Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 03:49:17 Player: Qwertychrish Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (47) 235 Value Destroyed (1825) 1825 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8900 Bonus ------- None Cogmind --------- Core Integrity 1450/1450 Matter 23/300 Energy 230/230 System Corruption 0% Temperature Cool (51) Movement Flying (25) Location -2/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (10) ----- Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved System Shield > --- WEAPON (3) ------- Ripper > --- INVENTORY (10) --- Light Antimatter Reactor Micro Antimatter Reactor Faulty Cooled Nuclear Pulse Thruster Impulse Thruster Electron Diverter Advanced Reaction Control System Improved Field Recycling Unit (0) Enhanced Quantum Rifle Nova Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved System Shield > --- WEAPON ----------- Ripper > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Gyrokinetic Inverter Cooled Nuclear Pulse Thruster Impulse Thruster Electron Diverter Advanced Reaction Control System Improved Field Recycling Unit Enhanced Quantum Rifle Nova Cannon [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . 1 . . . 1 2 . . . 1 1 Utility 8 | . . 2 . 1 2 . . . . . . 1 1 1 Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 100 | 6 4 8 1 15 5 1 . 25 8 . 1 12 11 3 Power 8 | 1 . . . 1 . . . 2 . . . 1 3 . Engine 1 | 1 . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . 2 . . . 1 . . Reactor 3 | . . . . . . . . . . . . . 3 . Propulsion 36 | 2 3 5 . 8 3 . . 6 3 . . 3 2 1 Treads 2 | . 1 1 . . . . . . . . . . . . Leg 17 | . 1 2 . 6 2 . . 6 . . . . . . Wheel 8 | 2 1 2 . 2 . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight 8 | . . . . . 1 . . . 2 . . 2 2 1 Utility 36 | 1 1 2 . 4 2 1 . 6 3 . 1 8 5 2 Device 21 | . . . . 2 2 . . 4 2 . 1 5 4 1 Storage 4 | 1 1 1 . . . . . . . . . 1 . . Processor 7 | . . 1 . 2 . 1 . . 1 . . . 1 1 Hackware 3 | . . . . . . . . 1 . . . 2 . . Protection 1 | . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 2 . 1 1 2 . . . 11 2 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . Ballistic Gun 15 | 2 . 1 1 2 . . . 9 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . 1 . Parts Lost 25 | . . . . 1 . 1 . 15 4 1 . . 3 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . . . . . 5 1 1 . . . . Utility 10 | . . . . . . 1 . 4 2 . . . 3 . Weapon 7 | . . . . 1 . . . 5 1 . . . . . Highest Loss Streak 14 | . . . . 1 . 1 . 14 3 4 . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 72 77 94 99 99 100 92 8 11 17 56 75 80 Engine 2 | . 14 11 11 3 . . . . . . . . . . Core 4 | . . . . 5 7 7 7 5 . . . 3 2 . Treads 1 | . 7 3 11 1 . . . . . . . . . . Leg 14 | . 2 4 . 12 22 23 23 23 . . . . . . Wheel 3 | . 18 13 11 12 . . . . 1 . . . . . Flight 2 | . . . . . . . . . . 5 5 11 22 25 Device 16 | . . . . 13 29 29 23 14 1 . 5 22 25 24 Storage 6 | . 14 11 11 9 7 7 7 5 . . . 2 4 4 Processor 12 | . . 6 11 17 15 15 23 19 3 5 5 5 4 8 Hackware 1 | . . . . . . . . 3 . . . 5 4 4 Ballistic Gun 14 | . 28 22 22 18 15 15 15 17 . . . . . . Naked Turns 71 | . . . . . . . . 45 26 . . . . . Heaviest Build 52 | 13 18 29 29 34 37 37 35 46 10 . 1 30 52 45 Greatest Support 62 | 32 32 32 16 37 37 37 37 62 13 13 13 44 60 52 Greatest Overweight (x) 3 | 2 1 2 1 1 1 . . 2 3 . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 5 5 5 10 10 10 Average Capacity 12 | 7 8 13 15 15 15 15 15 14 5 5 5 7 10 10 Most Carried 15 | 6 9 15 15 15 15 15 14 15 5 5 4 10 10 10 Average Carried 12 | 3 7 12 15 14 14 14 14 14 4 4 4 5 9 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 5 5 5 10 10 10 Final Carried 15 | 6 9 15 15 15 15 14 14 5 4 5 4 10 10 10 Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Skirmisher 18% | Scavenger-Gunner 15% | Scavenger-Mutant 8% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Infiltrator-Mutant | -4/Factory Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Matter Collected 1784 | 219 151 199 . 274 . 250 16 386 135 20 . . 134 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1818 | . 208 274 . 319 . 91 . 775 110 . . . 41 . Parts 99 | . 11 13 . 24 . 3 . 44 . . . . 4 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 . . . 2 . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 41 | . 5 5 . 7 . 2 . 17 5 . . . . . Melee 3 | . . . . . . . . . 3 . . . . . Guns 33 | . 5 5 . 7 . 2 . 14 . . . . . . Cannons 1 | . . . . . . . . . 1 . . . . . AOE 3 | . . . . . . . . 3 . . . . . . Classes Destroyed 9 | . 1 2 . 3 . 1 . 2 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . Watcher 3 | . . . . 1 . . . 1 . . . . 1 . Swarmer 11 | . . . . 3 . . . 3 5 . . . . . Grunt 17 | . 5 4 . 2 . 1 . 5 . . . . . . Sentry 7 | . . 1 . 2 . . . 4 . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . Programmer 4 | . . . . . . . . 4 . . . . . . Best Kill Streak 8 | . 3 3 . 3 . 1 . 8 4 . . . 1 . Combat Bots Only 7 | . 3 2 . 3 . 1 . 7 4 . . . . . Max Kills in Single Turn 2 | . 1 1 . 1 . 1 . 2 1 . . . 1 . Gunslinging 1 | . . . . . . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 493 | . 24 31 . 31 . 19 . 218 120 24 . 2 22 2 Missed 194 | . 7 10 . 6 . 9 . 85 45 16 . . 15 1 Damage Taken 4572 | . 188 283 . 341 . 144 . 2115 1160 142 . 46 153 . Core 1533 | . 45 45 . 61 . . . 543 731 68 . 23 17 . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 82 . 88 88 . . 100 36 . . 20 98 98 . Volleys Fired 136 | . 22 25 . 30 . 12 . 43 4 . . . . . Largest 3 | . 2 2 . 2 . 2 . 3 1 . . . . . Hottest 99 | . 40 40 . 46 . 46 . 99 90 . . . . . Shots Fired 287 | . 44 50 . 60 . 24 . 105 4 . . . . . Gun 274 | . 44 50 . 60 . 24 . 96 . . . . . . Cannon 4 | . . . . . . . . . 4 . . . . . Launcher 9 | . . . . . . . . 9 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 274 | . 44 50 . 60 . 24 . 96 . . . . . . Thermal 4 | . . . . . . . . . 4 . . . . . Explosive 9 | . . . . . . . . 9 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 14 16 . 14 . 6 . 14 5 . . . . . Robot Miss Streak 2 | . 2 1 . 1 . 2 . 2 . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . Shots Hit Robots 221 | . 29 42 . 47 . 17 . 74 11 . . . 1 . Core Hits 89 | . 11 13 . 18 . 5 . 40 1 . . . 1 . Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . . . . . . Critical Strikes 3 | . . 1 . . . . . 2 . . . . . . Destroy 3 | . . 1 . . . . . 2 . . . . . . Melee Attacks 14 | . . . . . . . . . 12 . . . 2 . Impact 12 | . . . . . . . . . 12 . . . . . Slashing 2 | . . . . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4722 | . 306 525 . 669 . 208 . 2394 574 . . . 46 . Guns 3344 | . 306 525 . 669 . 208 . 1636 . . . . . . Cannons 140 | . . . . . . . . . 140 . . . . . Explosions 758 | . . . . . . . . 758 . . . . . . Melee 474 | . . . . . . . . . 428 . . . 46 . Ramming 6 | . . . . . . . . . 6 . . . . . Kinetic 3344 | . 306 525 . 669 . 208 . 1636 . . . . . . Thermal 140 | . . . . . . . . . 140 . . . . . Explosive 758 | . . . . . . . . 758 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 428 | . . . . . . . . . 428 . . . . . Slashing 46 | . . . . . . . . . . . . . 46 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 . . . . . . Average Corruption 2 | . . . . . . . . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 10 . . . . . . Message Errors 5 | . . . . . . . . 5 . . . . . . Energy Discharges 4 | . . . . . . . . 4 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . . . 25 159 . . . . . Projectiles 10 | . . . . . . . . . 10 . . . . . Explosions 25 | . . . . . . . . 25 . . . . . . Melee 149 | . . . . . . . . . 149 . . . . . Knockbacks 2 | . . . . . . . . . 2 . . . . . Impact 2 | . . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . . . 181 3 . . . . . Shots 4 | . . . . . . . . 4 . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 300 | . 12 . . 8 . 5 . 95 40 . . . 300 51 Average Temperature 76 | . 6 . . 7 . 3 . 28 22 . . . 118 15 Received Heat Transfer 903 | . 102 117 . 126 . 18 . 384 81 45 . 9 21 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . Impact Corruptions 6 | . . . . . . . . . 6 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 1 . . . . . Heat Transferred 148 | . . . . . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Peak Influence 433 | . 204 195 75 299 44 . . 433 402 . . 202 336 189 Initial 212 | . . 28 75 29 44 . . 14 212 . . 176 105 189 Average 135 | . 112 107 75 149 44 . . 121 323 . . 177 226 189 Maximum Alert Level 2 | . 1 . . 1 . . . 2 2 . . 1 1 . Low Security (%) 73 | 100 67 100 100 66 100 . . 73 . . . 97 29 100 Level 1 25 | . 32 . . 33 . . . 25 98 . . 2 70 . Level 2 . | . . . . . . . . 1 1 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 1 . . . . . 8 2 . . . 2 1 Investigation 6 | . 2 . . . . . . 1 2 . . . . 1 Extermination 2 | . . . . . . . . 2 . . . . . . Reinforcement 6 | . 1 1 . . . . . 2 . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Distress Signals 3 | . . . . 1 . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 117 | . 10 7 . 14 . 2 . 26 19 15 . 1 23 . Peak Tracking Total 12 | . 4 3 . 4 . 1 . 6 11 11 . 1 12 1 Tactical Retreats 15 | . . . . 1 . . . 4 3 1 . . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Traps Triggered 9 | . 1 . . . . . . 7 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Machines Disabled 4 | . . . . . . . . 4 . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Machines Accessed 18 | . 4 1 . 2 . . . 3 2 . . 2 2 2 Terminals 16 | . 4 . . 2 . . . 2 2 . . 2 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 48 | . 16 4 . 7 . . . 6 4 . . 5 3 3 Successful 24 | . 9 4 . 3 . . . 2 . . . 4 1 1 Failed 24 | . 7 . . 4 . . . 4 4 . . 1 2 2 Catastrophic 7 | . . . . . . . . 1 3 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 15 . . 6 . . . 1 2 . . 5 3 3 Terminals 41 | . 16 . . 7 . . . 3 4 . . 5 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . . Terminal Hacks 4 | . 2 . . 1 . . . 1 . . . . . . Record 1 | . . . . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 7 . . 2 . . . 1 . . . 4 1 1 Terminals 16 | . 7 . . 2 . . . 1 . . . 4 1 1 Track 5 | . 2 . . 1 . . . . . . . 2 . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 10 | . 4 . . 1 . . . 1 . . . 2 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 1 . 2 . . . 3 2 . . 2 2 2 Full Trace Events 6 | . 2 1 . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Turns Passed 4197 | 51 278 346 40 440 366 680 235 969 156 74 27 176 251 108 Spaces Moved 4259 | 40 187 163 32 255 279 520 192 623 204 182 64 422 797 299 Core 283 | 10 . . . . . . . 91 182 . . . . . Treads 5 | . . 5 . . . . . . . . . . . . Legs 1630 | . . 34 . 73 279 520 192 532 . . . . . . Wheels 555 | 30 187 124 32 182 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1786 | . . . . . . . . . 22 182 64 422 797 299 Fastest Speed 25 | 50 100 100 115 100 123 123 123 50 40 40 40 34 26 25 Average Speed 79 | 92 102 132 115 110 124 123 123 119 50 40 40 35 27 26 Slowest Speed 260 | 150 115 260 115 123 195 123 123 260 200 45 40 40 34 29 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . 2 . . . 12 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 29 27 13 26 6 65 20 24 6 44 11 15 29 10 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 6 | . . . . . 1 1 1 . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 . 1 . . . Scrap Searched 4 | . . . . . . 1 2 . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 57 | . . . . . . . . 57 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . . . . . . AOE 51 | . . . . . . . . 51 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Total 4774 | 51 233 243 36 357 305 539 191 760 230 182 64 441 817 325 Wait 162 | . 13 34 . 43 . 5 . 44 1 . . . 2 20 Move 4216 | 39 186 162 31 254 278 519 191 622 199 181 63 421 775 295 Hop 13 | . . . . . . . . . 2 . . . 9 2 Pick Up 73 | 6 5 10 2 6 11 1 . 10 1 1 . 7 10 3 Fast Attach 46 | 6 1 1 . 5 1 . . 10 6 . . 10 5 1 Attach 23 | . . . . 2 2 1 . 7 2 . 1 1 5 2 Detach 2 | . . . . . . . . 1 1 . . . . . Swap 31 | . 3 7 1 8 2 . . 8 . . . 1 1 . Drop 57 | . 3 4 2 9 11 1 . 15 1 . . 1 8 2 Fire 136 | . 22 25 . 30 . 12 . 43 4 . . . . . Melee 14 | . . . . . . . . . 12 . . . 2 . Ram 1 | . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Utility x2 653 | -9/Materials | Discovered new exit (range 5) 676 | -9/Materials | Entered Mines 701 | -9/Mines | Discovered new exit (range 8) 708 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 716 | -9/Mines | Entered Materials 716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -8/Materials | Discovered new exit (range 17) 1156 | -8/Materials | Entered Factory 1156 | -7/Factory | Evolved 2 slots: Utility x2 1282 | -7/Factory | Discovered new exit (range 15) 1462 | -7/Factory | Identified exit to Lower Caves 1491 | -7/Factory | Build established: Scavenger-Skirmisher 1522 | -7/Factory | Entered Lower Caves 1663 | -7/Lower Caves | Learned Factory non-interactive machine intel 1982 | -7/Lower Caves | Identified exit to Lower Caves 2034 | -7/Lower Caves | Encountered a Warlord checkpoint 2202 | -7/Lower Caves | Entered another Lower Caves area 2210 | -7/Lower Caves | Discovered new exit (range 14) 2226 | -7/Lower Caves | Identified exit to Factory 2437 | -7/Lower Caves | Entered Factory 2437 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2438 | -6/Factory | Loaded intel: 188 non-interactive machine locations 2473 | -6/Factory | Build established: Scavenger-Mutant 2816 | -6/Factory | Build established: Scavenger-Gunner 3358 | -6/Factory | Destroyed 7 combat bots 3361 | -6/Factory | Released all parts (7) 3384 | -6/Factory | Lost 14 parts (1p4n4u5w) 3391 | -6/Factory | Core integrity fell below 50% 3399 | -6/Factory | Discovered new exit (range 16) 3406 | -6/Factory | Entered another Factory area 3406 | -5/Factory | Evolved 2 slots: Propulsion x2 3514 | -5/Factory | Core integrity fell below 50% 3554 | -5/Factory | Discovered new exit (range 16) 3562 | -5/Factory | Entered Upper Caves 3578 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3594 | -5/Upper Caves | Lost 4 parts (2n2u) 3595 | -5/Upper Caves | Encountered a Warlord checkpoint 3604 | -5/Upper Caves | Identified exit to Upper Caves 3606 | -5/Upper Caves | Learned location of Armory (-3) 3619 | -5/Upper Caves | Spotted B-75 Beast 3625 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3634 | -5/Upper Caves | Build established: Mutant 3636 | -5/Upper Caves | Entered another Upper Caves area 3658 | -5/Upper Caves | Discovered new exit (range 10) 3663 | -5/Upper Caves | Entered Factory 3663 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3834 | -4/Factory | Discovered new exit (range 11) 3839 | -4/Factory | Identified exit to Research 3839 | -4/Factory | Entered Research 3839 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4025 | -3/Research | Spotted B-86 Titan 4036 | -3/Research | Discovered new exit (range 15) 4041 | -3/Research | Identified exit to Research 4090 | -3/Research | Entered another Research area 4090 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4150 | -2/Research | Build established: Infiltrator-Sprinter 4198 | -2/Research | Self-destructed Last Messages --------------- 04060_ Acquired Adv. Weight Redist. System. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=RESEARCH GOAL=ESCAPE 04110_ Acquired Enh. Quantum Rifle. 04127_ Acquired Adv. Terrain Scan Processor. 04129_ Discarded Adv. Signal Interpreter. 04141_ Acquired Impulse Thruster. 04150_ Dropped Imp. Gyrokinetic Inverter. 04151_ Acquired Hvy. Pick. 04156_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04189_ Connecting with Terminal... 04195_ Triggered Alarm Trap. 04195_ An alarm sounds. 04195_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????? ?????????????? | | ?????????????"" #????????????? | | ?????????? """ "????????????? | | ????????? "????????????? | | ????????? T"???????????? | | ??????#?? ""???????????? | | ??????????== ""???????????? | | ???????????! ##??#########? | | ?##?#???? ?? #?? ] ?? | | ??????????BB?# #?? ??? | | ????#????BB?# #? ???? | | ???#?#######;# #? """"???? | | ?????## # """"???? | | ??????# # """"???? | | ??????# @ """"???? | | ???#??# # # | | ?#???# ######+### # # | | ??????# #??? # #? # | | ?#?#?## # # #? # | | ##????# # ###### ? # | | ??????# # #?????############? | | ??????# # ###???????#???#???? | | ####### # #??#???##?#????#??? | | T""" # # #????###?#???#????? | | """ # # #???#????##?##?#??? | | # # #???????#??????#??? | | # #################???????#??# | | + #### * #?#?##?##??? | | = # #?## #?###??#??#? | | # ##?# = #???##?????? | | """" # #??# #?????#????? | | """" # #?## #?#?##???#?? | | """" # ##########+#######????#???#? | | # #??#??#?##???? | | # #???#??#???#?# | | ####### ###?????????#? | | ??????# #?#????#?#???# | | ?????################# ###??#???????#?? | | #?? ??? ??? ?????????# ###??????#??##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 37 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 77 Targeting Accuracy 28 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed LightScrapSplitter Manual? 0 Play Time 01:24:59 Cumulative 55.6 hours Start 2024.03.08 @ 14:27:26 End 2024.03.10 @ 03:49:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d1be394-5aac-4e8a-ab68-1ecabdaaf3a5