Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.24 @ 20:11:03 Player: ssjs Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1396) 1396 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-97) -97 TOTAL SCORE: 4734 Bonus ------- High Alert Combat Kills 16 Friendly Fire -113 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Transmission Jammer Reactive Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Medium Laser Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Armored Treads Large Storage Unit Small Battery Structural Scanner Small Laser Light EM Pulse Cannon Improved EM Pulse Cannon Shotgun Gauss Rifle Axe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 1 . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 59 | 6 8 20 12 2 3 8 Power 12 | 1 2 3 3 . 1 2 Engine 10 | 1 2 3 2 . . 2 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 2 4 2 1 . . Treads 5 | . . 2 2 1 . . Leg 2 | . . 2 . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 7 5 1 1 . Device 7 | . . 4 2 . 1 . Storage 3 | 1 1 1 . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . 1 . . Protection 5 | . . 2 3 . . . Artifact . | . . . . . . . Weapon 19 | 2 2 6 2 . 1 6 Energy Gun 7 | 2 . 4 . . . 1 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 5 | . 1 . 1 . . 3 Ballistic Cannon 1 | . 1 . . . . . Launcher 3 | . . 2 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 4 . . . 12 Power 3 | . . 2 . . . 1 Propulsion 4 | . . 1 . . . 3 Utility 3 | . . . . . . 3 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 12 | . . 2 . . . 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 97 96 92 87 94 47 Engine 15 | . 14 19 20 15 13 5 Core 1 | . . . 1 . 5 2 Treads 11 | . . 2 17 20 20 8 Leg 2 | . . 11 . . . . Wheel 6 | . 27 7 . . . . Device 12 | . . 11 12 15 20 10 Storage 11 | . 14 20 9 7 6 3 Processor 2 | . 13 . . . . . Hackware 2 | . . . . 5 6 3 Protection 4 | . . 1 13 7 6 2 Energy Gun 9 | . 17 11 9 7 6 3 Energy Cannon 1 | . . . 8 . . . Ballistic Gun 4 | . 9 . . 7 6 3 Ballistic Cannon 2 | . . 9 . . . . Naked Turns 61 | . . . . . . 61 Heaviest Build 58 | 14 30 44 54 49 58 58 Greatest Support 69 | 26 26 49 49 69 69 69 Greatest Overweight (x) 2 | . 1 2 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 10 Most Carried 15 | 3 12 15 15 14 13 12 Average Carried 10 | 1 6 9 14 12 11 7 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 1 10 15 12 14 12 2 Class Distribution -------------------- 59% | Mutant 29% | Hacker-Mutant 6% | Hacker-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1035 | 142 170 347 160 103 113 . Remotely . | . . . . . . . Salvage Created 1533 | . 170 660 289 269 145 . Parts 85 | . 16 36 19 11 3 . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 40 | . 8 19 5 5 3 . Guns 21 | . 8 5 2 5 1 . Cannons 13 | . . 10 3 . . . AOE 5 | . . 4 . . 1 . Classes Destroyed 10 | . 2 6 1 . 1 . Worker 3 | . . 1 . 2 . . Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Watcher 2 | . . 1 1 . . . Swarmer 12 | . 6 6 . . . . Grunt 21 | . 2 11 2 5 1 . Brawler 1 | . . 1 . . . . Sentry 4 | . . 1 2 . 1 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 3 8 2 4 1 . Combat Bots Only 6 | . 3 6 2 3 1 . Max Kills in Single Turn 5 | . 1 5 1 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2251 | . 130 572 105 148 313 983 Core 996 | . 20 86 23 7 25 835 Absorbed by Shields 225 | . . . . 60 130 35 Core Remaining (%) 92 | 100 92 78 95 99 . . Volleys Fired 122 | . 15 47 14 20 17 9 Largest 3 | . 2 2 2 2 3 3 Hottest 106 | . 100 90 106 73 103 103 Shots Fired 241 | . 30 91 28 40 33 19 Gun 179 | . 30 47 16 40 29 17 Cannon 54 | . . 42 12 . . . Launcher 8 | . . 2 . . 4 2 Special . | . . . . . . . Kinetic 96 | . 12 42 . 20 12 10 Thermal 125 | . 18 47 16 20 17 7 Explosive 8 | . . 2 . . 4 2 Electromagnetic 12 | . . . 12 . . . Robot Hit Streak 22 | . 8 10 10 14 22 22 Robot Miss Streak 3 | . 3 3 3 1 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 174 | . 19 59 19 32 29 16 Core Hits 95 | . 11 35 13 15 19 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 3 1 5 . . Burn 7 | . . 2 . 5 . . Blast 1 | . . 1 . . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3175 | . 213 1275 334 463 597 293 Guns 1754 | . 213 410 122 461 311 237 Cannons 664 | . . 452 212 . . . Explosions 745 | . . 403 . . 286 56 Melee . | . . . . . . . Ramming 12 | . . 10 . 2 . . Kinetic 1037 | . 41 452 . 258 120 166 Thermal 1169 | . 172 410 122 203 191 71 Explosive 681 | . . 403 . . 222 56 Electromagnetic 276 | . . . 212 . 64 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . 10 . . . . Projectiles . | . . . . . . . Explosions 10 | . . 10 . . . . Melee . | . . . . . . . Knockbacks 4 | . . 4 . . . . Impact . | . . . . . . . Kinetic 4 | . . 4 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . . 140 . Shots 5 | . . . . . 5 . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 280 | . 137 257 280 129 198 118 Average Temperature 86 | . 46 94 125 50 75 58 Received Heat Transfer 578 | . 36 246 45 133 118 . Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . 4 . 2 1 . Heat Transferred 3924 | . 518 1333 358 962 555 198 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 457 | . 224 457 317 185 130 46 Initial 135 | . . 21 135 45 1 37 Average 121 | . 105 239 209 78 32 14 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 75 | 100 75 30 62 100 100 100 Level 1 23 | . 24 62 37 . . . Level 2 1 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 2 3 1 . Investigation 3 | . . 2 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . 1 2 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 1 | . . 1 . . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 63 | . 14 24 7 8 4 6 Peak Tracking Total 6 | . 4 6 2 3 1 6 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 9 | . 2 1 3 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 5 | . . 1 . . 4 . Max in Single Turn 3 | . . 1 . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 13 | . 5 3 2 2 1 . Terminals 11 | . 4 3 2 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 14 6 6 5 2 . Successful 13 | . 5 4 2 1 1 . Failed 20 | . 9 2 4 4 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 29 | . 12 6 6 3 2 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 4 2 1 1 . Record 2 | . 2 . . . . . Robot Analysis 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . . 1 . Dispatch Records 2 | . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 3 1 2 1 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 128 | . . . . . . 128 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 2913 | 63 491 644 421 462 654 178 Spaces Moved 1631 | 62 451 318 175 217 343 65 Core 43 | 14 . . . . . 29 Treads 804 | . . 33 175 217 343 36 Legs 126 | . . 126 . . . . Wheels 658 | 48 451 159 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 170 170 170 50 Average Speed 142 | 80 92 146 201 170 170 127 Slowest Speed 260 | 90 115 260 250 170 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 3 42 24 19 8 12 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . 12 . . 19 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 40 | . . 12 . . 19 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 1986 | 74 498 401 216 270 383 144 Wait 105 | . . . . 27 19 59 Move 1626 | 61 450 317 174 216 343 65 Hop . | . . . . . . . Pick Up 55 | 7 21 13 6 4 1 3 Fast Attach 6 | . . . 6 . . . Attach 36 | 6 7 8 3 2 3 7 Detach 2 | . . 1 1 . . . Swap 17 | . 1 12 3 . . 1 Drop 15 | . 4 2 9 . . . Fire 122 | . 15 47 14 20 17 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1054 | -9/Materials | Discovered new exit (range 16) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1573 | -8/Materials | Discovered new exit (range 8) 1620 | -8/Materials | Entered Factory 1620 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2059 | -7/Factory | Discovered new exit (range 15) 2064 | -7/Factory | Build established: Hacker-Mutant 2082 | -7/Factory | Entered another Factory area 2082 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2736 | -6/Factory | Sucked down chute 2736 | -6/Factory | Entered Waste 2737 | -6/Waste | Met a frightened Derelict 2786 | -6/Waste | Spotted C-40 Crusher 2795 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2808 | -6/Waste | Spotted C-40 Crusher 2808 | -6/Waste | Spotted C-40 Crusher 2808 | -6/Waste | Spotted C-40 Crusher 2814 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2817 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2820 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2823 | -6/Waste | Spotted C-40 Crusher 2831 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2834 | -6/Waste | Crushed by Compactor (1 part destroyed) 2837 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2842 | -6/Waste | Crushed by Compactor (1 part destroyed) 2849 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2863 | -6/Waste | Crushed by Compactor (1 part destroyed) 2879 | -6/Waste | Core integrity fell below 50% 2894 | -6/Waste | Lost 12 parts (1p3n3u5w) 2903 | -6/Waste | Core integrity fell below 20% 2914 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hacking Suite crushed. Lrg. Storage Unit crushed. Adv. Weight Redist. System crushed. Arm. Treads crushed. Lrg. Storage Unit crushed. Transmission Jammer crushed. Lgt. EM Pulse Cannon crushed. Lgt. Ion Engine crushed. Acquired Axe. Acquired Lgt. Ion Engine. Lrg. Storage Unit crushed. Structural Scanner crushed. Axe crushed. Sml. Battery crushed. Adv. Weight Redist. System crushed. Imp. EM Pulse Cannon crushed. Lgt. Ion Engine crushed. Shotgun crushed. Acquired Shotgun. Sml. Laser crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# CC@#??????????????????????? | | ?????????????????????# CC #??????????????????????? | | ?????????????????????#CCCC#??????????????????????? | | ?????????????????????#CCCC#??????????????????????? | | ???????????????????###CCCC#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# *#??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# " #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# ?????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Challenges ------------ None Game ------ Seed HardlightAdvancedDatajack Manual? 0 Play Time 00:56:54 Cumulative 3.8 hours Start 2022.06.24 @ 19:16:17 End 2022.06.24 @ 20:11:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd897d5d-b3bb-4f4f-9e38-7a5ae19a3730