Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 22:48:20 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (358) 358 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 2148 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Improved Ion Engine Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Rocket Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 22 | 6 2 . 8 . . 6 Power 4 | 1 . . 1 . . 2 Engine 3 | 1 . . 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 1 . 4 . . 2 Treads . | . . . . . . . Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 4 . . 2 Utility 1 | 1 . . . . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 1 . 3 . . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . . 1 9 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility . | . . . . . . . Weapon 4 | . . . . . 1 3 Highest Loss Streak 9 | . . . . . 1 9 Average Slot Usage (%) 80 | . 85 85 88 88 87 52 Engine 11 | . 14 14 11 11 11 7 Leg 7 | . 28 28 1 . . . Flight 29 | . . . 42 44 44 27 Storage 11 | . 14 14 11 11 11 8 Energy Gun 1 | . 8 . . . . . Ballistic Gun 9 | . 14 14 11 11 10 . Launcher 3 | . 5 14 6 . . 2 Special Weapon 6 | . . . 4 11 11 4 Naked Turns 36 | . . . . . . 36 Heaviest Build 16 | 13 14 14 16 14 14 14 Greatest Support 20 | 20 20 20 16 16 16 19 Greatest Overweight (x) 3 | 2 . . . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 2 6 6 6 6 6 6 Average Carried 4 | 1 3 5 4 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 2 6 5 5 6 6 4 Class Distribution -------------------- 44% | Mutant 40% | Scavenger-Sprinter 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 518 | 320 15 64 91 . 4 24 Remotely . | . . . . . . . Salvage Created 486 | 251 65 48 . . 56 66 Parts 37 | 15 10 7 . . 1 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 1 3 . . . 6 Guns 3 | . . 3 . . . . AOE 7 | . 1 . . . . 6 Classes Destroyed 7 | 3 2 1 . . 1 . Worker 2 | 2 . . . . . . Tunneler 5 | 4 1 . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . . 3 . . . 4 Grunt 3 | . 1 . . . . 2 Zionite 1 | . . . . . 1 . Best Kill Streak 4 | 4 2 3 . . 1 4 Combat Bots Only 4 | . 1 3 . . . 4 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1092 | . 101 33 57 21 142 738 Core 425 | . 10 6 32 10 49 318 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 60 | 20 10 4 3 . 9 14 Largest 2 | 2 2 1 1 . 1 1 Hottest 100 | 60 60 20 100 . 100 33 Shots Fired 86 | 40 16 4 3 . 9 14 Gun 59 | 40 12 4 . . 3 . Cannon . | . . . . . . . Launcher 18 | . 4 . . . . 14 Special 9 | . . . 3 . 6 . Kinetic 33 | 20 6 4 . . 3 . Thermal 9 | . . . 3 . 6 . Explosive 18 | . 4 . . . . 14 Electromagnetic 26 | 20 6 . . . . . Robot Hit Streak 7 | 6 4 7 . . 2 4 Robot Miss Streak 3 | 2 3 . . . 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 46 | 24 8 4 . . 4 6 Core Hits 38 | 8 4 3 . . 3 20 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1813 | 283 341 49 . . 129 1011 Guns 474 | 283 109 49 . . 33 . Cannons . | . . . . . . . Explosions 1243 | . 232 . . . . 1011 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 203 | 85 36 49 . . 33 . Thermal 96 | . . . . . 96 . Explosive 1243 | . 232 . . . . 1011 Electromagnetic 271 | 198 73 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . 5 . . . . 41 Projectiles . | . . . . . . . Explosions 46 | . 5 . . . . 41 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . 39 . . . . 11 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 176 | 20 6 . 94 6 176 62 Average Temperature 52 | 18 3 . 49 6 93 27 Received Heat Transfer 306 | . 36 . 24 12 . 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . . . 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 102 | 35 84 72 102 39 . . Average Influence 39 | 16 36 70 50 39 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 4 2 8 3 7 17 Peak Tracking Total 11 | . 3 2 11 3 5 5 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . . . 2 . Successful 4 | . 2 . . . 2 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . . 2 . Part Schematic 2 | . . . . . 2 . Unreport Threat 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1343 | 172 191 122 97 112 439 210 Spaces Moved 1603 | 85 133 90 137 218 591 349 Core 89 | 14 . . . . . 75 Treads . | . . . . . . . Legs 294 | 71 133 90 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1220 | . . . 137 218 591 274 Fastest Speed 31 | 50 120 120 31 31 31 31 Average Speed 57 | 119 120 120 31 31 48 44 Slowest Speed 280 | 150 120 120 31 31 114 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 27 28 19 58 70 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 57 | . 20 . 3 . . 34 Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 54 | . 20 . . . . 34 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1914 | 112 147 102 180 261 720 392 Wait 206 | . . . 29 43 115 19 Move 1597 | 84 132 89 136 217 590 349 Hop . | . . . . . . . Pick Up 14 | 2 3 4 1 1 3 . Fast Attach 10 | 6 . . 2 . . 2 Attach 7 | . . . 3 . . 4 Detach 4 | . . . 2 . . 2 Swap 5 | . 2 . 3 . . . Drop 11 | . . 5 1 . 3 2 Fire 60 | 20 10 4 3 . 9 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 474 | -10/Mines | Discovered new exit (range 9) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x2 578 | -9/Materials | Discovered new exit (range 14) 583 | -9/Materials | Entered Mines 594 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 649 | -9/Mines | Learned Materials non-interactive machine intel 660 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 695 | -9/Mines | Entered Zion 712 | -7/Zion | Discovered new exit (range 13) 788 | -7/Zion | Build established: Scavenger-Sprinter 1085 | -7/Zion | Given A8's code to call for help 1112 | -7/Zion | Attacked by Zionites 1114 | -7/Zion | Spotted 5Y-5M3(B) 1118 | -7/Zion | Spotted 9U-TU0(B) 1134 | -7/Zion | Entered Proximity Caves 1283 | -6/Proximity Caves | Core integrity fell below 50% 1305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1316 | -6/Proximity Caves | Core integrity fell below 20% 1335 | -6/Proximity Caves | Lost 9 parts (1p5n3w) 1344 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01245_ Lgt. Nuclear Core fries itself beyond repair. 01245_ Acquired 12 matter. 01247_ Flight Unit destroyed. 01256_ Destroyed Lgt. Angular Momentum Engine. 01256_ Cesium-ion Thruster destroyed. 01258_ Destroyed Hvy. Laser. 01258_ G-50 Soldier destroyed. 01261_ Grenade Launcher destroyed. 01261_ VTOL Module destroyed. 01262_ The unstable cave ceiling collapses. 01267_ G-67 Veteran destroyed. 01272_ Lgt. Nuclear Core destroyed. 01276_ The unstable cave ceiling collapses. 01276_ Rocket Launcher destroyed. 01289_ The unstable cave ceiling collapses. 01304_ Flight Unit destroyed. 01305_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01308_ Dropped Sml. Storage Unit. 01309_ The unstable cave ceiling collapses. 01344_ G-50 Soldier springs to life. 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"""?# #???????????????? | | ?????????????????######??# ##???????????????? | | ????????????????????????? #####????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingNeutronNukerbomber Manual? 0 Play Time 00:28:23 Cumulative 61.7 hours Start 2020.05.31 @ 21:45:32 End 2020.05.31 @ 22:48:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6835aacf-aa4d-4f75-9b46-71d339e9efb8