Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 20:22:43 Player: JuliaScythe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (39) 195 Value Destroyed (1092) 1092 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1137) 1137 TOTAL SCORE: 9184 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 425 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -194 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 314/315 System Corruption 10% Temperature Cool (2) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Combat Gravmag System > --- UTILITY (8) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Advanced Terrain Scanner Ripper Heavy Pick Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor System Shield Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Bore Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Terrain Scanner Long-range Missile Launcher Ripper [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . Utility 6 | . . . 1 . 2 1 . . . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 71 | . 2 . 7 4 11 3 3 3 . 10 4 6 3 2 2 . . 3 3 5 Power 12 | . . . . 1 1 . 2 1 . 1 . 1 1 . . . . 1 1 2 Engine 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Core 7 | . . . . . 1 . 1 1 . . . . 1 . . . . 1 1 1 Reactor 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 Propulsion 25 | . . . 4 . 4 . . . . 5 . 4 1 2 1 . . 1 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . 4 . 1 . . . . 3 . . . . . . . . 1 . Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . . Hover 4 | . . . . . 3 . . . . . . . . . . . . . . 1 Flight 11 | . . . . . . . . . . 2 . 4 1 2 1 . . . . 1 Utility 15 | . 1 . 1 . 3 1 1 2 . 1 2 . 1 . 1 . . . 1 . Device 5 | . . . . . 2 1 . . . . 1 . 1 . . . . . . . Storage 1 | . . . . . . . 1 . . . . . . . . . . . . . Processor 5 | . 1 . . . 1 . . 2 . . . . . . . . . . 1 . Hackware 3 | . . . . . . . . . . 1 1 . . . 1 . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 19 | . 1 . 2 3 3 2 . . . 3 2 1 . . . . . 1 . 1 Energy Gun 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 . 1 . . . . . . 1 . 1 . . . . . . . 1 Launcher 4 | . . . 1 2 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . System Corruption 4 | . . . . . . . . . . 4 . . . . . . . . . . Parts Lost 43 | . . . . 7 5 . . . 1 12 . . . 1 1 . 9 1 . 6 Power 4 | . . . . 2 . . . . . 1 . . . . . . 1 . . . Propulsion 18 | . . . . 2 3 . . . 1 3 . . . 1 1 . 4 . . 3 Utility 12 | . . . . 1 1 . . . . 4 . . . . . . 4 1 . 1 Weapon 9 | . . . . 2 1 . . . . 4 . . . . . . . . . 2 Highest Loss Streak 7 | . . . . 6 3 . . . 1 5 . . . 1 1 . 7 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 90 100 90 95 47 60 67 72 69 54 57 69 82 86 88 93 45 14 29 25 Engine 2 | . 14 14 11 10 . . . . . . . 1 1 . . . . . . . Core 2 | . . . . . 1 7 6 6 7 2 . . 4 6 6 6 2 . . 3 Leg 9 | . 28 28 29 31 7 7 7 7 . 5 7 2 . . . . . . . 2 Hover 1 | . . . . . 4 7 7 7 7 1 . . . . . . . . . 1 Flight 6 | . . . . . . . . . . 1 7 17 26 26 26 26 5 . . . Device 9 | . . . . . 8 14 15 15 15 9 12 15 15 20 20 20 10 . . . Storage 4 | . 14 14 11 11 3 . 5 7 7 4 . . . . . . . . . . Processor 14 | . 4 14 11 11 18 15 15 20 23 19 15 15 13 13 13 13 13 11 16 12 Hackware 2 | . . . . . . . . . . 1 6 7 6 6 8 13 9 . . . Protection 1 | . . . 5 10 . . . . . . . . . . . . . . . . Energy Gun 2 | . 16 14 11 . . . . . . 1 . . . . . . . . . . Ballistic Cannon 3 | . 11 14 9 10 . . . . . 1 . 1 6 6 6 6 . . . . Slashing Weapon 1 | . . . . . . 1 7 7 7 2 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 5 7 6 6 6 6 2 1 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 27 | 12 13 13 16 18 12 12 16 16 16 27 4 17 27 24 24 24 24 3 17 17 Greatest Support 30 | 20 20 20 30 30 16 17 17 17 17 24 5 22 26 26 27 27 27 12 30 30 Greatest Overweight (x) 6 | . . . 1 1 3 . . 1 . 6 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 6 5 7 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 7 8 8 8 6 5 8 8 8 8 5 5 5 5 4 3 5 5 5 4 Average Carried 5 | . 6 6 7 7 4 3 6 8 8 5 4 4 4 4 3 3 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 7 6 8 7 4 4 8 8 8 3 4 4 5 4 3 3 5 4 4 4 Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Sprinter 4% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 1115 | 198 62 . 163 44 44 . 233 . 45 135 . 90 40 33 28 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1268 | . 141 . 280 92 143 . 50 . . 405 . 46 87 18 . . . . . 6 Parts 72 | . 5 . 22 11 7 . 2 . . 19 . 4 2 . . . . . . . Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 5 17 . 6 . 1 . . 8 . . . Prevented 6 | . . . . . . . . . . 2 . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 34 | . . . 8 12 5 . . . . 7 . 1 . 1 . . . . . . Melee 3 | . . . . . . . . . . 2 . 1 . . . . . . . . Guns 5 | . . . 2 . . . . . . 3 . . . . . . . . . . Cannons 5 | . . . 2 . . . . . . 2 . . . 1 . . . . . . AOE 21 | . . . 4 12 5 . . . . . . . . . . . . . . . Classes Destroyed 13 | . 3 . 4 2 2 . . . . 1 . 1 . . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Swarmer 14 | . . . 4 9 . . . . . . . . . 1 . . . . . . Grunt 9 | . . . 3 . 3 . . . . 3 . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . Sentry 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 2 . 4 3 6 . . . . 4 . 1 1 1 . . . . . . Combat Bots Only 5 | . . . 4 3 5 . . . . 4 . 1 . 1 . . . . . . Max Kills in Single Turn 3 | . 1 . 3 3 2 . . . . 1 . 1 1 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 3 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 6419 | . 134 . 160 617 660 66 . 67 78 1502 . . 47 390 15 . 1009 368 36 1270 Core 2888 | . 36 . . 129 284 5 . . 16 599 . . 32 74 . . 703 314 36 660 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 41 | . . . . . . . . 41 . . . . . . . . . . . . Core Remaining (%) 52 | 100 . 85 . 67 48 . . . . . . 11 . . . . 4 . . . Volleys Fired 93 | . 10 . 18 29 11 . . . . 19 . . . 4 . . . . . 2 Largest 2 | . 2 . 2 1 1 . . . . 2 . . . 1 . . . . . 1 Hottest 144 | . 85 . 85 35 63 . . . . 144 . . . 57 . . . . . 57 Shots Fired 124 | . 20 . 33 29 11 . . . . 25 . . . 4 . . . . . 2 Gun 45 | . 10 . 15 . 4 . . . . 16 . . . . . . . . . . Cannon 42 | . 10 . 15 1 1 . . . . 9 . . . 4 . . . . . 2 Launcher 20 | . . . 3 11 6 . . . . . . . . . . . . . . . Special 17 | . . . . 17 . . . . . . . . . . . . . . . . Kinetic 35 | . 10 . 15 1 . . . . . 3 . . . 4 . . . . . 2 Thermal 62 | . 10 . 15 17 4 . . . . 16 . . . . . . . . . . Explosive 20 | . . . 3 11 6 . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . 1 . . . . 6 . . . . . . . . . . Robot Hit Streak 8 | . 8 . 6 3 3 . . . . 7 . . . 2 . . . . . . Robot Miss Streak 5 | . 2 . 2 5 2 . . . . 1 . . . 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 75 | . 13 . 19 5 6 . 2 . 3 22 . 1 2 2 . . . . . . Core Hits 62 | . 3 . 13 15 13 . . . . 12 . 1 1 1 . . . . . 3 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 7 | . . . 1 . . . . . 1 1 . . 2 2 . . . . . . Burn 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . 2 . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . 2 . . . . . . . Melee Attacks 60 | . . . . . . 2 2 4 5 5 1 2 22 5 . 1 . 11 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . 2 2 4 5 5 1 . . . . . . . . . Piercing 41 | . . . . . . . . . . . . 2 22 5 . 1 . 11 . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3405 | . 220 . 530 890 509 . 194 . 138 642 . 32 136 59 . . . . . 55 Guns 516 | . 87 . 112 . 37 . . . . 280 . . . . . . . . . . Cannons 527 | . 126 . 182 . . . . . . 160 . . . 59 . . . . . . Explosions 1576 | . . . 236 868 472 . . . . . . . . . . . . . . . Melee 702 | . . . . . . . 194 . 138 202 . 32 136 . . . . . . . Ramming 62 | . 7 . . . . . . . . . . . . . . . . . . 55 Kinetic 398 | . 126 . 182 . . . . . . 31 . . . 59 . . . . . . Thermal 538 | . 87 . 112 22 37 . . . . 280 . . . . . . . . . . Explosive 1576 | . . . 236 868 472 . . . . . . . . . . . . . . . Electromagnetic 129 | . . . . . . . . . . 129 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 534 | . . . . . . . 194 . 138 202 . . . . . . . . . . Piercing 168 | . . . . . . . . . . . . 32 136 . . . . . . . Highest Corruption 10 | . . . . . . . . . . 4 4 . . 1 1 1 1 . . 10 Average Corruption 3 | . . . . . . . . . . 4 4 . . 1 1 1 1 . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 2 . . . . 2 . 1 . . 9 Message Errors 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Matter Fused 6 | . . . . . . . . . . 1 . . . . 1 . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 178 | . . . 8 31 . . 129 . 4 . . . . 6 . . . . . . Projectiles 6 | . . . . . . . . . . . . . . 6 . . . . . . Explosions 39 | . . . 8 31 . . . . . . . . . . . . . . . . Melee 133 | . . . . . . . 129 . 4 . . . . . . . . . . . Knockbacks 4 | . . . 3 . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . 2 . . . . . . . . . . 1 . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . 107 45 . . . . . . . . . . . . . . 25 Shots 5 | . . . . 4 1 . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . . . . . . . 12 Targets Rammed 16 | . 4 . . . . . . . . . . . . . . . . . . 12 Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 144 . 135 3 18 . . . 2 406 . . . 269 . . . . . 277 Average Temperature 99 | . 53 . 45 3 7 . . . 2 179 . . . 101 . . . . . 127 Received Heat Transfer 1717 | . 18 . 54 20 306 18 . . 81 896 . . . . . . 195 90 . 39 Effects 3 | . . . . . . . . . . 3 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Heat Transferred 1369 | . 259 . 407 74 111 . . . . 518 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 568 | . 60 23 336 568 281 228 79 185 . . . . 357 . . . . 298 119 361 Initial 130 | . . 23 8 130 119 123 79 55 . . . . 71 . . . . 109 104 83 Average 160 | . 40 23 213 372 172 179 79 91 . . . . 71 . . . . 180 113 180 Maximum Alert Level 2 | . . . 1 2 1 1 . . . . . . 1 . . . . 1 . 1 Low Security (%) 65 | . 100 100 31 . 54 76 100 100 . . . . 92 . . . . 62 100 59 Level 1 26 | . . . 68 42 45 23 . . . . . . 7 . . . . 37 . 40 Level 2 7 | . . . . 56 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 2 1 . 2 . . . . 6 . . . 1 . . . Investigation 5 | . 1 . . . . . . . . . . . 4 . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . Reinforcement 6 | . . . . . 2 1 . 1 . . . . 2 . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 9 | . 1 . 3 2 2 . . . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 8 . 20 20 16 4 . 7 3 11 . 3 23 21 3 . 32 15 6 20 Peak Tracking Total 18 | . 5 . 7 16 9 1 . 3 3 7 . 2 18 8 3 . 18 10 6 10 Tactical Retreats 31 | . . . . 1 2 2 . . 1 2 . . 5 4 . . 5 4 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 8 | . 1 . 1 . . 1 . 1 . . . . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 1 . . . . 1 . . 4 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 10 | . . . 1 1 . . . . . 2 . . 1 . . . . . . 5 Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 34 | . 2 . 6 1 3 5 . 3 1 1 . . 4 1 3 3 . 1 . . Terminals 19 | . 2 . 5 1 3 3 . 2 . . . . 1 1 . . . 1 . . Fabricators 3 | . . . . . . 1 . . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 95 | . 2 . 21 4 9 13 . 7 1 1 . . 11 2 4 18 . 2 . . Successful 64 | . 2 . 12 2 5 5 . 5 1 1 . . 6 2 4 18 . 1 . . Failed 31 | . . . 9 2 4 8 . 2 . . . . 5 . . . . 1 . . Catastrophic 5 | . . . 3 . 1 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 2 . 14 4 7 9 . 2 . . 2 . 9 . . . . 5 . 4 Terminals 49 | . 2 . 15 4 9 7 . 5 . . . . 3 2 . . . 2 . . Fabricators 11 | . . . . . . 4 . . . . . . 7 . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 36 | . 1 . 2 2 1 1 . 1 1 1 . . 1 2 4 18 . 1 . . Record 6 | . . . . 1 . . . . . . . . . 2 2 1 . . . . Part Schematic 12 | . . . . 1 . . . . . . . . . . . 11 . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . Open Door 4 | . . . . . . . . . 1 1 . . . . 2 . . . . . Open DSF 4 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 16 | . 1 . 4 . 4 4 . 2 . . . . 1 . . . . . . . Terminals 14 | . 1 . 4 . 4 3 . 2 . . . . . . . . . . . . Assimilate 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Botnet 8 | . 1 . 3 . 1 2 . 1 . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 6 . 2 5 . 1 . . . . 2 . . . . 1 . . Full Trace Events 2 | . . . . . . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 3 1 . . . . . . 13 . 16 . . 11 . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 24 | . . . . 1 . . . 3 . 4 7 . 4 . . . 1 3 . 1 Largest Group 7 | . . . . 1 . . . 3 2 4 7 7 5 4 . . 1 3 . 1 Highest-Rated Group 244 | . . . . 31 . . . 93 62 118 244 244 199 112 . . 96 153 . 35 Highest-Rated Ally 96 | . . . . 31 . . . 31 31 31 41 41 41 28 . . 96 51 . 35 Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . 3 . . . 13 27 23 . 14 10 8 . . 5 4 . 1 Total Damage 2645 | . . . . 21 . . . 190 340 438 . 202 124 89 . . 232 107 . 902 Kills 23 | . . . . 1 . . . 3 3 4 . 3 1 2 . . 1 . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 . 2 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 5230 | . 242 132 398 432 306 234 248 298 225 366 588 258 409 134 165 126 141 164 83 281 Spaces Moved 6697 | 1 169 109 273 254 339 317 331 278 345 344 952 261 869 409 320 94 359 232 86 355 Core 632 | . . . . . 159 . . . . 9 . . . . . . 119 225 . 120 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 990 | 1 169 109 273 254 17 . . . . 94 . . . . . . . . 5 68 Wheels 88 | . . . . . . . . . . . . . . . . . . 7 81 . Hover 1655 | . . . . . 163 317 331 278 345 106 . . . . . . . . . 115 Flight 3332 | . . . . . . . . . . 135 952 261 869 409 320 94 240 . . 52 Fastest Speed 26 | 120 120 120 120 120 50 70 70 70 60 45 45 29 26 26 26 26 26 50 90 45 Average Speed 58 | 120 120 120 120 123 78 70 70 70 60 77 45 34 26 26 26 26 38 51 91 72 Slowest Speed 350 | 120 120 120 190 190 200 70 70 130 70 350 45 45 106 26 26 26 50 90 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 2 32 43 37 65 35 8 93 11 59 50 88 44 28 56 47 69 64 9 64 13 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Known Exits Taken 8 | . 1 1 1 1 1 . . 1 1 . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 . . . . . . . . . 1 1 1 . 1 1 1 1 . . . Scrap Searched 9 | . . . . 1 . . . . 1 . 2 1 . . 1 . 3 . . . Spaces Dug 37 | . . . . . . 2 . 4 2 . . . 15 2 . 1 . 11 . . Terrain Destroyed 194 | . . . 8 102 44 2 . 4 2 1 . . 15 4 . 1 . 11 . . Melee 37 | . . . . . . 2 . 4 2 . . . 15 2 . 1 . 11 . . Projectile 3 | . . . . . . . . . . 1 . . . 2 . . . . . . AOE 154 | . . . 8 102 44 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 7723 | . 187 111 308 324 366 325 342 371 349 405 1109 425 1004 422 400 192 361 257 89 376 Wait 718 | . 2 . 4 38 2 . . 84 . . 147 150 107 . 79 98 1 6 . . Move 6678 | . 168 108 272 253 338 317 330 277 344 343 951 260 868 408 319 93 358 231 85 355 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 25 | . . 1 4 . . 2 5 1 . . 3 2 2 1 . . . 2 1 1 Fast Attach 38 | . 2 . 4 . 7 1 2 3 . 5 3 3 2 . 1 . . 1 2 2 Attach 22 | . . . . 1 3 2 1 . . 5 1 1 1 1 1 . . 2 1 2 Detach 12 | . 1 . . . 2 . . 1 . 1 1 1 1 . . . 2 1 . 1 Swap 11 | . . . 3 3 1 . . . . . . 2 . 1 . . . . . 1 Drop 23 | . . 2 3 . 2 1 2 1 . 1 2 4 1 2 . . . 2 . . Fire 93 | . 10 . 18 29 11 . . . . 19 . . . 4 . . . . . 2 Melee 60 | . . . . . . 2 2 4 5 5 1 2 22 5 . 1 . 11 . . Ram 12 | . . . . . . . . . . . . . . . . . . . . 12 Kick 4 | . 4 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . Rewire 26 | . . . . . . . . . . 26 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Entered Mines 259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 304 | -10/Mines | Build established: Mutant 359 | -10/Mines | Discovered new exit (range 8) 374 | -10/Mines | Identified exit to Materials 375 | -10/Mines | Entered Materials 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 419 | -9/Materials | Identified exit to Mines 773 | -9/Materials | Entered Mines 935 | -9/Mines | Escorted by a lone wolf Derelict 1027 | -9/Mines | Assembled infested the area 1082 | -9/Mines | Identified exit to Exiles 1187 | -9/Mines | Discovered new exit (range 13) 1203 | -9/Mines | Identified exit to Materials 1205 | -9/Mines | Entered Materials 1205 | -8/Materials | Evolved 2 slots: Utility x2 1227 | -8/Materials | Lost 6 parts (1p2n1u2w) 1372 | -8/Materials | Lost 3 parts (1n1u1w) 1483 | -8/Materials | Core integrity fell below 50% 1497 | -8/Materials | Discovered new exit (range 16) 1506 | -8/Materials | Identified exit to Factory 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1745 | -7/Factory | Sucked down chute 1745 | -7/Factory | Entered Waste 1745 | -7/Waste | The area was eerily silent 1896 | -7/Waste | Discovered new exit (range 16) 1937 | -7/Waste | Identified exit to Factory 1993 | -7/Waste | Entered Factory 2179 | -7/Factory | Repaired Lgt. Nuclear Core 2190 | -7/Factory | Discovered new exit (range 4) 2191 | -7/Factory | Identified exit to Lower Caves 2196 | -7/Factory | Allied Derelicts emerged from ambush trap array 2291 | -7/Factory | Entered Lower Caves 2291 | -7/Lower Caves | Accompanied by 2 allies 2328 | -7/Lower Caves | Learned Factory stockpile data 2505 | -7/Lower Caves | Discovered new exit (range 16) 2515 | -7/Lower Caves | Identified exit to Lower Caves 2516 | -7/Lower Caves | Entered another Lower Caves area 2528 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2570 | -7/Lower Caves | Spotted B-75 Beast 2583 | -7/Lower Caves | Discovered new exit (range 6) 2659 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2659 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 2754 | -7/Lower Caves | Core integrity fell below 50% 2779 | -7/Lower Caves | Lost 5 parts (1n2u2w) 2811 | -7/Lower Caves | Core integrity fell below 20% 2847 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2878 | -7/Lower Caves | Discovered new exit (range 9) 2882 | -7/Lower Caves | Entered Zion 2919 | -7/Zion | System corruption cleaned by Quarantine Array 2937 | -7/Zion | Received a visual enhancement algorithm 2992 | -7/Zion | Learned Factory garrison access intel 3021 | -7/Zion | Found CR-A16's Pointy Stick 3037 | -7/Zion | Learned Factory emergency access door positions 3041 | -7/Zion | Given the Hacking Drone Bay 3042 | -7/Zion | Found Prototype Device 3042 | -7/Zion | Identified Hacking Drone Bay 3075 | -7/Zion | Learned Factory interactive machine intel 3080 | -7/Zion | Found GAL Module 3159 | -7/Zion | Imprinted 3161 | -7/Zion | Declared Zion's savior 3209 | -7/Zion | Gained Derelict followers 3318 | -7/Zion | Discovered new exit (range 10) 3470 | -7/Zion | Entered Proximity Caves 3470 | -6/Proximity Caves | Accompanied by 7 allies 3669 | -6/Proximity Caves | Discovered new exit (range 11) 3728 | -6/Proximity Caves | Entered Factory 3728 | -6/Factory | Accompanied by 5 allies 3728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -6/Factory | Loaded intel: 52 interactive machine locations 3732 | -6/Factory | Loaded intel: 4 garrison access locations 3825 | -6/Factory | Retrieved Zion intel report: Branch Access 3825 | -6/Factory | Identified exit to Lower Caves 3854 | -6/Factory | Spotted B-75 Beast 3994 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 4038 | -6/Factory | Build established: Scavenger-Sprinter 4060 | -6/Factory | Retrieved Zion intel report: Component Schematics 4098 | -6/Factory | Zion Fire squad teleported in 4137 | -6/Factory | Entered Lower Caves 4137 | -6/Lower Caves | Accompanied by 4 allies 4269 | -6/Lower Caves | Discovered new exit (range 4) 4271 | -6/Lower Caves | Entered another Lower Caves area 4273 | -6/Lower Caves | Discovered new exit (range 20) 4374 | -6/Lower Caves | Learned Factory terminal intel 4409 | -6/Lower Caves | Learned Research security intel 4434 | -6/Lower Caves | Discovered new exit (range 7) 4436 | -6/Lower Caves | Entered Data Miner 4436 | -6/Data Miner | Discovered new exit (range 6) 4441 | -6/Data Miner | Met Data Miner 4446 | -6/Data Miner | Learned location of Section 7 (-2) 4555 | -6/Data Miner | Received God Mode back door access code from Data Miner 4562 | -6/Data Miner | Entered Proximity Caves 4568 | -5/Proximity Caves | Escorted by Enhanced Grunt 4612 | -5/Proximity Caves | Spotted B-75 Beast 4613 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4656 | -5/Proximity Caves | Core integrity fell below 50% 4678 | -5/Proximity Caves | Lost 7 parts (1p2n4u) 4681 | -5/Proximity Caves | Core integrity fell below 20% 4695 | -5/Proximity Caves | Discovered new exit (range 16) 4703 | -5/Proximity Caves | Entered Factory 4703 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4704 | -5/Factory | Loaded intel: 27 terminal locations 4749 | -5/Factory | Zion Hacker squad teleported in 4816 | -5/Factory | Crushed by falling debris 4867 | -5/Factory | Sucked down chute 4867 | -5/Factory | Entered Waste 4878 | -5/Waste | Spotted C-40 Crusher 4882 | -5/Waste | EMP discharged 4891 | -5/Waste | Spotted C-40 Crusher 4892 | -5/Waste | Spotted C-40 Crusher 4902 | -5/Waste | Spotted C-40 Crusher 4906 | -5/Waste | Spotted C-40 Crusher 4911 | -5/Waste | Spotted C-40 Crusher 4930 | -5/Waste | Discovered new exit (range 12) 4933 | -5/Waste | Build established: Mutant 4950 | -5/Waste | Entered Factory 5042 | -5/Factory | Core integrity fell below 50% 5090 | -5/Factory | System corruption reached 10% 5093 | -5/Factory | Lost 5 parts (2n1u2w) 5115 | -5/Factory | Zion Demo squad teleported in 5117 | -5/Factory | Core integrity fell below 20% 5231 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05135_ Acquired Cmb. Gravmag System. 05159_ System corrupted: Heat flow error (+294). 05183_ System corrupted: Matter fused (-6). 05190_ Acquired Hvy. Pick. 05210_ System corrupted: Component data lost. 05211_ Detecting system override signal. 05212_ Connecting with DSF Access... 05217_ Slug penetrates Wall. 05217_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-1 ] [ 2 : Emergency Access ] [ 3 : Guard Positions ] [ 4 : Branch Access ] >>\\ZION-SEEK-4 [ Targeting Branch Access... ] 05218_ U-05 Engineer builds a Wall. 05224_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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[ # ##############????????????????????? | | ############ #?????????????????????????????????? | | ??????????? +?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 410 Additional Mass Support 9 Corruption Containment 20 Armor Coverage 150 Evasion (%) 64 Defensive Hacking 21 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed VTOL Module | -9/Mines | Hacked Hvy. Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. VSS Leg | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Falx | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingThrowingScanner Manual? 0 Play Time 01:13:30 Cumulative 114.9 hours Start 2022.04.14 @ 18:19:37 End 2022.04.14 @ 20:22:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 207 Adventurer 1 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 714e6f04-a125-4367-9061-ac92e6fad278