Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 17:11:46

Player: Fazzonamite

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (97)      485
Value Destroyed (3033)     3033
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (2045)               2045
              TOTAL SCORE: 11623

 Bonus
-------
High Alert Combat Kills    145
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/850
Matter                     495/550
Energy                     100/100
System Corruption          5%
Temperature                Cool (27)
Movement                   Core (100) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
  Assembled Alloy Leg
>           --- UTILITY (7) ------
            Matter Compressor
   Enhanced Optical Array
            GOLEM Unit
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Cryofiber Web
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Rocket Launcher
           Spear
>          --- INVENTORY --------
     Micro Nuclear Core
           Xenon Bombardment Thruster
           Matter Compressor
           System Restoration Module
           Signal Generator
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Signal Interpreter
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Spear
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             83   | 6   6   4   11  1   1   1   6   22  1   .   1   17  .   2   .   4   
  Power                    8    | 1   .   1   1   .   .   .   1   1   .   .   .   2   .   .   .   1   
    Engine                 5    | 1   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   3   3   1   .   .   3   4   .   .   .   5   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   1   .   3   1   .   .   1   4   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Utility                  31   | 1   4   .   2   .   .   1   1   12  .   .   1   7   .   .   .   2   
    Device                 7    | .   1   .   .   .   .   .   .   3   .   .   .   2   .   .   .   1   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Processor              8    | .   1   .   .   .   .   .   1   2   .   .   1   3   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   2   .   .   1   .   5   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   .   5   .   1   .   1   5   1   .   .   3   .   1   .   1   
    Energy Gun             4    | 2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   1   2   2   2   .   2   1   9   .   .   1   6   .   1   .   14  
  Power                    5    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   2   
  Propulsion               14   | .   .   1   1   1   .   1   .   3   .   .   1   1   .   1   .   4   
  Utility                  14   | .   1   .   .   .   .   1   .   4   .   .   .   2   .   .   .   6   
  Weapon                   8    | .   .   .   1   1   .   .   1   1   .   .   .   2   .   .   .   2   
  Highest Loss Streak      14   | .   1   1   1   2   .   2   1   5   .   .   1   6   .   1   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  95  98  88  88  80  79  82  100 100 97  81  93  93  93  76  
  Engine                   5    | .   14  13  11  11  11  11  9   4   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   7   7   7   4   6   6   6   5   
  Leg                      1    | .   .   7   .   .   .   .   6   4   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   27  16  22  21  22  14  11  10  23  23  20  11  .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   3   26  26  26  20  
  Device                   6    | .   1   .   .   .   .   .   .   7   7   7   7   13  20  20  20  15  
  Storage                  6    | .   14  14  11  11  11  11  9   4   .   .   .   4   .   .   .   .   
  Processor                13   | .   1   14  11  11  11  11  16  15  15  15  15  13  20  20  20  18  
  Hackware                 2    | .   .   .   .   .   .   .   .   5   7   7   7   4   .   .   .   .   
  Protection               8    | .   4   .   11  11  11  11  9   6   15  15  15  5   6   6   6   5   
  Energy Gun               3    | .   24  14  8   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   2   11  16  22  13  6   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   2   14  19  11  5   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   6   7   7   7   4   6   6   6   3   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   15  15  15  10  6   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 11  27  28  40  40  52  52  55  58  25  25  25  63  22  24  24  24  
  Greatest Support         42   | 20  26  26  22  28  28  28  26  42  42  42  42  26  24  24  24  24  
  Greatest Overweight (x)  5    | .   1   2   1   1   1   3   3   5   .   .   .   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   2   2   3   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  5   5   5   20  5   5   5   5   
  Average Capacity         11   | 7   8   15  15  15  15  15  15  12  5   5   5   16  5   5   5   5   
  Most Carried             19   | 5   9   13  15  15  15  15  15  15  5   5   5   19  5   5   4   5   
  Average Carried          10   | 1   4   9   13  14  15  14  14  12  5   5   4   13  5   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 1   9   13  15  15  15  14  15  5   5   5   5   5   5   4   4   1   

 Class Distribution 
--------------------
 19% | Mutant
 19% | Scavenger-Skirmisher
 15% | Scout
  9% | Gladiator
  9% | Scavenger-Tank
  9% | Scavenger-Gladiator
  6% | Tank
  4% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
  Scavenger-Gladiator | -7/Data Miner
  Scavenger-Gladiator | -6/Proximity Caves
            Gladiator | -6/Factory
                Scout | -6/Lower Caves
                Scout | -6/Lower Caves
                Scout | -6/Zion
                Scout | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Matter Collected           2005 | 185 179 61  211 216 .   19  43  344 .   .   107 248 287 74  31  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2764 | .   218 62  407 191 .   141 306 937 .   .   14  159 302 .   .   27  
  Parts                    172  | .   10  2   33  17  .   4   11  76  .   .   1   8   10  .   .   .   
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  83   | .   6   2   12  12  .   6   5   17  .   .   2   6   10  .   .   5   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   
  Guns                     29   | .   5   2   11  10  .   .   .   1   .   .   .   .   .   .   .   .   
  Cannons                  17   | .   .   .   1   2   .   3   2   9   .   .   .   .   .   .   .   .   
  AOE                      28   | .   .   .   .   .   .   1   1   7   .   .   1   4   9   .   .   5   
Classes Destroyed          14   | .   3   2   1   .   .   .   4   2   .   .   1   .   1   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   2   .   7   12  .   3   .   .   .   .   .   4   3   .   .   .   
  Grunt                    29   | .   4   .   3   .   .   3   2   10  .   .   .   2   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   7    | .   .   1   2   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   
  Assembled                6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Best Kill Streak           9    | .   2   1   5   6   .   3   3   9   .   .   2   4   4   .   .   5   
  Combat Bots Only         6    | .   2   1   4   6   .   3   3   4   .   .   2   4   4   .   .   5   
Max Kills in Single Turn   6    | .   2   1   1   1   .   2   2   6   .   .   1   2   3   .   .   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   1   1   1   .   .   1   2   3   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        494  | .    48   14   30   95   .    18   16   58   .    .    29   42   6    21   .    117  
  Missed                   176  | .    17   6    7    22   .    4    7    20   .    .    9    14   3    12   .    55   
Damage Taken               5054 | .    368  182  269  595  .    276  209  658  .    .    183  627  97   81   .    1509 
  Core                     1296 | .    115  11   38   94   .    36   15   69   .    .    58   147  33   5    .    675  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  60   | .    .    .    34   .    .    .    .    26   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   259  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  .    
Core Remaining (%)         67   | 100  .    49   .    .    .    58   97   .    .    .    33   .    .    .    .    .    
Volleys Fired              184  | .    34   14   25   31   .    12   9    32   .    .    4    11   11   .    .    1    
  Largest                  3    | .    2    2    3    3    .    2    2    3    .    .    1    1    1    .    .    1    
  Hottest                  168  | .    90   70   114  114  .    168  155  133  .    .    33   57   39   .    .    39   
Shots Fired                337  | .    59   28   69   57   .    13   14   69   .    .    5    11   11   .    .    1    
  Gun                      212  | .    59   28   61   40   .    .    5    19   .    .    .    .    .    .    .    .    
  Cannon                   83   | .    .    .    8    17   .    13   9    31   .    .    .    5    .    .    .    .    
  Launcher                 42   | .    .    .    .    .    .    .    .    19   .    .    5    6    11   .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  107  | .    4    14   44   40   .    .    .    .    .    .    .    5    .    .    .    .    
  Thermal                  188  | .    55   14   25   17   .    13   14   50   .    .    .    .    .    .    .    .    
  Explosive                42   | .    .    .    .    .    .    .    .    19   .    .    5    6    11   .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   7    9    6    .    5    3    10   .    .    1    4    5    .    .    .    
  Robot Miss Streak        10   | .    3    2    8    10   .    2    1    2    .    .    2    7    2    .    .    1    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    42   19   41   25   .    8    7    35   .    .    3    13   5    4    .    .    
  Core Hits                152  | .    11   7    18   12   .    4    6    47   .    .    3    12   19   .    .    13   
  Critical Kills           4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         14   | .    3    .    .    .    .    2    2    .    .    .    1    5    .    1    .    .    
    Burn                   3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
Melee Attacks              35   | .    .    .    3    .    .    .    .    .    .    .    3    22   1    4    .    2    
  Impact                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    
  Piercing                 26   | .    .    .    .    .    .    .    .    .    .    .    3    22   1    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Damage Inflicted           9142 | .    495  187  563  441  .    725  726  3088 .    .    210  893  900  167  .    747  
  Guns                     1810 | .    495  187  480  297  .    .    17   334  .    .    .    .    .    .    .    .    
  Cannons                  2187 | .    .    .    83   144  .    464  492  874  .    .    .    130  .    .    .    .    
  Explosions               4597 | .    .    .    .    .    .    261  217  1880 .    .    146  487  859  .    .    747  
  Melee                    548  | .    .    .    .    .    .    .    .    .    .    .    64   276  41   167  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  855  | .    15   97   316  297  .    .    .    .    .    .    .    130  .    .    .    .    
  Thermal                  4226 | .    480  90   247  144  .    725  726  1814 .    .    .    .    .    .    .    .    
  Explosive                3513 | .    .    .    .    .    .    .    .    1274 .    .    146  487  859  .    .    747  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 167  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    167  .    .    
  Piercing                 381  | .    .    .    .    .    .    .    .    .    .    .    64   276  41   .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    1    1    1    3    .    .    .    .    5    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            554  | .    .    .    .    1    .    217  99   140  .    .    17   20   .    2    .    58   
  Projectiles              276  | .    .    .    .    1    .    176  99   .    .    .    .    .    .    .    .    .    
  Explosions               276  | .    .    .    .    .    .    41   .    140  .    .    17   20   .    .    .    58   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      566  | .    .    .    .    .    .    93   67   246  .    .    .    118  42   .    .    .    
  Shots                    13   | .    .    .    .    .    .    2    1    4    .    .    .    4    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        502  | .    502  127  162  232  .    268  96   54   .    .    238  69   .    .    .    9    
  Average Temperature      91   | .    176  42   53   108  .    135  37   22   .    .    106  26   .    .    .    9    
  Received Heat Transfer   1174 | .    201  54   57   .    .    90   72   105  .    .    .    165  45   36   .    349  
  Effects                  8    | .    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5    | .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             20   | .    5    .    1    1    .    4    3    6    .    .    .    .    .    .    .    .    
  Heat Transferred         6032 | .    1510 259  629  259  .    745  751  1879 .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             966  | .   197 131 284 375 .   146 341 561 .   .   .   966 .   .   .   .   
  Initial                  778  | .   .   76  46  110 .   .   56  63  .   .   .   778 .   .   .   .   
  Average                  252  | .   80  99  125 267 .   76  148 257 .   .   .   732 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   1   .   .   1   2   .   .   .   3   .   .   .   .   
  Low Security (%)         57   | 100 100 100 80  22  .   100 76  46  .   .   .   .   .   .   .   .   
  Level 1                  23   | .   .   .   19  77  .   .   23  31  .   .   .   .   .   .   .   .   
  Level 2                  14   | .   .   .   .   .   .   .   .   21  .   .   .   59  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           9    | .   2   1   2   .   .   .   1   2   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   14  4   18  12  .   5   8   23  .   .   8   6   8   1   .   48  
  Peak Tracking Total      40   | .   7   2   6   6   .   3   4   6   .   .   3   4   4   1   .   40  
  Tactical Retreats        4    | .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          35   | .   .   .   1   .   .   .   3   18  .   .   .   11  .   .   .   2   
  Max in Single Turn       6    | .   .   .   1   .   .   .   1   6   .   .   .   6   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          20   | .   2   .   4   1   1   1   2   2   .   4   .   1   .   2   .   .   
  Terminals                12   | .   2   .   4   .   .   1   2   2   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   3   .   5   1   1   1   5   3   .   27  .   2   .   2   .   .   
  Successful               41   | .   1   .   2   1   1   1   3   2   .   27  .   1   .   2   .   .   
  Failed                   9    | .   2   .   3   .   .   .   2   1   .   .   .   1   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Terminals                19   | .   3   .   5   .   .   1   5   3   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   .   2   1   1   1   3   2   .   27  .   1   .   2   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Highest-Rated Group      51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  51  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  31  
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   3   
  Total Damage             88   | .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   20  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   2   .   .   .   .   .   .   2   .   2   1   1   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               6566 | 39   371  393  704  468  238  100  447  1434 13   73   742  573  298  218  334  121  
Spaces Moved               6803 | 36   258  300  517  320  215  41   273  894  13   79   790  532  842  663  763  267  
  Core                     10   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     46   | .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4034 | 27   258  254  517  320  215  41   273  894  13   79   790  353  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2713 | .    .    .    .    .    .    .    .    .    .    .    .    179  842  663  763  266  
  Fastest Speed            31   | 50   80   90   95   100  110  110  120  93   93   93   90   31   31   31   31   31   
  Average Speed            78   | 72   82   110  96   109  110  140  136  132  93   93   91   85   31   31   31   32   
  Slowest Speed            260  | 80   105  260  100  110  110  145  145  155  93   93   93   130  31   31   31   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    44   65   56   60   61   11   35   21   4    68   90   12   89   84   86   65   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     6    | .    .    .    .    1    .    .    .    .    .    1    2    .    .    .    2    .    
  Known Exits Taken        15   | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    1    .    1    .    .    .    .    .    .    2    .    4    2    1    .    
Spaces Dug                 108  | .    .    .    3    .    .    .    .    31   .    .    .    18   56   .    .    .    
Terrain Destroyed          645  | .    .    .    3    .    .    37   56   316  .    .    30   88   115  .    .    .    
  Melee                    13   | .    .    .    3    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    .    8    .    .    .    2    .    .    .    .    
  AOE                      622  | .    .    .    .    .    .    37   56   308  .    .    30   76   115  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      7648 | 48   357  337  667  382  216  64   322  1056 13   78   798  617  866  669  859  299  
  Wait                     442  | .    46   8    94   28   .    11   26   85   .    .    .    12   13   .    97   22   
  Move                     6787 | 35   257  299  516  319  214  40   272  893  12   78   789  531  841  662  762  267  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 7    12   9    11   2    .    .    5    11   .    .    1    17   .    .    .    1    
  Fast Attach              24   | .    .    .    2    .    1    .    4    13   .    .    .    3    .    1    .    .    
  Attach                   45   | 6    4    4    6    1    .    1    1    8    .    .    .    9    .    1    .    4    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     14   | .    2    .    3    .    .    .    1    1    1    .    1    5    .    .    .    .    
  Drop                     45   | .    2    3    7    1    1    .    4    13   .    .    1    11   .    1    .    1    
  Fire                     184  | .    34   14   25   31   .    12   9    32   .    .    4    11   11   .    .    1    
  Melee                    30   | .    .    .    3    .    .    .    .    .    .    .    2    18   1    4    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 15)
   40 | -11/Scrapyard      | Entered Materials
  104 | -10/Materials      | Discovered new exit (range 6)
  305 | -10/Materials      | Build established: Mutant
  360 | -10/Materials      | Discovered new exit (range 13)
  410 | -10/Materials      | Identified exit to Mines
  411 | -10/Materials      | Entered Mines
  418 | -10/Mines          | Learned 2 Materials zone layouts
  551 | -10/Mines          | Assembled infested the area
  636 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  665 | -10/Mines          | Met a Derelict testing a Signal Generator
  668 | -10/Mines          | Found Signal Generator
  716 | -10/Mines          | Core integrity fell below 50%
  759 | -10/Mines          | Discovered new exit (range 13)
  786 | -10/Mines          | Identified exit to Materials
  804 | -10/Mines          | Entered Materials
  804 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  805 | -9/Materials       | Identified exit to Materials
 1195 | -9/Materials       | Discovered exit to Materials (range 4)
 1263 | -9/Materials       | Build established: Scavenger-Tank
 1483 | -9/Materials       | Discovered new exit (range 8)
 1507 | -9/Materials       | Identified exit to Mines
 1508 | -9/Materials       | Entered Mines
 1730 | -9/Mines           | Learned Materials trap positions
 1757 | -9/Mines           | Learned location of Storage (-7)
 1835 | -9/Mines           | Build established: Mutant
 1888 | -9/Mines           | Learned 2 Materials zone layouts
 1919 | -9/Mines           | Discovered exit to Materials (range 7)
 1924 | -9/Mines           | Found the Drone Emporium
 1929 | -9/Mines           | Found Prototype Device
 1971 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1972 | -9/Mines           | Discovered new exit (range 5)
 1975 | -9/Mines           | Identified exit to Exiles
 1976 | -9/Mines           | Entered Exiles
 2007 | -9/Exiles          | Met 8R-AWN
 2026 | -9/Exiles          | Met EX-HEX
 2057 | -9/Exiles          | Met EX-BIN
 2072 | -9/Exiles          | Aligned with FarCom system
 2073 | -9/Exiles          | Given EX-Vault access code
 2099 | -9/Exiles          | Opened EX-Vault
 2109 | -9/Exiles          | Found YOLO Cannon
 2134 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2162 | -9/Exiles          | Met EX-DEC
 2203 | -9/Exiles          | Discovered new exit (range 10)
 2213 | -9/Exiles          | Identified exit to Mines
 2214 | -9/Exiles          | Left Exiles lab with YOLO Cannon
 2214 | -9/Exiles          | Entered Mines
 2278 | -8/Mines           | Discovered exit to Materials (range 10)
 2314 | -8/Mines           | Entered Materials
 2314 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2316 | -8/Materials       | Loaded intel: 16 trap records
 2508 | -8/Materials       | Build established: Skirmisher
 2742 | -8/Materials       | Discovered new exit (range 7)
 2760 | -8/Materials       | Identified exit to Factory
 2761 | -8/Materials       | Entered Factory
 2761 | -7/Factory         | Evolved 2 slots: Utility x2
 2804 | -7/Factory         | Identified Thief Drone Bay
 2845 | -7/Factory         | Build established: Scavenger-Skirmisher
 3786 | -7/Factory         | Core integrity fell below 50%
 3816 | -7/Factory         | Lost 5 parts (2n2u1w)
 4185 | -7/Factory         | Discovered new exit (range 8)
 4190 | -7/Factory         | Identified exit to Lower Caves
 4195 | -7/Factory         | Entered Lower Caves
 4196 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4207 | -7/Lower Caves     | Identified exit to Data Miner
 4208 | -7/Lower Caves     | Entered Data Miner
 4208 | -7/Data Miner      | Discovered new exit (range 6)
 4226 | -7/Data Miner      | Met Data Miner
 4245 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4245 | -7/Data Miner      | Learned location of Section 7 (-2)
 4261 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4280 | -7/Data Miner      | Identified exit to Proximity Caves
 4281 | -7/Data Miner      | Entered Proximity Caves
 4400 | -6/Proximity Caves | Spotter reported a threat
 4453 | -6/Proximity Caves | Spotter reported a threat
 4463 | -6/Proximity Caves | Build established: Scavenger-Gladiator
 4594 | -6/Proximity Caves | Spotter reported a threat
 4635 | -6/Proximity Caves | Spotted B-75 Beast
 4647 | -6/Proximity Caves | Spotter reported a threat
 4755 | -6/Proximity Caves | Spotter reported a threat
 4891 | -6/Proximity Caves | Learned location of Extension (-5)
 4991 | -6/Proximity Caves | Discovered new exit (range 11)
 5022 | -6/Proximity Caves | Identified exit to Factory
 5023 | -6/Proximity Caves | Entered Factory
 5023 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5113 | -6/Factory         | Build established: Gladiator
 5373 | -6/Factory         | Search patrols dispatched
 5455 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 5560 | -6/Factory         | Spotted B-75 Beast
 5594 | -6/Factory         | Discovered new exit (range 7)
 5596 | -6/Factory         | Identified exit to Lower Caves
 5596 | -6/Factory         | Entered Lower Caves
 5710 | -6/Lower Caves     | Identified exit to Lower Caves
 5722 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5775 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5815 | -6/Lower Caves     | Build established: Scout
 5894 | -6/Lower Caves     | Entered another Lower Caves area
 5926 | -6/Lower Caves     | Discovered new exit (range 8)
 5928 | -6/Lower Caves     | Identified exit to Factory
 5947 | -6/Lower Caves     | Learned Factory stockpile data
 5952 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6059 | -6/Lower Caves     | Discovered new exit (range 16)
 6101 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6111 | -6/Lower Caves     | Identified exit to Zion
 6112 | -6/Lower Caves     | Entered Zion
 6133 | -6/Zion            | Discovered new exit (range 20)
 6167 | -6/Zion            | Given A8's code to call for help
 6224 | -6/Zion            | Learned location of Armory (-3)
 6231 | -6/Zion            | Learned 8 Factory zone layouts
 6246 | -6/Zion            | Visited the Megawrench Repair Shop
 6246 | -6/Zion            | Megawrench repaired 8 parts
 6267 | -6/Zion            | Rebuked by Imprinter
 6321 | -6/Zion            | Gained Derelict followers
 6331 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 6352 | -6/Zion            | Opened final containment barrier to the Deep Caves
 6357 | -6/Zion            | Discovered new exit (range 3)
 6357 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 6357 | -6/Zion            | Identified exit to Deep Caves
 6446 | -6/Zion            | Entered Deep Caves
 6446 | -6/Deep Caves      | Accompanied by 2 allies
 6498 | -6/Deep Caves      | Attacked by Z-Imprinter
 6507 | -6/Deep Caves      | Z-Facility disabled
 6537 | -6/Deep Caves      | Spotted AG-96261
 6542 | -6/Deep Caves      | Triggered Deep Caves wall
 6542 | -6/Deep Caves      | Spotted AS-39420
 6543 | -6/Deep Caves      | Exposed GOLEM chamber
 6546 | -6/Deep Caves      | Spotted AG-08045
 6549 | -6/Deep Caves      | Core integrity fell below 50%
 6552 | -6/Deep Caves      | Found GOLEM Unit
 6558 | -6/Deep Caves      | Core integrity fell below 20%
 6567 | -6/Deep Caves      | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
06548_ as-41557 destroyed.
06548_ Xenon Bombardment Thruster destroyed.
06549_ Adv. Signal Interpreter destroyed.
06549_ System corrupted by crushing effect (+1).
06549_ Knocked back.
06550_ A GOLEM Unit tumbles out of the Wall
  Chamber.
06551_ Adv. Melee Analysis Suite destroyed.
06551_ System corrupted by crushing effect (+4).
06552_ Acquired GOLEM Unit.
06553_ Great Axe destroyed.
06554_ GOLEM Unit beginning Asb. Alloy Leg
  integration.
06559_ A GOLEM Unit tumbles out of the Wall
  Chamber.
06561_ as-76543 destroyed.
06561_ as-56059 destroyed.
06564_ as-86302 destroyed.
06564_ as-30580 destroyed.
06567_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
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|                   ?????????"             #???????? |
|                   ?????????"             ????????? |
|                   ????????""            #?###????? |
|                   ????????"!            #?# #????? |
|                   ??????###             ### ###??? |
|                   ??"""""           =    #    ???? |
|                   ??"              =        ##???? |
|                   ??"                        ###?? |
|                   ??"               =* *       ??? |
|                   ??"            =           #???? |
|                   ??"           !            ##??? |
|                   ???          !              #??? |
|                   ?????                 *     #??? |
|                   ??????"           *         #??? |
|                   ????????#                   #??? |
|                   ?????????"       *          #??? |
|                   ??????#"""a I               #??? |
|                   ??????#@aaa                 #??? |
|                   ??????#"""aaa    b/*        ##?? |
|                   ?????????!         / =/      #?? |
|                   ????????#             =      #?? |
|                   ????????"        ! =         #?? |
|                   ????????"                    ### |
|                   ????????"                        |
|                   ????????"""      =               |
|                   ????????"                        |
|                   ????????""                   ### |
|                   ????????"                    #?# |
|                   ????????""                  ##?# |
|                   ????????"             # #   #??? |
|                   ????????"       #### ## ## ##??? |
|                   ????????"""   ###??# ## ####???? |
|                   ??????????    ?????#### #??????? |
|                   ?????????#####?????????#???????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             450
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             8
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
             Imp. Lightning Gun | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
           Point Defense System | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
            Imp. Core Shielding | -6/Zion       | Archive
             Adv. Hacking Suite | -6/Zion       | Archive
    0b10 Decoder Chip [Generic] | -6/Zion       | Archive
              Hvy. Phase Cannon | -6/Zion       | Archive
                Power Amplifier | -6/Zion       | Archive
        Lgt. Antimatter Reactor | -6/Zion       | Archive
             Adv. Cryofiber Web | -6/Zion       | Archive
      Lyr. Medium Armor Plating | -6/Zion       | Archive
                 Mni. Drone Bay | -6/Zion       | Archive
                   Fission Core | -6/Zion       | Archive
           Mak. Cloaking Device | -6/Zion       | Archive
 Adv. System Restoration Module | -6/Zion       | Archive
 Imp. System Restoration Module | -6/Zion       | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Factory    | Hacked
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 T-07 Excavator | -6/Zion       | Archive
    P-60 Hacker | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Explorer
Signs Are For Wimps
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              MappingPowerTriangulator
  Manual?         0
Play Time         01:55:27
  Cumulative      85.0 hours
  Start           2024.05.03 @ 14:14:40
  End             2024.05.03 @ 17:11:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48559eb3-4614-4f85-9da8-44735950959c