Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.08 @ 00:50:50 // Winter2019/RPGLIKE

Player: Kenzurith

Result: Destroyed by E1-KI8(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (131)     655
Value Destroyed (4650)     4650
Prototype IDs (242)        4840
Alien Tech Used (1)        200
Bonus (4580)               4580
              TOTAL SCORE: 20325

 Bonus
-------
High Alert Combat Kills    659
Follower Combat Kills      21
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/950
Matter                     215/300
Energy                     344/360
System Corruption          1%
Temperature                Cool (187)
Movement                   Flying (50)
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
          Heavy Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION (5) ---
                Flying Fortress v7
>               --- UTILITY (11) -----
     Long-range Sensor Array
       Improved Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
                Energy Filter
       Improved Transmission Jammer
       Improved Maneuvering Thrusters
          Light Regenerative Plating
                EM Shield
                System Mapper
                Quantum Router
>               --- WEAPON (4) -------
         Cooled Particle Cannon
  Hypervelocity Gauss Rifle
                Rocket Array
                Spear
>               --- INVENTORY (5) ----
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
                EM Pulse Cannon
       Advanced EMP Blaster
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
     Long-range Sensor Array
       Improved Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
                Energy Filter
       Improved Transmission Jammer
       Improved Maneuvering Thrusters
          Light Regenerative Plating
                EM Shield
                System Mapper
                Quantum Router
>               --- WEAPON -----------
         Cooled Particle Cannon
  Hypervelocity Gauss Rifle
                Rocket Array
                Spear
>               --- INVENTORY --------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
                EM Pulse Cannon
       Advanced EMP Blaster
                Self-destruct Interrupter
[Rating: 120]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flying Fortress v7
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Flying Fortress v7
Utility                    Improved Signal Interpreter
  Device                   Energy Filter
  Storage                  Superbattery
  Processor                Improved Signal Interpreter
  Hackware                 Quantum Router
  Protection               Light Regenerative Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Advanced EMP Blaster
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              17   | 2   1   .   1   1   2   .   3   3   .   .   .   1   1   1   .   1   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   1   .   3   3   .   .   .   .   1   1   .   .   .   
  Weapon                   3    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             93   | 2   4   1   4   3   2   2   20  28  .   3   5   1   7   7   1   2   1   
  Power                    10   | .   .   .   .   2   .   .   3   5   .   .   .   .   .   .   .   .   .   
    Engine                 8    | .   .   .   .   2   .   .   2   4   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 1   3   .   .   .   1   .   2   6   .   1   .   .   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   .   1   5   .   1   .   .   .   .   .   .   .   
  Utility                  34   | .   1   1   1   1   1   .   8   8   .   .   3   .   7   3   .   .   .   
    Device                 23   | .   1   1   1   1   .   .   6   6   .   .   .   .   5   2   .   .   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 1   .   .   3   .   .   2   7   9   .   2   2   1   .   3   1   2   1   
    Energy Gun             9    | 1   .   .   3   .   .   1   3   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   4   .   1   .   1   .   1   1   1   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   .   1   4   3   .   1   1   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   2   .   .   .   3   6   .   .   2   .   .   1   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  100 99  100 88  72  76  80  82  71  78  83  83  83  80  80  81  
  Engine                   8    | .   14  14  13  19  20  18  9   8   5   5   5   5   5   4   4   4   4   
  Core                     3    | .   .   .   .   .   .   .   5   2   5   5   5   5   5   4   4   4   4   
  Wheel                    7    | .   33  42  41  33  20  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   3   9   7   5   5   2   5   5   5   4   4   4   4   
  Device                   25   | .   11  14  14  22  20  18  18  27  35  31  29  27  29  29  28  27  27  
  Storage                  2    | .   .   .   .   .   2   9   7   5   5   1   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   12  11  5   5   5   5   5   8   9   9   9   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   7   11  11  9   9   9   9   
  Protection               2    | .   .   .   .   .   .   .   .   2   5   5   5   5   5   4   4   4   4   
  Energy Gun               7    | .   29  28  27  22  20  14  12  1   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   2   5   1   .   5   5   4   .   7   4   
  Launcher                 5    | .   .   .   .   .   .   3   2   5   5   8   10  11  10  8   8   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 7   8   21  26  33  37  38  42  68  67  66  50  56  57  51  47  53  53  
  Greatest Support         72   | 20  36  36  36  36  72  72  72  72  72  72  72  72  72  72  72  72  72  
  Greatest Overweight (x)  16   | .   .   .   .   .   .   .   13  10  .   16  .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   2   2   2   2   3   3   4   4   4   4   5   5   5   5   5   5   5   
  Average Capacity         3    | .   1   2   2   2   2   3   3   4   4   4   4   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   2   2   3   3   4   4   4   4   5   5   5   5   5   5   5   
  Average Carried          3    | .   1   2   2   2   2   3   3   3   4   4   3   4   5   4   5   4   5   
  Final Capacity           5    | .   2   2   2   2   3   3   4   4   4   4   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   2   2   3   3   4   4   4   4   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 59% | Mutant
 20% | Hacker-Ninja
 12% | Hacker-Scout
  6% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Data Miner
 Hacker-Mutant | -6/Proximity Caves
  Hacker-Scout | -6/Factory
  Hacker-Scout | -6/Lower Caves
  Hacker-Ninja | -6/Lower Caves
  Hacker-Ninja | -6/Zion
  Hacker-Ninja | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           1942 | 200  60   .    30   50   .    32   316  512  42   35   53   74   243  74   151  10   60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5885 | .    205  .    310  480  .    123  1154 1721 42   70   107  35   423  550  572  .    93   
  Parts                    250  | .    15   .    14   20   .    3    60   85   4    1    8    4    5    13   18   .    .    
Haulers Intercepted        5    | .    .    .    1    .    .    .    2    1    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    2    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    1    .    .    12   .    1    9    .    .    
  Prevented                15   | .    .    .    .    .    .    .    .    .    4    1    .    .    .    8    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  96   | .   5   .   6   10  .   3   18  22  3   3   4   2   .   6   8   .   6   
  Guns                     27   | .   5   .   5   9   .   .   3   5   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   
  AOE                      44   | .   .   .   .   .   .   3   10  10  .   2   3   2   .   3   5   .   6   
Classes Destroyed          17   | .   2   .   3   2   .   2   1   5   1   .   .   .   .   .   .   .   1   
  Worker                   10   | .   .   .   .   .   .   1   1   8   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Recycler                 11   | .   1   .   .   1   .   1   1   5   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   1   .   .   .   3   3   .   .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   .   .   .   4   .   .   .   2   .   1   .   .   .   
  Grunt                    48   | .   5   .   5   8   .   2   11  11  .   .   .   .   .   3   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   1   .   .   .   6   3   .   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Master Thief             4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           17   | .   4   .   3   5   .   5   6   17  3   2   5   2   4   3   4   .   3   
  Combat Bots Only         8    | .   3   .   2   5   .   3   6   8   3   2   4   2   .   3   4   .   3   
Max Kills in Single Turn   8    | .   1   .   1   1   .   2   2   8   1   1   2   2   1   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   2   4   .   1   2   2   .   1   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               4987  | .    69   .    245  610  .    194  507  570  250  194  645  123  .    120  169  .    1291 
  Core                     3768  | .    58   .    195  493  .    152  408  433  169  136  463  80   .    89   107  .    985  
  Absorbed by Shields      168   | .    .    .    .    .    .    .    .    78   .    18   45   27   .    .    .    .    .    
  Redirected to Core       3065  | .    35   .    163  383  .    152  348  364  161  116  374  80   .    82   64   .    743  
Core Remaining (%)         87    | 100  .    100  .    .    .    67   91   .    .    .    .    78   .    .    .    .    .    
Volleys Fired              340   | .    24   .    26   26   .    9    48   75   19   10   13   4    10   27   25   3    21   
  Largest                  2     | .    2    .    2    2    .    1    2    2    1    2    2    1    1    1    1    2    2    
  Hottest                  123   | .    80   .    101  90   .    33   90   90   36   81   81   36   63   63   63   123  63   
Shots Fired                469   | .    48   .    52   52   .    9    78   78   19   15   16   4    10   27   25   4    32   
  Gun                      258   | .    48   .    52   52   .    .    60   34   .    .    .    .    .    .    .    1    11   
  Cannon                   97    | .    .    .    .    .    .    .    .    20   13   5    .    .    10   23   12   3    11   
  Launcher                 114   | .    .    .    .    .    .    9    18   24   6    10   16   4    .    4    13   .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    1    11   
  Thermal                  122   | .    48   .    39   .    .    .    .    8    13   .    .    .    .    .    .    3    11   
  Explosive                18    | .    .    .    .    .    .    9    .    .    .    5    3    .    .    .    .    .    1    
  Electromagnetic          307   | .    .    .    13   52   .    .    78   60   6    10   13   4    10   27   25   .    9    
  Robot Hit Streak         15    | .    7    .    15   15   .    3    15   15   5    6    5    2    12   11   5    .    3    
  Robot Miss Streak        10    | .    4    .    2    5    .    1    4    4    2    10   2    1    .    2    3    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           298   | .    32   .    36   44   .    5    36   59   13   9    8    3    10   20   12   .    11   
  Core Hits                275   | .    13   .    11   26   .    13   41   71   3    9    31   3    7    12   17   .    18   
  Critical Hits            3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13505 | .    355  .    452  757  .    721  2028 3629 496  882  1180 160  385  756  1051 .    653  
  Guns                     2897  | .    355  .    452  718  .    .    730  596  .    .    .    .    .    .    .    .    46   
  Cannons                  1875  | .    .    .    .    .    .    .    .    446  261  135  .    .    301  450  200  .    82   
  Explosions               8622  | .    .    .    .    39   .    721  1298 2587 235  747  1069 160  84   306  851  .    525  
  Melee                    111   | .    .    .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  252   | .    .    .    .    .    .    .    .    206  .    .    .    .    .    .    .    .    46   
  Thermal                  2607  | .    355  .    329  39   .    .    403  780  261  .    .    .    84   104  170  .    82   
  Explosive                3073  | .    .    .    .    .    .    721  .    636  .    658  813  .    .    .    .    .    245  
  Electromagnetic          7462  | .    .    .    123  718  .    .    1625 2007 235  224  256  160  301  652  881  .    280  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 111   | .    .    .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    1    3    3    3    3    .    .    .    .    1    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    2    3    3    3    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    .    .    5    3    2    2    .    .    .    .    1    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Overload Shots             4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    
Overflow Damage            286   | .    .    .    .    .    .    43   61   132  .    31   .    7    4    .    5    .    3    
  Projectiles              37    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    5    .    3    
  Explosions               249   | .    .    .    .    .    .    43   61   103  .    31   .    7    4    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      798   | .    .    .    .    33   .    41   170  71   159  99   25   .    .    .    44   .    156  
  Shots                    34    | .    .    .    .    1    .    1    5    5    6    4    2    .    .    .    2    .    8    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        220   | .    108  .    .    .    .    .    18   133  .    220  138  .    31   197  210  55   178  
  Average Temperature      60    | .    51   .    .    .    .    .    5    52   .    117  48   .    15   84   72   28   63   
  Received Heat Transfer   1308  | .    36   .    111  279  .    90   153  139  .    .    75   29   .    54   54   .    288  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    .    1    1    .    .    5    7    2    1    1    .    .    1    3    .    .    
  Combat Hostiles          20    | .    .    .    1    1    .    .    5    5    2    1    1    .    .    1    3    .    .    
  Parts Fried              61    | .    .    .    2    5    .    .    12   19   6    .    1    .    7    5    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    2    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3308  | .    800  .    734  38   .    .    350  635  296  .    .    .    100  100  200  .    55   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      23    | .    .    .    .    1    .    .    6    10   .    .    .    .    1    3    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Peak Influence             1113 | .    208  81   285  415  .    125  593  1113 .    .    .    .    158  .    .    .    .    
  Initial                  269  | .    .    81   31   111  .    .    48   269  .    .    .    .    116  .    .    .    .    
  Average                  409  | .    83   81   133  299  .    46   338  834  .    .    .    .    86   .    .    .    .    
Maximum Alert Level        4    | .    1    .    1    2    .    .    2    4    .    .    .    .    .    .    .    .    .    
  Low Security (%)         40   | 100  95   100  72   18   .    100  14   .    .    .    .    .    100  .    .    .    .    
  Level 1                  19   | .    4    .    27   54   .    .    53   9    .    .    .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    26   .    .    32   11   .    .    .    .    .    .    .    .    .    
  Level 3                  27   | .    .    .    .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    3    .    4    1    .    .    2    10   .    .    .    1    .    .    .    .    .    
  Investigation            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Reinforcement            12   | .    3    .    4    .    .    .    1    4    .    .    .    .    .    .    .    .    .    
  Assault                  5    | .    .    .    .    1    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           8    | .   1   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   15  .   12  17  .   3   19  41  4   5   4   11  1   6   8   .   7   
  Peak Tracking Total      11   | .   5   .   4   5   .   3   6   7   2   4   3   11  1   3   4   .   3   
  Tactical Retreats        17   | .   1   .   1   1   .   .   3   5   .   .   .   4   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          24   | .   .   .   .   .   .   .   3   16  .   .   .   .   .   .   .   3   2   
  Max in Single Turn       5    | .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          18   | .   1   1   .   .   1   1   .   6   .   .   4   .   3   .   1   .   .   
  Terminals                8    | .   1   .   .   .   .   1   .   4   .   .   .   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   2   1   .   .   1   3   .   10  .   .   22  .   28  .   1   .   .   
  Successful               52   | .   1   1   .   .   1   2   .   3   .   .   22  .   21  .   1   .   .   
  Failed                   16   | .   1   .   .   .   .   1   .   7   .   .   .   .   7   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   .   .   1   .   .   4   .   .   .   .   12  .   .   .   .   
  Terminals                26   | .   2   .   .   .   .   3   .   5   .   .   .   .   16  .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   1   1   .   .   1   2   .   1   .   .   22  .   9   .   1   .   .   
  Record                   13   | .   .   .   .   .   .   1   .   .   .   .   11  .   1   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   .   1   .   5   .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Matter                 671  | .   .   .   .   .   .   .   .   .   .   .   .   .   671 .   .   .   .   
    Time                   426  | .   .   .   .   .   .   .   .   .   .   .   .   .   426 .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             87   | .   .   .   .   87  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   1   .   .   1   .   1   1   .   .   
Drone Launches             5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               5756 | 8    256  74   333  408  160  104  477  1221 124  232  134  204  613  328  580  367  133  
Spaces Moved               6374 | 5    145  80   129  269  217  158  476  1720 157  187  126  311  394  458  698  701  143  
  Core                     14   | .    .    .    .    .    .    .    1    .    .    13   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     40   | 5    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   703  | .    110  80   129  269  115  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Flight                   5616 | .    .    .    .    .    102  158  475  1719 157  174  126  311  394  458  698  701  143  
  Fastest Speed            50   | 120  90   90   90   90   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            56   | 120  97   90   90   90   71   50   51   50   50   105  50   50   50   50   50   50   50   
  Slowest Speed            850  | 120  120  90   90   90   90   50   700  735  50   850  50   50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25   | .    .    .    .    .    .    .    3    17   .    .    .    .    5    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    32   21   19   50   59   54   48   55   32   40   77   54   6    56   73   84   24   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     30   | .    .    1    .    1    .    .    .    .    1    .    25   1    .    1    .    .    .    
  Known Exits Taken        12   | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    1    .    1    .    .    .    2    .    4    .    2    2    1    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          337  | .    .    .    .    5    .    75   25   75   1    88   31   .    3    10   13   .    11   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  AOE                      334  | .    .    .    .    5    .    75   25   74   .    88   31   .    3    9    13   .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      7997 | 6    212  81   293  386  222  172  629  1975 182  199  175  355  796  526  902  712  174  
  Wait                     968  | .    28   .    119  63   .    4    39   97   2    .    .    35   381  22   165  6    7    
  Move                     6307 | 4    144  79   128  268  216  157  469  1685 156  186  125  310  383  457  697  700  143  
  Hop                      25   | .    .    .    .    .    .    .    3    17   .    .    .    .    5    .    .    .    .    
  Pick Up                  27   | .    3    .    .    2    1    .    5    7    .    .    3    3    2    .    .    1    .    
  Fast Attach              61   | 2    4    1    4    1    2    .    14   21   .    1    2    .    6    3    .    .    .    
  Attach                   4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    
  Detach                   7    | .    .    .    .    .    .    .    2    2    .    .    .    .    1    2    .    .    .    
  Swap                     29   | .    .    .    .    2    .    2    6    7    .    2    3    .    1    3    1    1    1    
  Drop                     69   | .    3    1    3    4    3    .    18   24   .    .    3    2    7    1    .    .    .    
  Fire                     340  | .    24   .    26   26   .    9    48   75   19   10   13   4    10   27   25   3    21   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            154  | .    6    .    13   20   .    .    25   36   5    .    25   .    .    8    14   .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    3 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard      | Entered Materials
   60 | -10/Materials      | Upgraded with Propulsion slot (x1)
  238 | -10/Materials      | Identified exit to Mines
  265 | -10/Materials      | Entered Mines
  277 | -10/Mines          | Learned location of Mines (-9)
  317 | -10/Mines          | Build established: Mutant
  320 | -10/Mines          | Discovered new exit (range 10)
  329 | -10/Mines          | Found the Drone Emporium
  333 | -10/Mines          | Found Prototype Device
  333 | -10/Mines          | Identified Sensor Drone Bay
  339 | -10/Mines          | Entered Materials
  341 | -9/Materials       | Reached level 2
  505 | -9/Materials       | Reached level 3
  635 | -9/Materials       | Upgraded with Utility slot (x1)
  655 | -9/Materials       | Discovered new exit (range 15)
  672 | -9/Materials       | Entered Mines
  673 | -9/Mines           | Met a Derelict testing a Signal Generator
  740 | -9/Mines           | Reached level 4
  774 | -9/Mines           | Upgraded with Power slot (x1)
  992 | -9/Mines           | Discovered new exit (range 5)
 1067 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1077 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1077 | -9/Mines           | Discovered new exit (range 5)
 1080 | -9/Mines           | Entered Exiles
 1092 | -9/Exiles          | Discovered new exit (range 15)
 1103 | -9/Exiles          | Met 8R-AWN
 1118 | -9/Exiles          | Met EX-HEX
 1142 | -9/Exiles          | Met EX-BIN
 1154 | -9/Exiles          | Reached level 5
 1154 | -9/Exiles          | Aligned with FarCom system
 1155 | -9/Exiles          | Given EX-Vault access code
 1176 | -9/Exiles          | Opened EX-Vault
 1183 | -9/Exiles          | Upgraded with Propulsion slot (x1)
 1186 | -9/Exiles          | Found Flying Fortress v7
 1189 | -9/Exiles          | Upgraded with Utility slot (x1)
 1190 | -9/Exiles          | Found Superbattery
 1193 | -9/Exiles          | Found Skeleton Box
 1204 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1218 | -9/Exiles          | Met EX-DEC
 1235 | -9/Exiles          | Discovered new exit (range 14)
 1240 | -9/Exiles          | Stole three prototypes: Superbattery, Flying Fortress v7, Skeleton Box
 1240 | -9/Exiles          | Entered Mines
 1249 | -8/Mines           | Identified exit to Materials
 1344 | -8/Mines           | Entered Materials
 1346 | -8/Materials       | Reached level 6
 1371 | -8/Materials       | Upgraded with Utility slot (x1)
 1396 | -8/Materials       | Core integrity fell below 50%
 1411 | -8/Materials       | Core integrity fell below 20%
 1412 | -8/Materials       | Reached level 7
 1450 | -8/Materials       | Upgraded with Utility slot (x1)
 1572 | -8/Materials       | Upgraded with Utility slot (x1)
 1665 | -8/Materials       | Garrison activated, responded to threat
 1738 | -8/Materials       | Reached level 8
 1806 | -8/Materials       | Discovered new exit (range 16)
 1820 | -8/Materials       | Identified exit to Factory
 1821 | -8/Materials       | Entered Factory
 1823 | -7/Factory         | FarCom data flow suspended
 1823 | -7/Factory         | Reached level 9
 1826 | -7/Factory         | Upgraded with Utility slot (x1)
 1833 | -7/Factory         | Discovered new exit (range 21)
 1869 | -7/Factory         | Identified exit to Factory
 2034 | -7/Factory         | Reached level 10
 2080 | -7/Factory         | Reached level 11
 2127 | -7/Factory         | Destroyed 8 combat bots
 2221 | -7/Factory         | First assault squad dispatched
 2270 | -7/Factory         | Reached level 12
 2301 | -7/Factory         | Destroyed 7 combat bots
 2355 | -7/Factory         | Upgraded with Utility slot (x1)
 2370 | -7/Factory         | Discovered exit to Factory (range 6)
 2411 | -7/Factory         | Upgraded with Utility slot (x1)
 2580 | -7/Factory         | Discovered exit to Factory (range 15)
 2729 | -7/Factory         | Identified exit to Storage
 2729 | -7/Factory         | Identified exit to Lower Caves
 2860 | -7/Factory         | Found Prototype Launcher
 2860 | -7/Factory         | Identified Rocket Array
 3042 | -7/Factory         | Entered Lower Caves
 3042 | -7/Lower Caves     | Spotted E9-WC2(f)
 3043 | -7/Lower Caves     | Encountered a Master Thief
 3043 | -7/Lower Caves     | Spotted 9Q-1WA(f)
 3044 | -7/Lower Caves     | Encountered a Master Thief
 3044 | -7/Lower Caves     | Reached level 13
 3049 | -7/Lower Caves     | Destroyed E9-WC2(f)
 3053 | -7/Lower Caves     | Destroyed 9Q-1WA(f)
 3106 | -7/Lower Caves     | Learned location of Extension (-5)
 3163 | -7/Lower Caves     | Discovered new exit (range 5)
 3165 | -7/Lower Caves     | Identified exit to Lower Caves
 3166 | -7/Lower Caves     | Entered another Lower Caves area
 3247 | -7/Lower Caves     | Spotted 5G-GKG(f)
 3247 | -7/Lower Caves     | Spotted JX-P9L(f)
 3248 | -7/Lower Caves     | Discovered new exit (range 15)
 3249 | -7/Lower Caves     | Encountered a Master Thief
 3249 | -7/Lower Caves     | Encountered a Master Thief
 3249 | -7/Lower Caves     | Spotted G9-V1B(f)
 3250 | -7/Lower Caves     | Encountered a Master Thief
 3251 | -7/Lower Caves     | Spotted 9Z-V20(f)
 3252 | -7/Lower Caves     | Encountered a Master Thief
 3252 | -7/Lower Caves     | Destroyed JX-P9L(f)
 3253 | -7/Lower Caves     | Superbattery stolen by Master Thief
 3254 | -7/Lower Caves     | Flying Fortress v7 stolen by Master Thief
 3256 | -7/Lower Caves     | Sensor Drone Bay stolen by Master Thief
 3264 | -7/Lower Caves     | Destroyed 5G-GKG(f)
 3398 | -7/Lower Caves     | Identified exit to Data Miner
 3398 | -7/Lower Caves     | Entered Data Miner
 3398 | -7/Data Miner      | Discovered new exit (range 7)
 3400 | -7/Data Miner      | Reached level 14
 3408 | -7/Data Miner      | Met Data Miner
 3418 | -7/Data Miner      | Learned location of Section 7 (-2)
 3418 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3430 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3436 | -7/Data Miner      | Destroyed Data Miner
 3438 | -7/Data Miner      | Found Prototype Hackware
 3438 | -7/Data Miner      | Identified Quantum Router
 3440 | -7/Data Miner      | Found Prototype Hackware
 3440 | -7/Data Miner      | Identified System Mapper
 3441 | -7/Data Miner      | Interfaced with the Data Conduit
 3451 | -7/Data Miner      | Core integrity fell below 50%
 3476 | -7/Data Miner      | Core integrity fell below 20%
 3530 | -7/Data Miner      | Identified exit to Proximity Caves
 3532 | -7/Data Miner      | Entered Proximity Caves
 3534 | -6/Proximity Caves | Reached level 15
 3539 | -6/Proximity Caves | Upgraded with Weapon slot (x1)
 3644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3692 | -6/Proximity Caves | Reached level 16
 3730 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 3731 | -6/Proximity Caves | Build established: Hacker-Mutant
 3736 | -6/Proximity Caves | Entered Factory
 3737 | -6/Factory         | Loaded intel: 315 machine locations
 3738 | -6/Factory         | Reached level 17
 3753 | -6/Factory         | Upgraded with Utility slot (x1)
 3781 | -6/Factory         | Identified exit to Lower Caves
 3947 | -6/Factory         | Fabricated EM Shield (x2)
 4044 | -6/Factory         | Fabricated Imp. Maneuvering Thrusters (x1)
 4123 | -6/Factory         | Build established: Hacker-Scout
 4198 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 4319 | -6/Factory         | Fabricated Lrn. Sensor Array?
 4349 | -6/Factory         | Entered Lower Caves
 4389 | -6/Lower Caves     | Upgraded with Utility slot (x1)
 4453 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4584 | -6/Lower Caves     | Found Alien Artifact
 4584 | -6/Lower Caves     | Identified Core Expander
 4584 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 4640 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4647 | -6/Lower Caves     | Discovered new exit (range 12)
 4667 | -6/Lower Caves     | Identified exit to Lower Caves
 4677 | -6/Lower Caves     | Entered another Lower Caves area
 4678 | -6/Lower Caves     | Discovered new exit (range 15)
 4679 | -6/Lower Caves     | Reached level 18
 4701 | -6/Lower Caves     | Ambushed by wild Derelicts
 4874 | -6/Lower Caves     | Build established: Hacker-Ninja
 5250 | -6/Lower Caves     | Discovered new exit (range 12)
 5256 | -6/Lower Caves     | Identified exit to Zion
 5257 | -6/Lower Caves     | Entered Zion
 5278 | -6/Zion            | Discovered new exit (range 14)
 5297 | -6/Zion            | Visited the Megawrench Repair Shop
 5300 | -6/Zion            | Megawrench repaired 1 part
 5350 | -6/Zion            | Upgraded with Weapon slot (x1)
 5617 | -6/Zion            | Discovered new exit (range 11)
 5623 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 5624 | -6/Zion            | Identified exit to Deep Caves
 5624 | -6/Zion            | Entered Deep Caves
 5723 | -6/Deep Caves      | Attacked by Z-Imprinter
 5740 | -6/Deep Caves      | Core integrity fell below 50%
 5746 | -6/Deep Caves      | Core integrity fell below 20%
 5757 | -6/Deep Caves      | Destroyed by E1-KI8(z) with Zionite Laser-S

 Last Messages 
---------------
05693_ Acquired 26 matter.
05695_ Acquired 12 matter.
05696_ Acquired 1 matter.
05711_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
05723_ HV Slug penetrates Z-Imprinter.
05726_ HV Slug penetrates Wall.
05729_ HV Slug penetrates Z-Imprinter.
05732_ System corrupted: Cld. Particle Cannon targeting data glitched.
05738_ HV Slug penetrates Z-Imprinter.
05743_ The unstable cave ceiling collapses.
05745_ HV Slug penetrates Z-Imprinter.
05746_ The unstable cave ceiling collapses.
05748_ Upgraded: Core Integrity (+150)
05748_ HV Slug penetrates Z-Imprinter.
05748_ Destroyed Prototype Hover Unit.
05751_ HV Slug penetrates Z-Imprinter.
05751_ Z-Imprinter suffers critical hit.
05757_ HV Slug penetrates Z-Imprinter.

 Map 
-----
+----------------------------------------------------+
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| ?""                          #########       ### # |
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|                            ######    ###    ###### |
|                           #######   ####    ##?### |
| "                          ######   ####  ######## |
| """                        ######         ######## |
|                              #####        ######## |
| ""                      z  #######  ############## |
| """                    Iz   ######  ############## |
| ??""                         #####  ############## |
| ??""                     @ ;##?##         ###   ## |
| ??""                       ;#####                  |
| ?""                        ;#####   ####           |
| ??                        ;;##?###   ####          |
|  ?                        ;  #####   ####          |
| "??                       ;;  #####  ####  ##      |
| ?                          ; ############   # """  |
| ???                        #;############   # ""   |
| ??                          #########?###  ##      |
|  ??  ?                      ####################   |
| ?? ? ?                       ##################    |
| ????                         ###############?      |
| ???  ?                       ###############       |
| ????? ?#####                 ###############       |
| ?? ???####?###    ####       ################   ## |
| ???????#?##############     ######?########### ### |
| ???????####??###########  ############?########### |
| ?????????#?########?#########?#################### |
| ??????????###?##?###########################?#?### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          28
Energy Capacity            2480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       310
Jamming Range              12
Armor Coverage             225
Resistance: EM             25
Evasion (%)                70
Targeting Accuracy         8
Energy Filtering           30
Particle Charging          15
Offensive Hacking          30
Defensive Hacking          25

 Item Schematics 
-----------------
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
          Lrn. Sensor Array | -6/Factory    | Hacked
                  EM Shield | -6/Factory    | Hacked
              Matter Filter | -6/Factory    | Hacked
 Imp. Maneuvering Thrusters | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
                  EM Shield | x2 | -6/Factory 
 Imp. Maneuvering Thrusters | x1 | -6/Factory 
  Lgt. Regenerative Plating | x1 | -6/Factory 
          Lrn. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Levels Raised              17    | .    .    .    2    1    1    .    3    4    1    .    1    2    1    .    1    .    .    
  XP Earned                29710 | 3000 715  500  2395 2083 350  890  4556 6418 663  662  1722 1925 1575 850  601  316  489  
  XP Spent                 28435 | 1000 1760 .    610  500  2650 .    5225 6900 .    .    1385 800  2950 3200 130  1100 225  
Upgrades                   35    | 2    6    .    2    1    3    .    5    3    .    .    4    1    2    1    1    1    3    
  Power Slot               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | .    .    .    1    .    1    .    3    3    .    .    .    .    1    1    .    .    .    
  Weapon Slot              3     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Core Integrity           7     | .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    3    
  Heat Dissipation         5     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Inventory Capacity       5     | .    2    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
  Terrain Scan Density     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Protomatter Created        1627  | .    89   .    85   156  .    .    337  397  45   .    128  18   .    118  244  .    10   
  Integrity Restored       3239  | .    69   .    237  447  .    .    552  735  108  .    582  .    .    177  302  .    30   
    Core                   2813  | .    58   .    195  447  .    .    552  475  108  .    582  .    .    177  189  .    30   
    Parts                  426   | .    11   .    42   .    .    .    .    260  .    .    .    .    .    .    113  .    .    
Protomatter Decayed        370   | .    17   .    .    .    .    .    84   72   .    .    .    99   .    .    98   .    .    

 Game 
------
Seed              SlugProcessingDriver
  Manual?         0
Play Time         01:28:14
  Cumulative      285.4 hours
  Start           2021.07.07 @ 23:19:58
  End             2021.07.08 @ 00:50:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          155
  Rogue           152
  Adventurer      1
  Explorer        2
Win Type          -
  Total           5
  Types           3/1/1/0/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(0,0,0)
Steam             1


RUN: 4a22cafd-7e11-40d2-aa14-0403ce4175fa