Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 02:30:21 Player: RukoAvali Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1086) 1086 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2894 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Nuclear Core High-capacity Storage Unit Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Battery > --- WEAPON ----------- Electrolaser Light Assault Rifle > --- INVENTORY -------- Cesium-ion Thruster High-capacity Storage Unit Sensor Array [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Battery Device Shield Generator Storage Large Battery Weapon Grenade Launcher Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 42 | 5 9 3 25 Power 13 | 1 2 2 8 Engine 9 | 1 2 2 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 9 | 2 2 . 5 Treads . | . . . . Leg 5 | 2 . . 3 Wheel 2 | . 2 . . Hover . | . . . . Flight 2 | . . . 2 Utility 6 | . 3 1 2 Device 3 | . 2 1 . Storage 3 | . 1 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 2 . 10 Energy Gun 3 | . . . 3 Energy Cannon 4 | . . . 4 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 4 | . 2 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . 2 1 18 Power 7 | . 1 . 6 Propulsion 5 | . . 1 4 Utility 2 | . . . 2 Weapon 7 | . 1 . 6 Highest Loss Streak 4 | . 2 1 4 Average Slot Usage (%) 60 | . 80 64 43 Engine 10 | . 13 14 7 Core 2 | . . . 5 Leg 8 | . 15 . 7 Wheel 8 | . 12 17 1 Device 2 | . . 10 . Storage 11 | . 13 11 10 Energy Gun 1 | . . . 3 Energy Cannon 1 | . . . 3 Ballistic Gun 5 | . 12 . 1 Launcher 7 | . 12 11 1 Naked Turns . | . . . . Heaviest Build 53 | 7 12 18 53 Greatest Support 32 | 20 32 32 30 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 4 4 4 12 Average Capacity 5 | 4 4 4 7 Most Carried 5 | 2 4 4 5 Average Carried 2 | . 1 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | . 3 3 4 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 967 | 280 257 85 345 Remotely . | . . . . Salvage Created 934 | 50 115 182 587 Parts 53 | 1 5 16 31 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | 1 4 13 15 Guns 4 | 1 . . 3 Cannons 9 | . . . 9 AOE 20 | . 4 13 3 Classes Destroyed 6 | 1 1 2 2 Builder 1 | . 1 . . Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 12 | . . 6 6 Grunt 18 | 1 4 5 8 Sentry 3 | . . 2 1 Best Kill Streak 8 | 1 2 8 4 Combat Bots Only 8 | 1 2 8 4 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . 1 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2470 | 121 181 222 1946 Core 732 | 21 51 98 562 Absorbed by Shields 97 | . . 85 12 Core Remaining (%) 79 | 91 71 75 . Volleys Fired 109 | 8 16 13 72 Largest 2 | 2 2 1 2 Hottest 140 | 40 60 30 140 Shots Fired 151 | 16 30 13 92 Gun 85 | 16 18 . 51 Cannon 31 | . . . 31 Launcher 35 | . 12 13 10 Special . | . . . . Kinetic 59 | 16 18 . 25 Thermal 57 | . . . 57 Explosive 34 | . 12 13 9 Electromagnetic 1 | . . . 1 Robot Hit Streak 16 | 8 8 . 16 Robot Miss Streak 3 | 1 2 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 86 | 13 17 . 56 Core Hits 76 | 2 13 21 40 Critical Hits 2 | . . . 2 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2846 | 159 441 765 1481 Guns 794 | 159 164 . 471 Cannons 400 | . . . 400 Explosions 1647 | . 273 765 609 Melee . | . . . . Ramming 5 | . 4 . 1 Kinetic 481 | 159 164 . 158 Thermal 713 | . . . 713 Explosive 1647 | . 273 765 609 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 4 | . 4 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 17 | . 8 9 . Projectiles . | . . . . Explosions 17 | . 8 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 157 | . 2 101 54 Shots 4 | . . 2 2 Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 414 | . 181 5 414 Average Temperature 118 | . 55 2 126 Received Heat Transfer 1031 | 66 99 44 822 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1443 | . . . 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 463 | 20 123 463 283 Average Influence 107 | . 52 189 129 Maximum Alert Level 2 | . . 2 1 Low Security (%) 77 | 100 100 55 66 Level 1 18 | . . 26 33 Level 2 3 | . . 17 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 2 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | 1 16 18 27 Peak Tracking Total 6 | 1 4 5 6 Tactical Retreats 5 | . 3 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 1 2 3 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 6 3 2 Successful 3 | . 2 . 1 Failed 8 | . 4 3 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 3 | . . 1 2 Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Unreport Threat 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Recycle Component 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 3 | . 2 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1970 | 106 667 357 840 Spaces Moved 1221 | 71 432 315 403 Core 128 | 18 . . 110 Treads . | . . . . Legs 453 | 53 194 . 206 Wheels 638 | . 238 315 85 Hover . | . . . . Flight 2 | . . . 2 Fastest Speed 50 | 50 100 100 100 Average Speed 122 | 102 108 103 154 Slowest Speed 270 | 120 120 110 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 7 66 27 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 200 | . 70 92 38 Melee . | . . . . Projectile 4 | . . . 4 AOE 196 | . 70 92 34 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1565 | 88 600 336 541 Wait 127 | . 124 . 3 Move 1218 | 70 431 314 403 Hop . | . . . . Pick Up 43 | 5 12 4 22 Fast Attach . | . . . . Attach 38 | 5 7 3 23 Detach 7 | . 1 . 6 Swap 4 | . 2 . 2 Drop 16 | . 6 2 8 Fire 109 | 8 16 13 72 Melee . | . . . . Ram 2 | . . . 2 Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 730 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1088 | -9/Materials | Destroyed 8 combat bots 1108 | -9/Materials | Discovered new exit (range 15) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -8/Materials | Lost 4 parts (1p1n1u1w) 1522 | -8/Materials | Lost 3 parts (1p2w) 1585 | -8/Materials | Core integrity fell below 50% 1664 | -8/Materials | Lost 3 parts (1p1u1w) 1779 | -8/Materials | Build established: Scavenger-Mutant 1882 | -8/Materials | Core integrity fell below 20% 1971 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01899_ Acquired 15 matter. 01900_ K-01 Serf collects debris. 01907_ U-05 Engineer builds a Wall. 01908_ K-01 Serf collects debris. 01924_ Hvy. Particle Cannon destroyed. 01926_ Identified Cld. Ion Engine. [Achievement: Risk Taker] The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. 01927_ Dropped Faulty Cld. Ion Engine. 01929_ Dropped Aluminum Leg. 01932_ Slammed into G-47 Trooper. 01934_ K-01 Serf cleans the Scanalyzer. 01934_ Cesium-ion Thruster destroyed. 01936_ R-06 Scavenger collects Flight Unit. 01939_ K-01 Serf cleans the Scanalyzer. 01967_ Dropped Nuclear Core. 01967_ Acquired Nuclear Core. 01969_ Cld. Ion Engine destroyed. 01970_ Acquired Nuclear Core. 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