Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 21:59:44 Player: Gentle Jesus Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (33) 165 Value Destroyed (1163) 1163 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (506) 506 TOTAL SCORE: 8554 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 194 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 99/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Hacking Suite Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Experimental Core Shielding Transdimensional Reconstructor Nova Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Hacking Suite Improved System Guard Improved Corruption Screen > --- WEAPON ----------- Nova Cannon Plasma Sword > --- INVENTORY -------- Neutrino Core Heavy Antimatter Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Experimental Core Shielding System Shield Transdimensional Reconstructor Heavy Missile Launcher [Rating: 95] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Core Shielding Weapon Plasma Sword Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 3 1 . . . . . . Utility 6 | . . 1 . . . 2 1 2 . . . . . Weapon 2 | . . . . . . . . . . . . . 2 Parts Attached 73 | 8 2 3 7 . 1 10 21 5 . 2 4 . 10 Power 9 | 1 . . 1 . . 1 3 . . 1 1 . 1 Engine 4 | 1 . . 1 . . 1 1 . . . . . . Core 3 | . . . . . . . 2 . . 1 . . . Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 22 | 3 . 1 3 . . 4 4 1 . . . . 6 Treads . | . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . . 3 . . 4 4 1 . . . . 6 Utility 25 | 2 1 2 2 . 1 3 6 3 . 1 3 . 1 Device 10 | 1 . 1 1 . . 2 2 1 . 1 . . 1 Storage 4 | 1 1 . . . . . 1 . . . 1 . . Processor 7 | . . 1 . . 1 1 2 2 . . . . . Hackware 2 | . . . . . . . 1 . . . 1 . . Protection 2 | . . . 1 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 2 1 . 1 . . 2 8 1 . . . . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 . . . . . 2 Ballistic Gun 3 | 1 . . 1 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 1 . . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 1 5 . . . 4 . 1 Parts Lost 24 | . . . 3 . . . 5 1 . . . . 15 Power 3 | . . . . . . . 1 1 . . . . 1 Propulsion 14 | . . . 1 . . . 2 . . . . . 11 Utility 7 | . . . 2 . . . 2 . . . . . 3 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 12 | . . . 2 . . . 2 1 . . . . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | 1 4 5 7 9 9 7 9 7 8 7 8 9 9 Power 1 | . 1 1 1 2 2 1 1 1 1 . 1 2 1 Propulsion 2 | . 1 . 1 3 3 1 3 2 2 1 1 1 1 Utility 1 | . . 2 2 2 1 . 1 2 2 2 2 3 2 Weapon 2 | . 1 2 2 2 2 2 2 2 3 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . . . 2 1 1 . . . . . 3 Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . 1 Utility 2 | . . . . . 1 . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 100 97 89 72 74 86 91 80 84 86 89 89 74 Engine 6 | . 14 11 11 11 11 12 6 5 . . . . . Core 1 | . . . . . . . 3 5 5 5 5 5 . Wheel 2 | . 28 33 10 . . . . . . . . . . Flight 32 | . . . 20 33 33 39 40 36 36 36 36 36 29 Device 8 | . 14 15 7 11 11 12 5 5 5 6 9 10 8 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 6 5 3 Processor 11 | . . 4 10 . 8 7 16 11 21 21 21 21 18 Hackware 2 | . . . . . . . 3 5 5 5 5 5 4 Energy Gun 2 | . 14 11 10 6 . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 3 4 5 5 5 5 1 Peak Build Rating 95 | 7 7 9 16 15 19 45 70 70 69 74 83 79 95 Average Rating 45 | 4 7 8 12 14 18 35 59 59 69 69 76 79 82 On Entrance 38 | . 7 7 9 15 14 19 44 55 69 69 73 79 79 Avg Prop Armor Cover (%) 8 | 8 . . . 8 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 38 | 13 20 21 20 15 14 28 37 36 28 29 29 29 38 Greatest Support 40 | 20 20 30 30 15 15 31 37 36 36 36 36 36 40 Greatest Overweight (x) 4 | 1 . . 3 4 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 6 6 10 10 10 10 10 9 8 8 10 10 10 Average Carried 8 | 1 4 5 7 9 9 7 9 7 8 7 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 6 6 10 9 10 9 9 8 8 7 10 9 5 Class Distribution -------------------- 43% | Scout 20% | Mutant 17% | Commander-Mutant 10% | Scavenger-Scout 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 1294 | 264 28 . 112 135 10 63 380 110 . 30 . 51 111 Remotely . | . . . . . . . . . . . . . . Salvage Created 1114 | 16 . . 167 . . 93 634 . . . . . 204 Parts 76 | 4 . . 12 . . 4 35 . . . . . 21 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 25 | . . . 2 . . 5 10 . . . . . 8 Melee 3 | . . . . . . . 2 . . . . . 1 Guns 4 | . . . 2 . . . 2 . . . . . . Cannons 1 | . . . . . . . . . . . . . 1 AOE 16 | . . . . . . 4 6 . . . . . 6 Classes Destroyed 9 | 1 . . 2 . . 2 4 . . . . . . Worker 2 | . . . . . . . 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . . Recycler 2 | . . . 1 . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Swarmer 18 | . . . . . . 4 6 . . . . . 8 Grunt 2 | . . . . . . 1 1 . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . Programmer 3 | . . . . . . . 3 . . . . . . Best Kill Streak 5 | 1 . . 2 . . 4 5 . . . . . 5 Combat Bots Only 5 | . . . 1 . . 4 5 . . . . . 5 Max Kills in Single Turn 3 | 1 . . 1 . . 2 2 . . . . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 2 . . . . . 3 Melee 1 | . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 391 | . . . 21 . . 15 82 4 2 2 . . 265 Missed 188 | . . . 6 . . 5 40 2 2 1 . . 132 Hits 203 | . . . 15 . . 10 42 2 . 1 . . 133 Melee 1 | . . . . . . . . . . . . . 1 Projectile 202 | . . . 15 . . 10 42 2 . 1 . . 132 Critical Strikes 2 | . . . . . . 1 . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 3748 | . . . 291 . . 174 820 42 . 15 . . 2406 Core 1715 | . . . 55 . . 72 281 . . . . . 1307 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 8 | . . . 8 . . . . . . . . . . Core Remaining (%) 91 | 100 100 . . . 86 91 71 . . . . 100 . Volleys Fired 92 | 2 1 1 16 . . 3 22 21 . . . . 26 Largest 2 | 2 1 1 2 . . 1 1 1 . . . . 1 Hottest 113 | 60 30 30 70 . . 30 85 85 . . . . 113 Shots Fired 107 | 4 1 1 29 . . 3 22 21 . . . . 26 Gun 32 | 4 . . 21 . . . 7 . . . . . . Cannon 55 | . . . . . . . 11 21 . . . . 23 Launcher 20 | . 1 1 8 . . 3 4 . . . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 21 | 2 . . 12 . . . 7 . . . . . . Thermal 66 | 2 . . 9 . . . 11 21 . . . . 23 Explosive 20 | . 1 1 8 . . 3 4 . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 . . 10 . . 2 2 . . . . . 1 Robot Miss Streak 5 | . . . 5 . . 2 2 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 56 | 4 . . 11 . . 3 32 1 . . . . 5 Core Hits 54 | 2 . . 8 . . 6 23 . . . . . 15 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . 5 . . . . . . Sever 4 | . . . . . . . 4 . . . . . . Impale 1 | . . . . . . . 1 . . . . . . Melee Attacks 112 | . . . . . . 15 59 11 2 . . 6 19 Impact 13 | . . . . . . 13 . . . . . . . Slashing 94 | . . . . . . 2 54 11 2 . . 6 19 Piercing 5 | . . . . . . . 5 . . . . . . Sneak Attacks 8 | . . . . . . . 6 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3185 | 36 . . 138 . . 343 1661 71 . . . . 936 Guns 202 | 36 . . 90 . . . 76 . . . . . . Cannons 37 | . . . . . . . . . . . . . 37 Explosions 1383 | . . . 48 . . 265 406 . . . . . 664 Melee 1563 | . . . . . . 78 1179 71 . . . . 235 Ramming . | . . . . . . . . . . . . . . Kinetic 157 | 14 . . 67 . . . 76 . . . . . . Thermal 82 | 22 . . 23 . . . . . . . . . 37 Explosive 1383 | . . . 48 . . 265 406 . . . . . 664 Electromagnetic . | . . . . . . . . . . . . . . Impact 78 | . . . . . . 78 . . . . . . . Slashing 1309 | . . . . . . . 1003 71 . . . . 235 Piercing 176 | . . . . . . . 176 . . . . . . Highest Corruption 11 | . . . 3 3 . . 11 . . . . . . Average Corruption 5 | . . . 3 3 . . 7 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . 4 Effects 18 | . . . . 5 . . 13 . . . . . . Message Errors 5 | . . . . 2 . . 3 . . . . . . Matter Fused 3 | . . . . . . . 3 . . . . . . Heat Flow Errors 3 | . . . . . . . 3 . . . . . . Energy Discharges 3 | . . . . 1 . . 2 . . . . . . Data Loss (minor) 3 | . . . . 2 . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 188 | . . . . . . 7 133 16 . . . . 32 Projectiles . | . . . . . . . . . . . . . . Explosions 35 | . . . . . . . 3 . . . . . 32 Melee 153 | . . . . . . 7 130 16 . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 45 | . . . 10 . . . 35 . . . . . . Shots 2 | . . . 1 . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 393 | 40 . . 17 . . 18 307 172 305 174 . . 393 Average Temperature 73 | 24 . . 7 . . 6 68 56 127 73 . . 155 Received Heat Transfer 444 | . . . 63 . . 63 75 9 . . . . 234 Effects 1 | . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . . 1 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 137 | 50 . . 50 . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . 1 Low Security (%) 78 | 100 100 100 97 100 . 100 41 100 . . . . 67 Level 1 17 | . . . 2 . . . 44 . . . . . 32 Level 2 3 | . . . . . . . 13 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 424 | 5 37 34 215 160 . 155 424 118 . . . . 298 Initial 104 | . 3 15 5 83 . . 60 104 . . . . . Average 118 | . 5 23 66 88 . 26 234 52 . . . . 148 Influence Increases 2407 | 5 37 19 365 133 . 198 664 78 75 60 . . 773 Destroy 0b10 Robot/C 640 | . . . 100 80 . 100 200 . . . . . 160 Destroy 0b10 Robot/NC 70 | 5 . . 5 30 . . 25 . . . . . 5 Destroy Leader 84 | . . . 20 . . 10 34 . . . . . 20 Allied During Kill 16 | . . . 4 12 . . . . . . . . . Successful Hack 108 | . 13 . 15 6 . . 21 18 . . . . 35 Disable Machine 105 | . 15 15 15 . . 30 15 . . . . . 15 Destroy Structure 319 | . 9 4 56 5 . 13 114 30 . . . . 88 Partial Spotted 165 | . . . . . . 30 30 30 . . . . 75 Lose Combat Pursuer 900 | . . . 150 . . 15 225 . 75 60 . . 375 Influence Decreases 2137 | . 5 42 164 322 26 73 575 287 25 51 64 . 503 Entered New Map 444 | . 2 22 9 132 26 . 65 110 3 11 64 . . Time Decay 1098 | . 3 20 110 170 . 53 310 167 22 40 . . 203 Lost Part 235 | . . . 25 . . . 50 10 . . . . 150 Lost Ally 60 | . . . 20 20 . 20 . . . . . . . Purge Threat 300 | . . . . . . . 150 . . . . . 150 Squads Dispatched 16 | . . . 2 . . 1 4 1 . . . . 8 Investigation 3 | . . . . . . . . . . . . . 3 Extermination 5 | . . . . . . . 2 1 . . . . 2 Reinforcement 6 | . . . . . . 1 2 . . . . . 3 Assault 2 | . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . . . . . . . 3 . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 164 | . . . 21 4 . 4 38 3 5 10 . . 79 Peak Tracking Total 33 | . . . 8 2 . 4 10 2 5 6 . . 33 Tactical Retreats 21 | . . . 3 . . 1 8 . 1 1 . . 7 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 3 | . . . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 7 | . 1 1 1 . . 2 1 . . . . . 1 Max in Single Turn 1 | . 1 1 1 . . 1 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 32 | . 1 . 3 1 . 3 7 4 . 1 4 . 8 Terminals 21 | . 1 . 3 1 . 1 5 2 . 1 . . 7 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . . . . 2 1 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 71 | . 2 . 6 1 . 6 16 7 . 1 17 . 15 Successful 43 | . 2 . 5 1 . 2 5 5 . 1 17 . 5 Failed 28 | . . . 1 . . 4 11 2 . . . . 10 Catastrophic 11 | . . . . . . 1 5 1 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 2 . 4 1 . . 12 3 . . . . 9 Terminals 42 | . 2 . 6 1 . 2 12 5 . 1 . . 13 Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 7 | . . . . . . 4 2 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 36 | . 2 . 5 1 . . 2 4 . 1 17 . 4 Record 6 | . . . . . . . . . . 1 5 . . Part Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . Open Door 2 | . . . 2 . . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . Zone Layout 6 | . 1 . 1 1 . . . 1 . . . . 2 Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . 2 2 . . . . . . Retrieve Study 4 | . . . . . . 2 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 1 . . 3 7 3 . 1 . . 8 Full Trace Events 3 | . . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 2 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 8 | . . . . 8 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 10 | . . . 2 8 . . . . . . . . . Largest Group 8 | . . . 2 8 7 7 . . . . . . . Highest-Rated Group 129 | . . . 62 129 98 98 . . . . . . . Highest-Rated Ally 34 | . . . 31 34 21 21 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 39 | . . . 20 9 . 10 . . . . . . . Total Damage 1129 | . . . 361 509 . 259 . . . . . . . Kills 10 | . . . 3 6 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 2934 | 4 99 40 167 346 288 241 693 357 62 84 45 77 431 Optics 1798 | . . . . . . 49 693 357 62 84 45 77 431 Sensors 2763 | . . 39 167 346 288 241 690 357 62 84 43 77 369 Structural 247 | . . . . . . 237 10 . . . . . . Seismic 120 | 4 99 17 . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . 4 . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 3093 | 78 99 40 252 346 288 241 693 357 62 84 45 77 431 Spaces Moved 5273 | 60 114 42 293 307 550 489 1040 413 296 294 164 238 973 Core 13 | 2 . . . 4 . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . . . Wheels 263 | 51 114 42 56 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4990 | . . . 237 303 550 489 1040 413 296 294 164 238 966 Fastest Speed 19 | 50 80 80 34 34 34 25 20 19 19 19 19 19 19 Average Speed 27 | 93 80 80 46 36 34 25 21 19 19 19 19 19 22 Slowest Speed 250 | 120 80 80 250 250 34 28 94 19 19 19 19 19 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 19 | . . . 1 . . . 4 6 . . . . 8 Potential Cave-ins 11 | . . . 2 . . . 9 . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 36 | 3 23 6 42 58 53 14 35 15 62 61 61 46 35 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . . 1 . . . 1 . 3 . . Known Exits Taken 10 | . 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . 2 . . . . 1 . 1 . Spaces Dug 71 | . . . . . . 5 20 13 2 . . 5 26 Terrain Destroyed 245 | . 9 4 61 . . 12 74 31 2 . . 5 47 Melee 52 | . . . . . . 5 19 10 2 . . 5 11 Projectile 52 | . . . . . . . 11 21 . . . . 20 AOE 141 | . 9 4 61 . . 7 44 . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Total 6624 | 74 120 47 381 540 651 581 1401 647 297 321 176 260 1128 Wait 873 | . . . 49 145 94 53 218 196 . 23 . 16 79 Move 5226 | 59 113 41 290 306 549 488 1031 402 295 293 163 237 959 Hop 15 | . . . 1 . . . 4 4 . . . . 6 Pick Up 34 | 4 3 1 6 1 4 6 4 . . . 1 . 4 Fast Attach 43 | 7 . 1 3 . 1 3 12 4 . 1 6 . 5 Attach 38 | 1 . 2 5 . . 7 10 4 . 1 . . 8 Detach 29 | . . 1 4 . . 1 9 3 . 1 2 . 8 Swap 17 | . 2 . 3 . . 1 5 . . 1 1 . 4 Drop 45 | 1 1 . 4 3 3 4 12 2 . 1 3 1 10 Fire 92 | 2 1 1 16 . . 3 22 21 . . . . 26 Melee 112 | . . . . . . 15 59 11 2 . . 6 19 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . Rewire 85 | . . . . 85 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -9/Scraptown -6/Factory -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 6) 174 | -10/Materials | Identified exit to Materials 178 | -10/Materials | Entered another Materials area 178 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 214 | -9/Materials | Discovered new exit (range 6) 218 | -9/Materials | Identified exit to Storage 218 | -9/Materials | Entered Storage 326 | -9/Storage | Met a pair of Derelict thieves 340 | -9/Storage | Build established: Mutant 456 | -9/Storage | Crushed by falling debris 462 | -9/Storage | Discovered new exit (range 20) 462 | -9/Storage | Identified exit to Materials 469 | -9/Storage | Used back door to open Recycling access 470 | -9/Storage | Entered Recycling 681 | -9/Recycling | Scanned before Scraplab entrance 784 | -9/Recycling | Entered Scraplab 787 | -9/Recycling | Discovered new exit (range 3) 816 | -9/Recycling | Entered Scraptown 816 | -9/Scraptown | Accompanied by 7 allies 816 | -9/Scraptown | System corruption cleaned by C-Scrubber 885 | -9/Scraptown | Build established: Commander-Mutant 893 | -9/Scraptown | Visited The Evicted 897 | -9/Scraptown | Visited Comm Corps 902 | -9/Scraptown | Visited SPCMW 914 | -9/Scraptown | Visited Shadow of the Wyrm 920 | -9/Scraptown | Visited Junk Repository 997 | -9/Scraptown | Discovered new exit (range 3) 1018 | -9/Scraptown | Identified exit to Factory 1104 | -9/Scraptown | Entered Factory 1104 | -6/Factory | Accompanied by 7 allies 1104 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1334 | -6/Factory | Discovered new exit (range 5) 1342 | -6/Factory | Identified exit to Factory 1345 | -6/Factory | Entered another Factory area 1345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -5/Factory | Build established: Scout 1558 | -5/Factory | Spotted B-75 Beast 1797 | -5/Factory | Discovered new exit (range 4) 1797 | -5/Factory | Identified exit to Factory 1939 | -5/Factory | Discovered exit to Factory (range 21) 2024 | -5/Factory | System corruption reached 10% 2030 | -5/Factory | Discovered exit to Factory (range 17) 2038 | -5/Factory | Entered another Factory area 2038 | -4/Factory | Evolved 2 slots: Utility x2 2044 | -4/Factory | Identified exit to Upper Caves 2320 | -4/Factory | Discovered new exit (range 16) 2395 | -4/Factory | Entered Upper Caves 2396 | -4/Upper Caves | Learned location of Armory (-3) 2455 | -4/Upper Caves | Discovered new exit (range 5) 2456 | -4/Upper Caves | Identified exit to Upper Caves 2457 | -4/Upper Caves | Entered another Upper Caves area 2539 | -4/Upper Caves | Discovered new exit (range 11) 2541 | -4/Upper Caves | Identified exit to Zhirov 2541 | -4/Upper Caves | Entered Zhirov 2541 | -4/Zhirov | Discovered new exit (range 3) 2545 | -4/Zhirov | Met Zhirov 2549 | -4/Zhirov | Learned location of Quarantine (-2) 2549 | -4/Zhirov | Learned location of Testing (-3) 2549 | -4/Zhirov | Learned location of Command (-1) 2550 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2554 | -4/Zhirov | Found Alien Artifact 2554 | -4/Zhirov | Identified Integrated Reactor 2554 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2559 | -4/Zhirov | Found Alien Artifact 2586 | -4/Zhirov | Identified exit to Proximity Caves 2586 | -4/Zhirov | Entered Proximity Caves 2656 | -3/Proximity Caves | Discovered new exit (range 4) 2656 | -3/Proximity Caves | Identified exit to Research 2663 | -3/Proximity Caves | Entered Research 2663 | -3/Research | Evolved 2 slots: Weapon x2 3006 | -3/Research | Build established: Scavenger-Scout 3019 | -3/Research | Identified exit to Armory 3019 | -3/Research | Identified exit to Testing 3054 | -3/Research | Cargo convoy interrupted 3054 | -3/Research | Spotted Striker 3087 | -3/Research | Lost 12 parts (1p9n2u) 3090 | -3/Research | Core integrity fell below 50% 3093 | -3/Research | Core integrity fell below 20% 3094 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03090_ K-01 Serf collects debris. 03090_ Slug penetrates Wall. 03090_ Acquired Alien Artifact. 03090_ P-80 Master resets R-10 Processor, system corruption cleaned. 03091_ Slug penetrates Wall. 03092_ P-80 Master knocked back. 03092_ Knocked back. 03092_ G-73 Enforcer knocked back. 03092_ Knocked back. 03092_ Meson Extractor disabled. 03092_ U-05 Engineer destroyed. 03092_ Penetrated by Slug. 03092_ Slug penetrates Wall. 03092_ Penetrated by Slug. 03092_ Slug penetrates Wall. 03092_ Slug penetrates Meson Extractor. 03092_ P-80 Master destroyed. 03094_ P-80 Master resets H-77 Assassin, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????? # ??????????????? | | ??????????????????????????????? +???????????????? | | ??????????????????????????????? #???????????????? | | ?????????????????????????????? g #???????????????? | | ????????????????????????????? #???????????????? | | ????? ?????????????????????? #???########????? | | ????? ######????????????? #???# = #????? | | ????? ############ #???# #????? | | ????? w #???# #????? | | ???? k #???# #????? | | ????????? #???# #????? | | ?????????????????# @ ##??# #????? | | ????????????######+##R #??####""##????? | | ??########### ## """ ##### % %"#???? | | ??# ! # ## """ g = ### | | ??# #" ## "" hh = %" > | | ??# """" #" ## K h! Rk % ### | | ??# ""S"" #" ##s R p #####* #???? | | ??# "" "" #T #s! A #???### ###????? | | ??# *#" s!!! ######### #??????? | | ??# #" ;*!%* !# % / #??????? | | ??+ "" ;gg= !! # ####+#??????? | | ??#######/### #g R ==%* ; #???????????? | | ??# # # w === # H #???????????? | | ??# ########g x == # #???????????? | | ??# # k # #???????????? | | ??# / # #???????????? | | ??# # Y # #???????????? | | ??# # * ##### + #???????????? | | ??# # ######/#######???????????? | | ??# # % # ########???????? | | ??+ # """" " # #???????? | | ??# # F " # # #???????? | | ??# # ! # """ # #???????? | | ??# # # """ # #???????? | | ??# # # """ # ""#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 49 Energy Capacity 495 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 15 Core Shielding 20 Evasion (%) 66 Target Analysis 6 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Neutrino Core | -5/Factory | Hacked Hvy. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellNullMaul Manual? 0 Play Time 00:56:35 Cumulative 225.6 hours Start 2025.12.16 @ 20:32:27 End 2025.12.16 @ 21:59:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 8 Adventurer 168 Explorer 0 Win Type - Total 15 Types 7/0/5/3/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87e43a9a-86b3-47e4-9a3d-033840b2d06c