Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 12:52:03 Player: bubby Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (866) 866 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 5102 Bonus ------- Follower Combat Kills 220 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Medium Treads Compact Wheel Compact Wheel Makeshift Flight Unit Heat Sink Improved Heat Sink Huge Storage Unit Signal Interpreter Makeshift System Shield Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Sensor Array Light Armor Plating Makeshift Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Plasma Rifle Phase Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Medium Treads Compact Wheel Compact Wheel Makeshift Flight Unit Heat Sink Improved Heat Sink Huge Storage Unit Signal Interpreter Makeshift System Shield Grenade Launcher Hammer CR-A16's Pointy Stick [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 34 | 6 9 2 1 2 2 . 12 Power 4 | 1 1 . . . . . 2 Engine 3 | 1 1 . . . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . 2 1 . . . 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 . 2 1 . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 4 . . 1 . . 3 Device 1 | . 1 . . . . . . Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 4 | . 1 . . 1 . . 2 Artifact . | . . . . . . . . Weapon 12 | 2 4 . . 1 2 . 3 Energy Gun 2 | . . . . . 2 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | 2 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 24 | . . 2 . . . 1 21 Power 3 | . . . . . . . 3 Propulsion 8 | . . 2 . . . . 6 Utility 6 | . . . . . . . 6 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 13 | . . 1 . . . 1 13 To Critical Strikes . | . . . . . . . . Average Backups 16 | 2 7 13 14 16 20 22 18 Power 1 | . 1 1 2 2 2 2 1 Propulsion 3 | 1 2 1 2 4 4 6 5 Utility 6 | . 1 5 5 5 7 9 5 Weapon 5 | . 2 5 5 5 6 5 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . 2 . . . 1 1 10 Power 1 | . . . . . . . 1 Propulsion 5 | . 2 . . . . . 3 Utility 5 | . . . . . . . 5 Weapon 3 | . . . . . 1 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 89 88 83 97 99 100 71 Engine 10 | . 13 14 11 11 11 11 2 Wheel 25 | . 28 16 28 33 33 33 18 Device 9 | . . 14 11 11 11 11 5 Storage 11 | . 14 14 11 11 11 11 6 Protection 7 | . 4 . . 8 11 11 13 Energy Gun 5 | . . . . . 13 13 1 Ballistic Gun 12 | . 27 15 19 11 4 8 11 Launcher 4 | . . 12 2 10 4 . . Peak Build Rating 39 | 6 10 10 11 11 22 22 39 Average Rating 15 | 4 6 8 10 11 17 19 31 On Entrance 11 | . 6 10 9 11 11 22 19 Naked Turns . | . . . . . . . . Heaviest Build 106 | 11 94 92 92 95 98 98 106 Greatest Support 76 | 26 26 26 36 36 36 36 76 Greatest Overweight (x) 32 | 1 3 9 4 2 2 2 32 Average Overweight (x) 2 | . . 7 2 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 25 25 25 25 25 25 Most Carried 25 | 3 12 14 17 17 23 25 25 Average Carried 16 | 2 8 13 14 16 20 23 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 3 12 12 17 16 23 25 12 Class Distribution -------------------- 86% | Mutant 9% | Derelict-Mutant 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1062 | 225 168 244 . 85 35 53 252 Remotely . | . . . . . . . . Salvage Created 785 | . 168 187 . 10 . 59 361 Parts 62 | . 12 25 . 2 . 3 20 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 5 13 . 2 . . 13 Guns 15 | . 2 4 . . . . 9 Cannons 4 | . . . . . . . 4 AOE 14 | . 3 9 . 2 . . . Classes Destroyed 5 | . 3 1 . . . 1 . Worker 1 | . . 1 . . . . . Hauler 1 | . 1 . . . . . . Swarmer 23 | . 3 9 . 2 . . 9 Grunt 10 | . 2 4 . . . . 4 Mutant 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 3 . 2 . . 4 Combat Bots Only 4 | . 3 3 . 2 . . 4 Max Kills in Single Turn 3 | . 3 3 . 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 3 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 285 | . 21 34 . 1 . 15 214 Missed 75 | . 6 10 . 1 . 10 48 Hits 210 | . 15 24 . . . 5 166 Projectile 210 | . 15 24 . . . 5 166 Critical Strikes 5 | . . 1 . . . . 4 Damage Taken 3237 | . 162 276 . . . 74 2725 Core 990 | . 23 110 . . . . 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . 46 . . . 100 . Volleys Fired 86 | . 14 27 . 1 . 3 41 Largest 3 | . 2 2 . 2 . 2 3 Hottest 184 | . 40 46 . 53 . 98 184 Shots Fired 149 | . 27 28 . 2 . 4 88 Gun 109 | . 26 12 . 1 . 2 68 Cannon 20 | . . . . . . . 20 Launcher 20 | . 1 16 . 1 . 2 . Special . | . . . . . . . . Kinetic 106 | . 26 12 . 1 . 1 66 Thermal 23 | . . . . . . 1 22 Explosive 20 | . 1 16 . 1 . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . 6 4 . 1 . . 7 Robot Miss Streak 5 | . 1 1 . 1 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 99 | . 20 16 . 1 . . 62 Core Hits 70 | . 9 16 . 2 . 7 36 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 1 . . . . . Destroy 2 | . 1 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2766 | . 417 776 . 93 . 228 1252 Guns 1166 | . 237 125 . . . 12 792 Cannons 460 | . . . . . . . 460 Explosions 1140 | . 180 651 . 93 . 216 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1145 | . 237 125 . . . 12 771 Thermal 481 | . . . . . . . 481 Explosive 1140 | . 180 651 . 93 . 216 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . 12 . . . . 6 Projectiles 6 | . . . . . . . 6 Explosions 12 | . . 12 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . 23 . . . 13 . Shots 2 | . . 1 . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 302 | . 6 10 . . . 36 302 Average Temperature 125 | . 6 5 . . . 22 137 Received Heat Transfer 570 | . 78 93 . . . 21 378 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 605 | . . . . . . . 605 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 124 | . 109 124 22 55 . . 118 Initial 22 | . . 9 22 . . . 2 Average 35 | . 40 47 3 21 . . 26 Influence Increases 1229 | . 164 444 8 55 . 157 401 Destroy 0b10 Robot/C 760 | . 100 260 . 40 . 100 260 Destroy 0b10 Robot/NC 10 | . 5 5 . . . . . Destroy Leader 152 | . 22 50 . 10 . 20 50 Allied During Kill 37 | . . . . . . 37 . Successful Hack 30 | . 8 . 8 . . . 14 Disable Machine 75 | . . 60 . . . . 15 Destroy Structure 75 | . 14 54 . 5 . . 2 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 75 | . 15 15 . . . . 45 Influence Decreases 1229 | . 138 411 67 20 35 153 405 Entered New Map 91 | . . 17 37 . 35 . 2 Time Decay 913 | . 138 374 30 20 . 153 198 Lost Part 206 | . . 20 . . . . 186 Lost Ally 19 | . . . . . . . 19 Squads Dispatched 9 | . 1 . . 1 . . 7 Investigation 3 | . 1 . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 9 11 . 2 . 5 22 Peak Tracking Total 5 | . 3 3 . 2 . 4 5 Tactical Retreats 5 | . 1 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . 4 . . . . 1 Max in Single Turn 2 | . . 2 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 4 . 1 1 . . 2 Terminals 5 | . 4 . 1 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 16 | . 9 . 1 1 . . 5 Successful 6 | . 2 . 1 1 . . 2 Failed 10 | . 7 . . . . . 3 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . 8 . 3 . . . 2 Terminals 10 | . 9 . 1 . . . . Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 4 | . 2 . 1 1 . . . Record 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 . . . . . 1 Full Trace Events 4 | . 3 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 158 | . . . . . 158 158 73 Highest-Rated Ally 42 | . . . . . 42 42 38 Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . . 37 1 Total Damage 1142 | . . . . . . 1119 23 Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 4055 | . 2 1230 263 111 915 871 663 Sensors 4055 | . 2 1230 263 111 915 871 663 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4623 | 40 502 1230 263 111 915 871 691 Spaces Moved 2973 | 35 383 594 207 88 751 693 222 Core 8 | 5 . . . . . . 3 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2965 | 30 383 594 207 88 751 693 219 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 135 116 116 116 116 105 Average Speed 129 | 82 94 193 122 116 116 116 131 Slowest Speed 1650 | 95 135 215 140 116 116 116 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 55 90 21 24 85 98 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 8 | . . 2 . . 1 5 . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 99 | . 13 70 . 5 . 9 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 97 | . 13 70 . 5 . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3588 | 43 499 647 216 94 796 755 538 Wait 440 | . 71 20 . 4 33 53 259 Move 2966 | 34 382 593 206 87 750 692 222 Hop . | . . . . . . . . Pick Up 31 | 3 10 2 6 . 7 3 . Fast Attach 16 | 6 6 . 1 . 2 . 1 Attach 18 | . . 2 1 1 . 1 13 Detach 9 | . 5 . 1 . 2 . 1 Swap 11 | . 4 3 . 1 . 2 1 Drop 11 | . 7 . 1 . 2 1 . Fire 86 | . 14 27 . 1 . 3 41 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Identified exit to Mines 543 | -10/Materials | Entered Mines 678 | -10/Mines | Learned location of Zion (-7) 681 | -10/Mines | Discovered new exit (range 3) 1021 | -10/Mines | Discovered new exit (range 8) 1029 | -10/Mines | Learned location of Storage (-9) 1327 | -10/Mines | Found a hidden stash of uninstalled traps 1430 | -10/Mines | Discovered new exit (range 6) 1678 | -10/Mines | Core integrity fell below 50% 1773 | -10/Mines | Entered Materials 1773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1835 | -9/Materials | Identified exit to Mines 1835 | -9/Materials | Identified exit to Storage 2036 | -9/Materials | Entered Mines 2042 | -9/Mines | Met a Derelict shopkeep closing up shop 2132 | -9/Mines | Learned Materials emergency access door positions 2140 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2147 | -9/Mines | Entered Zion 2244 | -7/Zion | Discovered new exit (range 10) 2345 | -7/Zion | Identified exit to Deep Caves 2377 | -7/Zion | Found CR-A16's Pointy Stick 2478 | -7/Zion | Learned location of Extension (-6) 2680 | -7/Zion | Met Imprinter 2700 | -7/Zion | Imprinted 2702 | -7/Zion | Declared Zion's savior 2932 | -7/Zion | Learned Factory garrison access intel 3062 | -7/Zion | Entered Proximity Caves 3062 | -6/Proximity Caves | Accompanied by 4 allies 3103 | -6/Proximity Caves | Learned Factory emergency access door positions 3440 | -6/Proximity Caves | Learned Factory security intel 3780 | -6/Proximity Caves | Spotted B-75 Beast 3832 | -6/Proximity Caves | Allies destroyed B-75 Beast 3892 | -6/Proximity Caves | Discovered new exit (range 15) 3933 | -6/Proximity Caves | Entered Factory 3933 | -6/Factory | Accompanied by 2 allies 3933 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3936 | -6/Factory | Loaded intel: 4 garrison access locations 4109 | -6/Factory | Garrison activated, responded to threat 4122 | -6/Factory | Fabricated KE Penetrator? 4290 | -6/Factory | Lost 3 parts (2n1u) 4438 | -6/Factory | Build established: Derelict-Mutant 4566 | -6/Factory | Garrison activated, responded to threat 4608 | -6/Factory | Core integrity fell below 50% 4617 | -6/Factory | Core integrity fell below 20% 4624 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04591_ Penetrated by Slug. 04591_ Mak. System Shield destroyed. 04594_ Penetrated by Slug. 04594_ Lgt. Armor Plating destroyed. 04594_ Penetrated by Slug. 04594_ K-01 Serf collects debris. 04594_ M-28 Smith repairs H-66 Slayer. 04595_ ALERT: Cargo convoy en route, clear transfer corridor. 04596_ Penetrated by Slug. 04596_ Sensor Array destroyed. 04596_ Com. Wheel destroyed. 04597_ Penetrated by Slug. 04604_ Door malfunctions. 04604_ Hammer destroyed. 04607_ Penetrated by Slug. 04611_ Slug penetrates Wall. 04611_ Penetrated by Slug. 04618_ Slug penetrates Wall. 04618_ M-28 Smith repairs H-66 Slayer. 04621_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % ""G"" ?????????????? | | ##### #"#### "" "" ?????????????? | | #???# # # """"^ ""?????????????? | | #???# + ! # """" "??????????????? | | ##+####### ! # """" ???????????????? | | #?# # !! ?????????????????? | | "" """ #?# # ! ????????????????? | | "" """ #?# # ##??????????????????? | | F """ #?# # ##???????????????????? | | "" #?# [ ###+#####%#*= #????????????????????? | | "" #?# ## %= /%%s#????????????????????? | | #?####### %!""% # #????????????????????? | | % #???????# """""= # #????????????????????? | | ########???????# """ #mh #????????????????????? | | ???????????????# #h #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# " "" # #????????????????????? | | ???????????????# "R"" # #????????????????????? | | ???????????????# """ # #????????????????????? | | ???????????????########## #????????????????????? | | ????????????####????????# #????????????????????? | | ??????????? ??????# #????????????????????? | | #?????????? ????# #????????????????????? | | #????????? ??# #????????????????????? | | #????????? # # """"??????????????? | | #????????? /@ p """"??????????????? | | #????????? # # """"??????????????? | | #????????? ! # # ?????????????? | | #?????????? ?# #? """" "????????????? | | ###????????##########+??# #? """" "????????????? | | #????????????????????? #??""""??????+???????? | | #????????????????????? #??""????????????????? | | #????????????????????? #????????????????????? | | #?????????????????????## ##????????????????????? | | #??????????????????????? #?????????????????????? | | ###??????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????+??????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 44 Defensive Hacking 11 Item Schematics ----------------- KE Penetrator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Spear | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ KE Penetrator | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Troublemaker Challenges ------------ None Game ------ Seed VariableDecoySuperbattery Manual? 0 Play Time 01:08:46 Cumulative 11.6 hours Start 2025.05.24 @ 00:11:54 End 2025.05.25 @ 12:52:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e5526130-ee06-4ae1-bb68-1117525d9c28