566  80   448  2949 108  5534 657  776  634  4409 179  5820 378  330  145  439  2715 536  7863 281  234  770  356  3117 726  1707 2211 1826 684  
  Hop                      226   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    29   .    .    .    24   .    21   .    1    .    1    38   .    55   .    2    3    .    11   12   1    9    10   5    
  Pick Up                  183   | 1    5    5    1    .    14   9    12   6    .    3    .    1    12   .    17   1    1    .    16   .    9    .    .    2    1    6    3    21   .    .    2    .    8    1    5    9    8    4    
  Fast Attach              136   | 6    4    2    .    .    9    2    4    12   .    3    .    1    10   .    11   .    .    .    9    .    10   .    .    3    .    7    1    10   .    .    8    .    6    1    1    5    6    5    
  Attach                   96    | .    2    2    .    .    4    2    3    2    .    4    .    11   4    .    11   .    .    2    8    .    5    .    .    2    1    7    .    1    .    .    .    .    4    2    3    4    8    4    
  Detach                   54    | .    1    3    .    .    4    3    .    2    .    1    .    .    7    .    4    .    .    2    3    .    2    .    .    2    .    6    .    .    .    .    1    .    2    2    1    3    5    .    
  Swap                     284   | .    11   4    .    1    17   10   15   20   2    8    .    .    13   .    20   6    .    5    11   .    18   3    .    .    7    10   4    25   .    .    2    2    20   5    7    14   23   1    
  Drop                     229   | .    2    3    2    1    19   13   17   20   .    2    .    1    32   .    16   .    .    1    16   .    12   .    .    3    1    2    3    17   .    .    11   .    6    1    2    7    14   5    
  Fire                     791   | .    60   18   .    6    81   47   131  143  14   49   .    19   85   .    10   .    .    5    8    .    10   1    4    .    2    21   .    20   .    .    .    4    9    4    .    18   14   8    
  Melee                    633   | .    .    .    .    .    2    2    1    .    .    .    .    .    28   .    69   5    1    .    60   .    84   2    .    .    1    54   .    114  .    1    14   1    40   7    12   40   67   28   
  Ram                      4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    1    1    .    .    3    .    3    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    26   .    .    .    .    .    
  Rewire                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    
  Trap                     32    | .    .    .    .    .    27   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2)
-6/Lower Caves (discovered 2 exits: [*Low] / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / [Qua])
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Discovered new exit (range 16)
    90 | -11/Junkyard       | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   314 | -10/Materials      | Discovered new exit (range 16)
   447 | -10/Materials      | Discovered new exit (range 3)
   639 | -10/Materials      | Central database locked down
   926 | -10/Materials      | Discovered new exit (range 15)
   954 | -10/Materials      | Discovered new exit (range 15)
  1334 | -10/Materials      | Core integrity fell below 50%
  1419 | -10/Materials      | Discovered new exit (range 5)
  1656 | -10/Materials      | Entered Mines
  1784 | -10/Mines          | Discovered new exit (range 12)
  1796 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2173 | -10/Mines          | Found the Drone Emporium
  2183 | -10/Mines          | Found Prototype Device
  2184 | -10/Mines          | Identified Thief Drone Bay
  2220 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2222 | -10/Mines          | Discovered new exit (range 5)
  2227 | -10/Mines          | Entered Exiles
  2263 | -10/Exiles         | Met 8R-AWN
  2282 | -10/Exiles         | Met EX-HEX
  2316 | -10/Exiles         | Met EX-BIN
  2334 | -10/Exiles         | Aligned with FarCom system
  2335 | -10/Exiles         | Given EX-Vault access code
  2367 | -10/Exiles         | Opened EX-Vault
  2377 | -10/Exiles         | Found AWS/Thermal
  2405 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2444 | -10/Exiles         | Met EX-DEC
  2449 | -10/Exiles         | Learned location of Zion (-6)
  2489 | -10/Exiles         | Discovered new exit (range 10)
  2500 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  2500 | -10/Exiles         | Entered Mines
  2680 | -9/Mines           | Learned Materials terminal intel
  2739 | -9/Mines           | Discovered new exit (range 12)
  2758 | -9/Mines           | Entered Materials
  2758 | -8/Materials       | Accompanied by 2 allies
  2758 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2759 | -8/Materials       | Loaded intel: 11 terminal locations
  2763 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3915 | -8/Materials       | Repaired Med. Reactive Plating
  4718 | -8/Materials       | Discovered new exit (range 4)
  4782 | -8/Materials       | Repaired Med. Reactive Plating
  5092 | -8/Materials       | Identified exit to Garrison
  5092 | -8/Materials       | Entered Garrison
  5158 | -8/Garrison        | Triggered checkpoint
  5291 | -8/Garrison        | Garrison Relay disabled
  5730 | -8/Garrison        | Triggered checkpoint
  5896 | -8/Garrison        | Triggered checkpoint
  5960 | -8/Garrison        | Triggered checkpoint
  6008 | -8/Garrison        | Discovered new exit (range 10)
  6048 | -8/Garrison        | Triggered checkpoint
  6340 | -8/Garrison        | Discovered new exit (range 8)
  6424 | -8/Garrison        | Spotted B-75 Beast
  6444 | -8/Garrison        | Core integrity fell below 50%
  6484 | -8/Garrison        | Destroyed B-75 Beast
  6592 | -8/Garrison        | Entered Materials
  7941 | -8/Materials       | Repaired Lyr. Heavy Armor Plating
  8609 | -8/Materials       | Garrison activated, responded to threat
  8937 | -8/Materials       | Repaired Hyp. Coil Gun
  9190 | -8/Materials       | Discovered new exit (range 16)
  9286 | -8/Materials       | Entered Factory
  9286 | -7/Factory         | Evolved 2 slots: Utility x2
  9404 | -7/Factory         | Build established: Scavenger-Mutant
  9716 | -7/Factory         | Discovered new exit (range 13)
  9728 | -7/Factory         | Found Prototype Launcher
  9728 | -7/Factory         | Identified Rocket Array
  9825 | -7/Factory         | Repaired Hyp. Coil Gun
 10170 | -7/Factory         | Discovered new exit (range 14)
 10263 | -7/Factory         | Repaired Lyr. Heavy Armor Plating
 11467 | -7/Factory         | Identified exit to Storage
 11467 | -7/Factory         | Identified exit to Lower Caves
 11602 | -7/Factory         | Build established: Mutant
 12018 | -7/Factory         | Discovered new exit (range 15)
 12329 | -7/Factory         | Repaired Hyp. Coil Gun
 12653 | -7/Factory         | Fabricated Lyr. Heavy Armor Plating?
 12673 | -7/Factory         | Discovered new exit (range 11)
 12746 | -7/Factory         | Repaired Hyp. Coil Gun
 13054 | -7/Factory         | Build established: Scavenger-Mutant
 13286 | -7/Factory         | First assault squad dispatched
 13584 | -7/Factory         | Garrison activated, responded to threat
 14043 | -7/Factory         | Entered Lower Caves
 14049 | -7/Lower Caves     | Met a Warlord Commander
 14050 | -7/Lower Caves     | Learned location of Warlord (-4)
 14328 | -7/Lower Caves     | Identified exit to Lower Caves
 15699 | -7/Lower Caves     | Entered another Lower Caves area
 16071 | -7/Lower Caves     | Discovered new exit (range 11)
 16345 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16517 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 16607 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 16666 | -7/Lower Caves     | Learned Research emergency access door positions
 16666 | -7/Lower Caves     | Learned Factory terminal intel
 16921 | -7/Lower Caves     | Learned location of Extension (-6)
 17166 | -7/Lower Caves     | Discovered new exit (range 15)
 17226 | -7/Lower Caves     | Entered Data Miner
 17226 | -7/Data Miner      | Discovered new exit (range 6)
 17272 | -7/Data Miner      | Met Data Miner
 17315 | -7/Data Miner      | Learned location of Section 7 (-2)
 17315 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17354 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17418 | -7/Data Miner      | Entered Proximity Caves
 17546 | -6/Proximity Caves | Lost 10 parts (4n4u2w)
 17724 | -6/Proximity Caves | Build established: Mutant
 17831 | -6/Proximity Caves | Escorted by Enhanced Grunt
 17831 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18202 | -6/Proximity Caves | Learned Factory garrison access intel
 18366 | -6/Proximity Caves | Identified exit to Factory
 18556 | -6/Proximity Caves | Learned Factory trap positions
 18926 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 19070 | -6/Proximity Caves | Entered Factory
 19070 | -6/Factory         | Accompanied by 1 ally
 19070 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19071 | -6/Factory         | Loaded intel: 98 trap records
 19072 | -6/Factory         | Loaded intel: 27 terminal locations
 19073 | -6/Factory         | Loaded intel: 4 garrison access locations
 19370 | -6/Factory         | Incoming investigation squad redirected
 19393 | -6/Factory         | Fabricated Nuclear Pulse Array?
 19473 | -6/Factory         | Build established: Hacker-Mutant
 19580 | -6/Factory         | Discovered new exit (range 16)
 19738 | -6/Factory         | Incoming investigation squad redirected
 20338 | -6/Factory         | Found Hvy. Reflective Plating
 20373 | -6/Factory         | Repaired System Restoration Module
 20974 | -6/Factory         | Incoming investigation squad redirected
 21158 | -6/Factory         | Discovered new exit (range 21)
 21361 | -6/Factory         | Incoming investigation squad redirected
 21388 | -6/Factory         | Fabricated Cld. VTOL Module?
 21518 | -6/Factory         | Fabricated Cld. VTOL Module?
 21600 | -6/Factory         | Incoming investigation squad redirected
 21613 | -6/Factory         | Repaired Lgt. Antimatter Reactor
 21764 | -6/Factory         | Discovered new exit (range 22)
 21934 | -6/Factory         | System Shield fried by hacking feedback
 21957 | -6/Factory         | Discovered new exit (range 21)
 21994 | -6/Factory         | Manually triggered Chute Trap
 21994 | -6/Factory         | Sucked down chute
 21994 | -6/Factory         | Entered Waste
 22003 | -6/Waste           | Spotted C-40 Crusher
 22009 | -6/Waste           | EMP discharged
 22023 | -6/Waste           | Spotted C-40 Crusher
 22024 | -6/Waste           | Spotted C-40 Crusher
 22024 | -6/Waste           | Spotted C-40 Crusher
 22024 | -6/Waste           | Spotted C-40 Crusher
 22025 | -6/Waste           | Discovered new exit (range 22)
 22026 | -6/Waste           | Spotted C-40 Crusher
 22032 | -6/Waste           | Entered Factory
 22108 | -6/Factory         | Incoming investigation squad redirected
 22157 | -6/Factory         | Fabricated Cld. VTOL Module?
 22172 | -6/Factory         | Build established: Hacker-Scout
 22250 | -6/Factory         | Repaired System Restoration Module
 22273 | -6/Factory         | Assembled infested Garrison Access
 22283 | -6/Factory         | Spotted B-75 Beast
 22302 | -6/Factory         | Incoming assault squad redirected
 22336 | -6/Factory         | Identified exit to Lower Caves
 22336 | -6/Factory         | Identified exit to Extension
 22362 | -6/Factory         | Incoming investigation squad redirected
 22366 | -6/Factory         | Discovered new exit (range 5)
 22475 | -6/Factory         | Repaired Lgt. Antimatter Reactor
 22501 | -6/Factory         | Incoming investigation squad redirected
 22559 | -6/Factory         | Fabricated Fusion Bomb Launcher (x1)
 22617 | -6/Factory         | Discovered new exit (range 15)
 22813 | -6/Factory         | Build established: Hacker-Sprinter
 22868 | -6/Factory         | Discovered new exit (range 7)
 22984 | -6/Factory         | Repaired Power Sword
 23335 | -6/Factory         | Incoming investigation squad redirected
 23385 | -6/Factory         | Repaired System Restoration Module
 23443 | -6/Factory         | Cargo convoy interrupted
 23864 | -6/Factory         | Fabricated Cld. VTOL Module?
 23907 | -6/Factory         | Incoming assault squad redirected
 23967 | -6/Factory         | Incoming investigation squad redirected
 24012 | -6/Factory         | Fabricated Cld. VTOL Module?
 24040 | -6/Factory         | Fabricated Cld. VTOL Module?
 24132 | -6/Factory         | Search patrols dispatched
 24162 | -6/Factory         | Repaired Cld. VTOL Module
 24323 | -6/Factory         | Incoming investigation squad redirected
 24346 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 24422 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 24482 | -6/Factory         | Search patrols dispatched
 24712 | -6/Factory         | Entered Lower Caves
 24736 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24796 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 24848 | -6/Lower Caves     | Discovered new exit (range 15)
 24899 | -6/Lower Caves     | Entered Zion
 24902 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 24909 | -6/Zion            | Given the Hacking Drone Bay
 24914 | -6/Zion            | Discovered new exit (range 12)
 24935 | -6/Zion            | Learned location of 1 exit from Factory
 24953 | -6/Zion            | Learned location of Armory (-4)
 24980 | -6/Zion            | Received a visual enhancement algorithm
 24985 | -6/Zion            | Learned Factory trap positions
 25031 | -6/Zion            | Found Rocket Array
 25081 | -6/Zion            | Entered Proximity Caves
 25127 | -5/Proximity Caves | Spotted B-75 Beast
 25224 | -5/Proximity Caves | Discovered new exit (range 9)
 25259 | -5/Proximity Caves | Entered Factory
 25259 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 25260 | -5/Factory         | Identified exit to Upper Caves
 25261 | -5/Factory         | Identified exit to Factory
 25262 | -5/Factory         | Loaded intel: 93 trap records
 25328 | -5/Factory         | Repaired Lgt. Fission Core
 25399 | -5/Factory         | Repaired Cld. VTOL Module
 25470 | -5/Factory         | Repaired Rocket Array
 25482 | -5/Factory         | Repaired Cld. VTOL Module
 25703 | -5/Factory         | Discovered exit to Factory (range 7)
 25894 | -5/Factory         | Incoming investigation squad redirected
 25927 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 25929 | -5/Factory         | Hacking Suite fried by hacking feedback
 25936 | -5/Factory         | Incoming investigation squad redirected
 25951 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 25953 | -5/Factory         | Incoming investigation squad redirected
 26054 | -5/Factory         | Discovered exit to Factory (range 5)
 26077 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 26170 | -5/Factory         | Incoming investigation squad redirected
 26178 | -5/Factory         | Spotted B-75 Beast
 26354 | -5/Factory         | Fabricated Cld. Impulse Thruster (x1)
 26491 | -5/Factory         | Build established: Wizard-Sprinter
 26526 | -5/Factory         | Incoming investigation squad redirected
 26578 | -5/Factory         | Fabricated Cld. Impulse Thruster (x1)
 26634 | -5/Factory         | Repaired Lgt. Fission Core
 26770 | -5/Factory         | Repaired Cld. Nuclear Pulse Thruster?
 26966 | -5/Factory         | Repaired Lgt. Fission Core
 26978 | -5/Factory         | Manually triggered Chute Trap
 26978 | -5/Factory         | Sucked down chute
 26978 | -5/Factory         | Entered Waste
 26979 | -5/Waste           | Joined by Warlord forces that had cleared the area
 26995 | -5/Waste           | Discovered new exit (range 15)
 27014 | -5/Waste           | Entered Factory
 27063 | -5/Factory         | Found Prototype Hackware
 27186 | -5/Factory         | Identified Exp. System Shield
 27201 | -5/Factory         | Discovered exit to Factory (range 15)
 27318 | -5/Factory         | Discovered exit to Factory (range 13)
 27320 | -5/Factory         | Fabricated Cld. Impulse Thruster?
 27480 | -5/Factory         | Fabricated Cld. Impulse Thruster?
 27628 | -5/Factory         | Fabricated Cld. Impulse Thruster?
 27818 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 27974 | -5/Factory         | Repaired Mic. Fission Core
 27982 | -5/Factory         | Discovered exit to Factory (range 6)
 28083 | -5/Factory         | Discovered exit to Upper Caves (range 8)
 28100 | -5/Factory         | Incoming investigation squad redirected
 28140 | -5/Factory         | Fabricated Cld. Impulse Thruster?
 28456 | -5/Factory         | Spotted B-75 Beast
 28504 | -5/Factory         | Incoming investigation squad redirected
 28522 | -5/Factory         | Fabricated Adv. Gravity Neutralizer?
 28583 | -5/Factory         | Incoming investigation squad redirected
 28606 | -5/Factory         | Fabricated Exp. Utility Shielding (x1)
 28644 | -5/Factory         | Discovered exit to Factory (range 6)
 28814 | -5/Factory         | Search patrols dispatched
 28868 | -5/Factory         | Repaired Cld. Impulse Thruster
 28870 | -5/Factory         | Adv. Hacking Suite fried by hacking feedback
 28924 | -5/Factory         | Repaired Cld. Impulse Thruster
 29055 | -5/Factory         | Repaired Cld. Impulse Thruster
 29114 | -5/Factory         | Search patrols dispatched
 29192 | -5/Factory         | Repaired Broken Cld. Impulse Thruster?
 29356 | -5/Factory         | Build established: Hacker-Sprinter
 29370 | -5/Factory         | Repaired Cld. Nuclear Pulse Thruster
 29506 | -5/Factory         | Repaired Cld. Impulse Thruster?
 29562 | -5/Factory         | Entered Upper Caves
 29596 | -5/Upper Caves     | Identified exit to Upper Caves
 29606 | -5/Upper Caves     | Encountered a Warlord checkpoint
 29656 | -5/Upper Caves     | Learned Armory emergency access door positions
 29656 | -5/Upper Caves     | Learned Armory garrison access intel
 29671 | -5/Upper Caves     | Entered another Upper Caves area
 29671 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 29766 | -5/Upper Caves     | Discovered new exit (range 7)
 29770 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29770 | -5/Upper Caves     | Learned Factory stockpile data
 29773 | -5/Upper Caves     | Entered Zhirov
 29773 | -5/Zhirov          | Discovered new exit (range 3)
 29778 | -5/Zhirov          | Met Zhirov
 29783 | -5/Zhirov          | Learned location of Quarantine (-2)
 29783 | -5/Zhirov          | Learned location of Command (-1)
 29786 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29790 | -5/Zhirov          | Found Alien Artifact
 29790 | -5/Zhirov          | Identified Integrated Reactor
 29790 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 29807 | -5/Zhirov          | Found Alien Artifact
 29816 | -5/Zhirov          | Entered Proximity Caves
 29850 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29872 | -4/Proximity Caves | Learned Extension stockpile data
 29911 | -4/Proximity Caves | Learned Research terminal intel
 29922 | -4/Proximity Caves | Spotted B-86 Titan
 29931 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 29932 | -4/Proximity Caves | Entered Factory
 29932 | -4/Factory         | Evolved 2 slots: Utility x2
 30021 | -4/Factory         | Found Prototype Processor
 30021 | -4/Factory         | Identified Exp. Signal Interpreter
 30039 | -4/Factory         | Discovered new exit (range 3)
 30126 | -4/Factory         | Identified exit to Upper Caves
 30126 | -4/Factory         | Identified exit to Armory
 30159 | -4/Factory         | Fabricated Fusion Bomb Launcher?
 30351 | -4/Factory         | Fabricated Exp. Hacking Suite?
 30351 | -4/Factory         | Repaired Mic. Fission Core?
 30444 | -4/Factory         | Fabricated Exp. Hacking Suite?
 30471 | -4/Factory         | Discovered new exit (range 16)
 30730 | -4/Factory         | Incoming investigation squad redirected
 30765 | -4/Factory         | Build established: Wizard-Sprinter
 30793 | -4/Factory         | Spotted B-86 Titan
 30911 | -4/Factory         | Repaired Cld. Impulse Thruster?
 30914 | -4/Factory         | Repaired Cld. Impulse Thruster
 30969 | -4/Factory         | Repaired Cld. Impulse Thruster?
 31019 | -4/Factory         | Repaired Mic. Fission Core
 31186 | -4/Factory         | Discovered new exit (range 16)
 31187 | -4/Factory         | Incoming investigation squad redirected
 31210 | -4/Factory         | Fabricated Cld. Impulse Thruster?
 31225 | -4/Factory         | Sucked down chute
 31225 | -4/Factory         | Entered Waste
 31230 | -4/Waste           | Spotted C-40 Crusher
 31258 | -4/Waste           | Spotted C-40 Crusher
 31263 | -4/Waste           | Spotted C-40 Crusher
 31267 | -4/Waste           | Spotted C-40 Crusher
 31274 | -4/Waste           | Discovered new exit (range 11)
 31274 | -4/Waste           | Spotted C-40 Crusher
 31275 | -4/Waste           | Spotted C-40 Crusher
 31296 | -4/Waste           | Warlord forces began an assault
 31323 | -4/Waste           | Allies destroyed C-40 Crusher
 31329 | -4/Waste           | Allies destroyed C-40 Crusher
 31330 | -4/Waste           | Allies destroyed C-40 Crusher
 31357 | -4/Waste           | Allies destroyed C-40 Crusher
 31370 | -4/Waste           | Allies destroyed C-40 Crusher
 31406 | -4/Waste           | Entered Factory
 31556 | -4/Factory         | Spotted B-86 Titan
 31673 | -4/Factory         | Fabricated Exp. Hacking Suite?
 31775 | -4/Factory         | Fabricated Cld. Impulse Thruster?
 31912 | -4/Factory         | Destroyed 13 combat bots
 31958 | -4/Factory         | Discovered exit to Upper Caves (range 6)
 31998 | -4/Factory         | Incoming investigation squad redirected
 32014 | -4/Factory         | Incoming investigation squad redirected
 32024 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 32082 | -4/Factory         | Repaired Exp. Utility Shielding?
 32094 | -4/Factory         | Fabricated Cld. Impulse Thruster?
 32267 | -4/Factory         | Incoming investigation squad redirected
 32292 | -4/Factory         | Repaired Exp. Propulsion Shielding
 32446 | -4/Factory         | Identified Transdimensional Reconstructor
 32579 | -4/Factory         | Repaired Cld. Impulse Thruster
 32631 | -4/Factory         | Repaired Broken Lgt. Quantum Reactor
 32744 | -4/Factory         | Discovered new exit (range 10)
 32758 | -4/Factory         | Fabricated Adv. Quantum Shading Machine?
 32819 | -4/Factory         | Discovered new exit (range 14)
 32882 | -4/Factory         | Fabricated Nanosword?
 33165 | -4/Factory         | Repaired Hvy. Phase Cannon
 33269 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 33606 | -4/Factory         | Repaired Lgt. Antimatter Reactor
 33681 | -4/Factory         | Repaired Lgt. Quantum Reactor
 33763 | -4/Factory         | Repaired Exp. Utility Shielding
 33838 | -4/Factory         | Incoming investigation squad redirected
 34205 | -4/Factory         | Spotted B-86 Titan
 34315 | -4/Factory         | Incoming investigation squad redirected
 34365 | -4/Factory         | Repaired Lgt. Quantum Reactor
 34406 | -4/Factory         | First assault squad dispatched
 34423 | -4/Factory         | Incoming assault squad redirected
 34554 | -4/Factory         | Found Exp. Melee Analysis Suite
 34603 | -4/Factory         | Entered Upper Caves
 34643 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34648 | -4/Upper Caves     | Learned Research terminal intel
 34650 | -4/Upper Caves     | Discovered new exit (range 3)
 34651 | -4/Upper Caves     | Learned Research stockpile data
 34660 | -4/Upper Caves     | Entered another Upper Caves area
 34661 | -4/Upper Caves     | Identified exit to Warlord
 34674 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34718 | -4/Upper Caves     | Entered Warlord
 34869 | -4/Warlord         | Met Warlord
 34871 | -4/Warlord         | Opened Warlord's prototype stash
 34874 | -4/Warlord         | Found Prototype Device
 34874 | -4/Warlord         | Identified Exp. Cloaking Device
 34877 | -4/Warlord         | Found Prototype Device
 34877 | -4/Warlord         | Identified System Purifier
 34894 | -4/Warlord         | Warlord's base attacked by MAIN.C
 34904 | -4/Warlord         | Found Prototype Hackware
 34906 | -4/Warlord         | Found Prototype Processor
 34906 | -4/Warlord         | Identified Exp. Core Analyzer
 35024 | -4/Warlord         | Spotted B-90 Cyclops
 35040 | -4/Warlord         | Spotted B-86 Titan
 35077 | -4/Warlord         | Discovered new exit (range 12)
 35099 | -4/Warlord         | Entered Proximity Caves
 35099 | -3/Proximity Caves | Accompanied by 1 ally
 35103 | -3/Proximity Caves | Spotted B-86 Titan
 35182 | -3/Proximity Caves | Discovered new exit (range 15)
 35205 | -3/Proximity Caves | Entered Research
 35205 | -3/Research        | Evolved 2 slots: Utility x2
 35208 | -3/Research        | Loaded intel: 20 terminal locations
 35234 | -3/Research        | Identified exit to Testing
 35432 | -3/Research        | Repaired Cld. Impulse Thruster
 35462 | -3/Research        | Incoming investigation squad redirected
 35628 | -3/Research        | Incoming investigation squad redirected
 35666 | -3/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 35803 | -3/Research        | Identified System Mapper
 35826 | -3/Research        | Incoming investigation squad redirected
 35838 | -3/Research        | Found Fusion Bomb Launcher
 35865 | -3/Research        | Fabricated Femtoactuators (x1)
 36073 | -3/Research        | Fabricated Exp. Phase Shifter (x1)
 36108 | -3/Research        | Discovered new exit (range 12)
 36163 | -3/Research        | Repaired Exp. Utility Shielding
 36221 | -3/Research        | Repaired Cld. Impulse Thruster
 36260 | -3/Research        | Repaired Lgt. Quantum Reactor
 36315 | -3/Research        | Repaired Cld. Impulse Thruster
 36330 | -3/Research        | Repaired Structural Scanner
 36393 | -3/Research        | Found Exp. Terrain Scan Processor
 36491 | -3/Research        | Incoming investigation squad redirected
 36559 | -3/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 36616 | -3/Research        | Entered Testing
 36617 | -3/Testing         | Maximum security lockdown engaged
 36634 | -3/Testing         | Discovered new exit (range 17)
 36643 | -3/Testing         | Found Prototype Device
 36643 | -3/Testing         | Identified Exp. Hardlight Generator
 36686 | -3/Testing         | Spotted PY-83KICVPO5C
 36723 | -3/Testing         | Spotted Alpha 7
 36741 | -3/Testing         | Spotted Superbehemoth
 36774 | -3/Testing         | Spotted Striker
 36774 | -3/Testing         | Spotted Striker
 36778 | -3/Testing         | Spotted Alpha 7
 36780 | -3/Testing         | Stole the SGEMP Prototype
 36809 | -3/Testing         | Entered Research
 36809 | -2/Research        | Warlord forces began assault on 0b10
 36809 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 36810 | -2/Research        | Loaded intel: 23 terminal locations
 36888 | -2/Research        | Fabricated Exp. Utility Shielding?
 36919 | -2/Research        | Research machine network offline
 37209 | -2/Research        | Met up with Warlord
 37217 | -2/Research        | Discovered new exit (range 14)
 37269 | -2/Research        | Borebot progress halted
 37289 | -2/Research        | Identified exit to Access
 37310 | -2/Research        | Found Antimissile System
 37391 | -2/Research        | Discovered new exit (range 20)
 37427 | -2/Research        | Spotted Striker
 37427 | -2/Research        | Spotted Executioner
 37467 | -2/Research        | Borebot progress halted
 37507 | -2/Research        | Warlord destroyed during the assault
 37516 | -2/Research        | Borebot progress halted
 37526 | -2/Research        | Entered Access
 37526 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 37527 | -1/Access          | Loaded intel: 97 machine locations
 37527 | -1/Access          | Loaded intel: 91 trap records
 37527 | -1/Access          | Identified exit to Surface
 37527 | -1/Access          | Discovered exit to Surface (range 106)
 37527 | -1/Access          | Identified exit to Command
 37527 | -1/Access          | Discovered exit to Command (range 199)
 37527 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 37527 | -1/Access          | Zhirov transferred Access data
 37636 | -1/Access          | Zhirov warped through subspace
 37725 | -1/Access          | Found Adv. Force Booster
 37736 | -1/Access          | Spotted B-99 Colossus
 37741 | -1/Access          | Incoming investigation squad redirected
 37776 | -1/Access          | First assault squad dispatched
 37783 | -1/Access          | Fabricated Nanosword?
 37891 | -1/Access          | Repaired Exp. Utility Shielding
 37904 | -1/Access          | Fabricated Nanosword?
 37934 | -1/Access          | Repaired Exp. Propulsion Shielding
 37990 | -1/Access          | Repaired Centrium Light Armor Plating
 38217 | -1/Access          | Repaired Cld. Impulse Thruster
 38275 | -1/Access          | Fabricated Exp. Actuator Array?
 38276 | -1/Access          | Search patrols dispatched
 38461 | -1/Access          | Found Exp. Phase Shifter
 38484 | -1/Access          | Spotted B-99 Colossus
 38517 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 38630 | -1/Access          | Entered Command
 38630 | -1/Command         | Accompanied by 1 ally
 38652 | -1/Command         | Spotted B-99 Colossus
 38653 | -1/Command         | Befriended a Behemoth using the annoying Tinkerer's hack
 38688 | -1/Command         | Build established: Machinist-Sprinter
 38880 | -1/Command         | First assault squad dispatched
 38999 | -1/Command         | Spotted M Guard
 38999 | -1/Command         | Spotted M Guard
 38999 | -1/Command         | Spotted Combat Programmer
 39187 | -1/Command         | Met MAIN.C
 39191 | -1/Command         | Incoming assault squad redirected
 39191 | -1/Command         | 0b10 Conduit disabled
 39215 | -1/Command         | Destroyed MAIN.C Shell
 39216 | -1/Command         | MAIN.C activated Command garrisons
 39224 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 39237 | -1/Command         | Found Prototype Protection
 39237 | -1/Command         | Identified Exp. Powered Armor
 39242 | -1/Command         | Discovered exit to Surface (range 29)
 39242 | -1/Command         | Discovered exit to Surface (range 92)
 39242 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 39246 | -1/Command         | Found Centrium Heavy Armor Plating
 39276 | -1/Command         | Found Omega Cannon
 39332 | -1/Command         | Found Zero-point Reactor
 39463 | -1/Command         | Warped through subspace to slip node
 39463 | -1/Command         | Discovered new exit (range 4)
 39466 | -1/Command         | Entered Access_0
 39467 | -1/Access_0        | Met Architect
 39471 | -1/Access_0        | Found Integrated Reactor
 39473 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 39498 | -1/Access_0        | A6 warped into view
 39503 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 39578 | -1/Access_0        | Found Med. Regenerative Plating
 39595 | -1/Access_0        | A5 warped into view
 39608 | -1/Access_0        | Lost 8 parts (2p1n5u)
 39620 | -1/Access_0        | Architect warped through subspace
 39623 | -1/Access_0        | Core integrity fell below 50%
 39672 | -1/Access_0        | Found Adv. Micro-nuke Launcher
 39682 | -1/Access_0        | Lost 3 parts (2n1u)
 39700 | -1/Access_0        | Core integrity fell below 20%
 39700 | -1/Access_0        | Warped through subspace to slip node
 39700 | -1/Access_0        | Discovered exit to Surface (range 8)
 39712 | ***                | Escaped!

 Last Messages 
---------------
39694_ Centrium Heavy Armor Plating destroyed.
39694_ Penetrated by HV Slug.
39694_ Quantum Shear penetrates Reinforced Shell.
39696_ Penetrated by HV Slug.
39696_ HV Slug penetrates Reinforced Shell.
39696_ Penetrated by HV Slug.
39696_ HV Slug penetrates Reinforced Shell.
39697_ Architect knocked back.
39697_ Quantum Shear penetrates Reinforced Shell.
39698_ The unstable cave ceiling collapses.
39698_ Penetrated by HV Slug.
39698_ HV Slug penetrates Reinforced Shell.
39698_ Penetrated by HV Slug.
39698_ Critical hit (Destroy).
39698_ Adv. Micro-nuke Launcher destroyed.
39699_ Penetrated by Quantum Shear. <x2>
39700_ Warped through subspace, drawn to slip node.
39700_ EXIT=FOUND: SURFACE
39701_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# [  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          87
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    25
Armor Coverage             825
Resistance: KI             30
Resistance: TH             25
Propulsion Shielding       90
Utility Shielding          90
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                98
Targeting Accuracy         8
Melee Accuracy             36
Core Analysis              6
Recoil Reduction           4
Force Boost                40
Offensive Hacking          68
Defensive Hacking          20

 Item Schematics 
-----------------
         Med. Reactive Plating | -8/Materials  | Scanalyzed
                 Hyp. Coil Gun | -8/Materials  | Scanalyzed
      Lyr. Heavy Armor Plating | -8/Materials  | Scanalyzed
     System Restoration Module | -8/Materials  | Scanalyzed
             Lrn. Tractor Beam | -8/Materials  | Scanalyzed
                 Hacking Suite | -8/Materials  | Scanalyzed
           Nuclear Pulse Array | -7/Factory    | Hacked
                  Rocket Array | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
     Exp. Propulsion Shielding | -7/Data Miner | Free
            Imp. Lightning Gun | -7/Data Miner | Free
          Gyrokinetic Inverter | -7/Data Miner | Free
            Imp. Weapon Cycler | -7/Data Miner | Free
          Imp. Remote Datajack | -7/Data Miner | Free
          Imp. Target Analyzer | -7/Data Miner | Free
              Cld. VTOL Module | -6/Factory    | Hacked
          Fusion Bomb Launcher | -6/Factory    | Scanalyzed
            Imp. System Shield | -6/Factory    | Scanalyzed
             Antimatter Cannon | -6/Factory    | Scanalyzed
           Transmission Jammer | -6/Factory    | Scanalyzed
            Hvy. Plasma Cannon | -6/Zion       | Archive
            Imp. Plasma Cutter | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
             Matter Compressor | -6/Zion       | Archive
                   Tesla Rifle | -6/Zion       | Archive
            Enh. Optical Array | -6/Zion       | Archive
 Imp. Armor Integrity Analyzer | -6/Zion       | Archive
  Adv. Reaction Control System | -6/Zion       | Archive
           Imp. Actuator Array | -6/Zion       | Archive
           Imp. Kinecellerator | -6/Zion       | Archive
              Flexi-carbon Leg | -6/Zion       | Archive
            Lrn. Proton Cannon | -6/Zion       | Archive
           Imp. Core Shielding | -6/Zion       | Archive
      Imp. Transmission Jammer | -6/Zion       | Archive
             Lgt. Fission Core | -6/Zion       | Archive
   Cld. Nuclear Pulse Thruster | -5/Factory    | Hacked
           Gravity Neutralizer | -5/Factory    | Hacked
         Cld. Impulse Thruster | -5/Factory    | Hacked
            Adv. Hacking Suite | -5/Factory    | Hacked
            Exp. Hacking Suite | -5/Factory    | Hacked
              Stasis Canceller | -5/Factory    | Hacked
            Adv. System Shield | -5/Factory    | Hacked
      Lyr. Light Armor Plating | -5/Factory    | Scanalyzed
            Exp. System Shield | -5/Factory    | Scanalyzed
             Mic. Fission Core | -5/Factory    | Hacked
        Exp. Utility Shielding | -5/Factory    | Hacked
      Adv. Gravity Neutralizer | -5/Factory    | Hacked
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
     Exp. Melee Analysis Suite | -4/Factory    | Hacked
          Lgt. Quantum Reactor | -4/Factory    | Scanalyzed
  Adv. Quantum Shading Machine | -4/Factory    | Scanalyzed
           Adv. Actuator Array | -4/Factory    | Hacked
                     Nanosword | -4/Factory    | Hacked
            Antimissile System | -4/Factory    | Hacked
  Centrium Light Armor Plating | -4/Factory    | Hacked
                Femtoactuators | -3/Research   | Hacked
            Exp. Phase Shifter | -3/Research   | Hacked
  Exp. Reaction Control System | -3/Research   | Hacked
           Exp. Actuator Array | -1/Access     | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -8/Materials  | Hacked
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 R-06 Scavenger | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive
    H-66 Slayer | -6/Zion       | Archive

 Fabricated
------------
     Lyr. Heavy Armor Plating | x1 | -7/Factory  
          Nuclear Pulse Array | x2 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
         Fusion Bomb Launcher | x1 | -6/Factory  | Preloaded
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
             Cld. VTOL Module | x1 | -6/Factory  
  Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
  Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
  Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
        Cld. Impulse Thruster | x1 | -5/Factory  
     Adv. Gravity Neutralizer | x1 | -5/Factory  
       Exp. Utility Shielding | x1 | -5/Factory  
         Fusion Bomb Launcher | x1 | -4/Factory  
           Exp. Hacking Suite | x1 | -4/Factory  
           Exp. Hacking Suite | x1 | -4/Factory  
        Cld. Impulse Thruster | x1 | -4/Factory  
           Exp. Hacking Suite | x1 | -4/Factory  
        Cld. Impulse Thruster | x1 | -4/Factory  
        Cld. Impulse Thruster | x1 | -4/Factory  
 Adv. Quantum Shading Machine | x1 | -4/Factory  
                    Nanosword | x1 | -4/Factory  
    Exp. Melee Analysis Suite | x1 | -4/Factory  
    Exp. Melee Analysis Suite | x1 | -3/Research 
               Femtoactuators | x1 | -3/Research 
           Exp. Phase Shifter | x1 | -3/Research 
    Exp. Melee Analysis Suite | x1 | -3/Research 
       Exp. Utility Shielding | x1 | -2/Research 
                    Nanosword | x1 | -1/Access   
                    Nanosword | x1 | -1/Access   
          Exp. Actuator Array | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Behind The Curtain
Sorry Old Pal
Special Delivery
Woof!

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresSkeletonMaul
  Manual?         0
Play Time         08:35:23
  Cumulative      232.6 hours
  Start           2024.02.18 @ 21:24:58
  End             2024.02.19 @ 21:10:02
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          0
  Total           8
  Types           5/0/1/1/0/0/0/1/0
Lore%             69
Gallery%          76
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ea1d346-a887-4604-a197-bf85f0c08e57