Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 03:41:11 Player: hanzu Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4255) 4255 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 10466 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 471 Registered with UFD 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 65/100 System Corruption 11% Temperature Hot (237) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Scrap Suit Improved Cooling System Large Storage Unit Large Battery Authchip [Armor] Advanced System Restoration Module > --- WEAPON ----------- Improved Heavy Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Cooling System Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Missile Launcher DRS Beacon [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . 2 . 1 . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 103 | 6 8 15 22 6 17 . 4 25 Power 11 | 1 1 1 2 1 1 . 1 3 Engine 7 | 1 . 1 1 1 1 . . 2 Core 4 | . 1 . 1 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 4 6 1 2 . 2 4 Treads . | . . . . . . . . . Leg 21 | 2 2 4 6 1 2 . 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 33 | 1 2 4 7 4 6 . 1 8 Device 17 | . . 3 4 2 3 . 1 4 Storage 4 | 1 1 . 1 . . . . 1 Processor 3 | . . 1 . 1 1 . . . Hackware 2 | . 1 . . . . . . 1 Protection 7 | . . . 2 1 2 . . 2 Artifact . | . . . . . . . . . Weapon 36 | 2 3 6 7 . 8 . . 10 Energy Gun 8 | 1 . 4 1 . 1 . . 1 Energy Cannon 14 | . . . 3 . 6 . . 5 Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 8 | . 3 2 . . . . . 3 Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 31 | . . 4 5 2 1 . . 19 Power 7 | . . 1 1 . . . . 5 Propulsion 7 | . . 2 . 1 . . . 4 Utility 7 | . . . 2 1 1 . . 3 Weapon 10 | . . 1 2 . . . . 7 Highest Loss Streak 17 | . . 4 2 2 1 . . 17 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 98 99 92 95 100 99 78 Engine 11 | . 8 9 7 15 15 15 13 8 Core 1 | . 5 1 1 . . . 1 4 Leg 23 | . 27 21 27 23 22 23 23 18 Device 13 | . . 10 15 15 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 9 Processor 4 | . . 11 2 . 3 7 6 . Hackware 3 | . 11 11 1 . . . . 4 Protection 4 | . . . 7 7 6 7 6 . Energy Gun 8 | . 1 11 16 . 6 7 7 3 Energy Cannon 9 | . . . 4 23 15 15 15 9 Ballistic Gun 1 | . 1 . 6 . . . . . Ballistic Cannon 3 | . 25 9 . . . . . . Peak Build Rating 65 | 6 12 18 36 41 45 46 49 65 Average Rating 35 | 4 9 15 30 40 44 45 46 51 On Entrance 28 | . 6 12 18 36 41 45 46 49 Naked Turns 77 | . . . . . . . . 77 Heaviest Build 80 | 13 31 34 59 69 74 62 62 80 Greatest Support 62 | 20 20 20 45 45 45 42 47 62 Greatest Overweight (x) 4 | 4 3 3 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 13 Most Carried 15 | 2 10 15 15 14 15 15 15 14 Average Carried 12 | . 6 12 14 12 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 15 13 15 15 14 5 Class Distribution -------------------- 38% | Gunner 25% | Mutant 16% | Scavenger-Tank 7% | Tank 4% | Skirmisher 4% | Commander-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Commander-Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 2149 | 219 192 865 399 80 158 20 30 186 Remotely 550 | . . 550 . . . . . . Salvage Created 4925 | . 271 1087 1119 292 1495 . . 661 Parts 292 | . 25 72 60 13 86 . . 36 Haulers Intercepted 8 | . 1 3 1 . 2 . . 1 Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 89 | . 11 20 19 4 23 . . 12 Guns 32 | . . 9 19 . 2 . . 2 Cannons 46 | . 11 11 . 3 17 . . 4 AOE 10 | . . . . 1 3 . . 6 Classes Destroyed 14 | . 5 5 2 . 1 . . 1 Worker 6 | . . 2 . . 2 . . 2 Builder 5 | . . 1 2 . . . . 2 Hauler 8 | . 1 3 1 . 2 . . 1 Recycler 3 | . . 1 1 1 . . . . Mechanic 2 | . . . 1 . . . . 1 Operator 3 | . 2 . . . 1 . . . Watcher 11 | . 1 3 3 . 2 . . 2 Swarmer 20 | . 6 . 5 . 4 . . 5 Grunt 37 | . 5 14 8 3 7 . . . Brawler 1 | . . 1 . . . . . . Sentry 22 | . . 5 5 1 10 . . 1 Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . 1 . 1 . . 1 Programmer 4 | . . . . . 1 . . 3 Best Kill Streak 14 | . 7 4 4 3 5 . . 14 Combat Bots Only 8 | . 7 3 4 3 5 . . 8 Max Kills in Single Turn 4 | . 2 1 2 2 3 . . 4 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 1 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 710 | . 33 101 120 30 149 18 . 259 Missed 237 | . 9 31 34 14 60 8 . 81 Damage Taken 7192 | . 252 945 1234 354 801 73 . 3533 Core 1469 | . 70 152 146 . 75 11 . 1015 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 61 | . . . 61 . . . . . Regen/Repaired (Parts) 614 | . 122 168 . . 293 . 1 30 Core Remaining (%) 78 | 100 72 62 73 . . . 87 . Volleys Fired 254 | . 38 67 67 5 42 2 . 33 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 207 | . 70 112 175 207 207 203 . 203 Shots Fired 605 | . 76 134 193 15 109 6 . 72 Gun 290 | . . 42 193 . 38 2 . 15 Cannon 309 | . 76 92 . 15 70 4 . 52 Launcher 6 | . . . . . 1 . . 5 Special . | . . . . . . . . . Kinetic 229 | . 76 92 59 . . . . 2 Thermal 251 | . . 42 134 . 40 2 . 33 Explosive 6 | . . . . . 1 . . 5 Electromagnetic 119 | . . . . 15 68 4 . 32 Robot Hit Streak 18 | . 8 9 18 4 15 4 . 5 Robot Miss Streak 6 | . 6 4 4 2 3 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 365 | . 38 81 118 8 72 5 . 43 Core Hits 190 | . 15 36 46 6 41 1 . 45 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 2 2 6 1 4 . . 2 Burn 10 | . . 1 6 . 1 . . 2 Blast 3 | . 2 1 . . . . . . Corrupt 4 | . . . . 1 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9634 | . 724 1532 2149 276 2401 125 . 2427 Guns 3616 | . . 489 2149 . 657 50 . 271 Cannons 4427 | . 724 1043 . 229 1421 75 . 935 Explosions 1571 | . . . . 47 323 . . 1201 Melee . | . . . . . . . . . Ramming 20 | . . . . . . . . 20 Kinetic 2409 | . 724 1043 601 . . . . 41 Thermal 3406 | . . 489 1548 47 757 50 . 515 Explosive 1457 | . . . . . 256 . . 1201 Electromagnetic 2342 | . . . . 229 1388 75 . 650 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 4 | . . . . . . . . 4 Corruption Purged 6 | . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . 17 . . 5 23 . . 95 Projectiles 76 | . 17 . . 3 23 . . 33 Explosions 64 | . . . . 2 . . . 62 Melee . | . . . . . . . . . Knockbacks 9 | . 6 2 . . . . . 1 Impact . | . . . . . . . . . Kinetic 8 | . 5 2 . . . . . 1 Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 229 | . . . . 204 . . . 25 Shots 4 | . . . . 3 . . . 1 Rammed 3 | . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . 5 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 410 | . 123 210 410 129 294 126 . 239 Average Temperature 65 | . 41 37 106 57 70 71 . 60 Received Heat Transfer 1707 | . 81 453 666 84 264 24 . 135 Effects 5 | . . . 5 . . . . . Shutdowns 2 | . . . 2 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . . . 1 2 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . . 2 10 . . . . 5 Heat Transferred 6921 | . . 1110 3737 50 1136 74 . 814 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Peak Influence 1135 | . 356 316 433 402 1135 482 . 517 Initial 442 | . . . 133 83 182 442 . . Average 294 | . 182 161 236 323 612 402 . 165 Maximum Alert Level 4 | . 1 1 2 2 4 2 . 2 Low Security (%) 37 | 100 43 73 38 7 3 . . 61 Level 1 40 | . 56 26 59 91 16 31 . 27 Level 2 16 | . . . 2 1 44 68 . 10 Level 3 4 | . . . . . 26 . . . Level 4 1 | . . . . . 8 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 3 1 . 10 . . 6 Investigation 6 | . . 1 1 . 4 . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 10 | . 1 2 . . 3 . . 4 Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 8 | . 1 4 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 23 28 26 5 33 1 . 48 Peak Tracking Total 14 | . 8 6 4 3 6 1 . 14 Tactical Retreats 9 | . 2 1 1 . 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 2 | . . 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 24 | . 3 2 2 10 2 . . 5 Max in Single Turn 8 | . 1 1 1 8 1 . . 3 Garrison Access 4 | . . . 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 45 | . 8 4 7 2 9 6 6 3 Terminals 23 | . 6 2 5 1 6 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . . 2 . . . Recycling Units 3 | . 1 1 . . . 1 . . Scanalyzers 3 | . . . 1 . . . . 2 Garrison Access 4 | . . . 1 1 1 . . 1 Total Hacks 175 | . 28 17 24 8 39 22 31 6 Successful 118 | . 18 14 10 3 19 18 31 5 Failed 56 | . 9 3 14 5 20 4 . 1 Catastrophic 8 | . . . 2 1 4 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 51 | . 10 4 15 4 13 5 . . Terminals 87 | . 19 8 18 4 28 10 . . Fabricators . | . . . . . . . . . Repair Stations 20 | . 6 6 . . 8 . . . Recycling Units 7 | . 3 3 . . . 1 . . Scanalyzers 9 | . . . 5 . . . . 4 Garrison Access 10 | . . . 1 4 3 . . 2 Terminal Hacks 71 | . 8 5 5 . 8 14 31 . Record 41 | . . . . . . 11 30 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 7 | . 1 2 2 . 2 . . . Prototype ID Bank 6 | . 1 1 2 . 1 1 . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . Unreport Threat 3 | . 2 . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Disarm Traps 2 | . . 2 . . . . . . Zone Layout 3 | . 1 . . . 2 . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . 6 6 . . 6 . . . Scan Component 9 | . 3 3 . . 3 . . . Repair 9 | . 3 3 . . 3 . . . Recycling Unit Hacks 5 | . 2 2 . . . 1 . . Process 3 | . 1 1 . . . 1 . . Retrieve Matter 2 | . 1 1 . . . . . . Scanalyzer 8 | . . . 4 . . . . 4 Insert Component 4 | . . . 2 . . . . 2 Analyze 4 | . . . 2 . . . . 2 Garrison Access Hacks 4 | . . . 1 1 1 . . 1 Seal Access 4 | . . . 1 1 1 . . 1 Unauthorized Hacks 12 | . 2 1 . 2 4 3 . . Terminals 11 | . 2 . . 2 4 3 . . Assimilate 1 | . 1 . . . . . . . Botnet 8 | . 1 . . 1 3 3 . . Operators 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Recyclers 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 4 6 2 9 4 . 3 Full Trace Events 6 | . 1 . 1 . 4 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . 1 . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 3 3 . . 3 . . . Time 216 | . 78 78 . . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 317 | . 66 228 . . . 23 . . Retrieved Matter 372 | . 66 306 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 2 Part Schematics Acquired 4 | . . . 2 . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 3 3 3 Highest-Rated Group 173 | . . . . . 173 45 45 45 Highest-Rated Ally 29 | . . . . . 29 16 16 16 Total Orders . | . . . . . . . . . Ally Attacks 132 | . . . . . 93 5 . 34 Total Damage 1576 | . . . . . 1151 60 . 365 Kills 13 | . . . . . 10 1 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Robot Analysis Total 7 | . 1 2 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 8376 | 61 815 1191 1346 382 1127 581 2180 693 Spaces Moved 4145 | 40 474 420 703 187 448 298 1160 415 Core 144 | 9 . . . . . . . 135 Treads . | . . . . . . . . . Legs 3963 | 31 474 420 703 187 448 298 1160 242 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 38 | . . . . . . . . 38 Fastest Speed 37 | 50 120 190 120 190 186 186 186 37 Average Speed 170 | 126 134 198 151 190 188 186 186 130 Slowest Speed 330 | 250 330 330 190 190 190 186 189 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 85 41 55 7 71 57 82 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 4 | . . . . . 4 . . . Terrain Destroyed 173 | . . . . 49 40 . . 84 Melee . | . . . . . . . . . Projectile 14 | . . . . . 9 . . 5 AOE 159 | . . . . 49 31 . . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 4977 | 47 580 646 851 204 652 321 1178 498 Wait 326 | . 41 121 15 1 120 20 2 6 Move 4131 | 39 473 419 702 186 447 297 1159 409 Hop 3 | . . . . . . . . 3 Pick Up 79 | 2 13 16 21 3 11 1 4 8 Fast Attach 29 | 6 4 4 3 . 5 . 2 5 Attach 65 | . 2 11 14 6 11 . 1 20 Detach 16 | . . 2 1 2 6 . . 5 Swap 9 | . 2 . 5 . 1 . 1 . Drop 60 | . 7 6 23 1 9 1 9 4 Fire 254 | . 38 67 67 5 42 2 . 33 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 345 | -10/Materials | Destroyed 7 combat bots 351 | -10/Materials | Discovered new exit (range 13) 354 | -10/Materials | Central database locked down 354 | -10/Materials | Identified exit to Materials 612 | -10/Materials | Discovered new exit (range 12) 669 | -10/Materials | Repaired Aluminum Leg 712 | -10/Materials | Repaired Aluminum Leg 757 | -10/Materials | Repaired Lgt. Cannon 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Lost 4 parts (1p2n1w) 1162 | -9/Materials | Repaired Aluminum Leg 1245 | -9/Materials | Repaired Lgt. Cannon 1273 | -9/Materials | Repaired Heat Sink 2016 | -9/Materials | Discovered new exit (range 15) 2068 | -9/Materials | Entered another Materials area 2068 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2982 | -8/Materials | Build established: Scavenger-Tank 3158 | -8/Materials | Discovered new exit (range 16) 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3771 | -7/Factory | Discovered new exit (range 12) 3796 | -7/Factory | Entered Storage 4404 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4438 | -7/Storage | Discovered new exit (range 16) 4552 | -7/Storage | Repaired Carbon-fiber Leg 4706 | -7/Storage | Build established: Commander-Gunner 4780 | -7/Storage | Lost 7 allies 4870 | -7/Storage | Repaired Imp. EM Pulse Cannon 4890 | -7/Storage | Repaired Imp. Light Armor Plating 4909 | -7/Storage | Used back door to open Recycling access 4909 | -7/Storage | Discovered new exit (range 5) 4923 | -7/Storage | Entered Recycling 4923 | -7/Recycling | Accompanied by 3 allies 5055 | -7/Recycling | Build established: Gunner 5452 | -7/Recycling | Scanned before Scraplab entrance 5474 | -7/Recycling | Discovered new exit (range 11) 5480 | -7/Recycling | Entered Scraplab 5504 | -7/Recycling | Entered Scraptown 5504 | -7/Scraptown | Accompanied by 3 allies 5947 | -7/Scraptown | Discovered new exit (range 7) 6101 | -7/Scraptown | Visited SPCMW 6144 | -7/Scraptown | Visited Cave Peace 6211 | -7/Scraptown | Visited Fellowship of the Rings 6274 | -7/Scraptown | Visited Cyclists 6360 | -7/Scraptown | Visited Awakened 6386 | -7/Scraptown | Visited UFD Registry 6386 | -7/Scraptown | Registered with UFD as "Powermaster" 6501 | -7/Scraptown | Entered Cyclist Reading Room 6860 | -7/Scraptown | Visited Observation Area 6953 | -7/Scraptown | Visited Research Penetration Think Tank 6992 | -7/Scraptown | Visited Derelict Rescue Squad 7005 | -7/Scraptown | Found DRS Beacon 7121 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7138 | -7/Scraptown | Found DCF Scrap (29 items) 7201 | -7/Scraptown | Visited Cartography Club 7367 | -7/Scraptown | Visited Junk Cannon Lab 7432 | -7/Scraptown | Visited Science Guys 7580 | -7/Scraptown | Found Scrap Suit 7673 | -7/Scraptown | Discovered new exit (range 5) 7684 | -7/Scraptown | Entered Factory 7684 | -5/Factory | Accompanied by 3 allies 7684 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8220 | -5/Factory | Cargo convoy interrupted 8268 | -5/Factory | Destroyed 8 combat bots 8276 | -5/Factory | System corruption reached 10% 8278 | -5/Factory | Released all parts (6) 8297 | -5/Factory | Core integrity fell below 50% 8307 | -5/Factory | Lost 17 parts (4p4n3u6w) 8357 | -5/Factory | Spotted B-75 Beast 8358 | -5/Factory | Core integrity fell below 20% 8377 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08337_ Mass Driver severed. 08337_ K-01 Serf cleans the Subcomponent Replicator. 08339_ Acquired Mass Driver. 08342_ Dropped Mass Driver. 08345_ K-01 Serf cleans the Subcomponent Replicator. 08350_ System corrupted: Matter fused (-10). 08355_ G-50 Soldier knocked back. 08355_ C-35 Carver knocked back. 08355_ C-35 Carver destroyed. 08356_ K-01 Serf collects debris. 08360_ Acquired Nuclear Pulse Array. 08360_ Knocked back. 08362_ Acquired Nuclear Pulse Array. 08365_ Penetrated by Slug. 08365_ K-01 Serf destroyed. 08366_ K-01 Serf collects debris. 08373_ Knocked back. 08373_ U-05 Engineer destroyed. 08373_ K-01 Serf destroyed. 08377_ System corrupted: Heat flow error (+237). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #???###+####???????????? | | ????????????????????"""" #??# +???????????? | | ????????????????????"""" #??# #???????????? | | ??????????????????? """" #??# #???????????? | | ??????????????????? """" #??# #???????????? | | ??????????????????" """" #??# #???????????? | | ????????????????"""k"""" @#### #?????? ????? | | ?????????????# c #????? ????? | | ?????????????# = # #???? ????? | | ?????????????##########+### #??? ??????? | | ???????????? ###/######??? | | ???????????? ??? | | ???????????? ?? | | ????????????? ?? | | ????????????? ? | | ?????????????? %|u ?? | | ?????????????? =% ########????? | | ??????????????## ######+###### !#########?????? | | ???????????????#??????????? #?????? | | ???????????????????????? #?????? | | ?????????????????????? #?????? | | ???????????????????? # #?????? | | ???????????????????? # #?????? | | ???????????????????? # #?????? | | ????????????????????? # #?????? | | ????????????????????? # #?????? | | ????????????????????? # #?????? | | ?????????????????????? # #?????? | | ???????????????????????? # #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????######+#######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Armor Integrity Analyzer | -7/Recycling | Hacked Hvy. Missile Launcher | -5/Factory | Scanalyzed Imp. EM Pulse Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceSkeletonRail Manual? 0 Play Time 00:53:43 Cumulative 207.7 hours Start 2024.10.08 @ 02:48:11 End 2024.10.08 @ 03:41:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b35070f2-27dd-4bd0-9c7b-8a46d1498e57