Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 22:32:31 Player: b00n1n Result: Destroyed by Striker with Backup Laser VII Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (4748) 4748 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 10831 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 260 Cogmind --------- Core Integrity 0/1150 Matter 222/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Experimental Targeting Computer Improved Utility Shielding (fused) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Advanced Sensor Array Advanced ECM Suite Improved Field Recycling Unit (182) Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Reaction Control System Force Field > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Fission Core Medium Treads Advanced Heat Sink Improved Sensor Array Advanced ECM Suite Improved Reaction Control System Cloaking Device Improved Field Recycling Unit Enhanced Gauss Cannon [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Reflective Plating Weapon Improved Heavy Machine Gun Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . . 4 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . . 2 . . . . . 1 Utility 5 | . . . . 2 1 . . 1 1 . Weapon 3 | . . . . . 1 . . . 1 1 Parts Attached 346 | 7 3 5 17 87 69 1 1 87 13 56 Power 20 | 1 . 1 2 5 3 . . 3 1 4 Engine 8 | 1 . 1 . 3 1 . . 1 . 1 Core 12 | . . . 2 2 2 . . 2 1 3 Reactor . | . . . . . . . . . . . Propulsion 49 | 2 2 2 2 19 8 . . 7 . 7 Treads 8 | . . . 1 4 . . . . . 3 Leg 41 | 2 2 2 1 15 8 . . 7 . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 236 | 2 1 . 4 53 50 1 1 73 11 40 Device 208 | . . . 2 39 49 1 1 69 10 37 Storage 5 | 2 1 . 2 . . . . . . . Processor 11 | . . . . 3 1 . . 4 1 2 Hackware 1 | . . . . 1 . . . . . . Protection 11 | . . . . 10 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 . 2 9 10 8 . . 4 1 5 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 26 | 2 . 1 4 8 2 . . 4 1 4 Ballistic Cannon 12 | . . 1 2 2 6 . . . . 1 Launcher 3 | . . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 3 . . Parts Lost 44 | . . 2 1 13 . . . 2 . 26 Power 5 | . . 1 1 1 . . . . . 2 Propulsion 20 | . . 1 . 7 . . . 2 . 10 Utility 9 | . . . . 2 . . . . . 7 Weapon 10 | . . . . 3 . . . . . 7 Highest Loss Streak 21 | . . 1 1 5 . . . 1 . 21 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 99 | . 100 100 99 99 99 100 100 99 99 92 Engine 6 | . 14 14 8 4 2 7 7 6 5 4 Core 4 | . . . 5 4 4 . . 6 5 4 Treads 1 | . . . . 5 . . . . . 1 Leg 27 | . 28 28 28 30 30 30 30 25 23 21 Device 10 | . . . . 13 15 15 15 13 16 13 Storage 12 | . 28 28 27 10 7 7 7 6 5 4 Processor 10 | . . . . 7 15 15 15 19 17 14 Ballistic Gun 12 | . 28 19 8 8 1 . . 14 23 23 Ballistic Cannon 10 | . . 8 19 9 21 23 23 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 14 19 24 26 35 55 44 47 66 68 80 Greatest Support 100 | 20 20 20 20 45 74 56 56 74 75 100 Greatest Overweight (x) 2 | 1 . 1 2 1 1 . . 1 1 2 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 8 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 9 10 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 9 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 30% | Mutant 25% | Gunner 19% | Scavenger-Mutant 14% | Skirmisher 7% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Matter Collected 5294 | 287 92 87 268 1317 643 38 . 1195 150 1217 Remotely . | . . . . . . . . . . . Salvage Created 4930 | 82 163 98 90 860 530 . . 1266 380 1461 Parts 239 | 4 20 5 4 61 38 . . 49 11 47 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . 2 . . . 3 1 . Parts Field Recycled 109 | . . . . 10 29 . . 53 17 . Retrieved Matter 1531 | . . . . 229 594 . . 444 264 . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 101 | . 8 2 4 22 17 . . 23 4 21 Guns 61 | . 8 2 . 6 . . . 21 4 20 Cannons 40 | . . . 4 16 17 . . 2 . 1 Classes Destroyed 13 | 2 2 . 1 4 1 . . 2 . 1 Worker 3 | 1 . . . . 1 . . . 1 . Builder 3 | . . . . 1 2 . . . . . Hauler 1 | . . . . . . . . . . 1 Recycler 12 | 1 . . . 2 1 . . 3 1 4 Watcher 3 | . . . . 1 . . . . . 2 Swarmer 31 | . 6 . . 7 7 . . 4 . 7 Grunt 33 | . 2 2 . 8 4 . . 6 4 7 Brawler 2 | . . . . . . . . 1 . 1 Duelist 1 | . . . . . . . . 1 . . Sentry 11 | . . . . 5 2 . . 4 . . Hunter 6 | . . . . 2 1 . . 3 . . Programmer 13 | . . . . . 3 . . 4 . 6 Subdweller 4 | . . . 4 . . . . . . . Best Kill Streak 6 | 1 3 1 2 5 5 . . 6 6 5 Combat Bots Only 5 | . 3 1 2 5 5 . . 5 4 4 Max Kills in Single Turn 2 | 1 2 1 1 1 2 . . 1 2 2 Gunslinging 1 | . 1 . . . . . . . 1 1 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1085 | . 28 20 24 225 139 . 6 203 6 434 Missed 358 | . 6 5 7 61 53 . 1 78 1 146 Damage Taken 8868 | . 203 247 442 1957 879 . 90 975 56 4019 Core 1854 | . 36 15 132 287 115 . . 87 18 1164 Absorbed by Shields 1586 | . . . . . 225 . . 685 39 637 Redirected to Shielding 1 | . . . . . . . . . . 1 Ignored by Resistances 652 | . . . . 30 . . . . . 622 Core Remaining (%) 73 | 100 . . 26 47 . . 83 89 98 . Volleys Fired 300 | 3 27 15 15 90 30 . . 69 7 44 Largest 5 | 2 2 2 2 2 3 . . 3 4 5 Hottest 144 | 40 40 40 83 88 144 . . 126 60 125 Shots Fired 837 | 6 54 30 30 181 91 . . 207 28 210 Gun 582 | 6 54 30 . 76 . . . 191 28 197 Cannon 253 | . . . 28 105 91 . . 16 . 13 Launcher 2 | . . . 2 . . . . . . . Special . | . . . . . . . . . . . Kinetic 835 | 6 54 30 28 181 91 . . 207 28 210 Thermal . | . . . . . . . . . . . Explosive 2 | . . . 2 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | 5 8 10 8 16 10 . . 13 11 26 Robot Miss Streak 8 | . 3 5 4 8 4 . . 3 1 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 11 | . 1 . . . . . . 2 3 5 Max Gunslinging Chain 2 | . 1 . . . . . . 1 1 2 Shots Hit Robots 551 | 5 33 21 22 103 48 . . 141 22 156 Core Hits 247 | 4 14 6 14 57 22 . . 56 12 62 Critical Kills 4 | . . . . . . . . 2 1 1 Critical Parts Destroyed 5 | . 1 . . . . . . 3 . 1 Critical Strikes 25 | . 1 . 1 1 10 . . 7 1 4 Destroy 9 | . 1 . . . . . . 5 1 2 Blast 16 | . . . 1 1 10 . . 2 . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12755 | 42 264 169 451 1908 1729 . . 3458 543 4191 Guns 8181 | 42 264 166 . 641 . . . 3069 503 3496 Cannons 4079 | . . . 451 1160 1650 . . 291 . 527 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 495 | . . 3 . 107 79 . . 98 40 168 Kinetic 12260 | 42 264 166 451 1801 1650 . . 3360 503 4023 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 1 1 1 1 2 1 9 Average Corruption 1 | . . . . 1 1 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . 26 12 1 3 4 1 19 Message Errors 18 | . . . . 7 5 . 1 2 . 3 Matter Fused 9 | . . . . 4 2 1 1 . . 1 Heat Flow Errors 7 | . . . . 3 1 . . 1 . 2 Energy Discharges 9 | . . . . 4 2 . . 1 . 2 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 4 . . . . 1 2 Data Loss (major) 4 | . . . . 1 . . 1 . . 2 Misfires 4 | . . . . 2 1 . . . . 1 Alerts 2 | . . . . . 1 . . . . 1 Weapon Failures 5 | . . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . 12 46 . . . . . Projectiles 58 | . . . . 12 46 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 50 | . . . 6 23 16 . . 2 . 3 Impact 1 | . . . . 1 . . . . . . Kinetic 46 | . . . 6 19 16 . . 2 . 3 Secondary 3 | . . . . 3 . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . 4 Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 68 | . . 1 . 23 10 . . 16 5 13 Kicked 66 | . . 1 . 23 10 . . 16 5 11 Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 12 18 298 229 300 . 3 223 . 279 Average Temperature 80 | . 7 11 203 68 115 . 3 52 . 67 Received Heat Transfer 2362 | . 42 126 435 702 131 . 72 200 21 633 Effects 3 | . . . . . 3 . . . . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Peak Influence 540 | 10 255 177 . 311 416 . . 540 281 487 Initial 241 | . 6 17 . . 98 . . 116 241 95 Average 154 | 4 112 42 . 178 144 . . 162 228 196 Maximum Alert Level 2 | . 1 . . 1 2 . . 2 1 2 Low Security (%) 63 | 100 73 100 . 41 70 . . 75 24 59 Level 1 32 | . 26 . . 58 27 . . 12 75 38 Level 2 3 | . . . . . 2 . . 11 . 1 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 2 1 . 4 7 . 1 11 3 5 Investigation 4 | . 1 . . 1 . . . 1 . 1 Extermination 11 | . . . . . 3 . . 4 1 3 Reinforcement 13 | . 1 . . 3 4 . . 2 2 1 Assault 3 | . . 1 . . . . 1 1 . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Distress Signals 12 | . 2 . . 7 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 257 | . 18 6 8 63 33 . 10 42 14 63 Peak Tracking Total 12 | . 4 4 2 8 5 . 9 5 6 12 Tactical Retreats 24 | . 2 . . 10 1 . . 6 1 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Traps Triggered 8 | . 1 . . . 3 . . . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Machines Disabled 11 | . . . . 2 4 . . 1 . 4 Max in Single Turn 4 | . . . . 1 1 . . 1 . 4 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Machines Accessed 43 | . 5 1 1 7 7 . . 12 5 5 Terminals 25 | . 5 . . 3 4 . . 8 2 3 Fabricators 2 | . . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . 2 1 . . 2 1 1 Scanalyzers 3 | . . . . 1 . . . 1 . 1 Garrison Access 4 | . . . . 1 1 . . 1 1 . Total Hacks 122 | . 16 1 1 30 20 . . 26 10 18 Successful 67 | . 8 1 1 21 8 . . 8 6 14 Failed 55 | . 8 . . 9 12 . . 18 4 4 Catastrophic 11 | . 1 . . 1 1 . . 6 1 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 77 | . 16 . . 17 14 . . 17 6 7 Fabricators 3 | . . . . . 1 . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . . . . 7 3 . . 4 1 1 Scanalyzers 19 | . . . . 5 . . . 4 . 10 Garrison Access 5 | . . . . 1 2 . . 1 1 . Terminal Hacks 41 | . 8 1 1 11 7 . . 4 5 4 Record 10 | . . . 1 5 2 . . 1 1 . Robot Analysis 1 | . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 4 | . 3 . . . . . . . . 1 Terminal Index 2 | . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Alert Level 8 | . 1 . . 2 2 . . 2 . 1 Locate Traps 3 | . 2 . . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . 1 Zone Layout 5 | . 1 . . 1 1 . . . 1 1 Fabricator Hacks 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 5 . . . 1 . 1 Process 1 | . . . . 1 . . . . . . Report Inventory 5 | . . . . 3 . . . 1 . 1 Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 16 | . . . . 4 . . . 3 . 9 Insert Component 8 | . . . . 2 . . . 2 . 4 Analyze 8 | . . . . 2 . . . 1 . 5 Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 5 . . 5 7 . . 11 5 3 Full Trace Events 2 | . . . . 1 . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 . . . 1 . 4 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 12 | . . . . 12 . . . . . . Retrieved Matter 12 | . . . . 12 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 2 . . . 2 . 4 Part Schematics Acquired 7 | . . . . 2 . . . 1 . 4 Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Total Allies 7 | . . 7 . . . . . . . . Largest Group 6 | . . 6 5 . . . . . . . Highest-Rated Group 116 | . . 116 108 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 66 | . . 45 21 . . . . . . . Total Damage 1000 | . . 706 294 . . . . . . . Kills 10 | . . 7 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Turns Passed 13390 | 276 949 766 1629 2804 2087 374 143 2468 529 1365 Spaces Moved 8371 | 200 679 435 783 1508 1414 296 116 1576 378 986 Core 188 | 6 . . . . . . . . . 182 Treads 148 | . . . . 144 . . . . . 4 Legs 8035 | 194 679 435 783 1364 1414 296 116 1576 378 800 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 123 120 120 50 Average Speed 129 | 121 120 155 190 125 122 123 123 123 123 107 Slowest Speed 320 | 190 120 190 260 225 190 123 123 190 190 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 10 85 93 37 64 32 58 22 35 10 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . . . 2 . . . . Spaces Dug 13 | . . . 13 . . . . . . . Terrain Destroyed 108 | . . . 13 20 39 . . 5 . 31 Melee . | . . . . . . . . . . . Projectile 64 | . . . . 20 39 . . 5 . . AOE 44 | . . . 13 . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Total 10307 | 225 776 504 893 2227 1682 305 116 1956 424 1199 Wait 971 | 7 48 32 64 451 112 9 . 172 14 62 Move 8361 | 199 678 434 782 1507 1413 295 115 1575 377 986 Hop . | . . . . . . . . . . . Pick Up 102 | 9 9 9 2 32 15 . . 12 3 11 Fast Attach 63 | 6 . 1 12 13 9 . . 11 1 10 Attach 44 | 1 . 2 1 15 2 . . 5 2 16 Detach 17 | . . 1 . 3 . . . 4 1 8 Swap 239 | . 3 2 4 59 58 1 1 71 10 30 Drop 131 | . 11 7 13 34 28 . . 21 4 13 Fire 300 | 3 27 15 15 90 30 . . 69 7 44 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 66 | . . 1 . 23 10 . . 16 5 11 Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . . 5 . . . . 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 277 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 10) 782 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 5) 1009 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered Mines 1403 | -10/Mines | Learned Materials trap positions 1431 | -10/Mines | Discovered new exit (range 5) 1436 | -10/Mines | Received a Mining Laser from a helpful Derelict 1533 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1651 | -10/Mines | Discovered new exit (range 5) 1703 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1837 | -10/Mines | Learned location of Zion (-7) 1841 | -10/Mines | Found a hidden stash of uninstalled traps 1855 | -10/Mines | Met a Derelict testing a Signal Generator 1866 | -10/Mines | Found Signal Generator 1966 | -10/Mines | Discovered new exit (range 13) 1992 | -10/Mines | Entered Subcaves 1992 | -10/Subcaves | Accompanied by 5 allies 1997 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2015 | -10/Subcaves | Learned 4 Materials zone layouts 2204 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 2215 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 2650 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3370 | -10/Subcaves | Core integrity fell below 50% 3543 | -10/Subcaves | Discovered new exit (range 12) 3564 | -10/Subcaves | Visited Clippyterm 3607 | -10/Subcaves | Discovered new exit (range 14) 3621 | -10/Subcaves | Entered Materials 3621 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3622 | -8/Materials | Identified exit to Factory 3623 | -8/Materials | Loaded intel: 18 trap records 3773 | -8/Materials | Lost 5 parts (1p1n3w) 4030 | -8/Materials | Build established: Scavenger-Mutant 4607 | -8/Materials | Lost 3 parts (2n1u) 5070 | -8/Materials | Core integrity fell below 50% 6250 | -8/Materials | Discovered exit to Factory (range 10) 6425 | -8/Materials | Entered Factory 6425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7100 | -7/Factory | Build established: Skirmisher 8507 | -7/Factory | Discovered new exit (range 4) 8510 | -7/Factory | Identified exit to Lower Caves 8512 | -7/Factory | Entered Lower Caves 8880 | -7/Lower Caves | Discovered new exit (range 5) 8883 | -7/Lower Caves | Identified exit to Lower Caves 8886 | -7/Lower Caves | Entered another Lower Caves area 8899 | -7/Lower Caves | Encountered a Warlord checkpoint 8947 | -7/Lower Caves | Discovered new exit (range 11) 8958 | -7/Lower Caves | Identified exit to Factory 8991 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9029 | -7/Lower Caves | Entered Factory 9029 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9449 | -6/Factory | Build established: Gunner 11123 | -6/Factory | Garrison activated, responded to threat 11214 | -6/Factory | Found Prototype Processor 11214 | -6/Factory | Identified Exp. Targeting Computer 11220 | -6/Factory | Found Exp. Targeting Computer 11445 | -6/Factory | Discovered new exit (range 11) 11457 | -6/Factory | Identified exit to Factory 11458 | -6/Factory | Noticed a derelict Sapper rigging charges 11479 | -6/Factory | First assault squad dispatched 11497 | -6/Factory | Entered another Factory area 11497 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11765 | -5/Factory | Discovered new exit (range 13) 11801 | -5/Factory | Build established: Scavenger-Gunner 12006 | -5/Factory | Discovered new exit (range 5) 12011 | -5/Factory | Identified exit to Factory 12026 | -5/Factory | Entered another Factory area 12026 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12199 | -4/Factory | Noticed a derelict Sapper rigging charges 12420 | -4/Factory | Build established: Gunner 13242 | -4/Factory | Spotted Striker 13243 | -4/Factory | Cargo convoy interrupted 13292 | -4/Factory | Core integrity fell below 50% 13344 | -4/Factory | Lost 21 parts (2p7n7u5w) 13351 | -4/Factory | Core integrity fell below 20% 13391 | -4/Factory | Destroyed by Striker with Backup Laser VII Last Messages --------------- 13345_ Field strength at 78. 13346_ Field strength at 72. 13347_ Field strength at 66. 13348_ Field strength at 22. 13349_ Field strength at 16. 13350_ Field strength at 10. 13351_ Stasis field depleted. 13354_ K-01 Serf cleans the Fusion Modulator. 13373_ K-01 Serf cleans the DSF Access. 13377_ Acquired 23 matter. 13378_ Penetrated by Slug. 13378_ Slug penetrates Wall. 13380_ Slammed into U-05 Engineer. 13380_ Slug penetrates Wall. 13381_ Acquired 74 matter. 13381_ U-05 Engineer lays Concrete. 13383_ U-05 Engineer builds a Wall. 13385_ U-05 Engineer lays Concrete. 13390_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????]?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##???##???????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# """" #??????????? | | ??????????????????????????????# ""R"" #??????????? | | ??????????????????????????????# "" "" #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ????????????????????########### """" #??????????? | | ????????????????????# # """" #??????????? | | ????????????????????# + """" #??????????? | | ???????????#######??# # """" #??????????? | | ???????????# #??#! !!! # #??????????? | | ???????????# #??# !! # #??????????? | | ???????????# #??# !! ##############?????? | | ???????????# !! #??# # #?????? | | ???????????# !! #??# # ! #?????? | | ???????????# !! #########+#### ! #?????? | | ????# # @ #= """" #?????? | | """ """????# # # """" #?????? | | """ """????# # + """" #?????? | | """ """????# + w # """ """" #?????? | | ????# # # """ """" #?????? | | ????#= !# hh######K# "S """" #?????? | | #####+############ #????# # """ #?????? | | #????# # "" #?????? | | %#????# # #?????? | | % %######+##############?????? | | %# #????????????? | | # #????????????? | | ###/##### # #????????????? | | # ## #!%! ##???????????? | | # ## %# ###??????????? | | # ## % # % # #??????????? | | +/ ! ## % / ##???????????? | | # ## !# % ##########???? | | # ! ## * # % # #???? | | ## ######### #! ! # "" #???? | | ## #???????# #! # " #???? | | ## #???????# # # " #???? | | + #????#### ############## " #???? | | ## #????+ ### ## # "" " #???? | | ### #????# T## # # # """" #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 33 Energy Capacity 710 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 2 Armor Coverage 150 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Imp. Field Recycling Unit | -4/Factory | Scanalyzed Cloaking Device | -4/Factory | Scanalyzed Imp. Heavy Machine Gun | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed ServoDefenseBiocell Manual? 0 Play Time 03:09:02 Cumulative 72.7 hours Start 2024.05.08 @ 22:43:55 End 2024.05.09 @ 22:32:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af4abd25-604e-4f16-be4c-e8d717f507a5