Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 21:56:59 Player: Prakos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (368) 368 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1363 Bonus ------- None Cogmind --------- Core Integrity 359/400 Matter 287/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Ion Engine Aluminum Leg Heat Sink Heat Sink Medium Laser Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Aluminum Leg Heat Sink Heat Sink Targeting Computer Medium Laser Grenade Launcher Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 17 | 6 1 10 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 1 4 Device 1 | . . 1 Storage 2 | 1 1 . Processor 3 | . . 3 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 5 | . 2 8 Power 2 | . 1 3 Propulsion . | . . . Utility 1 | . . 2 Weapon 1 | . . 2 Tool/Special . | . . . Unused Backups 7 | . . 7 Power 3 | . . 3 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 91 | . 85 95 Engine 12 | . 14 11 Leg 29 | . 28 29 Storage 12 | . 14 11 Processor 11 | . . 19 Energy Gun 7 | . . 11 Ballistic Gun 17 | . 28 10 Peak Build Rating 15 | 6 7 15 Average Rating 9 | 4 6 12 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 31 | 12 27 31 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 12 15 Most Carried 11 | 1 6 11 Average Carried 6 | . 2 8 Final Capacity 15 | 8 15 15 Final Carried 10 | 1 6 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 469 | 229 87 153 Remotely . | . . . Salvage Created 585 | . 148 437 Parts 34 | . 7 27 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 2 9 Guns 10 | . 2 8 Classes Destroyed 6 | . 2 4 Worker 1 | . . 1 Recycler 2 | . 1 1 Watcher 1 | . . 1 Swarmer 3 | . . 3 Grunt 7 | . 2 5 Sentry 1 | . . 1 Best Kill Streak 7 | . 2 7 Combat Bots Only 6 | . 1 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 46 | . 14 32 Missed 16 | . 7 9 Hits 30 | . 7 23 Projectile 30 | . 7 23 Damage Taken 468 | . 76 392 Core 53 | . 12 41 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 48 | 1 23 24 Largest 2 | 2 2 2 Hottest 106 | 40 40 106 Shots Fired 96 | 2 46 48 Gun 96 | 2 46 48 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 62 | 2 46 14 Thermal 34 | . . 34 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | 1 4 17 Robot Miss Streak 2 | 1 2 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 68 | 1 30 37 Core Hits 26 | . 8 18 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Burn 1 | . . 1 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 837 | 9 245 583 Guns 783 | 9 243 531 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 54 | . 2 52 Kinetic 358 | 9 243 106 Thermal 425 | . . 425 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 12 | . 1 11 Kicked 12 | . 1 11 Crushed . | . . . Highest Temperature 391 | . 12 391 Average Temperature 129 | . 8 140 Received Heat Transfer 180 | . 42 138 Effects 3 | . . 3 Energy Bleed 1 | . . 1 Matter Decay 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 4 | . . 4 Heat Transferred 1073 | . . 1073 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 93 | 100 100 87 Level 1 6 | . . 12 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 215 | . 30 215 Initial . | . . . Average 62 | . 5 111 Influence Increases 338 | . 55 283 Destroy 0b10 Robot/C 220 | . 40 180 Destroy 0b10 Robot/NC 20 | . 5 15 Destroy Leader 52 | . 10 42 Destroy Structure 1 | . . 1 Lose Combat Pursuer 45 | . . 45 Influence Decreases 225 | . 55 170 Time Decay 215 | . 55 160 Lost Part 10 | . . 10 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 5 15 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 7 | . 2 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 2 | . 2 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 743 | 58 278 407 Spaces Moved 351 | 33 137 181 Core 1 | 1 . . Treads . | . . . Legs 350 | 32 137 181 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 153 | 141 153 155 Slowest Speed 190 | 190 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 5 26 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 464 | 40 167 257 Wait 20 | . . 20 Move 349 | 32 136 181 Hop . | . . . Pick Up 12 | 1 5 6 Fast Attach 11 | 6 1 4 Attach 4 | . . 4 Detach 2 | . . 2 Swap 2 | . . 2 Drop 4 | . 1 3 Fire 48 | 1 23 24 Melee . | . . . Ram . | . . . Kick 12 | . 1 11 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 744 | -9/Materials | Self-destructed Last Messages --------------- 00608_ A bubble of electromagnetic force engulfs the area. 00608_ Aluminum Leg destroyed. 00610_ Triggered EMP Trap. 00610_ A bubble of electromagnetic force engulfs the area. 00612_ U-05 Engineer repairs door. 00612_ Triggered EMP Trap. 00612_ A bubble of electromagnetic force engulfs the area. 00614_ U-05 Engineer lays Concrete. 00618_ Triggered EMP Trap. 00618_ A bubble of electromagnetic force engulfs the area. 00624_ U-05 Engineer lays Concrete. 00700_ G-34 Mercenary destroyed. 00705_ K-01 Serf collects debris. 00727_ Acquired Aluminum Leg. 00742_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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