Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 12:21:10

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (1)       5
Value Destroyed (46)       46
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4691

 Bonus
-------
Pacifist                   200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             759/1000
Matter                     260/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Nuclear Pulse Array
>          --- UTILITY (10) -----
           Power Amplifier
  Improved Reaction Control System
>          --- WEAPON (2) -------
     Heavy Pick
>          --- INVENTORY (5) ----
     Micro Fission Core
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
   Layered Medium Armor Plating

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Gravmag Array
>           --- UTILITY ----------
   Improved Sensor Array
  Precision Matter Filter
     Medium Armor Plating
    Layered Medium Armor Plating
            System Restoration Module
>           --- WEAPON -----------
      Heavy Pick
>           --- INVENTORY --------
   Improved Terrain Scan Processor
   Improved Terrain Scan Processor
   Improved Terrain Scan Processor
[Rating: 36]

 Favorites 
-----------
Power                      None
Propulsion                 Gravmag Array
  Hover Unit               Gravmag Array
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Processor                Terrain Scan Processor
  Hackware                 Authchip [Processor]
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Pick
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   2   2   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             24   | 1   .   3   2   3   1   6   8   
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 2    | .   .   .   .   .   .   1   1   
  Utility                  15   | .   .   1   2   3   1   2   6   
    Device                 7    | .   .   .   1   1   .   1   4   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             4    | .   .   .   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   5    | 1   .   2   .   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
Parts Lost                 9    | .   .   2   2   .   1   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   1   .   3   
  Weapon                   2    | .   .   2   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   2   2   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     19   | .   14  15  14  13  23  6   27  
  Hover                    1    | .   .   .   .   .   .   2   2   
  Device                   5    | .   .   .   3   5   5   .   9   
  Processor                2    | .   .   6   6   7   15  .   .   
  Protection               3    | .   .   .   3   .   .   2   6   
  Ballistic Gun            1    | .   14  8   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   4   
Naked Turns                93   | .   .   .   12  7   2   72  .   
Heaviest Build             20   | 2   2   4   3   1   1   12  20  
  Greatest Support         20   | 3   3   3   3   3   3   20  20  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   1   5   5   5   5   5   5   
  Average Carried          4    | .   1   3   4   4   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   1   5   5   4   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Matter Collected           340  | 68  .   55  112 36  .   .   69  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            55   | .   .   55  .   .   .   .   .   
  Parts                    2    | .   .   2   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  1    | .   .   1   .   .   .   .   .   
  Guns                     1    | .   .   1   .   .   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
Best Kill Streak           1    | .   .   1   .   .   .   .   .   
  Combat Bots Only         1    | .   .   1   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Damage Taken               2992 | .   .   607 677 .   452 614 642 
  Core                     1901 | .   .   372 485 .   411 392 241 
  Absorbed by Shields      27   | .   .   .   .   .   27  .   .   
Core Remaining (%)         52   | 100 100 7   11  .   41  53  .   
Volleys Fired              9    | .   .   9   .   .   .   .   .   
  Largest                  1    | .   .   1   .   .   .   .   .   
  Hottest                  33   | .   .   33  .   .   .   .   .   
Shots Fired                9    | .   .   9   .   .   .   .   .   
  Gun                      8    | .   .   8   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   1   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  8    | .   .   8   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                1    | .   .   1   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         3    | .   .   3   .   .   .   .   .   
  Robot Miss Streak        2    | .   .   2   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           4    | .   .   4   .   .   .   .   .   
  Core Hits                6    | .   .   4   .   .   .   2   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           230  | .   .   183 13  .   .   34  .   
  Guns                     69   | .   .   69  .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               68   | .   .   68  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  93   | .   .   46  13  .   .   34  .   
  Kinetic                  69   | .   .   69  .   .   .   .   .   
  Thermal                  68   | .   .   68  .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   .   .   .   
  Average Corruption       2    | .   .   .   2   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            65   | .   .   65  .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               65   | .   .   65  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      135  | .   .   114 6   .   .   15  .   
  Shots                    1    | .   .   1   .   .   .   .   .   
  Rammed                   17   | .   .   10  3   .   .   4   .   
Targets Rammed             17   | .   .   10  3   .   .   4   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        371  | .   .   23  16  .   .   371 .   
  Average Temperature      140  | .   .   8   16  .   .   190 .   
  Received Heat Transfer   963  | .   .   204 342 .   36  201 180 
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Peak Influence             484  | .   .   147 106 38  41  139 484 
  Initial                  67   | .   .   .   61  38  26  16  67  
  Average                  124  | .   .   54  89  38  33  60  228 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   
  Low Security (%)         77   | 100 100 100 100 100 100 100 46  
  Level 1                  15   | .   .   .   .   .   .   .   38  
  Level 2                  6    | .   .   .   .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   3   2   .   1   1   6   
  Investigation            9    | .   .   2   1   .   .   1   5   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Distress Signals           2    | .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   .   16  18  .   8   12  29  
  Peak Tracking Total      17   | .   .   12  17  .   6   7   14  
  Tactical Retreats        9    | .   .   .   .   .   1   2   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Traps Triggered            7    | .   .   1   2   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Machines Accessed          17   | .   1   2   2   1   .   2   9   
  Terminals                17   | .   1   2   2   1   .   2   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                52   | .   5   5   7   2   .   9   24  
  Successful               23   | .   2   4   3   1   .   4   9   
  Failed                   29   | .   3   1   4   1   .   5   15  
    Catastrophic           6    | .   .   .   1   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   5   2   4   .   .   9   12  
  Terminals                52   | .   5   5   7   2   .   9   24  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   3   2   1   .   2   5   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   1   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   1   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   1   1   .   .   2   4   
  Terminals                9    | .   1   1   1   .   .   2   4   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 8    | .   1   .   1   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   2   .   .   2   9   
  Full Trace Events        9    | .   .   1   2   .   .   1   5   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Turns Passed               790  | 13  33  120 67  39  55  137 326 
Spaces Moved               1351 | 21  66  164 120 69  84  226 601 
  Core                     698  | 21  66  164 120 69  84  141 33  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    371  | .   .   .   .   .   .   85  286 
  Flight                   282  | .   .   .   .   .   .   .   282 
  Fastest Speed            40   | 50  50  50  50  50  50  50  40  
  Average Speed            51   | 50  50  51  50  50  50  54  50  
  Slowest Speed            150  | 50  50  100 50  50  50  150 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   .   .   .   15  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   20  25  14  2   85  10  19  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          39   | .   .   39  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      39   | .   .   39  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Total                      1418 | 22  65  191 126 71  96  238 609 
  Wait                     6    | .   .   1   .   .   .   .   5   
  Move                     1316 | 20  65  163 119 68  83  225 573 
  Hop                      13   | .   .   .   .   .   .   .   13  
  Pick Up                  9    | 1   .   4   .   .   .   .   4   
  Fast Attach              19   | 1   .   3   2   2   1   6   4   
  Attach                   5    | .   .   .   .   1   .   .   4   
  Detach                   4    | .   .   .   1   .   1   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     8    | .   .   1   1   .   .   2   4   
  Fire                     9    | .   .   9   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      17   | .   .   10  3   .   .   4   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   11  .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Entered Materials
   41 | -10/Materials | Discovered new exit (range 13)
   47 | -10/Materials | Entered another Materials area
   47 | -9/Materials  | Evolved 2 slots: Utility x2
   84 | -9/Materials  | Identified exit to Materials
  146 | -9/Materials  | Core integrity fell below 50%
  155 | -9/Materials  | Core integrity fell below 20%
  167 | -9/Materials  | Entered another Materials area
  167 | -8/Materials  | Evolved 2 slots: Utility x2
  197 | -8/Materials  | Identified exit to Factory
  219 | -8/Materials  | Core integrity fell below 50%
  229 | -8/Materials  | Core integrity fell below 20%
  234 | -8/Materials  | Entered Factory
  234 | -7/Factory    | Evolved 2 slots: Utility x2
  272 | -7/Factory    | Identified exit to DSF
  273 | -7/Factory    | Entered DSF
  291 | -7/DSF        | Additional patrols routed to DSF
  321 | -7/DSF        | Core integrity fell below 50%
  321 | -7/DSF        | Discovered new exit (range 16)
  328 | -7/DSF        | Entered Factory
  328 | -6/Factory    | Evolved 2 slots: Utility x2
  336 | -6/Factory    | Build established: Mutant
  364 | -6/Factory    | Identified exit to Factory
  465 | -6/Factory    | Entered another Factory area
  465 | -5/Factory    | Evolved 2 slots: Propulsion x2
  622 | -5/Factory    | Identified exit to Upper Caves
  705 | -5/Factory    | Lost 4 parts (1n3u)
  765 | -5/Factory    | Search patrols dispatched
  791 | -5/Factory    | Self-destructed

 Last Messages 
---------------
00772_ Connecting with Terminal... <x2>
00773_ K-01 Serf cleans the Fusion Modulator.
00774_ K-01 Serf cleans the Matter Pump.
00777_ Connecting with Terminal...
>>Inventory(Components)
Retrieving component inventory records...
  Found 6 registered component stockpiles:
    Y0P9JRDJAX: Imp. Melee Analysis Suite
    LVCHDL1OJW: Power Amplifier
    SSCVMGROA9: Lrn. Proton Cannon
    3OO31DC34P: Arm. Medium Treads
    QFW1NM9F1T: Imp. Plasma Cutter
    2WL5GR4TXI: Imp. Signal Interpreter
  Downloaded coordinate data.
00777_ ALERT: Suspicious activity at Terminal F017. Dispatching
  Investigation squad.
00781_ Connecting with Terminal...
00781_ ALERT: Suspicious activity at Terminal F016. Dispatching
  Investigation squad.
00783_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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|                ?????????? ???????????????????????? |
|                ?????????? ???????????????????????? |
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|                ???#       #??????????????????????? |
|                ???#      @#??????????????????????? |
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|                ???#       #??????????????##??????? |
|                ???####### #?????????????     ????? |
|                ?????????# #????????????#    ?????? |
|                ?????????# #????????????+    ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       160
Power Amplification        20
Armor Coverage             450
Evasion (%)                72
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketGatlingDissipator
  Manual?         0
Play Time         00:20:27
  Cumulative      171.7 hours
  Start           2022.05.03 @ 12:03:58
  End             2022.05.03 @ 12:21:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          299
  Rogue           298
  Adventurer      0
  Explorer        1
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9f0899f-541c-497e-94c1-9ce01245cbf3