Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 17:35:39 Player: Az Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2145) 2145 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 4455 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 0/550 Matter 166/300 Energy 24/240 System Corruption 4% Temperature Critical (1515) Movement Core (750) Ox14 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Medium Battery (150) Visual Processing Unit Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Medium Battery Visual Processing Unit Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 76 | 6 9 27 12 22 Power 6 | 1 . 3 1 1 Engine 3 | 1 . 1 1 . Core 3 | . . 2 . 1 Reactor . | . . . . . Propulsion 20 | 2 5 9 . 4 Treads 6 | . 2 2 . 2 Leg 2 | 2 . . . . Wheel 12 | . 3 7 . 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 5 3 2 Device 3 | . . 2 1 . Storage 3 | 1 1 1 . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 37 | 2 2 10 8 15 Energy Gun 14 | 2 2 6 2 2 Energy Cannon 9 | . . . 3 6 Ballistic Gun 8 | . . 4 1 3 Ballistic Cannon . | . . . . . Launcher 6 | . . . 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 4 | . 1 2 . 1 System Corruption 13 | . 1 9 . 3 Parts Lost 23 | . 2 11 3 7 Power 3 | . . 2 . 1 Propulsion 6 | . 1 2 1 2 Utility 6 | . . 2 1 3 Weapon 8 | . 1 5 1 1 Highest Loss Streak 8 | . 2 8 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 96 85 96 93 Engine 6 | . 14 . 8 3 Core 4 | . . 9 . 4 Treads 3 | . . 5 . 6 Leg 1 | . 5 . . . Wheel 15 | . 21 13 18 8 Device 4 | . . 4 6 8 Storage 11 | . 14 11 9 9 Processor 10 | . 12 11 9 9 Protection 4 | . . 4 9 8 Energy Gun 16 | . 27 16 9 2 Energy Cannon 3 | . . . 14 14 Ballistic Gun 4 | . . 8 6 4 Launcher 2 | . . . 4 12 Naked Turns . | . . . . . Heaviest Build 97 | 12 88 97 53 57 Greatest Support 40 | 20 20 40 24 40 Greatest Overweight (x) 8 | 2 8 8 3 5 Average Overweight (x) 2 | . 3 2 1 1 Largest Inventory Capacity 25 | 8 25 25 15 15 Average Capacity 18 | 7 21 19 15 15 Most Carried 15 | 6 12 15 15 15 Average Carried 11 | 3 9 11 14 13 Final Capacity 25 | 8 25 15 15 15 Final Carried 15 | 6 11 15 15 15 Class Distribution -------------------- 45% | Mutant 19% | Skirmisher 14% | Tank 11% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1339 | 253 111 422 151 402 Remotely . | . . . . . Salvage Created 2908 | . 360 1127 449 972 Parts 183 | . 33 59 29 62 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 51 | . 8 21 6 16 Melee 1 | . . 1 . . Guns 27 | . 8 17 1 1 Cannons 12 | . . . 4 8 AOE 10 | . . 2 1 7 Classes Destroyed 13 | . 5 1 2 5 Worker 2 | . . . . 2 Builder 2 | . 2 . . . Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 4 | . 1 2 1 . Operator 1 | . . . . 1 Watcher 6 | . 2 3 . 1 Swarmer 9 | . 6 3 . . Grunt 24 | . 2 11 2 9 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Sentry 14 | . . 7 2 5 Heavy 1 | . . . 1 . Best Kill Streak 5 | . 3 4 3 5 Combat Bots Only 3 | . 3 3 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 1 1 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3261 | . 307 1306 410 1238 Core 1006 | . 87 355 80 484 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . . 11 22 Core Remaining (%) 58 | 100 65 11 . . Volleys Fired 186 | . 42 82 18 44 Largest 4 | . 2 3 4 4 Hottest 254 | . 115 155 209 254 Shots Fired 388 | . 70 153 55 110 Gun 275 | . 70 153 21 31 Cannon 86 | . . . 27 59 Launcher 27 | . . . 7 20 Special . | . . . . . Kinetic 75 | . . 48 10 17 Thermal 160 | . 60 30 20 50 Explosive 10 | . . . . 10 Electromagnetic 143 | . 10 75 25 33 Robot Hit Streak 14 | . 7 14 7 7 Robot Miss Streak 10 | . 5 6 2 10 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 204 | . 35 96 27 46 Core Hits 104 | . 17 35 13 39 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 2 2 . Burn 4 | . 3 . 1 . Corrupt 3 | . . 2 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4443 | . 462 1573 707 1701 Guns 2258 | . 462 1361 150 285 Cannons 938 | . . . 350 588 Explosions 1220 | . . 189 207 824 Melee . | . . . . . Ramming 27 | . . 23 . 4 Kinetic 677 | . . 459 91 127 Thermal 1582 | . 373 429 188 592 Explosive 228 | . . . . 228 Electromagnetic 1929 | . 89 662 428 750 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 1 9 1 4 Average Corruption 2 | . 1 4 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . 7 29 . 12 Message Errors 10 | . 1 6 . 3 Matter Fused 9 | . 2 5 . 2 Heat Flow Errors 5 | . 1 2 . 2 Energy Discharges 11 | . 2 8 . 1 Data Loss (minor) 6 | . 1 3 . 2 Data Loss (major) 3 | . . 2 . 1 Misfires 3 | . . 3 . . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . 2 1 Projectiles . | . . . . . Explosions 3 | . . . 2 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 70 | . . 18 23 29 Shots 4 | . . 1 2 1 Rammed 4 | . . 4 . . Targets Rammed 6 | . . 5 . 1 Kicked . | . . . . . Crushed 2 | . . 1 . 1 Highest Temperature 1506 | . 273 306 624 1506 Average Temperature 182 | . 94 95 209 344 Received Heat Transfer 1122 | . 51 585 63 423 Effects 70 | . 2 2 12 54 Shutdowns 10 | . . . 2 8 Energy Bleed 3 | . . 1 . 2 Interference 22 | . 2 1 2 17 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . 1 3 Damage (minor) 6 | . . . 2 4 Damage (major) 18 | . . . 5 13 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 9 | . . 6 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 3 1 . . Heat Transferred 3474 | . 1332 771 407 964 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 3 . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 608 | . 208 365 393 608 Initial 161 | . . . 154 161 Average 151 | . 73 101 261 374 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 75 | 100 98 90 19 27 Level 1 16 | . 1 9 80 25 Level 2 7 | . . . . 46 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 3 2 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 5 | . . 1 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 20 34 9 20 Peak Tracking Total 5 | . 3 5 3 5 Tactical Retreats 8 | . 2 3 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 4 | . . 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . 1 1 2 4 Max in Single Turn 1 | . 1 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 12 | . 6 3 1 2 Terminals 11 | . 6 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 19 7 3 2 Successful 16 | . 10 2 2 2 Failed 15 | . 9 5 1 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 26 | . 19 7 . . Terminals 28 | . 19 7 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . . 2 Robot Analysis 2 | . 2 . . . Open Door 2 | . . . . 2 Unreport Threat 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 6 2 . . Terminals 8 | . 6 2 . . Track 4 | . 3 1 . . Assimilate 2 | . 1 1 . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 . 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3644 | 79 1088 1517 379 581 Spaces Moved 1846 | 60 644 729 237 176 Core 16 | 15 . 1 . . Treads 175 | . 1 107 . 67 Legs 163 | 45 118 . . . Wheels 1492 | . 525 621 237 109 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 110 Average Speed 141 | 106 138 151 117 158 Slowest Speed 480 | 150 480 400 135 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 65 63 18 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 72 | . . 15 3 54 Melee . | . . . . . Projectile 5 | . . . 3 2 AOE 67 | . . 15 . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2538 | 72 771 1004 301 390 Wait 334 | 1 62 125 22 124 Move 1842 | 59 643 728 236 176 Hop . | . . . . . Pick Up 40 | 6 6 19 3 6 Fast Attach 48 | 6 6 16 6 14 Attach 17 | . 1 10 4 2 Detach 16 | . 4 5 4 3 Swap 11 | . 2 1 2 6 Drop 38 | . 5 13 6 14 Fire 186 | . 42 82 18 44 Melee . | . . . . . Ram 3 | . . 3 . . Kick . | . . . . . Crush 3 | . . 2 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Identified exit to Materials 826 | -10/Materials | Identified exit to Mines 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1360 | -9/Materials | Core integrity fell below 50% 1394 | -9/Materials | Lost 8 parts (1p2n1u4w) 1997 | -9/Materials | Build established: Tank 2253 | -9/Materials | Discovered new exit (range 16) 2537 | -9/Materials | Core integrity fell below 20% 2614 | -9/Materials | Discovered new exit (range 16) 2676 | -9/Materials | Identified exit to Materials 2685 | -9/Materials | Entered another Materials area 2685 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2965 | -8/Materials | Discovered new exit (range 16) 3022 | -8/Materials | Identified exit to Storage 3064 | -8/Materials | Entered Storage 3385 | -8/Storage | Build established: Skirmisher 3624 | -8/Storage | Core integrity fell below 50% 3640 | -8/Storage | Core integrity fell below 20% 3645 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03627_ K-01 Serf destroyed. 03628_ Hvy. EM Shotgun broken. 03628_ Overheating: Short circuit. 03628_ System corrupted: Heat flow error (+296). 03631_ Adv. Beam Cannon broken. 03631_ Overheating: Short circuit. 03631_ Hrd. Medium Armor Plating destroyed. 03632_ Overheating: Broken Hvy. EM Shotgun damaged (-25). 03635_ Power failure, Nuclear Core shutdown. 03635_ Overheating: Lrg. Storage Unit damaged (-2). 03635_ Overheating: Nuclear Core damaged (-3). 03635_ Overheating: Adv. Beam Cannon damaged (-52). 03636_ Overheating: System interference. 03636_ Adv. Beam Cannon temporarily disabled. 03639_ Overheating: Core damaged (-82). 03639_ Imp. Sensor Array destroyed. 03640_ Overheating: Core damaged (-77). 03644_ Power failure, Nuclear Core shutdown. 03644_ System corrupted: Energy discharge (-23). 03645_ Overheating: Energy bleed (-5). 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[ ! | | ????# ] ######%#???# !######+######## ! | | ????# / ![! =#???# [#?# ## # # = | | ????# |#[ =!!%#???# ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed CooledXenonAutogun Manual? 0 Play Time 00:55:38 Cumulative 15.3 hours Start 2022.04.25 @ 16:38:30 End 2022.04.25 @ 17:35:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90ad88e5-ec64-4b21-a1f0-6e235933a988