Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 02:44:14 Player: Prakos Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (123) 615 Value Destroyed (5510) 5510 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 13389 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 40 Friendly Fire -51 Cogmind --------- Core Integrity 0/1450 Matter 151/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Biometal Leg Layered Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Target Analyzer Advanced Transmission Jammer Improved Phase Shifter Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Plasma Cannon Plasma Cannon Advanced Plasma Cannon Enhanced Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Particle Reactor Advanced Heavy Treads Energy Well Plasma Cannon [Rating: 165] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Biometal Leg Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Target Analyzer Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 2 . . 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . 1 Utility 8 | . . . . . . 1 2 . . 2 . . 1 1 1 Weapon 4 | . . . 1 . 1 1 . . . . . . . 1 . Parts Attached 122 | 6 . 7 6 . 15 4 10 . 1 6 5 . 7 30 25 Power 18 | 1 . 1 1 . 2 1 3 . . 2 1 . . 4 2 Engine 8 | 1 . 1 1 . 2 1 1 . . . 1 . . . . Core 3 | . . . . . . . 2 . . 1 . . . . . Reactor 7 | . . . . . . . . . . 1 . . . 4 2 Propulsion 21 | 2 . . 1 . 4 . 1 . . . . . 2 4 7 Treads 17 | 2 . . 1 . 4 . 1 . . . . . 2 4 3 Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . Utility 49 | 1 . 2 . . 2 1 3 . 1 4 2 . 4 17 12 Device 42 | . . 2 . . 2 1 3 . 1 4 1 . 4 16 8 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 2 . 4 4 . 7 2 3 . . . 2 . 1 5 4 Energy Gun 11 | 2 . . 3 . 4 1 . . . . 1 . . . . Energy Cannon 11 | . . 1 1 . . . 2 . . . 1 . . 4 2 Ballistic Gun 3 | . . . . . . 1 1 . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . 1 . 2 Launcher 2 | . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . 3 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 . . . 1 2 Parts Lost 17 | . . . . . . 1 1 . . . . . 1 5 9 Power 4 | . . . . . . 1 1 . . . . . . 1 1 Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 6 | . . . . . . . . . . . . . 1 2 3 Weapon 5 | . . . . . . . . . . . . . . 2 3 Highest Loss Streak 6 | . . . . . . 1 1 . . . . . 1 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 99 90 100 97 98 99 100 100 97 100 100 100 94 68 Engine 6 | . 14 14 9 11 17 15 6 6 6 2 4 5 5 . . Core 1 | . . . . . . . 5 6 6 3 5 5 5 . . Reactor 2 | . . . . . . . . . . 4 . . . 7 6 Treads 19 | . 28 28 26 33 27 23 20 20 20 17 17 17 21 14 11 Device 24 | . . 13 11 11 9 15 26 26 26 32 30 29 31 34 27 Storage 5 | . 14 14 11 11 9 7 6 6 6 5 5 5 5 2 . Processor 1 | . . . . . . . . . . . 4 5 5 4 2 Energy Gun 10 | . 28 6 16 22 24 25 16 13 13 11 11 11 6 2 . Energy Cannon 14 | . . 7 9 11 9 7 11 20 20 17 17 17 15 19 13 Ballistic Cannon 1 | . . . . . . . . . . . . . 3 4 2 Peak Build Rating 165 | 6 6 17 20 20 32 36 49 49 51 66 75 75 92 136 165 Average Rating 68 | 4 6 10 17 20 26 34 42 49 50 61 70 75 86 122 114 On Entrance 45 | . 6 6 17 20 20 30 35 49 49 51 66 75 75 87 136 Naked Turns 51 | . . . . . . . . . . . . . . . 51 Heaviest Build 127 | 13 13 25 27 27 37 42 54 54 54 68 68 65 77 103 127 Greatest Support 180 | 40 40 40 60 60 63 63 66 66 66 66 66 66 96 145 180 Greatest Overweight (x) 1 | . . . . . . . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 1 1 8 8 8 8 7 8 8 8 8 8 8 8 8 5 Average Carried 6 | . 1 6 7 7 7 6 7 8 8 7 7 8 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 1 8 8 7 8 6 8 8 8 8 8 8 8 5 5 Class Distribution -------------------- 56% | Scavenger-Gunner 21% | Scavenger-Executioner 11% | Mutant 7% | Pyromaniac-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Matter Collected 2523 | 191 . 227 99 . 194 67 110 20 . 60 55 . 181 839 480 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5704 | . . 256 163 . 711 87 594 269 . 118 51 . 289 1620 1546 Parts 238 | . . 15 17 . 32 2 19 9 . 5 3 . 11 67 58 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 9 . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 95 | . . 14 2 . 12 2 10 6 . 1 1 . 6 22 19 Melee 3 | . . 1 . . 2 . . . . . . . . . . Guns 19 | . . 1 . . 6 2 4 1 . . . . 1 4 . Cannons 51 | . . 2 2 . 3 . 6 5 . 1 . . 5 16 11 AOE 10 | . . 10 . . . . . . . . . . . . . Classes Destroyed 13 | . . 4 3 . 2 1 1 . . . . . . 1 1 Worker 4 | . . . 1 . . . . . . . . . . 1 2 Builder 5 | . . 1 2 . . . . . . . . . . 1 1 Tunneler 4 | . . 1 1 . . . 1 . . . . . . 1 . Hauler 2 | . . . 1 . 1 . . . . . . . . . . Recycler 4 | . . . . . 2 . 1 . . . . . . . 1 Watcher 9 | . . . . . 1 . . . . 1 . . 1 4 2 Swarmer 27 | . . 10 . . 4 . 4 3 . . . . 4 2 . Grunt 28 | . . 4 . . 5 1 5 3 . . . . . 5 5 Brawler 1 | . . . . . . . 1 . . . . . . . . Sentry 10 | . . . 2 . 3 . . . . 1 . . 2 2 . Hunter 6 | . . . . . . . . . . . . . . 2 4 Programmer 22 | . . . . . . 1 . . . . 1 . . 11 9 Heavy 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . . 7 6 . 3 2 4 3 . 1 1 . 3 3 6 Combat Bots Only 6 | . . 6 2 . 3 2 4 3 . 1 1 . 3 3 6 Max Kills in Single Turn 4 | . . 2 4 . 1 1 1 1 . 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . Melee 1 | . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Hostile Shots Fired 601 | . . 40 8 . 28 10 44 27 . 4 4 . 16 107 313 Missed 201 | . . 7 3 . 11 4 15 10 . 2 . . 6 33 110 Damage Taken 7817 | . . 367 127 . 281 93 808 290 . 52 81 . 211 1633 3874 Core 2102 | . . 34 14 . 17 18 402 23 . . 42 . 29 64 1459 Absorbed by Shields 871 | . . . . . . . . . . . . . . 85 786 Reduced by Siege Mode 324 | . . . . . . . . . . . . . . 55 269 Ignored by Resistances 280 | . . . . . . . . . . . . . . . 280 Regen/Repaired (Parts) 130 | . . . 81 . . . . . . 49 . . . . . Core Remaining (%) 90 | 100 . 86 . 96 96 97 . . 50 . . 95 97 95 . Volleys Fired 220 | . . 23 6 . 28 6 19 9 . 3 2 . 29 55 40 Largest 6 | . . 2 3 . 4 5 5 5 . 5 5 . 5 6 6 Hottest 524 | . . 93 172 . 228 283 308 342 . 342 362 . 397 495 524 Shots Fired 878 | . . 33 14 . 101 30 92 45 . 15 10 . 77 278 183 Gun 261 | . . 10 4 . 73 24 62 18 . 6 4 . 12 46 2 Cannon 605 | . . 15 6 . 28 6 30 27 . 9 6 . 65 232 181 Launcher 12 | . . 8 4 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 141 | . . . . . . 5 10 . . . . . 16 71 39 Thermal 719 | . . 20 10 . 101 24 82 45 . 15 10 . 61 207 144 Explosive 12 | . . 8 4 . . . . . . . . . . . . Electromagnetic 6 | . . 5 . . . 1 . . . . . . . . . Robot Hit Streak 21 | . . 6 7 . 9 7 7 7 . 3 10 . 10 18 21 Robot Miss Streak 6 | . . 5 1 . 3 2 2 4 . 2 2 . 4 5 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 475 | . . 24 10 . 58 16 50 19 . 10 8 . 30 143 107 Core Hits 198 | . . 15 9 . 25 6 28 11 . 5 2 . 11 51 35 Critical Kills 22 | . . . . . . . . . . . . . 3 12 7 Critical Parts Destroyed 14 | . . . . . . . . . . . . . 2 8 4 Critical Strikes 57 | . . 1 1 . 3 2 3 3 . . . . 6 25 13 Burn 17 | . . . 1 . 3 2 3 3 . . . . 1 4 . Meltdown 9 | . . . . . . . . . . . . . . 2 7 Destroy 28 | . . . . . . . . . . . . . 5 19 4 Blast 2 | . . . . . . . . . . . . . . . 2 Corrupt 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 13 | . . 8 . . 5 . . . . . . . . . . Impact 13 | . . 8 . . 5 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13979 | . . 1179 396 . 1228 286 906 414 . 217 204 . 655 3782 4712 Guns 2538 | . . 96 57 . 656 210 516 186 . 73 69 . 137 513 25 Cannons 10012 | . . 164 91 . 412 76 384 228 . 144 135 . 490 3269 4619 Explosions 939 | . . 700 239 . . . . . . . . . . . . Melee 341 | . . 215 . . 126 . . . . . . . . . . Ramming 149 | . . 4 9 . 34 . 6 . . . . . 28 . 68 Kinetic 2335 | . . . . . . 37 33 . . . . . 113 778 1374 Thermal 10210 | . . 255 148 . 1068 249 867 414 . 217 204 . 514 3004 3270 Explosive 889 | . . 650 239 . . . . . . . . . . . . Electromagnetic 55 | . . 55 . . . . . . . . . . . . . Impact 341 | . . 215 . . 126 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 1 . . . 1 . . . . . . . 8 19 Average Corruption 4 | . . 1 . . . 1 . . . . . . . 3 6 Corruption Purged 7 | . . . . . . . . . . . . . . 5 2 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 32 | . . 1 . . . . . . . . . . . 12 19 Message Errors 8 | . . . . . . . . . . . . . . 3 5 Matter Fused 8 | . . 1 . . . . . . . . . . . 2 5 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . 3 3 Misfires 1 | . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 902 | . . 186 . . 5 . . . . . 13 . . 117 581 Projectiles 708 | . . 3 . . . . . . . . 13 . . 117 575 Explosions 28 | . . 28 . . . . . . . . . . . . . Melee 166 | . . 155 . . 5 . . . . . . . . . 6 Knockbacks 20 | . . 1 . . 1 . . . . . . . . 8 10 Impact 3 | . . 1 . . 1 . . . . . . . . . 1 Kinetic 14 | . . . . . . . . . . . . . . 7 7 Secondary 3 | . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 60 | . . . 28 . . . . . . . . . . . 32 Shots 1 | . . . 1 . . . . . . . . . . . . Rammed 16 | . . 1 1 . 5 . 2 . . . . . 3 . 4 Targets Rammed 18 | . . 1 1 . 5 . 3 . . . . . 3 1 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . . 1 . Highest Temperature 594 | . . 171 132 . 489 293 594 499 . 135 184 . 197 448 424 Average Temperature 130 | . . 48 51 . 124 113 226 203 . 69 114 . 89 139 91 Received Heat Transfer 831 | . . 132 18 . 90 36 198 57 . 9 . . . 21 270 Effects 26 | . . . . . 6 . 14 3 . . . . . 2 1 Shutdowns 9 | . . . . . 2 . 4 2 . . . . . . 1 Interference 6 | . . . . . 3 . 2 1 . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . . . 1 . Damage (minor) 4 | . . . . . . . 3 . . . . . . 1 . Damage (major) 3 | . . . . . . . 3 . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . 3 7 Total Turns 247 | . . . . . . . . . . . . . . 38 209 Longest Duration 91 | . . . . . . . . . . . . . . 16 91 Robots Corrupted 2 | . . 1 . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . 1 . . 1 . . . . . . . . . 1 Impact Corruptions 8 | . . 6 . . 1 . . . . . . . . . 1 Robots Melted 13 | . . . . . 1 . . . . . 1 . . 2 9 Combat Hostiles 12 | . . . . . 1 . . . . . 1 . . 2 8 Parts Melted 79 | . . 1 . . 6 1 6 6 . 2 1 . 3 22 31 Heat Transferred 18730 | . . 409 370 . 2553 666 2087 1101 . 422 348 . 996 5214 4564 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Peak Influence 639 | . . 430 283 109 375 246 336 . . 111 . . 205 323 639 Initial 181 | . . . 103 109 42 121 120 . . 31 . . . 34 181 Average 181 | . . 196 195 109 216 149 238 . . 51 . . 38 165 306 Maximum Alert Level 2 | . . 2 1 . 1 1 1 . . . . . 1 1 2 Low Security (%) 61 | 100 100 57 45 100 42 83 36 . . 100 . . 97 60 48 Level 1 31 | . . 34 54 . 57 16 63 . . . . . 2 39 14 Level 2 6 | . . 7 . . . . . . . . . . . . 37 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 1 1 1 . . . . . . 6 5 Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 6 | . . . . . . . . . . . . . . 3 3 Reinforcement 6 | . . . . . . 1 1 . . . . . . 3 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Distress Signals 8 | . . . . . 3 1 . . . . . . . 1 3 Communications Jammed 54 | . . . . . . . . . . . . . 1 17 36 Distress Signals 52 | . . . . . . . . . . . . . . 17 35 Times Spotted 160 | . . 14 4 . 22 8 12 6 . 2 1 . 12 29 50 Peak Tracking Total 11 | . . 3 2 . 3 4 4 3 . 1 1 . 5 5 11 Tactical Retreats 11 | . . . . . 2 2 1 . . . . . 1 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Traps Triggered 7 | . . . 1 . 1 . . . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Disabled 4 | . . 1 . . . . . . . . . . . 1 2 Max in Single Turn 1 | . . 1 . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Accessed 22 | . . 1 3 . 7 1 1 . . 3 . . 2 3 1 Terminals 14 | . . . 2 . 4 1 1 . . 2 . . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 58 | . . 1 14 . 21 1 2 . . 9 . . 3 5 2 Successful 27 | . . 1 7 . 13 . 1 . . 4 . . . 1 . Failed 31 | . . . 7 . 8 1 1 . . 5 . . 3 4 2 Catastrophic 8 | . . . 3 . 1 1 . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . . . 7 . 4 1 2 . . 3 . . 2 2 . Terminals 38 | . . . 10 . 13 1 2 . . 4 . . 2 4 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 4 . . . . . . 5 . . . . . Recycling Units 5 | . . . . . 4 . . . . . . . 1 . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Terminal Hacks 7 | . . 1 2 . 4 . . . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . . . 2 . . . . . Scan Component 3 | . . . 2 . . . . . . 1 . . . . . Repair 3 | . . . 2 . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 1 . 3 . 1 . . 2 . . . 1 . Terminals 8 | . . . 1 . 3 . 1 . . 2 . . . 1 . Botnet 8 | . . . 1 . 3 . 1 . . 2 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 3 . 6 1 1 . . 3 . . 2 3 1 Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . 1 . . . . . Time 113 | . . . 88 . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 11 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total Allies 3 | . . . . 3 . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . 33 . . . . . . . . . . Total Damage 256 | . . . . . 256 . . . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Turns Passed 7709 | 58 58 458 355 178 960 284 521 591 28 529 594 71 528 1428 1068 Spaces Moved 3983 | 32 37 227 139 111 437 138 254 340 17 256 330 41 261 666 697 Core 202 | 2 . . . . . . . . . . . . . . 200 Treads 3491 | 30 37 227 139 111 437 138 254 340 17 256 330 41 261 666 207 Legs 34 | . . . . . . . . . . . . . . . 34 Wheels . | . . . . . . . . . . . . . . . . Hover 256 | . . . . . . . . . . . . . . . 256 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 166 163 163 163 163 163 163 162 161 50 Average Speed 152 | 153 160 160 160 160 161 166 164 163 163 189 170 163 162 166 87 Slowest Speed 243 | 160 160 160 160 160 166 166 166 163 163 243 243 163 162 170 157 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 14 68 25 29 36 4 10 64 3 7 53 7 9 23 27 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 . 1 . 1 1 . Scrap Searched 8 | . . 1 . 1 . . . 1 1 . 4 . . . . Spaces Dug 21 | . . 6 . . . . . . . . . . 13 1 1 Terrain Destroyed 192 | . . 83 34 . 3 . . 7 . 1 1 . 23 17 23 Melee . | . . . . . . . . . . . . . . . . Projectile 79 | . . 4 . . 3 . . 7 . 1 1 . 23 17 23 AOE 113 | . . 79 34 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total 5121 | 38 36 280 257 112 618 177 306 352 18 295 360 45 331 860 1036 Wait 645 | . . 5 103 1 99 29 6 4 . 25 17 5 25 81 245 Move 3968 | 31 36 226 138 110 436 137 253 339 16 255 329 40 260 665 697 Hop . | . . . . . . . . . . . . . . . . Pick Up 42 | 1 . 4 1 . 11 . 7 . . 1 1 . 2 8 6 Fast Attach 76 | 6 . 4 5 . 9 2 5 . . 4 3 . 3 17 18 Attach 25 | . . 1 1 . 2 2 3 . . 1 . . 2 7 6 Detach 19 | . . 4 . . 1 . 1 . . 2 2 . 1 3 5 Swap 21 | . . 2 . . 4 . 2 . 1 1 2 . 2 6 1 Drop 73 | . . 2 2 1 17 1 7 . 1 3 4 . 4 17 14 Fire 220 | . . 23 6 . 28 6 19 9 . 3 2 . 29 55 40 Melee 13 | . . 8 . . 5 . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 14 | . . 1 1 . 5 . 3 . . . . . 3 1 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 5) 117 | -10/Materials | Entered Mines 151 | -10/Mines | Assembled infested the area 156 | -10/Mines | Assisted by a Guerilla fighting off Assembled 163 | -10/Mines | Found a hidden stash of uninstalled traps 185 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 254 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 316 | -10/Mines | Build established: Mutant 322 | -10/Mines | Learned location of Zion (-7) 334 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 529 | -10/Mines | Discovered new exit (range 9) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 634 | -9/Materials | Repaired Lgt. Angular Momentum Engine 672 | -9/Materials | Repaired Ion Cannon 907 | -9/Materials | Discovered new exit (range 15) 923 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Entered Mines 931 | -9/Mines | Met a Derelict bent on vengeance 1009 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1058 | -9/Mines | Discovered new exit (range 10) 1067 | -9/Mines | Build established: Scavenger-Gunner 1108 | -9/Mines | Entered Materials 1108 | -8/Materials | Accompanied by 3 allies 1108 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2036 | -8/Materials | Discovered new exit (range 16) 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2264 | -7/Factory | Discovered new exit (range 10) 2350 | -7/Factory | Discovered new exit (range 12) 2352 | -7/Factory | Entered another Factory area 2352 | -6/Factory | Evolved 2 slots: Utility x2 2862 | -6/Factory | Discovered new exit (range 4) 2873 | -6/Factory | Entered Lower Caves 2875 | -6/Lower Caves | Identified exit to Lower Caves 3095 | -6/Lower Caves | Learned Factory machine intel 3376 | -6/Lower Caves | Learned location of 2 exits from Factory 3405 | -6/Lower Caves | Encountered a Warlord checkpoint 3464 | -6/Lower Caves | Entered another Lower Caves area 3487 | -6/Lower Caves | Discovered new exit (range 3) 3492 | -6/Lower Caves | Entered Factory 3492 | -5/Factory | Evolved 2 slots: Utility x2 3493 | -5/Factory | Identified exit to Upper Caves 3493 | -5/Factory | Identified exit to Factory 3494 | -5/Factory | Loaded intel: 205 machine locations 3837 | -5/Factory | Repaired Adv. Heat Sink 4021 | -5/Factory | Entered Upper Caves 4592 | -5/Upper Caves | Discovered new exit (range 3) 4615 | -5/Upper Caves | Entered another Upper Caves area 4678 | -5/Upper Caves | Discovered exit to Factory (range 5) 4686 | -5/Upper Caves | Entered Factory 4686 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5190 | -4/Factory | Discovered new exit (range 12) 5214 | -4/Factory | Entered Research 5214 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5496 | -3/Research | Build established: Pyromaniac-Executioner 6039 | -3/Research | Build established: Scavenger-Executioner 6620 | -3/Research | Discovered new exit (range 15) 6642 | -3/Research | Entered another Research area 6642 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7392 | -2/Research | Released all parts (18) 7401 | -2/Research | Spotted B-90 Cyclops 7427 | -2/Research | Lost 6 parts (1p2u3w) 7578 | -2/Research | System corruption reached 10% 7609 | -2/Research | Released all parts (2) 7642 | -2/Research | First assault squad dispatched 7661 | -2/Research | Core integrity fell below 50% 7696 | -2/Research | Build established: Mutant 7702 | -2/Research | Core integrity fell below 20% 7710 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07609_ Imp. Antigrav System destroyed. 07609_ Released Mic. Antimatter Reactor. 07609_ Released Lyr. Light Armor Plating. 07610_ K-01 Serf cleans the Terminal. 07629_ 3NSCFO1HPQ 1DTOSME R [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ##/################# ## " | | ## " | | ## G | | *! ## " | | ^ """T""" ## " | | #############+######################## #? | | # #??? ?????????# # #??? | | # #??? ?????????# # ##### | | + #?? ????????# # | | # #?? ????????# ! / | | # #?"" ???????# # | | #? #?"" ???????# # | | #? # ??????# # ##### | | #?? !!# ??????# # # | | #?? = #?#########?????# # # | | #??? #?????????####### # + | | #??? #?????????# % + + # | | #????####?????????# ##### # # | | #?????????????????# #???############## # | | #?????????????????# #????????????????###### | | #?????????????????# #????###########??????# / | | # #?????### ###? #?????# | | + #?????# #? #?????# | | # ! ] #?????# # #?????# | | # #?????# # #?????# | | ^ #? #?????+ @ #?????##### | | #?? ??????# # #?????????? | | #??? #?????# #############???????????? | | #????###+#??????# #???????????????????????? | | #??????????????# ]???????????????????????? | | #??????????????#pp [ ???????????????????????? | | #????????????? H ???????????????????????? | | ???????????? +??????????????????????? | | +###??????????? #??????????????????????? | | ??????????????##### #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 80 Energy Generation 58 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 600 Resistance: TH 30 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Rockin' Loadout Challenges ------------ None Game ------ Seed HybridOmegaPlating Manual? 0 Play Time 02:50:55 Cumulative 36.4 hours Start 2025.02.22 @ 18:23:55 End 2025.02.23 @ 02:44:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa854fcc-a2db-47fd-a3fb-6fe5aa3e4045