Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 15:36:18 Player: WazdakkaGutsmek Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (182) 910 Value Destroyed (5696) 5696 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 14911 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 794 Aligned with FarCom 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 100/100 System Corruption 34% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Nova Cannon Hypervelocity Railgun Gamma Bomb Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hardened Light Armor Plating System Shield System Restoration Module > --- WEAPON ----------- KE Penetrator Long-range Missile Launcher Rapid Energy Nova Construct/C > --- INVENTORY -------- Improved Heat Sink Matter Compressor Improved Heavy Armor Plating Improved Hardlight Generator High-powered Tractor Beam Improved Datajack Improved Plasma Cutter Deploy-a-Sentry [Rating: 119] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Long-range Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . 4 . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 Utility 8 | . . . 1 . . . 2 . . 2 . . 1 1 1 Weapon 2 | . . . . . . . . . . 1 . . . 1 . Parts Attached 118 | . 7 1 26 5 1 8 3 18 2 7 2 3 10 5 20 Power 13 | . 1 . 3 . . 1 1 1 . 1 1 . 3 . 1 Engine 6 | . 1 . 3 . . 1 1 . . . . . . . . Core 7 | . . . . . . . . 1 . 1 1 . 3 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 24 | . . . 9 . . 5 . 9 . . . . . . 1 Treads 20 | . . . 8 . . 3 . 9 . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . 1 . . . . . . . . . . . 1 Utility 42 | . 4 1 6 1 1 . . 4 2 5 . 2 5 4 7 Device 20 | . . 1 1 1 . . . . 1 3 . 1 5 1 6 Storage 5 | . 2 . 2 . 1 . . . . . . . . . . Processor 4 | . 1 . . . . . . 1 . . . 1 . 1 . Hackware 3 | . . . . . . . . . 1 1 . . . 1 . Protection 10 | . 1 . 3 . . . . 3 . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | . 2 . 8 4 . 2 2 4 . 1 1 1 2 1 11 Energy Gun 15 | . . . 7 1 . 2 2 2 . . . . . . 1 Energy Cannon 8 | . 2 . 1 . . . . . . 1 . . 1 . 3 Ballistic Gun 5 | . . . . . . . . 2 . . . . . . 3 Ballistic Cannon 3 | . . . . . . . . . . . . . 1 1 1 Launcher 6 | . . . . 2 . . . . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . . . 1 1 . . . 1 . 2 Corrupted Parts 4 | . . . . . . . . . . . . 1 . . 3 System Corruption 12 | . . . . . . . . . . . . 1 . . 11 Parts Lost 58 | . . . 11 2 . 5 4 2 1 2 . 2 4 2 23 Power 10 | . . . 1 . . 1 1 . . . . 1 1 1 4 Propulsion 13 | . . . 3 . . 2 1 1 . . . . . . 6 Utility 21 | . . . 3 1 . 1 . 1 1 1 . . 2 1 10 Weapon 14 | . . . 4 1 . 1 2 . . 1 . 1 1 . 3 Highest Loss Streak 9 | . . . 4 2 . 5 4 1 1 1 . 2 2 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 89 100 84 93 88 70 60 83 75 68 77 69 71 71 53 Engine 4 | . 13 14 10 11 11 10 8 2 . . . . . . . Core 6 | . . . . . . . . 6 9 8 13 9 12 13 7 Treads 11 | . . . 22 33 33 27 24 24 18 2 . . 3 5 . Leg 2 | . 28 28 . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 3 6 6 1 . . Device 11 | . . 12 10 11 11 1 . . 5 10 20 17 17 11 14 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 6 5 5 2 Processor 3 | . . . . . . . . 8 6 . . 2 5 9 5 Hackware 2 | . . . . . . . . . 2 6 6 6 5 6 3 Protection 5 | . 4 1 8 4 . . . 15 12 8 6 2 . 1 2 Energy Gun 7 | . 13 . 18 9 . 16 18 . 3 8 6 8 7 . . Energy Cannon 4 | . 1 28 1 . . . . . . 8 6 3 8 10 . Ballistic Gun 2 | . 13 . . . . . . 17 9 . . . . . 2 Launcher 1 | . . . . 6 11 . . . . . 4 2 . . 1 Peak Build Rating 119 | . 9 9 21 20 22 22 22 30 47 68 72 72 97 106 119 Average Rating 50 | . 7 8 14 18 20 20 20 25 36 59 69 65 88 97 86 On Entrance 37 | 6 6 8 9 19 19 21 22 16 30 45 66 72 62 90 103 Naked Turns 22 | . . . . . . . . . . . . . . . 22 Heaviest Build 80 | 14 34 34 37 37 33 36 36 40 39 63 64 64 67 75 80 Greatest Support 121 | 20 20 20 69 69 69 69 69 63 60 65 31 31 31 31 121 Greatest Overweight (x) 4 | . 1 1 1 . . 1 . 1 1 2 2 2 2 2 4 Average Overweight (x) . | . . 1 . . . . . . . . 1 1 1 2 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | . 9 7 11 12 14 14 10 13 13 10 10 10 15 15 15 Average Carried 9 | . 7 6 7 11 12 11 9 10 9 7 8 8 12 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 6 6 6 11 11 14 10 7 13 7 8 9 8 13 14 5 Scrap Engine Consumption 78 | . . . . . . . . . 15 16 . 10 15 2 20 Constructs Created 8 | . . . . . . . . . 2 1 . 1 1 . 3 Constructs Modified 21 | . . . . . . . . . 3 6 . 3 3 . 6 Class Distribution -------------------- 42% | Mutant 38% | Construct 5% | Commander-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Matter Collected 3689 | 192 229 76 230 170 70 92 35 515 122 268 115 356 359 235 625 Remotely 305 | . . . . . . . . . . . . . . . 305 Salvage Created 7137 | . 306 95 2058 110 . 104 209 679 233 361 175 512 1200 170 925 Parts 390 | . 23 15 142 2 . 2 15 39 10 28 3 14 47 11 39 Haulers Intercepted 15 | . 2 . 5 . . . . 4 . . . . 4 . . Recyclers Shooed 4 | . . . 1 . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 3 16 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Combat Hostiles Destroyed 142 | . 6 6 38 18 . 2 6 6 3 8 7 12 11 3 16 Melee 7 | . . . . 4 . 2 . . . 1 . . . . . Guns 63 | . 6 . 27 1 . . 6 6 3 4 . 5 3 . 2 Cannons 34 | . . 6 4 . . . . . . 3 3 2 7 3 6 AOE 35 | . . . 5 13 . . . . . . 4 5 . . 8 Classes Destroyed 15 | . 4 . 6 1 . . . 1 2 1 . . . . . Worker 11 | . . . 5 . . . . 2 . . . . . . 4 Builder 4 | . . . 3 . . . . . . . . . . . 1 Hauler 15 | . 2 . 5 . . . . 4 . . . . 4 . . Recycler 4 | . . . 2 . . . . 1 . . . . . . 1 Operator 4 | . . . 2 . . . . . . . . . 1 1 . Watcher 16 | . 2 . 5 . . . . . . 3 . . 6 . . Swarmer 45 | . 2 6 17 3 . . 3 . . 4 3 3 4 . . Grunt 40 | . 4 . 13 . . 2 2 1 . . 2 5 1 . 10 Brawler 2 | . . . . . . . . 1 . . . 1 . . . Duelist 3 | . . . 1 . . . . . . . . 1 . . 1 Sentry 21 | . . . 7 . . . 1 5 1 1 1 2 1 1 1 Programmer 15 | . . . . . . . . . . 3 1 . 5 2 4 Scientist 2 | . . . . . . . . . 2 . . . . . . Scrapper 2 | . . . . . . . . . 2 . . . . . . Assembled 15 | . . . . 15 . . . . . . . . . . . Best Kill Streak 18 | . 5 4 5 6 . 2 3 4 3 4 3 7 4 3 18 Combat Bots Only 7 | . 3 3 5 6 . 2 3 2 1 4 3 7 4 3 7 Max Kills in Single Turn 3 | . 2 1 3 3 . 1 2 1 1 1 2 2 2 1 3 Gunslinging 1 | . 1 . 1 . . . 1 . . . . . . . . Exploded 3 | . . . 1 3 . . . . . . 2 2 . . 2 Melee 1 | . . . . 1 . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Hostile Shots Fired 1127 | . 43 23 155 38 . 34 55 30 11 81 43 55 55 26 478 Missed 368 | . 13 7 39 11 . 7 14 12 4 22 13 18 21 4 183 Damage Taken 13959 | . 300 126 1508 568 . 461 751 295 142 766 328 531 946 471 6766 Core 2293 | . 93 37 122 50 . 122 309 32 . 47 28 23 130 . 1300 Absorbed by Shields 443 | . . . . . . . . . . 94 91 173 25 . 60 Regen/Repaired (Parts) 1554 | . 43 . . . . . . . . 227 . 151 484 74 575 Core Remaining (%) 69 | 100 . 48 . . . 26 . . 38 . . 88 87 100 . Volleys Fired 413 | . 25 8 95 25 . . 20 36 14 35 10 21 57 11 56 Largest 4 | . 2 2 2 2 . . 2 2 2 3 3 3 3 4 3 Hottest 240 | . 120 120 120 112 . . 125 50 50 166 146 146 186 240 120 Shots Fired 850 | . 50 16 163 33 . . 38 72 28 73 27 47 156 40 107 Gun 512 | . 48 . 129 14 . . 38 72 28 40 10 21 65 . 47 Cannon 287 | . 2 16 34 . . . . . . 33 10 21 91 40 40 Launcher 51 | . . . . 19 . . . . . . 7 5 . . 20 Special . | . . . . . . . . . . . . . . . . Kinetic 213 | . 24 . . . . . . 72 28 21 . . 4 18 46 Thermal 353 | . 26 16 34 11 . . 25 . . 33 20 42 95 11 40 Explosive 51 | . . . . 19 . . . . . . 7 5 . . 20 Electromagnetic 233 | . . . 129 3 . . 13 . . 19 . . 57 11 1 Robot Hit Streak 20 | . 11 5 12 4 . . 7 6 8 11 5 20 8 4 10 Robot Miss Streak 5 | . 5 2 4 5 . . 3 2 2 4 5 3 4 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . 1 . 5 . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . Shots Hit Robots 548 | . 30 10 131 20 . 15 24 46 16 46 7 35 81 19 68 Core Hits 333 | . 17 5 80 28 . 3 10 24 8 15 10 20 35 9 69 Critical Kills 2 | . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . . . . 1 2 . 5 Critical Strikes 23 | . . . 1 1 . 3 2 . . 1 1 2 5 1 6 Burn 9 | . . . . 1 . . 2 . . 1 1 1 3 . . Meltdown 1 | . . . 1 . . . . . . . . . . . . Destroy 9 | . . . . . . . . . . . . 1 2 . 6 Blast 1 | . . . . . . . . . . . . . . 1 . Sever 3 | . . . . . . 3 . . . . . . . . . Melee Attacks 28 | . . . . 8 . 20 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 28 | . . . . 8 . 20 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16958 | . 392 176 2884 1074 . 550 442 816 296 1126 856 1292 2697 648 3709 Guns 6354 | . 375 . 1578 138 . . 439 816 296 392 73 372 995 . 880 Cannons 4545 | . 17 176 439 . . . . . . 615 95 420 1341 648 794 Explosions 5042 | . . . 867 627 . . . . . 65 688 500 361 . 1934 Melee 859 | . . . . 309 . 550 . . . . . . . . . Ramming 158 | . . . . . . . 3 . . 54 . . . . 101 Kinetic 2798 | . 201 . . . . . . 816 296 165 . . 64 382 874 Thermal 6154 | . 191 176 1306 191 . . 256 . . 575 168 792 1557 148 794 Explosive 3678 | . . . . 556 . . . . . . 688 500 . . 1934 Electromagnetic 3311 | . . . 1578 18 . . 183 . . 332 . . 1076 118 6 Impact . | . . . . . . . . . . . . . . . . Slashing 859 | . . . . 309 . 550 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . . . 2 2 3 8 2 34 Average Corruption 3 | . . . . . . . . . . 1 2 2 3 1 11 Corruption Purged 3 | . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . 9 11 11 14 1 24 Message Errors 11 | . . . . . . . . . . 1 4 1 2 . 3 Matter Fused 14 | . . . . . . . . . . 1 2 4 2 . 5 Heat Flow Errors 10 | . . . . . . . . . . 1 2 1 2 . 4 Energy Discharges 12 | . . . . . . . . . . 1 2 3 2 . 4 Parts Rejected 2 | . . . . . . . . . . . . . 2 . . Data Loss (minor) 8 | . . . . . . . . . . 4 1 1 1 . 1 Data Loss (major) 4 | . . . . . . . . . . . . 1 2 1 . Alerts 2 | . . . . . . . . . . 1 . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 5 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 548 | . . 15 124 28 . . . . . 87 18 18 181 39 38 Projectiles 197 | . . 15 . . . . . . . 37 . 5 77 39 24 Explosions 338 | . . . 124 22 . . . . . 43 18 13 104 . 14 Melee 13 | . . . . 6 . . . . . 7 . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 777 | . . . 240 109 . . . . . 5 52 21 286 . 64 Shots 26 | . . . 7 8 . . . . . . 2 2 6 . 1 Rammed 26 | . . . . . . . 1 . . 12 . . . . 13 Targets Rammed 29 | . . . . . . . 1 . . 13 . . . . 15 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed 1 | . . . . . . . . . . 1 . . . . . Highest Temperature 560 | . 141 276 102 51 . 2 560 80 66 240 213 162 302 304 240 Average Temperature 81 | . 41 105 21 20 . 2 230 22 21 107 70 45 102 110 85 Received Heat Transfer 2122 | . 93 . 381 40 . 261 279 99 60 39 53 139 13 36 629 Effects 10 | . . . . . . . 10 . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . . 1 . . Parts Fried 17 | . . . 7 . . . . . . 2 . . 8 . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 16 | . 1 1 1 . . . 3 . . 1 2 4 3 . . Heat Transferred 10287 | . 555 370 2025 433 . . 666 . . 1050 400 1750 2187 . 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 14 1 . . . . . 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Peak Influence 942 | . 131 165 461 144 . 55 236 396 385 404 . . 331 219 942 Initial 352 | . . 10 64 144 . . 21 99 109 352 . . 65 159 8 Average 189 | . 58 126 267 47 . 47 120 200 159 301 . . 106 116 380 Maximum Alert Level 3 | . . . 2 . . . 1 1 1 2 . . 1 1 3 Low Security (%) 57 | . 100 100 20 100 . 100 95 40 63 4 . . 72 98 45 Level 1 35 | . . . 72 . . . 5 59 36 94 . . 27 1 2 Level 2 4 | . . . 7 . . . . . . . . . . . 26 Level 3 3 | . . . . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 4 . . . 2 2 . 4 . 1 5 1 15 Investigation 9 | . 1 . 2 . . . 1 2 . 1 . . . . 2 Extermination 10 | . . . . . . . . . . 3 . . 3 1 3 Reinforcement 8 | . . . 2 . . . 1 . . . . . 1 . 4 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 7 | . . . . . . . . . . . . . 1 . 6 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 1 . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Distress Signals 11 | . . . 5 . . . 1 . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 256 | . 12 6 53 19 . 3 13 12 6 17 8 11 23 3 70 Peak Tracking Total 12 | . 5 3 5 7 . 3 5 3 4 4 3 8 4 2 12 Tactical Retreats 26 | . . . 3 . . 1 2 . . 2 1 2 1 . 14 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Traps Triggered 5 | . . . . . . . 1 3 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Machines Disabled 14 | . . 1 5 . . . . . . . . . 7 . 1 Max in Single Turn 3 | . . 1 2 . . . . . . . . . 3 . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . 2 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Machines Accessed 62 | . 9 . 10 1 1 . . 9 12 6 . . 6 3 5 Terminals 41 | . 7 . 9 1 . . . 8 5 3 . . 4 2 2 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . 1 . . . . . . . . . . . . . 1 Recycling Units 13 | . 1 . 1 . . . . 1 6 2 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Total Hacks 151 | . 23 . 32 3 1 . . 18 23 11 . . 16 7 17 Successful 76 | . 14 . 11 3 1 . . 6 15 5 . . 12 4 5 Failed 75 | . 9 . 21 . . . . 12 8 6 . . 4 3 12 Catastrophic 14 | . 1 . 7 . . . . 1 1 . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 94 | . 15 . 23 1 1 . . 12 19 4 . . 8 3 8 Terminals 115 | . 20 . 31 3 . . . 17 12 6 . . 14 5 7 Fabricators 5 | . . . . . . . . . . 2 . . . . 3 Repair Stations 5 | . 2 . . . . . . . . . . . . . 3 Recycling Units 20 | . 1 . 1 . . . . 1 9 3 . . 1 . 4 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 2 . Terminal Hacks 35 | . 5 . 3 3 1 . . 4 9 1 . . 5 2 2 Record 2 | . . . . 2 . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . Open Door 3 | . . . . . . . . 2 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . Alert Level 3 | . . . . . . . . 1 1 . . . 1 . . Unreport Threat 11 | . . . 3 1 . . . 1 3 . . . 1 2 . Locate Traps 5 | . 2 . . . . . . . . . . . 2 . 1 Zone Layout 3 | . 1 . . . . . . . 1 . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 2 . . 1 . 1 Retrieve Components 4 | . . . . . . . . . . 2 . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 31 | . 7 . 8 . . . . 2 6 . . . 5 1 2 Terminals 21 | . 6 . 7 . . . . 1 . . . . 5 1 1 Track 1 | . . . . . . . . . . . . . 1 . . Botnet 7 | . 1 . 2 . . . . 1 . . . . 1 1 1 Skim 13 | . 5 . 5 . . . . . . . . . 3 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . 1 . . . . 1 6 . . . . . . Tunnel 9 | . 1 . 1 . . . . 1 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . 1 1 . Used 2 | . . . 1 . . . . . . . . . 1 . . Hacking Detections 41 | . 6 . 9 1 . . . 5 5 5 . . 4 1 5 Full Trace Events 2 | . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . . 38 . . . . . Total Robot Build Rating 3 | . . . . . . . . . . 3 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . . . . . 10 . . 2 . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Total Allies 11 | . . . . . . . . 10 . 1 . . . . . Largest Group 10 | . . . . . . . . 10 5 1 . . . . . Highest-Rated Group 173 | . . . . . . . . 173 80 34 . . . . . Highest-Rated Ally 34 | . . . . . . . . 29 16 34 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 124 | . . . . . . . . 58 30 9 . 4 . . 23 Total Damage 2972 | . . . . . . . . 653 340 480 . 185 . . 1314 Kills 25 | . . . . . . . . 9 3 5 . 1 . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Turrets Deployed 3 | . . . . . . . . . . 1 . 1 . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Turns Passed 13528 | . 863 274 1809 851 404 220 280 855 957 1307 571 994 2156 608 1379 Spaces Moved 6839 | 1 359 131 814 472 249 102 127 414 489 660 310 566 886 267 992 Core 683 | . . . . . . . . . . . . . . . 683 Treads 3958 | . . . 788 472 249 102 127 414 489 341 . . 650 267 59 Legs 576 | 1 359 131 26 . . . . . . 4 . . . . 55 Wheels 194 | . . . . . . . . . . . . . . . 194 Hover . | . . . . . . . . . . . . . . . . Flight 1428 | . . . . . . . . . . 315 310 566 236 . 1 Fastest Speed 30 | 120 120 190 160 160 160 160 160 160 146 141 141 141 141 197 30 Average Speed 160 | 120 182 190 171 160 160 166 160 167 179 165 172 156 178 197 92 Slowest Speed 250 | 120 190 190 240 160 160 240 160 240 222 197 197 197 197 197 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 53 44 73 88 61 32 14 56 68 16 58 67 16 5 33 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 14 | . 3 . 4 . . . . 1 6 . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . . . 1 1 . . . . Scrap Searched 6 | . . . . 1 . . . . . . 2 3 . . . Spaces Dug 21 | . . . . . . . . . . . 17 . . . 4 Terrain Destroyed 568 | . . . 43 106 . . . . . 8 83 53 86 18 171 Melee . | . . . . . . . . . . . . . . . . Projectile 65 | . . . . . . . . . . 3 1 4 22 18 17 AOE 501 | . . . 43 106 . . . . . 5 82 49 64 . 152 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Total 8692 | . 517 141 1064 525 255 133 165 528 555 820 326 633 1344 324 1362 Wait 1135 | . 114 1 101 14 . . 15 46 40 100 1 38 378 37 250 Move 6821 | . 358 130 813 471 248 101 126 414 488 655 309 565 885 266 992 Hop 2 | . . . . . . . . . . 2 . . . . . Pick Up 53 | . 3 . 15 1 4 . . 6 . 4 2 1 10 4 3 Fast Attach 60 | . 7 . 12 1 1 4 . 13 1 6 1 . 6 3 5 Attach 43 | . . 1 7 1 . 4 3 1 1 1 1 3 3 2 15 Detach 19 | . 2 1 . . . . . . . 1 1 2 . . 12 Swap 15 | . . . 7 3 . . . 4 . . . . 1 . . Drop 73 | . 8 . 14 1 2 4 . 8 11 3 1 3 4 1 13 Fire 413 | . 25 8 95 25 . . 20 36 14 35 10 21 57 11 56 Melee 28 | . . . . 8 . 20 . . . . . . . . . Ram 16 | . . . . . . . . . . 2 . . . . 14 Kick 2 | . . . . . . . . . . . . . . . 2 Crush 12 | . . . . . . . 1 . . 11 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Low x2] / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 486 | -10/Materials | Learned 2 Mines zone layouts 539 | -10/Materials | Learned location of Subcaves (-10) 581 | -10/Materials | Learned location of 1 exit from Storage 614 | -10/Materials | Learned location of 2 exits from Subcaves 651 | -10/Materials | Learned Storage emergency access door positions 652 | -10/Materials | Repaired Ion Engine 653 | -10/Materials | Identified exit to Mines 664 | -10/Materials | Learned 4 Subcaves zone layouts 683 | -10/Materials | Learned location of Storage (-8) 710 | -10/Materials | Learned Storage stockpile data 864 | -10/Materials | Entered Mines 1006 | -10/Mines | Core integrity fell below 50% 1128 | -10/Mines | Discovered new exit (range 6) 1138 | -10/Mines | Entered Materials 1138 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -9/Materials | Identified exit to Mines 1790 | -9/Materials | Build established: Scavenger-Mutant 1872 | -9/Materials | Lost 4 parts (1p1n1u1w) 2117 | -9/Materials | Build established: Mutant 2185 | -9/Materials | Learned location of 1 exit from Recycling 2241 | -9/Materials | Learned location of Zion (-6) 2288 | -9/Materials | Loaded intel: 18 trap records 2368 | -9/Materials | Identified exit to Materials 2481 | -9/Materials | Learned location of 1 exit from Storage 2947 | -9/Materials | Entered Mines 3208 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3267 | -9/Mines | Assembled infested the area 3496 | -9/Mines | Discovered exit to Materials (range 15) 3560 | -9/Mines | Learned Materials emergency access door positions 3791 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3791 | -9/Mines | Discovered new exit (range 5) 3798 | -9/Mines | Entered Exiles 3838 | -9/Exiles | Met 8R-AWN 3866 | -9/Exiles | Met EX-HEX 3910 | -9/Exiles | Met EX-BIN 3930 | -9/Exiles | Aligned with FarCom system 3931 | -9/Exiles | Given EX-Vault access code 3968 | -9/Exiles | Opened EX-Vault 3978 | -9/Exiles | Found Deploy-a-Sentry 3980 | -9/Exiles | Found Deploy-a-Sentry 3983 | -9/Exiles | Found Deploy-a-Sentry 4016 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4059 | -9/Exiles | Met EX-DEC 4181 | -9/Exiles | Discovered new exit (range 14) 4202 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 4202 | -9/Exiles | Entered Mines 4225 | -8/Mines | Core integrity fell below 50% 4261 | -8/Mines | Lost 5 parts (1p2n1u1w) 4418 | -8/Mines | Discovered exit to Materials (range 4) 4422 | -8/Mines | Entered Materials 4422 | -8/Materials | Evolved 2 slots: Utility x2 4423 | -8/Materials | Identified exit to Storage 4656 | -8/Materials | Core integrity fell below 50% 4678 | -8/Materials | Lost 4 parts (1p1n2w) 4702 | -8/Materials | Entered Storage 4703 | -8/Storage | Identified exit to Factory 4703 | -8/Storage | Identified exit to Recycling 5149 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5451 | -8/Storage | Build established: Commander-Mutant 5541 | -8/Storage | Used back door to open Recycling access 5557 | -8/Storage | Entered Recycling 5557 | -8/Recycling | Accompanied by 5 allies 5558 | -8/Recycling | Identified exit to Factory 5877 | -8/Recycling | Scanned before Scraplab entrance 5893 | -8/Recycling | Angered Scraplab inhabitants 5965 | -8/Recycling | Lost 5 allies 5974 | -8/Recycling | Found Prototype Device 5974 | -8/Recycling | Identified Scrap Engine 6479 | -8/Recycling | Build established: Construct 6514 | -8/Recycling | Entered Factory 6514 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7282 | -6/Factory | Fabricated D-53 Grenadier (x1) 7427 | -6/Factory | Discovered new exit (range 8) 7435 | -6/Factory | Discovered new exit (range 10) 7724 | -6/Factory | DAS Turret deployed 7807 | -6/Factory | Discovered new exit (range 10) 7821 | -6/Factory | Entered Lower Caves 7920 | -6/Lower Caves | Spotted B-75 Beast 8047 | -6/Lower Caves | Learned Factory interactive machine intel 8165 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8298 | -6/Lower Caves | Learned 4 Factory zone layouts 8361 | -6/Lower Caves | Discovered new exit (range 16) 8392 | -6/Lower Caves | Entered another Lower Caves area 8590 | -6/Lower Caves | Encountered a Warlord checkpoint 8641 | -6/Lower Caves | Learned 4 Factory zone layouts 8717 | -6/Lower Caves | Discovered new exit (range 11) 8726 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8794 | -6/Lower Caves | Destroyed 7 combat bots 8862 | -6/Lower Caves | DAS Turret deployed 8955 | -6/Lower Caves | Identified exit to Zion 9317 | -6/Lower Caves | Discovered new exit (range 6) 9326 | -6/Lower Caves | Identified exit to Factory 9386 | -6/Lower Caves | Entered Factory 9386 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9388 | -5/Factory | Loaded intel: 52 interactive machine locations 9462 | -5/Factory | Garrison activated, responded to threat 10103 | -5/Factory | Discovered new exit (range 11) 10528 | -5/Factory | Identified exit to Factory 10902 | -5/Factory | Found Prototype Launcher 11542 | -5/Factory | Entered another Factory area 11542 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11552 | -4/Factory | Discovered new exit (range 15) 11580 | -4/Factory | Identified exit to Research 12150 | -4/Factory | Entered Research 12150 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12477 | -3/Research | Identified Mni. Smartbomb Launcher 12577 | -3/Research | Spotted B-86 Titan 12614 | -3/Research | Build established: Scavenger-Skirmisher 12805 | -3/Research | DAS Turret deployed 12818 | -3/Research | Garrison activated, responded to threat 12848 | -3/Research | Destroyed 7 combat bots 12850 | -3/Research | Spotted B-86 Titan 13018 | -3/Research | Garrison activated, responded to threat 13072 | -3/Research | Lost 7 parts (3p2u2w) 13225 | -3/Research | System corruption reached 10% 13258 | -3/Research | Found Gamma Bomb Array 13318 | -3/Research | Build established: Mutant 13441 | -3/Research | Search patrols dispatched 13462 | -3/Research | Core integrity fell below 50% 13470 | -3/Research | System corruption reached 30% 13524 | -3/Research | Lost 9 parts (4n4u1w) 13525 | -3/Research | Core integrity fell below 20% 13529 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- (Destroy). 13501_ Destroyed Sml. Battery. 13503_ HV Slug penetrates P-80 Master. 13503_ P-80 Master suffers critical hit (Destroy). 13503_ Destroyed Adv. Heat Sink. 13503_ HV Slug penetrates Wall. 13504_ P-80 Master resets P-80 Master, system corruption cleaned. 13505_ Wall collapses. 13505_ HV Slug penetrates P-80 Master. 13505_ P-80 Master destroyed. 13510_ System corrupted: Energy discharge (-32). 13511_ P-80 Master resets P-80 Master, system corruption cleaned. 13516_ Slammed into U-05 Engineer. 13517_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13518_ W-44 Eye sends out distress signal. 13524_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #???? #???????# ############ | | #########???? #???????# # / | | #??????????? #???????# # ############ | | #?????????? #???????# # ! #??????????? | | #?????????? #???????# # ! *#??????????? | | #?????????? #???????# ##/########??????????? | | #??????????#####???????# #?????????????????? | | +#####????????????????????# #?????????????????? | | #????????????????????# p#?????????????????? | | #????????????????????# p#?????????????????? | | #????????????????????# #?????????????????? | | #????????????????????# #?????????????????? | | #????????????????????# #?????????????????? | | #????????????????????# w #??????? ???????? | | / #????????????????????# ###### ??????? | | #????????????????????# ?????? | | #????????????????????# ### ????????? | | ######????????????????????# #??????????????? | | ??????????????????????????# !! #??????????????? | | ??????????????????????????# gg! #??????????????? | | ??????????????????????????# ! g #??????????????? | | ??????????????????????????# g #??????????????? | | ??????????????????######??# #??????????????? | | ??????????????????# ##! ###????????????? | | ??????????????????# # g +????????????? | | ??????????????????# @ gk###????????????? | | ??????????????????# # #??????????????? | | ??????????????????#* # #??????????????? | | ??????????????????# ?# #??????????????? | | ??????????????????######?# #??????????????? | | ?????????????????????????# hh?????????????? | | ?????????????????????????############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 42 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked D-53 Grenadier | -8/Recycling | Hacked Fabricated ------------ D-53 Grenadier | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed ProjectionGrapheneVibroblade Manual? 0 Play Time 01:57:23 Cumulative 84.5 hours Start 2024.10.26 @ 13:35:21 End 2024.10.26 @ 15:36:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 61 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ba337f8a-5668-4721-8644-68a747add3d2