Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.26 @ 22:57:31 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1867) 1867 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4297 Bonus ------- None Cogmind --------- Core Integrity 383/550 Matter 228/300 Energy 252/265 System Corruption 0% Temperature Danger (480) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Particle Cannon > --- INVENTORY (15) --- Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Wheel Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hardlight Generator Heavy EM Pulse Gun Particle Gun Improved Light Cannon Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Wheel Improved Signal Interpreter Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Heavy EM Pulse Gun Particle Gun Improved Light Cannon Shock Bomb Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 118 | 6 11 10 55 . 36 Power 10 | 1 2 . 3 . 4 Engine 9 | 1 2 . 3 . 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 2 3 8 . 3 Treads 8 | 1 1 . 3 . 3 Leg 7 | . . 3 4 . . Wheel 3 | 1 1 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 68 | 1 4 5 34 . 24 Device 35 | . 3 4 17 . 11 Storage 5 | 1 1 1 2 . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 26 | . . . 15 . 11 Artifact . | . . . . . . Weapon 22 | 2 3 2 10 . 5 Energy Gun 11 | 2 . 1 7 . 1 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 7 | . 3 1 2 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 13 | . 2 2 2 . 7 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . . 2 Utility 5 | . 1 . 1 . 3 Weapon 4 | . 1 2 . . 1 Highest Loss Streak 2 | . 1 1 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 99 100 97 Engine 11 | . 14 14 10 11 7 Treads 12 | . 14 . 8 33 26 Leg 11 | . . 26 23 . . Wheel 4 | . 14 . . . . Device 12 | . 12 14 15 11 8 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . . 9 Protection 5 | . . . 6 11 16 Energy Gun 12 | . 9 9 19 22 9 Ballistic Gun 9 | . 17 18 2 . 2 Naked Turns . | . . . . . . Heaviest Build 52 | 12 22 22 48 42 52 Greatest Support 60 | 10 20 20 60 60 60 Greatest Overweight (x) 3 | 1 1 1 3 . 1 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 15 15 Most Carried 15 | 6 10 10 15 15 15 Average Carried 10 | 4 8 9 10 15 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 10 10 15 15 15 Class Distribution -------------------- 64% | Mutant 30% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1953 | 176 390 238 626 . 523 Remotely . | . . . . . . Salvage Created 2933 | . 923 212 1070 . 728 Parts 156 | . 47 4 66 . 39 Haulers Intercepted 5 | . 2 . 2 . 1 Recyclers Shooed 6 | . 4 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 61 | . 18 10 20 . 13 Guns 56 | . 18 10 19 . 9 Cannons 4 | . . . . . 4 Classes Destroyed 10 | . 6 1 1 . 2 Worker 2 | . . . . . 2 Tunneler 1 | . 1 . . . . Hauler 5 | . 2 . 2 . 1 Recycler 5 | . 2 . 1 . 2 Watcher 8 | . 3 . 4 . 1 Swarmer 16 | . 9 . 4 . 3 Grunt 27 | . 9 2 9 . 7 Sentry 9 | . . . 7 . 2 Hunter 1 | . . . . . 1 Assembled 8 | . . 8 . . . Best Kill Streak 7 | . 5 2 4 . 7 Combat Bots Only 5 | . 5 2 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3492 | . 469 634 768 . 1621 Core 445 | . 108 66 104 . 167 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 65 | . . . 65 . . Core Remaining (%) 68 | 100 . 30 . 74 . Volleys Fired 237 | . 68 37 65 . 67 Largest 2 | . 2 2 2 . 2 Hottest 140 | . 80 73 130 . 140 Shots Fired 451 | . 119 70 130 . 132 Gun 402 | . 119 70 130 . 83 Cannon 49 | . . . . . 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 187 | . 50 52 19 . 66 Thermal 195 | . . 18 111 . 66 Explosive . | . . . . . . Electromagnetic 69 | . 69 . . . . Robot Hit Streak 17 | . 8 7 17 . 8 Robot Miss Streak 5 | . 3 3 5 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 282 | . 71 39 90 . 82 Core Hits 119 | . 32 19 38 . 30 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 2 2 7 . 4 Burn 10 | . . 1 7 . 2 Destroy 1 | . . 1 . . . Blast 2 | . . . . . 2 Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4455 | . 1090 572 1404 . 1389 Guns 3843 | . 1068 572 1404 . 799 Cannons 590 | . . . . . 590 Explosions 22 | . 22 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1881 | . 503 448 185 . 745 Thermal 2009 | . 22 124 1219 . 644 Explosive . | . . . . . . Electromagnetic 565 | . 565 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 . . . Average Corruption 3 | . 3 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . 33 20 . . . Message Errors 12 | . 8 4 . . . Matter Fused 10 | . 6 4 . . . Heat Flow Errors 4 | . 2 2 . . . Energy Discharges 5 | . 3 2 . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 13 | . 8 5 . . . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . 3 . . . . Weapon Failures 4 | . 1 3 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 572 | . 228 130 572 . 480 Average Temperature 128 | . 68 35 130 . 170 Received Heat Transfer 1187 | . 126 104 300 . 657 Effects 11 | . . . 5 . 6 Shutdowns 2 | . . . 1 . 1 Energy Bleed 3 | . . . . . 3 Interference 1 | . . . 1 . . Matter Decay 3 | . . . 1 . 2 Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . . 6 . 2 Heat Transferred 5415 | . 50 444 3441 . 1480 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 286 | . 286 61 244 62 232 Initial 62 | . . 31 . 62 24 Average 80 | . 82 12 98 62 121 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 93 | 100 94 100 94 100 80 Level 1 6 | . 5 . 5 . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 . 1 . 3 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 6 | . 1 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 27 22 32 . 35 Peak Tracking Total 13 | . 5 13 4 . 6 Tactical Retreats 7 | . 1 3 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 9 | . 9 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 14 | . 7 . 6 . 1 Terminals 12 | . 6 . 5 . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 27 . 21 . 2 Successful 26 | . 15 . 10 . 1 Failed 24 | . 12 . 11 . 1 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 36 | . 17 . 17 . 2 Terminals 45 | . 25 . 18 . 2 Fabricators . | . . . . . . Repair Stations 5 | . 2 . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 9 . 5 . . Robot Analysis 3 | . 2 . 1 . . Unreport Threat 3 | . 2 . 1 . . Locate Traps 5 | . 3 . 2 . . Reprogram Traps 2 | . 2 . . . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 5 . 3 . 1 Terminals 9 | . 5 . 3 . 1 Assimilate 5 | . 3 . 1 . 1 Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 . 5 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 10 | . . . 10 . . Highest-Rated Ally 10 | . . . 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 5359 | 53 1566 921 1691 202 926 Spaces Moved 2764 | 48 963 383 899 127 344 Core 11 | 11 . . . . . Treads 881 | . 212 7 191 127 344 Legs 1028 | . . 376 652 . . Wheels 844 | 37 751 . 56 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 120 110 160 160 Average Speed 145 | 80 132 190 136 160 160 Slowest Speed 240 | 95 240 240 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 2 98 77 75 44 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 3 . . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 3627 | 59 1134 502 1225 126 581 Wait 417 | . 77 62 170 . 108 Move 2759 | 47 962 382 898 126 344 Hop . | . . . . . . Pick Up 42 | 6 8 5 12 . 11 Fast Attach 30 | 6 5 2 12 . 5 Attach 23 | . 3 5 7 . 8 Detach 4 | . . 1 3 . . Swap 65 | . 3 3 36 . 23 Drop 49 | . 8 5 22 . 14 Fire 237 | . 68 37 65 . 67 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 336 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 961 | -10/Materials | Discovered new exit (range 10) 1041 | -10/Materials | Discovered new exit (range 10) 1620 | -10/Materials | Entered Mines 1621 | -10/Mines | Assembled infested the area 1738 | -10/Mines | Core integrity fell below 50% 1860 | -10/Mines | Learned 2 Materials zone layouts 2480 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2522 | -10/Mines | Discovered new exit (range 5) 2541 | -10/Mines | Entered Materials 2541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -9/Materials | Identified exit to Materials 2924 | -9/Materials | Build established: Scavenger-Mutant 3490 | -9/Materials | Discovered new exit (range 16) 3899 | -9/Materials | Discovered exit to Materials (range 11) 3903 | -9/Materials | Build established: Mutant 4180 | -9/Materials | Repaired Med. Armor Plating 4232 | -9/Materials | Entered Mines 4242 | -9/Mines | Learned 4 Materials zone layouts 4261 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4376 | -9/Mines | Discovered exit to Materials (range 8) 4434 | -9/Mines | Entered Materials 4434 | -8/Materials | Evolved 2 slots: Utility x2 5233 | -8/Materials | Build established: Scavenger-Mutant 5360 | -8/Materials | Self-destructed Last Messages --------------- 05240_ Crushed K-01 Serf. 05240_ K-01 Serf destroyed. 05252_ Acquired 1 matter. 05264_ Acquired Hardlight Generator. 05302_ K-01 Serf collects debris. 05312_ R-06 Scavenger collects Lgt. Ion Engine. 05312_ K-01 Serf collects debris. 05337_ W-25 Informer sends out distress signal. 05348_ G-47 Trooper destroyed. 05349_ U-05 Engineer builds a Wall. 05350_ K-01 Serf collects debris. 05351_ Lgt. Treads destroyed. 05351_ K-01 Serf collects debris. 05353_ U-05 Engineer builds a Wall. 05356_ K-01 Serf collects debris. 05357_ Power failure, Imp. Ion Engine shutdown. 05357_ A-02 Transporter destroyed. 05357_ Med. Armor Plating destroyed. 05357_ U-05 Engineer builds a Wall. 05360_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????#?# ######### """#? | | ????????????????????????#?# #???????# """#? | | ????????????????????????#?####+###???????# """#? | | ????????????????????????##### #????????# #? | | ???????????????????????? 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""" ## | | ?????????????? ????# ## """ # ? ??# """ # | | ??????????????? ????# ## #???? # """ + | | ????????????????? ??# ## """ #?T? ?# """ # | | ??????????? ????? ??# ## """ # ?? ? # """ # | | ??????????????????#?# ## """ # ?? # # | | ????????????????????# ## # ? # # | | ????????????????????# #######+######+########## | | ????????????????????# | | ????????????????????# | | ????????????????????# ! | | ????????????????????##################+### ! | | ????????????????????????????#???#?# ?# ! | | ??????????????????????????????#?#?# """?# = | | ???????????????????????????????##?# """ # | | ???????????????????????????#??????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageMyomerDetonator Manual? 0 Play Time 00:45:01 Cumulative 94.7 hours Start 2023.06.26 @ 22:14:32 End 2023.06.26 @ 22:57:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91c05494-e84d-4891-95a9-74a190a47d00