Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.25 @ 11:51:03 Player: Saturn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3403) 3403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1426) 1426 TOTAL SCORE: 7594 Bonus ------- High Alert Combat Kills 726 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 135/300 Energy 47/100 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Hardened Medium Armor Plating Relay Coupler [Demolisher] (21) Improved Recalibrator Heavy Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Improved Recalibrator > --- WEAPON ----------- Improved Assault Rifle Remote Datajack > --- INVENTORY -------- Small Matter Pod Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Demolisher] Heavy Laser Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 67 | 7 8 3 25 1 20 3 Power 9 | 1 1 1 3 1 2 . Engine 6 | 1 1 1 3 . . . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 28 | 2 2 1 13 . 9 1 Treads . | . . . . . . . Leg 21 | 2 2 1 6 . 9 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . . . 7 . . . Utility 13 | 2 2 . 3 . 5 1 Device 6 | 1 1 . 1 . 3 . Storage 2 | 1 . . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . . 1 Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 17 | 2 3 1 6 . 4 1 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 . 4 . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 . 2 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 31 | . . 1 10 . 14 6 Power 5 | . . . 2 . 2 1 Propulsion 14 | . . 1 4 . 7 2 Utility 6 | . . . 2 . 2 2 Weapon 6 | . . . 2 . 3 1 Highest Loss Streak 7 | . . 1 7 . 6 6 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 4 5 5 7 7 8 Power . | . . . . . . . Propulsion . | . . . . 1 . . Utility 2 | . 2 3 3 2 2 3 Weapon 2 | . 1 . 1 4 3 3 Tool/Special . | . . . . . . . Unused Backups 7 | . 3 . . . 1 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . 2 . . . . 2 Weapon 3 | . 1 . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 98 85 81 86 92 Engine 5 | . 14 14 10 6 . . Core 4 | . . . . 2 8 6 Leg 30 | . 28 26 28 36 30 33 Flight 1 | . . . 4 . . . Device 10 | . 13 14 6 . 11 9 Storage 6 | . 1 . 3 9 9 8 Processor 4 | . . . . . 8 9 Protection 5 | . 12 14 9 9 . . Energy Gun 3 | . 23 11 . . . . Ballistic Gun 11 | . 4 14 14 18 10 9 Launcher 5 | . . 2 6 . 7 2 Peak Build Rating 35 | 7 11 10 20 17 33 35 Average Rating 18 | 4 10 9 12 16 24 26 On Entrance 13 | . 7 10 10 16 17 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 15 20 17 30 30 30 22 Greatest Support 61 | 20 20 20 40 40 61 61 Greatest Overweight (x) 7 | . . 1 5 . 7 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 Average Capacity 8 | 6 5 5 6 10 10 9 Most Carried 10 | 5 6 5 8 9 10 10 Average Carried 6 | 1 4 4 5 7 7 8 Final Capacity 10 | 8 5 5 10 10 10 5 Final Carried 8 | 2 5 5 7 8 8 5 Class Distribution -------------------- 84% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2557 | 292 85 84 708 12 1164 212 Remotely 134 | 132 2 . . . . . Salvage Created 3306 | 94 422 95 1098 55 1431 111 Parts 228 | 9 45 . 84 . 84 6 Haulers Intercepted 4 | . . . 3 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 88 | . 10 6 24 . 46 2 Guns 52 | . 9 6 19 . 16 2 AOE 36 | . 1 . 5 . 30 . Classes Destroyed 17 | 2 5 1 5 . 4 . Worker 4 | . 1 . 3 . . . Builder 4 | . 2 . 2 . . . Tunneler 4 | 1 2 . 1 . . . Hauler 4 | . . . 3 1 . . Recycler 2 | 1 . . 1 . . . Mechanic 4 | . . . 2 . 2 . Operator 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 25 | . 6 . 8 . 11 . Grunt 35 | . 4 . 13 . 16 2 Brawler 2 | . . . . . 2 . Duelist 2 | . . . 1 . 1 . Sentry 12 | . . . 2 . 10 . Demolisher 1 | . . . . . 1 . Specialist 4 | . . . . . 4 . Programmer 1 | . . . . . 1 . Assembled 6 | . . 6 . . . . Best Kill Streak 12 | 1 6 5 12 1 7 1 Combat Bots Only 9 | . 3 5 9 . 7 1 Max Kills in Single Turn 3 | 1 2 1 3 1 3 1 Gunslinging 1 | . 1 . 1 . . . Exploded 2 | . 1 . 2 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 465 | . 23 15 108 . 218 101 Missed 147 | . 6 8 34 . 66 33 Hits 318 | . 17 7 74 . 152 68 Melee 6 | . . 5 1 . . . Projectile 312 | . 17 2 73 . 152 68 Critical Strikes 13 | . . . 1 . 5 7 Damage Taken 3865 | . 118 410 713 . 1847 777 Core 752 | . . 78 124 . 343 207 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1043 | . 39 36 217 . 532 219 Regen/Repaired (Parts) 240 | . . . 108 . . 132 Core Remaining (%) 79 | 100 . 68 69 . . . Volleys Fired 288 | 4 22 17 94 2 126 23 Largest 2 | 2 2 2 2 2 2 2 Hottest 90 | 40 90 65 53 46 60 46 Shots Fired 463 | 8 42 32 141 4 202 34 Gun 374 | 8 42 32 132 4 124 32 Cannon . | . . . . . . . Launcher 87 | . . . 9 . 78 . Special 2 | . . . . . . 2 Kinetic 320 | 8 3 17 132 4 124 32 Thermal . | . . . . . . . Explosive 87 | . . . 9 . 78 . Electromagnetic 54 | . 39 15 . . . . Robot Hit Streak 42 | 8 14 13 20 24 26 42 Robot Miss Streak 3 | . 3 1 3 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 324 | 8 35 24 111 4 111 31 Core Hits 212 | 3 24 18 54 2 104 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 2 | . . . 1 . . 1 Destroy 2 | . . . 1 . . 1 Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7544 | 91 559 263 2235 62 3889 445 Guns 4022 | 91 522 263 1454 62 1187 443 Cannons . | . . . . . . . Explosions 3519 | . 36 . 781 . 2702 . Melee . | . . . . . . . Ramming 3 | . 1 . . . . 2 Kinetic 3351 | 91 14 100 1454 62 1187 443 Thermal 36 | . 36 . . . . . Explosive 3483 | . . . 781 . 2702 . Electromagnetic 671 | . 508 163 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 63 | . . . 15 . 48 . Projectiles . | . . . . . . . Explosions 63 | . . . 15 . 48 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 174 | . . . 50 . 124 . Shots 10 | . . . 2 . 8 . Rammed . | . . . . . . . Targets Rammed 4 | . 2 . . . . 2 Kicked 4 | . 2 . . . . 2 Crushed . | . . . . . . . Highest Temperature 33 | . . . 14 . 33 4 Average Temperature 7 | . . . 5 . 10 4 Received Heat Transfer 1680 | . 36 . 312 . 774 558 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 5 | . . . 1 . 5 3 Low Security (%) 36 | 100 100 100 49 100 6 . Level 1 13 | . . . 50 . 1 . Level 2 7 | . . . . . 14 2 Level 3 17 | . . . . . 22 97 Level 4 15 | . . . . . 33 . Level 5 9 | . . . . . 20 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 2039 | 5 78 13 396 75 2039 856 Initial 856 | . 2 13 . 75 9 856 Average 636 | . 31 . 155 51 1148 785 Influence Increases 3419 | 10 275 . 865 12 2170 87 Destroy 0b10 Robot/C 1640 | . 200 . 480 . 920 40 Destroy 0b10 Robot/NC 140 | 10 35 . 75 5 15 . Destroy Leader 186 | . 34 . 110 2 40 . Successful Hack 40 | . . . 19 5 14 2 Disable Machine 27 | . . . 9 . 18 . Anti-Garrison Action 750 | . . . . . 750 . Destroy Structure 396 | . 6 . 67 . 323 . Lose Combat Pursuer 240 | . . . 105 . 90 45 Influence Decreases 2756 | 5 237 43 655 205 148 1463 Entered New Map 1359 | . 3 30 . 135 8 1183 Time Decay 947 | 5 234 13 405 70 . 220 Lost Part 300 | . . . 100 . 140 60 Purge Threat 150 | . . . 150 . . . Squads Dispatched 8 | . 1 . 5 . . 2 Investigation 5 | . 1 . 3 . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 8 | . 2 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 15 13 49 . 47 24 Peak Tracking Total 19 | . 4 15 14 . 9 19 Tactical Retreats 10 | . . 1 2 . 4 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 6 | . . . 1 . 5 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 12 | . 2 . 6 2 1 1 Terminals 7 | . 1 . 4 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 5 . 21 2 3 6 Successful 25 | . 2 . 14 2 1 6 Failed 12 | . 3 . 7 . 2 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 5 . 3 1 . . Terminals 19 | . 4 . 11 1 3 . Fabricators . | . . . . . . . Repair Stations 12 | . . . 6 . . 6 Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 1 . 6 1 1 . Robot Analysis 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . Zone Layout 2 | . . . 2 . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . . 6 . . 6 Scan Component 6 | . . . 3 . . 3 Repair 6 | . . . 3 . . 3 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 5 . 1 1 Full Trace Events 7 | . 1 . 4 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 6 | . . . 3 . . 3 Time 204 | . . . 78 . . 126 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 3 | . . . 1 . . 2 Non-combat 2 | . . . 1 . . 1 Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . 1 . . 2 parse_system 2 | . . . 1 . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released 18 | . . . . . 18 . Machine Destruction 14 | . . . . . 14 . Programmers 4 | . . . . . 4 . Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 200 | . . . 200 . . . Sensors 200 | . . . 200 . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 5746 | 74 659 331 1424 146 2658 454 Spaces Moved 3030 | 41 412 200 638 113 1388 238 Core 25 | 10 . . 1 . 14 . Treads . | . . . . . . . Legs 2813 | 31 412 200 445 113 1374 238 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 192 | . . . 192 . . . Fastest Speed 26 | 50 120 120 26 120 120 120 Average Speed 115 | 102 120 125 94 120 122 120 Slowest Speed 400 | 120 120 190 300 120 400 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 3 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 35 | 3 46 38 49 11 74 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 35 | . . . . . 35 . Terrain Destroyed 505 | . 4 . 66 . 435 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 505 | . 4 . 66 . 435 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 4811 | 65 538 251 1322 119 2143 373 Wait 1313 | 5 72 29 538 . 577 92 Move 3018 | 40 411 199 631 113 1386 238 Hop 3 | . . . 3 . . . Pick Up 60 | 9 11 1 13 2 20 4 Fast Attach 19 | . 2 1 15 . 1 . Attach 37 | 7 . 1 6 . 18 5 Detach 6 | . . . 1 . 2 3 Swap 30 | . 6 1 8 1 9 5 Drop 31 | . 12 2 11 1 4 1 Fire 288 | 4 22 17 94 2 126 23 Melee 2 | . . . 2 . . . Ram . | . . . . . . . Kick 4 | . 2 . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Entered Mines 735 | -10/Mines | Assembled infested the area 740 | -10/Mines | Assisted by a Guerilla fighting off Assembled 749 | -10/Mines | Met a Derelict bent on vengeance 824 | -10/Mines | Crushed by falling debris 1012 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1043 | -10/Mines | Discovered new exit (range 10) 1065 | -10/Mines | Entered Materials 1065 | -9/Materials | Evolved 2 slots: Propulsion x2 1149 | -9/Materials | Build established: Scavenger-Mutant 1807 | -9/Materials | Lost 7 parts (1p2n2u2w) 1848 | -9/Materials | Destroyed 9 combat bots 1856 | -9/Materials | Lost 3 parts (1p2n) 1873 | -9/Materials | Discovered new exit (range 10) 2208 | -9/Materials | Discovered new exit (range 16) 2324 | -9/Materials | Repaired Aluminum Leg 2352 | -9/Materials | Repaired Aluminum Leg 2378 | -9/Materials | Repaired Aluminum Leg? 2489 | -9/Materials | Entered another Materials area 2489 | -8/Materials | Evolved 2 slots: Utility x2 2635 | -8/Materials | Identified exit to Garrison 2635 | -8/Materials | Entered Garrison 2703 | -8/Garrison | Triggered checkpoint 2757 | -8/Garrison | Triggered checkpoint 2804 | -8/Garrison | Triggered checkpoint 2810 | -8/Garrison | Triggered checkpoint 2851 | -8/Garrison | Destroyed 7 combat bots 2935 | -8/Garrison | Triggered checkpoint 2945 | -8/Garrison | Triggered checkpoint 2998 | -8/Garrison | Lost 3 parts (2n1w) 3023 | -8/Garrison | Triggered checkpoint 3211 | -8/Garrison | Discovered new exit (range 12) 3225 | -8/Garrison | Triggered checkpoint 3469 | -8/Garrison | Garrison Relay disabled 3508 | -8/Garrison | Learned Materials security intel 3649 | -8/Garrison | Discovered new exit (range 13) 3682 | -8/Garrison | Triggered checkpoint 3737 | -8/Garrison | Triggered checkpoint 3806 | -8/Garrison | Garrison Relay disabled 4031 | -8/Garrison | Discovered new exit (range 10) 4042 | -8/Garrison | Identified exit to Materials 4052 | -8/Garrison | Triggered checkpoint 4061 | -8/Garrison | Core integrity fell below 50% 4130 | -8/Garrison | Lost 6 parts (1p3n2w) 4156 | -8/Garrison | Discovered exit to Materials (range 5) 4463 | -8/Garrison | Triggered checkpoint 4901 | -8/Garrison | Installed Relay Interface Framework 4915 | -8/Garrison | Garrison Relay disabled 5293 | -8/Garrison | Entered Materials 5362 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5400 | -8/Materials | Repaired Lgt. Nuclear Core 5453 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5618 | -8/Materials | Core integrity fell below 20% 5693 | -8/Materials | First assault squad dispatched 5747 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05742_ C-45 Heavy ARC bursts open, deploying its payload. 05742_ G-50 Soldier unfolds itself. 05742_ L-31 Rogue unfolds itself. 05742_ G-47 Trooper unfolds itself. 05742_ I-25 Savior unfolds itself. 05742_ Acquired 101 matter. 05742_ Imp. Carbon-fiber Leg destroyed. 05743_ Kicked G-47 Trooper out of the way. 05743_ K-01 Serf collects debris. 05743_ Critical hit (Burn: +37). 05744_ U-05 Engineer works on Integration Channel. 05744_ Carbon-fiber Leg destroyed. 05744_ Kicked G-47 Trooper out of the way. 05745_ Critical hit (Burn: +37). 05746_ K-01 Serf collects debris. 05746_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05746_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????#u ?????????????????? | | #######????????????????# ?? ????????????? | | ??????????????## ????????????? | | ??????????????# ???????????? | | ??????????????+ ! ???????????? | | ??????????????# s #??????????? | | ??????????????# #??????????? | | ??? ???? ??????????# #??????????? | | ??????????? ????#?????# k #??????????? | | ??????????? ???## ##### < ##?????????? | | ??????????? ???# s u ????????? | | ??????????? ???# a g o ????????? | | ??????????# s @ ????????? | | ??????????? ###########g #T######???????????????? | | ??????????# # "T" ## l #??????????????????????? | | ??????????# # ## g #??????????????????????? | | ??????????# #""" ## gi##?????????????????????? | | ??????????# #""" # gk #?????????????????????? | | ??????????# #""" #b Y #?????????????????????? | | ???######?# #""" [+! #?????????????????????? | | ???# #?# #""" #|! #?????????????????????? | | ???# #?# # # #?????????????????????? | | ???# #?# / ## ##?????????????????????? | | ???# #?# ########### #??????????????????????? | | ???# #?# #?????????# #??????????????????????? | | ???# #?# #?????????+ w #??????????????????????? | | ???# #?# #?????????# #??????????????????????? | | ???# ??# #?????????? #??????????????????????? | | #### ?## ####??????? #??????????????????????? | | ###/### ######?? ??????????????????????? | | ?????????????????????? | | " ?????????????????????? | | ?????????????????????? | | ###+### ####### ??????????????????????? | | ####?????#######??????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 37 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 53% | -9/Materials Aluminum Leg | 55% | -9/Materials Aluminum Leg | 71% | -9/Materials Lgt. Nuclear Core | 54% | -8/Materials Imp. Carbon-fiber Leg | 12% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Join The Dark Side Junior Dev Significant Disruption Slippery One Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ShockSuperchargedMegatreads Manual? 0 Play Time 01:00:04 Cumulative 7.9 hours Start 2026.04.25 @ 10:32:14 End 2026.04.25 @ 11:51:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2171be0-158e-4c80-980b-b468a235def7