Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:58:58 Player: Evilsquid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (788) 788 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 3412 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 118 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 296/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Visual Processing Unit Signal Interpreter Improved Terrain Scanner Weapon Shielding Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shield Generator High-powered Tractor Beam Light Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Datajack Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Large Storage Unit Visual Processing Unit Signal Interpreter Improved Terrain Scanner Weapon Shielding Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Light Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher Datajack Datajack Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 25 | 5 5 1 12 2 . Power 4 | 1 1 . 2 . . Engine 4 | 1 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads 6 | 2 . . 4 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 2 2 . Device 2 | 1 . 1 . . . Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 8 | 1 3 . 4 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 5 | . 3 . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 96 99 100 Engine 12 | . 14 14 11 11 11 Treads 36 | . 28 28 41 44 44 Device 5 | . 14 14 1 . . Storage 12 | . 14 14 11 11 11 Protection 6 | . . . 9 10 11 Ballistic Gun 2 | . 10 . . . . Ballistic Cannon 21 | . 16 28 21 22 22 Naked Turns . | . . . . . . Heaviest Build 98 | 14 32 32 98 98 98 Greatest Support 88 | 40 40 40 88 88 88 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 19 | 8 14 15 19 25 25 Most Carried 25 | 8 15 15 25 25 25 Average Carried 17 | 6 11 14 16 24 25 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 7 14 15 25 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1440 | 272 350 101 469 248 . Remotely . | . . . . . . Salvage Created 1115 | 100 406 50 559 . . Parts 84 | 5 39 6 34 . . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 27 | . 12 1 13 1 . Guns 3 | . 3 . . . . Cannons 24 | . 9 1 13 1 . Classes Destroyed 12 | 2 6 . 3 1 . Worker 2 | . 2 . . . . Builder 1 | . . . 1 . . Tunneler 3 | 2 . 1 . . . Hauler 5 | . 2 . 3 . . Recycler 3 | 1 1 . 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 5 | . 2 . 3 . . Swarmer 15 | . 9 . 6 . . Grunt 8 | . 3 1 4 . . Sentry 3 | . . . 3 . . Assembled 1 | . . . . 1 . Best Kill Streak 5 | 2 5 1 5 1 . Combat Bots Only 4 | . 4 1 4 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 119 | . 57 1 58 3 . Missed 30 | . 13 . 17 . . Damage Taken 947 | . 380 10 457 100 . Core 136 | . 32 . 68 36 . Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 87 . . . Volleys Fired 126 | 12 49 2 51 12 . Largest 2 | 2 2 2 2 2 . Hottest 74 | 40 70 70 74 74 . Shots Fired 252 | 24 98 4 102 24 . Gun 60 | 24 36 . . . . Cannon 192 | . 62 4 102 24 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 252 | 24 98 4 102 24 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 4 5 3 6 2 . Robot Miss Streak 4 | 3 3 1 4 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 118 | 14 47 3 51 3 . Core Hits 56 | 5 23 2 24 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . 3 . . Blast 5 | . 2 . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2134 | 151 788 73 1065 57 . Guns 389 | 151 238 . . . . Cannons 1680 | . 543 53 1027 57 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 65 | . 7 20 38 . . Kinetic 2069 | 151 781 53 1027 57 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . 11 . . Projectiles 11 | . . . 11 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . 7 1 4 . . Impact . | . . . . . . Kinetic 10 | . 5 1 4 . . Secondary 2 | . 2 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 1 1 4 . . Targets Rammed 8 | . 1 2 5 . . Kicked . | . . . . . . Crushed 2 | . . 1 1 . . Highest Temperature 327 | . 63 24 327 6 . Average Temperature 34 | . 23 13 44 2 . Received Heat Transfer 234 | . 66 6 162 . . Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 423 | 15 261 144 423 127 . Initial 127 | . 9 81 . 127 . Average 111 | 8 104 68 156 96 . Maximum Alert Level 2 | . 1 . 2 . . Low Security (%) 83 | 100 79 100 67 100 . Level 1 13 | . 20 . 25 . . Level 2 2 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 7 | . 2 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 16 2 25 1 . Peak Tracking Total 7 | . 3 1 7 2 . Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 4 | . 2 . 2 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 5 | . 3 . 1 . 1 Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 10 . 2 . 1 Successful 6 | . 4 . 1 . 1 Failed 7 | . 6 . 1 . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 11 | . 8 . 2 . 1 Terminals 10 | . 8 . 2 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 . 1 Branch Access Points 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 25 | . . 1 24 . . Total Damage 302 | . . 18 284 . . Kills 5 | . . 1 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 2983 | 76 628 481 911 527 360 Spaces Moved 1373 | 22 280 294 405 212 160 Core . | . . . . . . Treads 1371 | 20 280 294 405 212 160 Legs 2 | 2 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 145 225 225 Average Speed 181 | 156 160 160 172 225 225 Slowest Speed 225 | 160 160 160 225 225 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 52 82 55 56 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 1620 | 40 362 302 516 240 160 Wait 31 | . 15 . 8 8 . Move 1368 | 21 279 293 404 211 160 Hop . | . . . . . . Pick Up 35 | 2 8 2 19 4 . Fast Attach 7 | . 1 . 6 . . Attach 3 | 1 . . 1 1 . Detach . | . . . . . . Swap 15 | 4 4 1 5 1 . Drop 27 | . 5 2 17 3 . Fire 126 | 12 49 2 51 12 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 1 2 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -9/Exiles History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 12) 659 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Entered Mines 714 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 810 | -10/Mines | Discovered new exit (range 6) 895 | -10/Mines | Learned location of Zion (-6) 1011 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1106 | -10/Mines | Learned Materials interactive machine intel 1145 | -10/Mines | Discovered new exit (range 12) 1186 | -10/Mines | Entered Materials 1186 | -9/Materials | Accompanied by 3 allies 1186 | -9/Materials | Evolved 2 slots: Propulsion x2 1187 | -9/Materials | Loaded intel: 17 interactive machine locations 1574 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Identified exit to Mines 2097 | -9/Materials | Entered Mines 2342 | -9/Mines | Excavation squad dispatched 2342 | -9/Mines | A large section of the Mines collapsed 2592 | -9/Mines | Excavation squad dispatched 2615 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2615 | -9/Mines | Discovered new exit (range 5) 2624 | -9/Mines | Entered Exiles 2685 | -9/Exiles | Met 8R-AWN 2719 | -9/Exiles | Met EX-HEX 2867 | -9/Exiles | Met EX-BIN 2915 | -9/Exiles | Aligned with FarCom system 2917 | -9/Exiles | Given EX-Vault access code 2969 | -9/Exiles | Opened EX-Vault 2984 | -9/Exiles | Self-destructed Last Messages --------------- Modified TNC 0b10 Alert Chip Cloak of Protection Skeleton Box Trap Reconfigurator Supersonic Drone Bay Army-in-a-Box PSU Rigger Chronowheel AWS/Thermal Latent Energy Streamer Gui. Plasma Cannon Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#########??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# ! ! #??????????????????? | | ??????????????????????# X#??????????????????? | | ??????????????????????## ##??????????????????? | | ??????????????????????#X #???????????????????? | | ??????????????????????## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???###?????????????? | | ???????????????????????# #??"""""????????????? | | ???????????????????????# ## """????????????? | | ???????????????????????# X""????????????? | | ???????????????????????# ## """????????????? | | ?????????????????####??# #??"""""????????????? | | ?????????????????"""""?# #???#???????????????? | | ????????????????"""" ## #???????????????????? | | ???????????????#""X" #???????????????????? | | ???????????????#" #???????????????????? | | ???????????????#" ## #???????????????????? | | ???????????????#""""""?# #?#########?????????? | | ???????????????##"###??# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ??????????????????????## ###"" """"#?????????? | | ??????????????????????#" """"#?????????? | | ??????????????????????#" """#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileShockMembrane Manual? 0 Play Time 00:21:17 Cumulative 43.5 hours Start 2024.04.07 @ 17:13:06 End 2024.04.07 @ 18:58:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eebcc8b6-33ed-4201-8bec-9612c466890a