Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 20:30:25

Player: Comet

Result: Destroyed by JM-3HK(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (826)      826
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-57)                -57
              TOTAL SCORE: 1664

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     63/100
System Corruption          2%
Temperature                Cool (32)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Aluminum Leg
         Medium Storage Unit
                Structural Scanner
                Signal Interpreter
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
                Targeting Computer
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Scrap Shield
                Autogun
                Autogun
                Grenade Launcher
                Mining Laser
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
     Subdweller Optics
>               --- WEAPON -----------
     Subdweller Laser
     Subdweller Beam Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
         Medium Storage Unit
                Structural Scanner
                Signal Interpreter
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
                Targeting Computer
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Scrap Shield
                Autogun
                Autogun
                Grenade Launcher
                Mining Laser
      Makeshift Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 8   12  3   8   
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    1    | 1   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   4   .   2   
    Device                 3    | 1   1   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   6   3   3   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | .   4   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | 1   .   .   .   
    System Corruption      1    | 1   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 89  
  Engine                   13   | .   14  14  13  
  Treads                   28   | .   28  28  28  
  Device                   7    | .   6   14  2   
  Storage                  14   | .   14  14  14  
  Protection               5    | .   7   .   1   
  Energy Gun               1    | .   1   .   8   
  Ballistic Gun            23   | .   24  26  10  
  Launcher                 1    | .   2   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 14  54  52  68  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | 3   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   16  20  20  
  Most Carried             20   | 4   18  20  20  
  Average Carried          14   | 2   13  18  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 3   18  19  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  -10  
-----------                Run  | Yrd  Mat  Min  Sub  
Matter Collected           1604 | 280  914  299  111  
  Remotely                 .    | .    .    .    .    
Salvage Created            1713 | 89   1228 293  103  
  Parts                    123  | 4    96   12   11   
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           3    | .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      25   | .    .    .    25   
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   13  6   3   
  Guns                     10   | .   6   4   .   
  Cannons                  3    | .   .   .   3   
  AOE                      9    | .   7   2   .   
Classes Destroyed          11   | 2   7   .   2   
  Worker                   14   | .   13  1   .   
  Builder                  8    | .   7   1   .   
  Tunneler                 2    | 1   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 6    | 1   4   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   6   2   1   
  Grunt                    11   | .   7   4   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           9    | 1   9   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        128  | .    48   46   34   
  Missed                   33   | .    13   14   6    
Damage Taken               1428 | .    470  383  575  
  Core                     253  | .    56   56   141  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              189  | 4    137  42   6    
  Largest                  2    | 2    2    2    2    
  Hottest                  140  | 80   80   100  140  
Shots Fired                301  | 5    222  62   12   
  Gun                      279  | 5    215  53   6    
  Cannon                   6    | .    .    .    6    
  Launcher                 10   | .    7    3    .    
  Special                  6    | .    .    6    .    
  Kinetic                  218  | .    164  53   1    
  Thermal                  46   | 4    25   6    11   
  Explosive                10   | .    7    3    .    
  Electromagnetic          27   | 1    26   .    .    
  Robot Hit Streak         11   | 3    11   7    4    
  Robot Miss Streak        7    | .    7    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           150  | 3    109  29   9    
  Core Hits                80   | 3    56   14   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         2    | .    2    .    .    
    Destroy                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2925 | 49   2079 557  240  
  Guns                     2244 | 49   1670 451  74   
  Cannons                  163  | .    .    .    163  
  Explosions               495  | .    408  87   .    
  Melee                    .    | .    .    .    .    
  Ramming                  23   | .    1    19   3    
  Kinetic                  1782 | .    1313 451  18   
  Thermal                  418  | 34   165  .    219  
  Explosive                472  | .    385  87   .    
  Electromagnetic          230  | 15   215  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | 1    2    2    2    
  Average Corruption       1    | 1    1    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  72   | 1    38   23   10   
    Message Errors         13   | .    7    3    3    
    Matter Fused           19   | .    9    6    4    
    Heat Flow Errors       12   | .    8    3    1    
    Energy Discharges      9    | 1    3    5    .    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      8    | .    4    3    1    
    Data Loss (major)      3    | .    1    2    .    
    Misfires               3    | .    2    .    1    
    Alerts                 1    | .    1    .    .    
    Weapon Failures        3    | .    2    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    3    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               3    | .    3    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      60   | .    52   8    .    
  Shots                    5    | .    4    1    .    
  Rammed                   5    | .    1    3    1    
Targets Rammed             6    | .    1    4    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        270  | 18   270  266  131  
  Average Temperature      46   | 12   50   34   46   
  Received Heat Transfer   459  | .    174  174  111  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | 1    1    .    .    
  Heat Transferred         747  | 75   375  .    297  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             307  | 10  307 100 .   
  Initial                  37   | .   6   37  .   
  Average                  100  | 7   138 33  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         91   | 100 86  100 .   
  Level 1                  8    | .   13  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   21  10  13  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          5    | .   4   1   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   5   1   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   9   1   .   
  Successful               4    | .   3   1   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Open Door                1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               23   | .   .   17  6   
  Total Damage             253  | .   .   187 66  
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               6826 | 341  4085 1812 588  
Spaces Moved               2826 | 194  1709 700  223  
  Core                     10   | 10   .    .    .    
  Treads                   2812 | 180  1709 700  223  
  Legs                     4    | 4    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            218  | 157  213  240  240  
  Slowest Speed            240  | 200  240  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 10   100  92   7    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    1    2    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          66   | .    48   18   .    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    6    .    
  AOE                      60   | .    48   12   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3203 | 222  1955 762  264  
  Wait                     113  | 12   74   11   16   
  Move                     2823 | 193  1708 699  223  
  Hop                      .    | .    .    .    .    
  Pick Up                  25   | 4    16   2    3    
  Fast Attach              11   | 7    2    .    2    
  Attach                   2    | 1    .    .    1    
  Detach                   1    | .    .    .    1    
  Swap                     18   | .    10   3    5    
  Drop                     15   | 1    7    1    6    
  Fire                     189  | 4    137  42   6    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    6    | .    1    4    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  342 | -11/Scrapyard | Entered Materials
  343 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 14)
  785 | -10/Materials | Discovered new exit (range 15)
 1785 | -10/Materials | Discovered new exit (range 6)
 2134 | -10/Materials | Discovered new exit (range 15)
 2413 | -10/Materials | Discovered new exit (range 16)
 4427 | -10/Materials | Entered Mines
 4497 | -10/Mines     | Discovered new exit (range 9)
 4512 | -10/Mines     | Found the Drone Emporium
 4528 | -10/Mines     | Found Prototype Device
 4684 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 4854 | -10/Mines     | Discovered new exit (range 6)
 5147 | -10/Mines     | Learned location of Zion (-7)
 5300 | -10/Mines     | Escorted by a lone wolf Derelict
 5320 | -10/Mines     | Learned location of Storage (-8)
 6239 | -10/Mines     | Entered Subcaves
 6239 | -10/Subcaves  | Accompanied by 1 ally
 6599 | -10/Subcaves  | A Subdweller sparked back to life
 6710 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 6796 | -10/Subcaves  | Core integrity fell below 50%
 6815 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 6815 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 6827 | -10/Subcaves  | Destroyed by JM-3HK(R) with Subdweller Beam Cannon

 Last Messages 
---------------
Heat Sink fries itself beyond repair.
Dropped Lgt. Treads.
A mess of Twisted Machinery falls from the
  cavern ceiling.
AY-4FW(R) comes tumbling into view.
4M-NPW(R) angrily emerges from the Twisted
  Machinery.
AY-4FW(R) destroyed.
BJ-WJ6(R) emerges from the Twisted Machinery.
SX-0JB(R) emerges from the Twisted Machinery.
1S-X0F(R) emerges from the Twisted Machinery.
Neutrino Core destroyed.
JM-3HK(R) emerges from the Twisted Machinery.
Lgt. Treads destroyed.
Sub. Laser destroyed.
4M-NPW(R) destroyed.
Sub. Beam Cannon destroyed.
Slammed into JM-3HK(R).
Lgt. Treads destroyed.
Sub. Optics destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#????????????????? |
| ??????????????????????????????? ?????????????????? |
| ?????????????????????????????? #?????????????????? |
| ##??????#####????????????????  ###???????????????? |
|  ########=  ################     #???????????????? |
|      #%[&###     ##   %##=*#     #???????????????? |
|     # ##%#?#####   ####=%]!%!    #???????????????? |
| ## # ### #?????#####??#%RRR%     #???????????????? |
| ### ##?###????????????###@#!%&   #???????????????? |
| ## ##??????????????????#RR#?######???????????????? |
|   ##??????????????????# "##??????????????????????? |
|   ####????????????????###????????????????????????? |
| #### ##??????????????????????????????????????????? |
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|          #???????????????????????????????????????? |
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|      #?#   #?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicOmegaNetwork
  Manual?         0
Play Time         00:35:01
  Cumulative      3.2 hours
  Start           2024.05.29 @ 19:55:53
  End             2024.05.29 @ 20:30:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9be5bd35-929a-4e55-85af-57e35985865a