Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.07 @ 18:34:43 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (951) 951 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 3911 Bonus ------- Pacifist 200 Follower Combat Kills 35 Cogmind --------- Core Integrity 495/700 Matter 114/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Compact Wheel Medium Matter Pod (100) Advanced Signal Interpreter Energy Filter Precision Shock Rifle Improved EM Pulse Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Precision Shock Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Compact Wheel Medium Matter Pod Advanced Signal Interpreter Precision Shock Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . . . 2 1 Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 36 | . . 8 1 13 14 Power 4 | . . 1 . 1 2 Engine 4 | . . 1 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . . 2 . 6 5 Treads . | . . . . . . Leg 13 | . . 2 . 6 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . . 3 1 . 4 Device 2 | . . 1 . . 1 Storage 4 | . . 2 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . . 2 . 6 3 Energy Gun 5 | . . 1 . 3 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 2 | . . . . 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 Parts Lost 18 | . . . . 6 12 Power 3 | . . . . 1 2 Propulsion 6 | . . . . . 6 Utility 1 | . . . . 1 . Weapon 8 | . . . . 4 4 Highest Loss Streak 8 | . . . . 3 8 Average Slot Usage (%) 94 | . 85 97 100 97 90 Engine 9 | . 14 11 11 8 6 Leg 30 | . 28 22 22 35 35 Device 9 | . . 10 11 9 9 Storage 23 | . 14 31 33 25 15 Processor 3 | . . . . . 9 Energy Gun 6 | . 14 3 11 9 3 Energy Cannon 4 | . . 8 11 2 . Ballistic Gun 6 | . 14 9 . 3 6 Naked Turns . | . . . . . . Heaviest Build 66 | 13 13 38 38 40 66 Greatest Support 55 | 20 20 20 20 45 55 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | . 6 12 12 12 20 Average Capacity 12 | . 6 11 12 12 14 Most Carried 16 | . 6 10 11 12 16 Average Carried 10 | . 5 7 10 10 12 Final Capacity 18 | 6 6 12 12 12 18 Final Carried 14 | 6 6 10 11 12 14 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 674 | 200 . 142 159 92 81 Remotely . | . . . . . . Salvage Created 1180 | . . 390 42 458 290 Parts 63 | . . 25 4 19 15 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . . 7 3 9 4 Guns 14 | . . 2 3 7 2 Cannons 7 | . . 5 . 1 1 AOE 2 | . . . . 1 1 Classes Destroyed 10 | . . 5 1 2 2 Builder 1 | . . . . 1 . Hauler 2 | . . 1 . . 1 Operator 1 | . . 1 . . . Watcher 2 | . . 1 . 1 . Swarmer 4 | . . . 3 1 . Grunt 12 | . . 6 . 4 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 4 | . . 1 . 3 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . . 5 3 3 2 Combat Bots Only 3 | . . 3 3 2 2 Max Kills in Single Turn 2 | . . 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2454 | . . 263 77 826 1288 Core 382 | . . 23 . 154 205 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 100 . 94 72 . Volleys Fired 117 | . . 25 4 44 44 Largest 2 | . . 2 2 2 2 Hottest 124 | . . 88 124 124 89 Shots Fired 201 | . . 50 8 79 64 Gun 150 | . . 25 4 70 51 Cannon 44 | . . 25 4 7 8 Launcher 7 | . . . . 2 5 Special . | . . . . . . Kinetic 88 | . . 25 . 24 39 Thermal 86 | . . 25 8 53 . Explosive 7 | . . . . 2 5 Electromagnetic 20 | . . . . . 20 Robot Hit Streak 14 | . . 12 4 8 14 Robot Miss Streak 4 | . . 1 1 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 145 | . . 35 4 54 52 Core Hits 56 | . . 14 3 23 16 Critical Hits 6 | . . 4 1 . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | . . 3 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2623 | . . 594 97 1091 841 Guns 1612 | . . 170 74 829 539 Cannons 656 | . . 424 23 87 122 Explosions 321 | . . . . 148 173 Melee . | . . . . . . Ramming 34 | . . . . 27 7 Kinetic 804 | . . 170 . 189 445 Thermal 1302 | . . 424 97 727 54 Explosive 267 | . . . . 148 119 Electromagnetic 216 | . . . . . 216 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 . . . 5 Average Corruption 3 | . 1 . . . 3 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . 2 . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 11 | . . . . 8 3 Kicked 9 | . . . . 6 3 Crushed . | . . . . . . Highest Temperature 3 | . . . . 3 . Average Temperature 3 | . . . . 3 . Received Heat Transfer 690 | . . 141 . 387 162 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 2 . Heat Transferred 2492 | . . 740 185 1517 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 308 | . 6 205 139 308 76 Average Influence 99 | . . 75 137 190 42 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 86 | . 100 95 100 55 100 Level 1 13 | . . 4 . 44 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 . . 5 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . . 12 7 19 10 Peak Tracking Total 6 | . . 4 3 6 3 Tactical Retreats 9 | . . 2 4 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 6 | . 2 2 . . 2 Terminals 5 | . 2 2 . . 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 4 . . 4 Successful 7 | . 2 3 . . 2 Failed 6 | . 3 1 . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 10 | . 5 4 . . 1 Terminals 10 | . 5 4 . . 1 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Robot Analysis 3 | . 2 1 . . . Fabricator Hacks 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 6 | . . . . . 6 Matter 372 | . . . . . 372 Time 198 | . . . . . 198 Total Robot Build Rating 12 | . . . . . 12 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 6 | . . . . . 6 Largest Group 3 | . . . . . 3 Highest-Rated Group 30 | . . . . . 30 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 261 | . . . . . 261 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1683 | . 105 386 176 474 542 Spaces Moved 931 | 1 87 196 109 231 307 Core . | . . . . . . Treads . | . . . . . . Legs 931 | 1 87 196 109 231 307 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 150 120 120 Average Speed 131 | 120 120 145 150 120 128 Slowest Speed 180 | 120 120 150 150 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 2 26 28 31 25 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . . 37 52 Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . . . 37 52 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1179 | . 88 245 113 345 388 Wait 61 | . . 12 . 40 9 Move 926 | . 86 195 108 230 307 Hop . | . . . . . . Pick Up 15 | . 1 2 . 6 6 Fast Attach 12 | . . 6 . 1 5 Attach 11 | . . . . 6 5 Detach . | . . . . . . Swap 13 | . . 2 1 6 4 Drop 13 | . 1 3 . 4 5 Fire 117 | . . 25 4 44 44 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . . . 8 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 106 | -10/Materials | Entered another Materials area 106 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 479 | -9/Materials | Discovered new exit (range 10) 492 | -9/Materials | Entered Mines 630 | -9/Mines | Discovered new exit (range 11) 638 | -9/Mines | Learned Materials security intel 668 | -9/Mines | Entered Materials 668 | -8/Materials | Evolved 2 slots: Propulsion x2 833 | -8/Materials | Lost 3 parts (3w) 909 | -8/Materials | Discovered new exit (range 9) 1142 | -8/Materials | Entered Factory 1142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -7/Factory | Fabricated B-36 Bruiser? 1391 | -7/Factory | Fabricated B-36 Bruiser (x3) 1441 | -7/Factory | Build established: Scavenger-Mutant 1483 | -7/Factory | Discovered new exit (range 6) 1506 | -7/Factory | Identified exit to Factory 1582 | -7/Factory | Garrison activated, responded to threat 1647 | -7/Factory | Lost 4 parts (1p2n1w) 1684 | -7/Factory | Self-destructed Last Messages --------------- 01613_ U-05 Engineer lays Concrete. 01616_ Aluminum Leg destroyed. 01621_ P-70 Sage destroyed. 01624_ Acquired Carbon-fiber Leg. 01629_ Acquired Imp. EM Pulse Cannon. 01642_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Q. 01642_ System corrupted: Assault Rifle targeting data glitched. 01651_ B-48 Gladiator destroyed. 01656_ Aluminum Leg destroyed. 01657_ Assault Rifle destroyed. 01666_ Imp. EM Pulse Cannon destroyed. 01672_ Aluminum Leg destroyed. 01674_ R-06 Scavenger collects Imp. Deuterium Engine. 01677_ Imp. Ion Engine destroyed. 01677_ Aluminum Leg destroyed. 01679_ R-06 Scavenger collects Relay Coupler [Brawler]. 01681_ The unstable cave ceiling collapses. 01682_ R-06 Scavenger collects Mic. Fission Core. 01683_ Hvy. Rocket Launcher destroyed. 01683_ Carbon-fiber Leg destroyed. 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""" # p ???? | | ????????#?# """ # ???? | | ????????# # """ # """ = % ???? | | ?????#### # + ""!| /%= %%"" ]]=### ????? | | ?????+ ? !?# !!% % %"" ]!=#????????? | | ?????# ###+#### !! r """ ]= #????????? | | ?????# #????????? | | ?????# ^ ^ #????????? | | ?????+ = ##" ## #????????? | | ?????# """ #?"R"#???????????? | | ?????# """ #??""#???????????? | | ?????# """ ########+########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalFissionShield Manual? 0 Play Time 00:14:48 Cumulative 11.3 hours Start 2020.09.07 @ 16:31:41 End 2020.09.07 @ 18:34:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 28 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 413a1eb8-48d2-42f6-9b82-19c9e137176b