Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.14 @ 18:08:09 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2386) 2386 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6351 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 814/850 Matter 277/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Improved Deuterium Engine > --- PROPULSION (6) --- Light Treads Medium Treads Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Cooling System Large Storage Unit Transport Network Coupler > --- WEAPON (3) ------- Heavy Particle Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Huge Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating EM Disruption Field Pulse Rifle Gatling Laser Rocket Launcher Plasma Cutter Great Maul Katana Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating EM Disruption Field Particle Gun Pulse Rifle Rocket Launcher Plasma Cutter Great Maul Katana [Rating: 41] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 . . . 2 Utility 2 | . . 1 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 58 | 7 5 21 15 2 1 1 6 Power 11 | 1 . 4 2 1 1 . 2 Engine 8 | 1 . 4 1 . . . 2 Core 3 | . . . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 6 6 . . 1 2 Treads 2 | . . . . . . . 2 Leg 17 | 2 2 6 6 . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 4 4 . . . 2 Device 8 | 1 1 2 2 . . . 2 Storage 2 | 1 1 . . . . . . Processor 4 | . . 2 2 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 1 7 3 1 . . . Energy Gun 5 | 1 1 2 1 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 7 | 1 . 4 1 1 . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 8 | . . 1 4 . 1 . 2 Power 1 | . . . . . 1 . . Propulsion 5 | . . . 3 . . . 2 Utility 2 | . . 1 1 . . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . 1 2 . 1 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 98 96 97 99 100 95 Engine 7 | . 14 11 8 . . . 3 Core 5 | . . . . 15 14 15 9 Leg 30 | . 28 32 32 30 30 30 23 Device 12 | . 14 10 6 15 15 15 13 Storage 9 | . 14 11 9 7 7 7 6 Processor 8 | . . 10 20 7 7 7 6 Energy Gun 7 | . 14 10 7 . . . . Energy Cannon 2 | . . . 1 7 7 7 6 Ballistic Gun 11 | . 14 6 9 12 15 15 13 Ballistic Cannon 1 | . . 4 . . . . . Peak Build Rating 41 | 9 12 20 24 31 32 35 41 Average Rating 22 | 6 11 19 21 29 31 34 39 On Entrance 20 | . 9 12 19 24 31 32 35 Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 29 36 41 48 48 48 53 Greatest Support 53 | 20 26 39 49 43 43 53 53 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 14 | 5 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 Class Distribution -------------------- 62% | Mutant 31% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1929 | 297 327 486 414 69 152 24 160 Remotely . | . . . . . . . . Salvage Created 3732 | 125 428 1009 1340 111 295 45 379 Parts 228 | 14 25 65 88 5 8 5 18 Haulers Intercepted 8 | . 1 4 3 . . . . Recyclers Shooed 3 | 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 7 21 25 1 7 1 5 Guns 54 | . 7 14 22 1 6 . 4 Cannons 11 | . . 5 3 . 1 1 1 Classes Destroyed 15 | 3 4 1 6 . . 1 . Worker 3 | 2 . . 1 . . . . Builder 2 | . . . 2 . . . . Tunneler 2 | 2 . . . . . . . Hauler 8 | . 1 4 3 . . . . Recycler 5 | 1 1 2 . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 9 | . 3 3 2 1 . . . Swarmer 30 | . 3 12 10 . 3 . 2 Grunt 14 | . 4 1 5 . 4 . . Brawler 2 | . . . 2 . . . . Duelist 2 | . . . 2 . . . . Sentry 17 | . . 8 5 1 . . 3 Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 3 3 6 8 2 2 1 3 Combat Bots Only 5 | . 3 4 5 1 2 1 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 497 | . 35 155 122 35 37 4 109 Missed 174 | . 9 53 47 11 11 1 42 Damage Taken 2920 | . 213 892 800 117 344 35 519 Core 367 | . 29 183 68 16 12 23 36 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 891 | . 68 271 231 44 102 11 164 Regen/Repaired (Parts) 64 | . . 64 . . . . . Core Remaining (%) 84 | 100 88 54 87 . . 92 . Volleys Fired 243 | 9 27 73 85 7 21 2 19 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 126 | 70 85 109 98 126 126 126 126 Shots Fired 516 | 18 54 131 166 21 63 6 57 Gun 421 | 18 54 98 153 14 42 4 38 Cannon 95 | . . 33 13 7 21 2 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 292 | 9 27 73 85 14 42 4 38 Thermal 224 | 9 27 58 81 7 21 2 19 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | 14 5 18 37 5 10 3 14 Robot Miss Streak 4 | . 2 4 2 2 2 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 2 3 4 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 383 | 14 33 101 129 12 44 3 47 Core Hits 152 | 6 20 32 58 4 14 2 16 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . Critical Strikes 22 | 2 3 7 9 . 1 . . Burn 17 | 2 3 6 6 . . . . Destroy 4 | . . . 3 . 1 . . Blast 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6295 | 188 423 1867 2164 223 566 80 784 Guns 4857 | 188 423 1285 1914 173 341 49 484 Cannons 1438 | . . 582 250 50 225 31 300 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3421 | 75 210 1143 946 173 341 49 484 Thermal 2874 | 113 213 724 1218 50 225 31 300 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 . 4 . . . . Average Corruption 1 | . 1 . 4 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 6 . 6 . . . . Message Errors 4 | . 1 . 3 . . . . Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 2 | . 1 . 1 . . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . . Data Loss (major) 1 | . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . 33 . . . . . Projectiles 33 | . . 33 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . 4 . . . . . Impact . | . . . . . . . . Kinetic 4 | . . 4 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 465 | 27 220 465 204 . 4 . 4 Average Temperature 64 | 11 34 114 29 . 4 . 1 Received Heat Transfer 963 | . 96 207 279 18 144 . 219 Effects 9 | . . 9 . . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 3 | . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 14 | 2 3 4 4 . 1 . . Heat Transferred 7215 | 481 851 2035 2960 74 333 37 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 559 | 25 143 396 559 193 . . 172 Initial 141 | . 13 20 133 141 . . 16 Average 150 | 7 33 209 242 150 . . 104 Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 68 | 100 100 44 41 100 . . 100 Level 1 27 | . . 55 44 . . . . Level 2 3 | . . . 14 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 5 1 . . . Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . . 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 11 28 35 4 6 1 11 Peak Tracking Total 6 | . 3 6 6 1 3 1 5 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 13 | . 2 7 4 . . . . Terminals 11 | . 2 5 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 8 24 11 . . . . Successful 33 | . 6 20 7 . . . . Failed 10 | . 2 4 4 . . . . Catastrophic 2 | . . 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 8 12 10 . . . . Terminals 31 | . 8 12 11 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 8 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 3 3 . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 5 | . 2 2 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 8 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 5 4 . . . . Terminals 12 | . 3 5 4 . . . . Track 1 | . 1 . . . . . . Botnet 11 | . 2 5 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 6 4 . . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4875 | 145 1045 1199 866 282 597 545 196 Spaces Moved 2559 | 79 426 712 418 135 275 424 90 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 2556 | 76 426 712 418 135 275 424 90 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 122 122 Average Speed 146 | 117 187 121 134 190 188 126 137 Slowest Speed 195 | 120 190 190 190 190 190 190 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 65 73 41 4 57 51 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . 3 1 . . . . Melee . | . . . . . . . . Projectile 4 | . . 3 1 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3213 | 111 622 921 558 145 308 426 122 Wait 264 | 6 145 88 18 . 7 . . Move 2552 | 78 425 711 417 134 274 423 90 Hop . | . . . . . . . . Pick Up 52 | 11 11 11 12 2 3 . 2 Fast Attach 11 | 4 1 4 1 . . . 1 Attach 17 | 3 . 4 6 2 1 . 1 Detach . | . . . . . . . . Swap 30 | . 4 13 8 . . 1 4 Drop 44 | . 9 17 11 . 2 . 5 Fire 243 | 9 27 73 85 7 21 2 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 912 | -10/Materials | Discovered new exit (range 10) 1137 | -10/Materials | Discovered new exit (range 7) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -9/Materials | Identified exit to Mines 1373 | -9/Materials | Repaired Structural Scanner 1418 | -9/Materials | Repaired Imp. Aluminum Leg 2371 | -9/Materials | Discovered new exit (range 8) 2390 | -9/Materials | Entered another Materials area 2390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -8/Materials | Garrison activated, responded to threat 3229 | -8/Materials | Discovered new exit (range 16) 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3478 | -7/Factory | Discovered new exit (range 16) 3538 | -7/Factory | Entered Lower Caves 3661 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3747 | -7/Lower Caves | Learned Factory non-interactive machine intel 4109 | -7/Lower Caves | Discovered new exit (range 15) 4135 | -7/Lower Caves | Entered another Lower Caves area 4179 | -7/Lower Caves | Learned Factory trap positions 4483 | -7/Lower Caves | Learned Factory trap positions 4652 | -7/Lower Caves | Discovered new exit (range 5) 4680 | -7/Lower Caves | Entered Factory 4680 | -6/Factory | Evolved 2 slots: Propulsion x2 4681 | -6/Factory | Loaded intel: 83 trap records 4682 | -6/Factory | Loaded intel: 185 non-interactive machine locations 4876 | -6/Factory | Self-destructed Last Messages --------------- 04786_ Acquired Gatling Laser. 04789_ R-10 Processor collects Lgt. Nuclear Core. 04793_ R-10 Processor collects Imp. Light Armor Plating. 04797_ R-10 Processor collects Particle Gun. 04799_ Slug penetrates Wall. 04803_ S-27 Virus destroyed. 04807_ Aluminum Leg destroyed. 04810_ S-27 Virus destroyed. 04816_ Slug penetrates Y-54 Guardian. 04820_ Y-54 Guardian destroyed. 04829_ Dropped Imp. Heat Sink. 04834_ Dropped Imp. Deuterium Engine. 04839_ Acquired 23 matter. 04843_ Acquired 41 matter. 04861_ Slug penetrates Wall. 04864_ Slug penetrates G-67 Veteran. 04870_ Slug penetrates G-50 Soldier. 04872_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????"""""""???????????????????????????? | | ???????????????"""""""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ????????????????"""?"" | | ???????????????????????? +???????????????"""?"" | | ???????????????????????? #???????????????"""?"" | | ????????????????????????# #????????????????????? | | ????????????????????????# #???????????????"""?"" | | ????????????????????"""?# #???????????????"""?"" | | ????????????????????"""?# #???????????????"""?"" | | ????????????????????"""?#k #????????????????????? | | ????????????????????????+ #????######?????"""?"" | | ????????????????"""?"""?# #??? ??????"""?"" | | ????????????????"""?"""?# #?? ????????"""?"" | | ????????????????"""?"""?# #? ???????????????? | | ????????????????????????# # ?????????????????? | | ????????????????????????# w ???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ?????????????????#+#???## ##????????^???^??????? | | ????????????????## ##### #### ###?????^??????? | | ????????????????# *!= = #????"""?"""?? | | ????????????????# !*%[[ ! + ???"""?"""?? | | ????????????????# [!%%[ #???^"""?"""?? | | ????????????????# #### ########????????????? | | ????????????????# #??## ##???????????"""?"""?? | | ????????????????# #???# #????????????"""?"""?? | | ????????????????+ #???# #????????????"""?"""?? | | ????????????????# #???# #????????????????????? | | ?#########??????# #???#g #????????????????????? | | ?# #?????## ##??# gg#????????????????????? | | ?# ####### #??# #????????????????????? | | ?# #??? ????????????????????? | | ?# % #??? ????????????????????? | | ?# #??? ???????????????????? | | ?# ####### #??? ^^?????????????????? | | ?# #?????### ###??? ?^^?????????????????? | | ?### ###???????# #?????????????????????????????? | | ???# #?????????# #?????????????????????????????? | | ???# #?????????# #?????????????????????????????? | | ???# #?????????# #?????????????????????????????? | | ???# #?????????# #?????"""""???????????????????? | | ???# #?????????# #?????"""""???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalSignalWeb Manual? 0 Play Time 00:32:56 Cumulative 195.5 hours Start 2025.01.10 @ 19:56:37 End 2025.01.14 @ 18:08:09 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 229 Rogue 0 Adventurer 229 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00f0d3db-95d5-4ef1-a179-c0ecc0085c7d