Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 10:33:09 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (754) 754 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 1883 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 28/400 Matter 300/300 Energy 489/550 System Corruption 5% Temperature Cool (0) Movement Rolling (120) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Battery > --- WEAPON (3) ------- Shotgun Shotgun > --- INVENTORY (16) --- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Large Battery (300) Sensor Array Improved Terrain Scanner Reclamation Unit EM Pulse Gun Light EM Pulse Cannon Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Recoil Stabilizer > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Wheel Large Battery Sensor Array Improved Terrain Scanner Reclamation Unit EM Pulse Gun Light EM Pulse Cannon Beam Cannon Light Assault Rifle Shotgun Shotgun [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Reclamation Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 33 | . 3 30 Power 4 | . . 4 Engine 3 | . . 3 Core 1 | . . 1 Reactor . | . . . Propulsion 7 | . . 7 Treads 1 | . . 1 Leg 5 | . . 5 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 6 | . 2 4 Device 2 | . 1 1 Storage 3 | . 1 2 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 16 | . 1 15 Energy Gun 1 | . . 1 Energy Cannon 5 | . . 5 Ballistic Gun 9 | . 1 8 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . . 13 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 7 | . . 7 Highest Loss Streak 9 | . . 9 Average Slot Usage (%) 90 | . 96 88 Engine 9 | . 14 7 Leg 21 | . 28 18 Device 5 | . 10 2 Storage 19 | . 14 22 Protection 4 | . . 6 Energy Gun 2 | . 2 1 Energy Cannon 4 | . . 6 Ballistic Gun 21 | . 25 20 Naked Turns . | . . . Heaviest Build 51 | 9 24 51 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 16 | . 1 16 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 16 | 6 12 16 Average Capacity 13 | 6 9 15 Most Carried 16 | 6 10 16 Average Carried 12 | 6 9 14 Final Capacity 16 | 6 10 16 Final Carried 16 | 6 10 16 Class Distribution -------------------- 59% | Mutant 33% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 790 | 205 56 529 Remotely . | . . . Salvage Created 998 | 90 56 852 Parts 72 | 1 7 64 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 1 23 Guns 17 | . 1 16 Cannons 5 | . . 5 AOE 2 | . . 2 Classes Destroyed 9 | 1 2 6 Worker 1 | . . 1 Recycler 1 | 1 . . Operator 1 | . . 1 Watcher 3 | . 1 2 Swarmer 8 | . . 8 Grunt 11 | . 1 10 Brawler 1 | . . 1 Protector 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 7 | 1 1 7 Combat Bots Only 7 | . 1 7 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2002 | . 32 1970 Core 382 | . 10 372 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 72 | 5 7 60 Largest 3 | 2 2 3 Hottest 180 | 60 43 180 Shots Fired 190 | 10 14 166 Gun 162 | 10 14 138 Cannon 27 | . . 27 Launcher 1 | . . 1 Special . | . . . Kinetic 153 | 5 14 134 Thermal 24 | 5 . 19 Explosive . | . . . Electromagnetic 13 | . . 13 Robot Hit Streak 9 | 3 5 9 Robot Miss Streak 6 | 2 6 5 Penetration Max . | . . . Secondary Targets 6 | . . 6 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 108 | 6 8 94 Core Hits 52 | 2 5 45 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1492 | 46 74 1372 Guns 957 | 46 74 837 Cannons 395 | . . 395 Explosions 140 | . . 140 Melee . | . . . Ramming . | . . . Kinetic 882 | 24 74 784 Thermal 394 | 22 . 372 Explosive . | . . . Electromagnetic 216 | . . 216 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Data Loss (minor) 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 33 | . . 33 Projectiles . | . . . Explosions 33 | . . 33 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 62 | . . 62 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 312 | 20 16 312 Average Temperature 85 | 13 5 94 Received Heat Transfer 744 | . 18 726 Effects 3 | . . 3 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 658 | 50 . 608 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 633 | 5 103 633 Initial 42 | . 3 42 Average 223 | 2 45 321 Maximum Alert Level 2 | . . 2 Low Security (%) 48 | 100 100 20 Level 1 23 | . . 36 Level 2 27 | . . 42 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 4 44 Peak Tracking Total 8 | . 2 8 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 5 3 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 15 12 Successful 13 | . 9 4 Failed 14 | . 6 8 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 17 | . 9 8 Terminals 21 | . 13 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 2 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Part Schematic 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 1 2 Report Inventory 2 | . 1 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 2 2 Terminals 3 | . 1 2 Track 1 | . 1 . Botnet 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Recyclers 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 925 | 25 298 602 Spaces Moved 372 | 10 178 184 Core 5 | . . 5 Treads 1 | . . 1 Legs 352 | 10 178 164 Wheels 14 | . . 14 Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 163 | 120 148 180 Slowest Speed 850 | 120 150 850 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 2 33 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 7 | . . 7 Melee . | . . . Projectile 1 | . . 1 AOE 6 | . . 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 543 | 14 200 329 Wait 41 | . 1 40 Move 370 | 9 177 184 Hop . | . . . Pick Up 11 | . 6 5 Fast Attach 19 | . 3 16 Attach 2 | . . 2 Detach 4 | . 2 2 Swap 12 | . . 12 Drop 12 | . 4 8 Fire 72 | 5 7 60 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 546 | -9/Materials | Discovered new exit (range 15) 724 | -9/Materials | First assault squad dispatched 734 | -9/Materials | Lost 4 parts (1p1u2w) 743 | -9/Materials | Destroyed 7 combat bots 789 | -9/Materials | Core integrity fell below 50% 815 | -9/Materials | Core integrity fell below 20% 835 | -9/Materials | Lost 9 parts (1p2n1u5w) 926 | -9/Materials | Self-destructed Last Messages --------------- 00860_ K-01 Serf collects debris. 00872_ Acquired 30 matter. 00872_ K-01 Serf collects debris. 00874_ K-01 Serf destroyed. 00875_ Extracted 50 matter. 00875_ K-01 Serf collects debris. 00878_ U-05 Engineer lays Concrete. 00879_ K-01 Serf collects debris. 00880_ Acquired Lgt. Ion Engine. 00881_ System corrupted: Matter fused (-5). 00882_ Acquired 19 matter. 00883_ K-01 Serf collects debris. 00907_ Dropped Aluminum Leg. 00908_ Acquired Arm. Wheel. 00913_ Acquired 18 matter. 00918_ K-01 Serf collects debris. 00919_ Acquired 2 matter. 00920_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00921_ O-16 Technician sends out distress signal. 00923_ K-01 Serf collects debris. 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"""#?????? | | ## + #????????##!/%=%k%#?# """#?????? | | ## ## #???????###** ![! #?# """#?????? | | ## ???# #???????# # ]=%!= #?# #?????? | | ##?????# #???????### ]= #?#####+####?????? | | #??????# #????????##]] ?????????? | | ########/##????????#####t #??????? | | # % #????????????# T" #??????? | | # #????????????# #??????? | | # #????????????# ???????? | | # #????????????# """ """ ##??????? | | %+ #???????????? """ """ #???????? | | # #???????????? """ ""???#???????? | | ## #???????????? ?? ???????????? | | ## #???????????? ???? ???????????? | | ############???????????? ????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Reclamation Efficiency 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorDecoyModule Manual? 0 Play Time 00:15:50 Cumulative 42.9 hours Start 2021.07.26 @ 10:18:26 End 2021.07.26 @ 10:33:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 52 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ce604e0-1925-4ec7-8a0c-383adb54501e