Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.23 @ 09:20:11 Player: InspectorNorse Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2128) 2128 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5673 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 100/100 System Corruption 1% Temperature Cool (159) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Improved Targeting Computer Heart of Steel Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Energy Filter > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Minigun > --- INVENTORY -------- Improved Targeting Computer Heart of Steel Improved Datajack Plasma Cutter [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 2 | . . 1 . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 91 | 6 21 17 12 31 1 1 2 . Power 18 | 1 3 5 1 7 1 . . . Engine 12 | 1 2 3 1 5 . . . . Core 6 | . 1 2 . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 12 4 5 10 . . . . Treads 9 | . . . 5 4 . . . . Leg 12 | . 8 4 . . . . . . Wheel 10 | 2 2 . . 6 . . . . Hover . | . . . . . . . . . Flight 2 | . 2 . . . . . . . Utility 14 | 1 3 3 3 4 . . . . Device 6 | 1 1 1 1 2 . . . . Storage 1 | . 1 . . . . . . . Processor 4 | . 1 . 2 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . 2 . 1 . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 3 10 . 1 2 . Energy Gun 13 | 2 3 4 1 3 . . . . Energy Cannon 3 | . . . 2 1 . . . . Ballistic Gun 8 | . . 1 . 6 . 1 . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . Parts Lost 21 | . 2 5 . 3 . 2 . 9 Power 5 | . . 1 . 1 . . . 3 Propulsion 5 | . . 1 . 1 . 2 . 1 Utility 2 | . . . . . . . . 2 Weapon 9 | . 2 3 . 1 . . . 3 Highest Loss Streak 9 | . 1 2 . 2 . 2 . 9 Average Slot Usage (%) 91 | . 98 81 91 96 100 91 84 70 Engine 15 | . 7 15 18 18 15 15 15 10 Core 4 | . 6 2 . 2 7 7 7 5 Treads 4 | . . . 7 15 . . . . Leg 6 | . 20 13 13 . . . . . Wheel 6 | . 6 . . 6 23 14 7 6 Device 5 | . 5 4 1 4 7 7 7 5 Storage 8 | . 13 11 9 7 7 7 7 7 Processor 14 | . 8 11 24 17 15 15 15 14 Protection 1 | . . 4 1 . . . . . Energy Gun 10 | . 26 12 7 3 15 11 1 . Energy Cannon 1 | . . . 9 2 . . . . Ballistic Gun 7 | . . 6 . 14 7 10 9 6 Ballistic Cannon 1 | . . . . . . . 11 12 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 8 16 21 29 38 32 34 37 36 Greatest Support 60 | 20 32 20 60 60 42 42 16 16 Greatest Overweight (x) 4 | . 3 4 1 3 . 2 2 2 Average Overweight (x) . | . . 1 . . . . 2 1 Largest Inventory Capacity 6 | 4 6 6 6 6 6 6 6 6 Average Capacity 5 | 4 5 6 6 6 6 6 6 6 Most Carried 6 | 2 6 6 6 6 6 6 6 6 Average Carried 4 | . 4 3 4 5 5 6 5 6 Final Capacity 6 | 4 6 6 6 6 6 6 6 6 Final Carried 6 | . 5 2 6 6 6 6 6 6 Class Distribution -------------------- 24% | Scavenger-Mutant 24% | Skirmisher 23% | Mutant 23% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1556 | 260 110 277 125 542 90 132 20 . Remotely . | . . . . . . . . . Salvage Created 2599 | 40 301 534 435 1067 40 182 . . Parts 162 | 3 18 40 26 65 3 7 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 2 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 58 | 1 10 16 7 17 1 6 . . Melee 1 | . . 1 . . . . . . Guns 49 | 1 10 15 1 15 1 6 . . Cannons 6 | . . . 4 2 . . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | 1 2 1 3 4 . . . . Worker 4 | . . . 1 3 . . . . Builder 3 | . . . 1 2 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 6 | . 1 1 1 3 . . . . Swarmer 23 | . 6 8 . 5 . 4 . . Grunt 24 | 1 4 6 4 7 . 2 . . Duelist 1 | . . . 1 . . . . . Sentry 6 | . . 2 2 2 . . . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 6 | 1 5 4 4 6 1 4 . . Combat Bots Only 5 | 1 5 4 2 4 1 4 . . Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 . . Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4108 | 24 353 800 290 1116 12 249 . 1264 Core 1216 | 8 97 358 47 136 . 24 . 546 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 96 58 10 91 . . . . . Volleys Fired 186 | 2 35 56 17 56 2 9 . 9 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 166 | 100 100 96 149 153 166 166 . 112 Shots Fired 359 | 4 50 73 31 144 6 27 . 24 Gun 312 | 4 50 73 9 135 6 27 . 8 Cannon 47 | . . . 22 9 . . . 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 199 | . . 49 . 115 2 9 . 24 Thermal 112 | 4 50 24 5 7 4 18 . . Explosive . | . . . . . . . . . Electromagnetic 48 | . . . 26 22 . . . . Robot Hit Streak 28 | 2 20 10 22 28 6 20 . 3 Robot Miss Streak 10 | 1 1 1 1 3 1 10 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 . . 5 . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . Shots Hit Robots 280 | 3 39 55 26 119 6 20 . 12 Core Hits 146 | 2 18 25 13 70 3 10 . 5 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4713 | 51 448 665 813 2062 73 378 . 223 Guns 3594 | 51 448 650 112 1781 73 378 . 101 Cannons 771 | . . . 487 171 . . . 113 Explosions 311 | . . . 201 110 . . . . Melee . | . . . . . . . . . Ramming 37 | . . 15 13 . . . . 9 Kinetic 2310 | . . 514 . 1484 12 86 . 214 Thermal 1492 | 51 448 136 277 227 61 292 . . Explosive . | . . . . . . . . . Electromagnetic 874 | . . . 523 351 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 . . 2 2 2 2 1 Average Corruption 1 | . 1 . . 1 2 2 2 1 Corruption Purged . | . . . . . . . . . Effects 15 | . 5 . . 4 2 3 1 . Message Errors 5 | . 3 . . . 1 1 . . Heat Flow Errors 3 | . . . . 1 . 2 . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . . . 2 1 . 1 . Targeting Errors 2 | . 2 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . 24 . . . . . Projectiles 22 | . . . 22 . . . . . Explosions . | . . . . . . . . . Melee 2 | . . . 2 . . . . . Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . . 6 24 35 . . . 3 Shots 2 | . . . 1 1 . . . . Rammed 15 | . . 10 1 . . . . 4 Targets Rammed 15 | . . 10 1 . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 500 | 90 96 255 493 314 270 500 . 412 Average Temperature 130 | 53 33 71 151 100 140 202 . 245 Received Heat Transfer 1509 | 18 171 393 162 306 . 18 . 441 Effects 23 | . . . 2 6 2 11 . 2 Shutdowns 8 | . . . 2 . . 6 . . Energy Bleed 6 | . . . . 3 . 2 . 1 Interference 6 | . . . . 2 2 2 . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 6 | . . . 5 1 . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 3 1 . . . 1 . . Heat Transferred 3118 | 148 1175 324 400 350 124 597 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 327 | 20 191 236 217 327 . . . . Average Influence 80 | 4 57 82 81 97 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 93 | 100 100 97 85 89 . . . . Level 1 6 | . . 2 14 10 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 1 9 . . . . Investigation 3 | . . . . 3 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | 1 20 20 8 27 1 7 . 3 Peak Tracking Total 5 | 1 5 4 3 3 1 4 . 3 Tactical Retreats 2 | . . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 5 | . 4 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 1 . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 2 | . 1 . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 20 | . 7 3 3 4 1 1 1 . Terminals 10 | . 5 2 2 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 47 | . 18 9 6 10 1 1 2 . Successful 36 | . 15 7 5 5 1 1 2 . Failed 11 | . 3 2 1 5 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . 1 . . . . 12 . Terminals 23 | . 12 7 3 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 10 | . 6 . 3 1 . . . . Scanalyzers 6 | . . 2 . 4 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 21 | . 9 5 3 . 1 1 2 . Record 10 | . 6 . 3 . . 1 . . Part Schematic 2 | . . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 9 | . 6 . 2 1 . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 3 | . 2 . 1 . . . . . Retrieve Components 4 | . 2 . 1 1 . . . . Scanalyzer 4 | . . 2 . 2 . . . . Insert Component 2 | . . 1 . 1 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 . 2 3 . . . . Full Trace Events 3 | . . . . 3 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 95 | . 95 . . . . . . . Retrieved Matter 147 | . 95 . 52 . . . . . Retrieved Components 14 | . 1 . 10 3 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5389 | 71 870 827 491 1386 318 554 733 139 Spaces Moved 3705 | 74 622 386 254 843 330 497 607 92 Core 148 | 20 2 116 . . . . . 10 Treads 535 | . . . 77 458 . . . . Legs 898 | . 451 270 177 . . . . . Wheels 2124 | 54 169 . . 385 330 497 607 82 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 100 120 86 93 93 120 100 Average Speed 121 | 71 112 161 151 128 93 105 120 117 Slowest Speed 250 | 80 200 250 180 160 93 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 9 88 32 26 27 60 62 67 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . 3 4 . . . 4 Melee . | . . . . . . . . . Projectile 5 | . . . 1 . . . . 4 AOE 6 | . . . 2 4 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4271 | 87 747 519 326 1028 339 507 612 106 Wait 154 | . 33 32 28 60 . . . 1 Move 3697 | 73 621 385 253 842 329 496 606 92 Hop . | . . . . . . . . . Pick Up 66 | 6 21 12 9 15 2 . 1 . Fast Attach 15 | . . . 2 10 . 1 2 . Attach 44 | 6 14 14 2 8 . . . . Detach 7 | . 4 2 1 . . . . . Swap 32 | . 7 3 8 13 1 . . . Drop 55 | . 12 5 5 24 5 1 3 . Fire 186 | 2 35 56 17 56 2 9 . 9 Melee . | . . . . . . . . . Ram 14 | . . 10 . . . . . 4 Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low / Gar) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Build established: Mutant 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1206 | -9/Materials | Core integrity fell below 50% 1299 | -9/Materials | Discovered new exit (range 15) 1513 | -9/Materials | Core integrity fell below 20% 1572 | -9/Materials | Build established: Scavenger-Mutant 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -8/Materials | Discovered new exit (range 22) 2260 | -8/Materials | Entered Factory 2260 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3115 | -7/Factory | Build established: Scavenger-Skirmisher 3342 | -7/Factory | Identified exit to Garrison 3382 | -7/Factory | Garrison activated, responded to threat 3426 | -7/Factory | Discovered new exit (range 22) 3609 | -7/Factory | Discovered new exit (range 5) 3646 | -7/Factory | Entered Lower Caves 3659 | -7/Lower Caves | Learned 12 Factory zone layouts 3761 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3857 | -7/Lower Caves | Found Prototype Device 3957 | -7/Lower Caves | Discovered new exit (range 9) 3958 | -7/Lower Caves | Spotted B-75 Beast 3964 | -7/Lower Caves | Entered another Lower Caves area 4373 | -7/Lower Caves | Learned Factory security intel 4466 | -7/Lower Caves | Learned Factory stockpile data 4469 | -7/Lower Caves | Discovered new exit (range 13) 4504 | -7/Lower Caves | Build established: Skirmisher 4518 | -7/Lower Caves | Entered Zion 4632 | -7/Zion | System corruption cleaned by Quarantine Array 4760 | -7/Zion | Received a hallucinogenic algorithm 4807 | -7/Zion | Identified exit to Proximity Caves 4820 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5230 | -7/Zion | Opened final containment barrier to the Deep Caves 5248 | -7/Zion | Discovered new exit (range 3) 5248 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5251 | -7/Zion | Entered Deep Caves 5348 | -7/Deep Caves | Attacked by Z-Imprinter 5360 | -7/Deep Caves | Z-Facility disabled 5381 | -7/Deep Caves | Core integrity fell below 50% 5388 | -7/Deep Caves | Core integrity fell below 20% 5390 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05350_ Energy Filter destroyed. 05353_ 6L-586(o) is busy at the terminal. 05354_ Lgt. Ion Engine destroyed. 05357_ Hvy. Ion Engine destroyed. 05360_ Z-Facility disabled. 05367_ Lgt. Nuclear Core destroyed. 05370_ Battle Cannon destroyed. 05375_ Minigun destroyed. 05376_ Com. Wheel destroyed. 05377_ Slug Cannon destroyed. 05379_ Overheating: Energy bleed (-11). 05380_ Overheating: Matter decay (-29). 05387_ Enh. Optical Array destroyed. 05387_ Slammed into Z-Imprinter. 05388_ Z-Imprinter knocked back. 05388_ Destabilizing: System corrupted (+1). 05389_ Slammed into Z-Imprinter. 05390_ Z-Imprinter knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #????????????????????????????????????? | | ?????###????????????????????????????? | | ###### ##?????######????????????????? | | ## # #???### ##??????????####?? | | ##### #?????????## ### | | ? #?????????# | | ?? #?????????# | | ??? #?????????## | | ???? #?????????# | | ?? """""" ##????????# | | ??""""""" ########## ##### | | ??""""""" I ##???# | | ??""""""" @ #???? | | ?""""" #???? | | ??"""""" z ###########???? | | ??""""""" z ;##?????????????? | | ??""""""" ;##??????????????? | | """""""" ; #??????????????? | | """" " " ###??????????????? | | """"" #???????????????? | | """" #???????????????? | | """"" #???????????????? | | """"" ##???????????????? | | """"""" #????????????????? | | """"""""" #???????????????? | | ?" #???????????????? | | "" """ ##???????????????# | | "" """"" ##??????????????### | | "" """"""" #??????????????## | | "" """"""" #????????????## | | ""??"""""" #??????????## | | "?????""" #??????????# | | ???????? ##?????????# ## | | ??????? #??????? ??## | | ???????"" #??????# ?????# | | ??????? ????????# ????????# | | ???????? ?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 30 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Core Shielding | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer First Step to Greatness Fist Fight Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Power Corrupts Risk Taker Robot Respite Signs Are For Wimps Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CompactRiotGenerator Manual? 0 Play Time 01:19:48 Cumulative 2.9 hours Start 2020.02.21 @ 20:19:18 End 2020.02.23 @ 09:20:11 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc48406e-a77a-4c68-9c42-ee72fa7e8a43