Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 21:48:03

Player: Bace Troncons

Result: Destroyed by 0D-CGB(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (453)      453
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 958

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     9/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (2) -------
            Battle Cannon
  Makeshift Sword
>           --- INVENTORY (5) ----
            Structural Scanner
            Battle Rifle
            Scrap Shield Fragment (46)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Cobbler Unit
>            --- WEAPON -----------
  Subdweller Beam Cannon
             Battle Cannon
>            --- INVENTORY --------
             Ion Engine
             Grenade Launcher
             Scrap Shield Fragment
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
Weapon                     Light Assault Rifle
  Energy Gun               Riot Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 4   11  15  
  Power                    5    | 1   2   2   
    Engine                 4    | 1   1   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 2    | 2   .   .   
    Leg                    4    | .   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   2   4   
    Device                 6    | .   2   4   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 1   4   8   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       3    | .   .   3   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    2    | .   2   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   3   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   92  81  
  Engine                   12   | .   8   14  
  Core                     1    | .   4   .   
  Treads                   4    | .   16  .   
  Leg                      23   | .   10  28  
  Device                   16   | .   26  13  
  Energy Gun               3    | .   1   4   
  Energy Cannon            3    | .   .   5   
  Ballistic Gun            8    | .   22  3   
  Ballistic Cannon         6    | .   .   9   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 5   10  28  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 3   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   5   3   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           659  | 240 180 239 
  Remotely                 .    | .   .   .   
Salvage Created            595  | .   421 174 
  Parts                    35   | .   23  12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  11   | .   8   3   
  Guns                     8    | .   8   .   
  Cannons                  3    | .   .   3   
Classes Destroyed          6    | .   3   3   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Grunt                    8    | .   8   .   
  Artisan                  1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               3    | .   .   3   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        93   | .   66  27  
  Missed                   17   | .   15  2   
Damage Taken               1242 | .   671 571 
  Core                     263  | .   97  166 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              74   | .   54  20  
  Largest                  2    | .   2   2   
  Hottest                  119  | .   40  119 
Shots Fired                124  | .   95  29  
  Gun                      107  | .   95  12  
  Cannon                   14   | .   .   14  
  Launcher                 .    | .   .   .   
  Special                  3    | .   .   3   
  Kinetic                  108  | .   95  13  
  Thermal                  7    | .   .   7   
  Explosive                .    | .   .   .   
  Electromagnetic          9    | .   .   9   
  Robot Hit Streak         16   | .   16  14  
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           98   | .   72  26  
  Core Hits                43   | .   31  12  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              4    | .   .   4   
  Impact                   .    | .   .   .   
  Slashing                 4    | .   .   4   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   .   2   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1079 | .   592 487 
  Guns                     740  | .   592 148 
  Cannons                  256  | .   .   256 
  Explosions               .    | .   .   .   
  Melee                    76   | .   .   76  
  Ramming                  .    | .   .   .   
  Kinetic                  769  | .   592 177 
  Thermal                  113  | .   .   113 
  Explosive                .    | .   .   .   
  Electromagnetic          121  | .   .   121 
  Impact                   .    | .   .   .   
  Slashing                 76   | .   .   76  
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            46   | .   .   46  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    46   | .   .   46  
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        36   | .   36  27  
  Average Temperature      10   | .   10  13  
  Received Heat Transfer   549  | .   375 174 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         198  | .   .   198 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             110  | .   110 .   
  Initial                  .    | .   .   .   
  Average                  45   | .   51  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   17  5   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               3    | .   3   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2849 | 92   754  2003 
Spaces Moved               1248 | 53   261  934  
  Core                     3    | 3    .    .    
  Treads                   249  | 50   199  .    
  Legs                     996  | .    62   934  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            137  | 153  150  133  
  Slowest Speed            190  | 160  160  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       27   | 5    38   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2265 | 62   544  1659 
  Wait                     876  | .    211  665  
  Move                     1246 | 52   260  934  
  Hop                      .    | .    .    .    
  Pick Up                  13   | 6    2    5    
  Fast Attach              20   | 3    9    8    
  Attach                   5    | 1    1    3    
  Detach                   1    | .    1    .    
  Swap                     5    | .    1    4    
  Drop                     21   | .    5    16   
  Fire                     74   | .    54   20   
  Melee                    4    | .    .    4    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
   93 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 4)
  301 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 9)
  577 | -10/Materials | Discovered new exit (range 9)
  686 | -10/Materials | Lost 3 parts (1p2w)
  847 | -10/Materials | Entered Subcaves
 1261 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1617 | -10/Subcaves  | Build established: Scavenger-Mutant
 1852 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2405 | -10/Subcaves  | Build established: Mutant
 2546 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2555 | -10/Subcaves  | Core integrity fell below 50%
 2638 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2648 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 2721 | -10/Subcaves  | Discovered new exit (range 8)
 2778 | -10/Subcaves  | Learned 4 Materials zone layouts
 2841 | -10/Subcaves  | Core integrity fell below 20%
 2850 | -10/Subcaves  | Destroyed by 0D-CGB(R) with Subdweller Laser

 Last Messages 
---------------
Sub. Power Source falls loose from the Twisted
  Machinery.
Mak. Sword falls loose from the Twisted
  Machinery.
02650_ Dropped Ion Engine.
02663_ Dropped Welding Torch.
02664_ Acquired Mak. Sword.
02721_ EXIT=FOUND
02756_ JH-1EI(u) deconstructs Twisted Machinery.
02766_ Sneak attack on JH-1EI(u).
02778_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x4).
02790_ Sneak attack on JH-1EI(u).
02790_ Destroyed Multitool.
02790_ Destroyed Wheel.
02810_ Sub. Power Source shoots sparks and
  powers down.
02810_ Dropped Broken Sub. Power Source.
02842_ Riot Gun destroyed.
02846_ IC-EP2(R) IFF system glitched.

 Map 
-----
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroCompositeDatajack
  Manual?         0
Play Time         00:20:10
  Cumulative      64.5 hours
  Start           2024.05.07 @ 21:27:54
  End             2024.05.07 @ 21:48:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d78f154b-6b51-452f-b076-456c10c49a9c