Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:25:50 Player: Jellyman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1024) 1024 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2864 Bonus ------- None Cogmind --------- Core Integrity 375/550 Matter 48/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Recoil Stabilizer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Compact Matter Pod (11) Improved Propulsion Shielding Heavy EM Pulse Gun EM Shotgun Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Propulsion Shielding > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Heat Sink Compact Matter Pod Improved Propulsion Shielding Improved Light Armor Plating Heavy EM Pulse Gun EM Shotgun Beam Rifle Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 34 | 4 12 8 10 Power 4 | 1 1 1 1 Engine 2 | 1 . 1 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 11 | 2 5 1 3 Treads 3 | . 3 . . Leg 8 | 2 2 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 4 3 Device 4 | . 1 1 2 Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 8 | . 3 2 3 Energy Gun 2 | . 1 . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 2 1 1 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 1 5 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 100 96 Engine 7 | . 7 10 1 Core 4 | . 6 . 7 Treads 3 | . 14 . . Leg 26 | . 14 33 26 Device 4 | . 2 3 9 Storage 11 | . 14 11 9 Processor 8 | . 5 10 6 Protection 6 | . 4 7 8 Energy Gun 5 | . 9 3 5 Ballistic Gun 13 | . 18 11 12 Ballistic Cannon 5 | . . 7 9 Naked Turns . | . . . . Heaviest Build 42 | 10 15 35 42 Greatest Support 40 | 20 40 39 39 Greatest Overweight (x) 3 | 3 . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 8 15 Most Carried 13 | 6 8 10 13 Average Carried 7 | 4 7 7 10 Final Capacity 15 | 8 8 15 15 Final Carried 10 | 6 8 10 9 Class Distribution -------------------- 72% | Mutant 19% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 913 | 125 235 286 267 Remotely . | . . . . Salvage Created 1141 | . 331 289 521 Parts 66 | . 20 19 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 7 13 11 Guns 20 | . 7 9 4 Cannons 11 | . . 4 7 Classes Destroyed 6 | . 2 2 2 Worker 3 | . . . 3 Builder 3 | . . . 3 Watcher 3 | . 1 1 1 Swarmer 11 | . . 8 3 Grunt 18 | . 7 4 7 Sentry 2 | . . 1 1 Best Kill Streak 11 | . 2 4 11 Combat Bots Only 7 | . 2 4 7 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 199 | . 37 88 74 Missed 56 | . 11 29 16 Damage Taken 1739 | . 327 575 837 Core 359 | . 94 90 175 Absorbed by Shields . | . . . . Redirected to Shielding 108 | . . 59 49 Core Remaining (%) 79 | 100 62 77 . Volleys Fired 120 | . 32 38 50 Largest 3 | . 2 2 3 Hottest 136 | . 85 85 136 Shots Fired 265 | . 64 75 126 Gun 194 | . 64 51 79 Cannon 71 | . . 24 47 Launcher . | . . . . Special . | . . . . Kinetic 188 | . 40 61 87 Thermal 77 | . 24 14 39 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 12 9 13 Robot Miss Streak 5 | . 2 2 5 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 135 | . 41 43 51 Core Hits 61 | . 17 17 27 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 6 | . 1 1 4 Burn 2 | . . . 2 Destroy 1 | . 1 . . Blast 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2306 | . 471 707 1128 Guns 1386 | . 471 355 560 Cannons 905 | . . 350 555 Explosions . | . . . . Melee . | . . . . Ramming 15 | . . 2 13 Kinetic 1602 | . 231 578 793 Thermal 689 | . 240 127 322 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . 5 15 Projectiles 20 | . . 5 15 Explosions . | . . . . Melee . | . . . . Knockbacks 12 | . . 4 8 Impact 1 | . . . 1 Kinetic 10 | . . 4 6 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | . . 2 3 Kicked 5 | . . 2 3 Crushed . | . . . . Highest Temperature 781 | . 282 30 781 Average Temperature 189 | . 92 10 273 Received Heat Transfer 753 | . 180 150 423 Effects 51 | . . . 51 Shutdowns 6 | . . . 6 Energy Bleed 3 | . . . 3 Interference 10 | . . . 10 Matter Decay 6 | . . . 6 Short Circuit 4 | . . . 4 Damage (minor) 4 | . . . 4 Damage (major) 17 | . . . 17 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1628 | . 555 296 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 281 | . 243 238 281 Initial 17 | . . 17 . Average 87 | . 81 95 96 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 92 | 100 95 95 82 Level 1 7 | . 4 4 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 12 14 17 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 16 2 . Successful 5 | . 4 1 . Failed 13 | . 12 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 16 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 2 | . 1 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1917 | 85 479 826 527 Spaces Moved 1042 | 56 228 524 234 Core 19 | 19 . . . Treads 83 | . 83 . . Legs 940 | 37 145 524 234 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 128 | 128 134 120 142 Slowest Speed 330 | 200 160 120 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 48 51 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 16 | . . 1 15 Melee . | . . . . Projectile 16 | . . 1 15 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1392 | 69 347 648 328 Wait 125 | . 46 64 15 Move 1039 | 55 227 523 234 Hop . | . . . . Pick Up 45 | 10 17 9 9 Fast Attach . | . . . . Attach 17 | 4 5 3 5 Detach . | . . . . Swap 17 | . 7 5 5 Drop 24 | . 13 4 7 Fire 120 | . 32 38 50 Melee . | . . . . Ram . | . . . . Kick 5 | . . 2 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Discovered new exit (range 14) 952 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Discovered new exit (range 4) 1094 | -9/Materials | Discovered new exit (range 12) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1702 | -8/Materials | Build established: Gunner 1725 | -8/Materials | Destroyed 7 combat bots 1918 | -8/Materials | Self-destructed Last Messages --------------- 01886_ K-01 Serf cleans the Material Processor. 01886_ U-05 Engineer builds a Wall. 01887_ Overheating: Aluminum Leg damaged (-8). 01888_ Overheating: Lrg. Storage Unit damaged (-57). 01888_ Overheating: Imp. Aluminum Leg damaged (-27). 01888_ Overheating: Aluminum Leg damaged (-18). 01888_ T-07 Excavator is excavating. 01890_ Overheating: Hvy. Laser damaged (-1). 01890_ Overheating: Lrg. Storage Unit damaged (-31). 01890_ Overheating: Aluminum Leg damaged (-4). 01893_ Overheating: Matter decay (-5). 01895_ Power failure, Lgt. Nuclear Core shutdown. 01906_ Overheating: Energy bleed (-36). 01914_ Dropped Broken Aluminum Leg. 01916_ Hvy. Assault Rifle destroyed. 01918_ Aluminum Leg destroyed. 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