Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 13:20:00 Player: jimmyl Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2187) 2187 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5381 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 35/100 System Corruption 2% Temperature Cool (15) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Wheel Large Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Lightning Gun Lightning Gun Heavy Particle Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Treads Wheel Large Matter Pod Improved Sensor Array Improved Signal Interpreter Hacking Suite Heavy EM Shotgun Lightning Gun Lightning Gun Beamcaster Heavy Particle Cannon High-powered Shotgun Rocket Launcher Makeshift Sword [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 49 | . 7 2 . 5 20 15 Power 5 | . . . . 1 3 1 Engine 4 | . . . . 1 3 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | . 2 . . 2 6 . Treads 6 | . 2 . . 1 3 . Leg . | . . . . . . . Wheel 4 | . . . . 1 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 3 1 . 1 4 5 Device 4 | . 1 1 . . 1 1 Storage 1 | . 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 6 | . 1 . . 1 2 2 Artifact . | . . . . . . . Weapon 20 | . 2 1 . 1 7 9 Energy Gun 6 | . 1 . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 1 1 . 1 3 2 Ballistic Cannon 3 | . . . . . 2 1 Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 18 | . . 1 . 3 2 12 Power 4 | . . . . . 1 3 Propulsion 5 | . . . . 2 . 3 Utility 4 | . . 1 . . 1 2 Weapon 5 | . . . . 1 . 4 Highest Loss Streak 11 | . . 1 . 2 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 99 100 96 91 98 Engine 12 | . 14 14 14 13 14 8 Core 1 | . . . . . . 5 Treads 22 | . 24 28 28 16 18 22 Wheel 2 | . . . . 9 7 . Device 5 | . . 4 14 3 8 6 Storage 11 | . 14 14 14 14 9 7 Processor 4 | . . . . . 5 14 Protection 9 | . 11 9 . 9 9 9 Energy Gun 4 | . 17 . . . . . Ballistic Gun 15 | . 10 27 28 27 8 12 Ballistic Cannon 2 | . . . . . 8 2 Peak Build Rating 40 | . 8 10 10 12 31 40 Average Rating 19 | . 7 8 10 10 26 37 On Entrance 11 | 6 6 8 10 10 11 29 Naked Turns . | . . . . . . . Heaviest Build 67 | 11 29 29 27 33 45 67 Greatest Support 69 | 20 40 40 40 40 69 69 Greatest Overweight (x) 7 | . . . . 7 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 13 | . 9 15 15 15 15 15 Most Carried 15 | . 8 9 9 12 15 15 Average Carried 11 | . 7 8 9 9 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 9 9 10 15 12 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1887 | 185 281 88 . 41 816 476 Remotely . | . . . . . . . Salvage Created 2224 | . 590 179 . 61 776 618 Parts 149 | . 55 14 . 10 46 24 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 5 | . 3 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 58 | . 12 7 . 4 23 12 Guns 42 | . 10 7 . 4 10 11 Cannons 14 | . . . . . 13 1 AOE 2 | . 2 . . . . . Classes Destroyed 12 | . 6 . . . 4 2 Worker 2 | . . . . . 1 1 Builder 2 | . 2 . . . . . Hauler 2 | . . . . . 1 1 Recycler 2 | . . . . . 1 1 Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 6 | . 3 . . . 2 1 Swarmer 19 | . 3 5 . 4 7 . Grunt 29 | . 9 2 . . 12 6 Sentry 7 | . . . . . 4 3 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | . 11 3 . 2 4 5 Combat Bots Only 4 | . 4 3 . 2 4 4 Max Kills in Single Turn 3 | . 3 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 434 | . 44 42 . 34 96 218 Missed 110 | . 11 8 . 5 26 60 Damage Taken 4122 | . 431 343 . 254 892 2202 Core 948 | . 82 41 . 53 72 700 Absorbed by Shields . | . . . . . . . Ignored by Resistances 159 | . . . . . . 159 Core Remaining (%) 71 | 100 . . . 29 86 . Volleys Fired 185 | . 36 19 . 13 66 51 Largest 2 | . 2 2 . 2 2 2 Hottest 80 | . 80 60 . 40 69 75 Shots Fired 359 | . 72 38 . 23 132 94 Gun 278 | . 72 38 . 23 66 79 Cannon 78 | . . . . . 66 12 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 289 | . 16 35 . 23 132 83 Thermal 41 | . 36 3 . . . 2 Explosive 3 | . . . . . . 3 Electromagnetic 26 | . 20 . . . . 6 Robot Hit Streak 16 | . 11 16 . 6 11 11 Robot Miss Streak 6 | . 3 4 . 5 6 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 264 | . 49 25 . 12 101 77 Core Hits 199 | . 30 11 . 7 86 65 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Destroy 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5588 | . 931 274 . 116 1854 2413 Guns 3093 | . 698 274 . 116 737 1268 Cannons 1342 | . . . . . 1108 234 Explosions 1142 | . 231 . . . . 911 Melee . | . . . . . . . Ramming 11 | . 2 . . . 9 . Kinetic 3757 | . 148 250 . 116 1845 1398 Thermal 616 | . 550 24 . . . 42 Explosive 911 | . . . . . . 911 Electromagnetic 293 | . 231 . . . . 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . 10 . . . . 2 Projectiles 2 | . . . . . . 2 Explosions 10 | . 10 . . . . . Melee . | . . . . . . . Knockbacks 28 | . . . . . 27 1 Impact . | . . . . . . . Kinetic 27 | . . . . . 26 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 154 | . 39 . . . . 115 Shots 4 | . 1 . . . . 3 Rammed 5 | . 1 1 . . 3 . Targets Rammed 6 | . 2 1 . . 3 . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 336 45 . 8 26 16 Average Temperature 54 | . 84 18 . 3 9 7 Received Heat Transfer 1065 | . 162 99 . . 342 462 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 986 | . 900 50 . . . 36 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 439 | . 229 85 . 70 439 263 Initial 148 | . . . . . 27 148 Average 129 | . 99 33 . 5 291 111 Maximum Alert Level 2 | . 1 . . . 2 1 Low Security (%) 77 | . 94 100 . 100 23 91 Level 1 17 | . 5 . . . 56 8 Level 2 4 | . . . . . 20 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 . . . 3 3 Investigation 3 | . 1 . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 20 8 . 4 39 29 Peak Tracking Total 12 | . 4 3 . 3 5 12 Tactical Retreats 6 | . 1 . . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 6 | . 2 . . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 5 | . 1 1 . . 2 1 Max in Single Turn 1 | . 1 1 . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 11 | . 1 . . 1 4 5 Terminals 8 | . 1 . . . 4 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 21 | . 4 . . 1 11 5 Successful 10 | . 2 . . 1 5 2 Failed 11 | . 2 . . . 6 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 8 | . 4 . . . 2 2 Terminals 18 | . 4 . . . 11 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 9 | . 2 . . 1 5 1 Part Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 Locate Traps 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . . . 2 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5333 | . 1220 1042 200 357 1273 1241 Spaces Moved 2940 | 1 691 603 126 204 681 634 Core 1 | . . . . 1 . . Treads 2489 | . 608 603 126 55 463 634 Legs 84 | 1 83 . . . . . Wheels 366 | . . . . 148 218 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 86 | 120 120 160 160 115 86 160 Average Speed 153 | 120 155 160 160 142 141 160 Slowest Speed 400 | 120 160 160 160 400 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 2 98 90 48 41 46 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . 10 . . . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . 10 . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3414 | . 767 644 125 249 861 768 Wait 184 | . 23 18 . 24 62 57 Move 2934 | . 690 602 125 203 680 634 Hop . | . . . . . . . Pick Up 24 | . 3 1 . 4 12 4 Fast Attach 28 | . 3 2 . 2 16 5 Attach 11 | . 2 . . 3 1 5 Detach 2 | . 1 . . . 1 . Swap 10 | . 2 . . . 3 5 Drop 30 | . 5 1 . . 17 7 Fire 185 | . 36 19 . 13 66 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 5 | . 1 1 . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 3) 511 | -10/Materials | Discovered new exit (range 12) 834 | -10/Materials | Discovered new exit (range 8) 1221 | -10/Materials | Entered Mines 1322 | -10/Mines | Learned location of Zion (-7) 1457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2247 | -10/Mines | Discovered new exit (range 12) 2255 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2256 | -10/Mines | Discovered new exit (range 5) 2263 | -10/Mines | Entered Exiles 2300 | -10/Exiles | Met 8R-AWN 2331 | -10/Exiles | Met EX-HEX 2393 | -10/Exiles | Met EX-DEC 2449 | -10/Exiles | Discovered new exit (range 10) 2463 | -10/Exiles | Entered Mines 2483 | -9/Mines | Met a Derelict bent on vengeance 2513 | -9/Mines | Learned location of 1 exit from Proximity Caves 2533 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2544 | -9/Mines | Core integrity fell below 50% 2682 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2778 | -9/Mines | Discovered new exit (range 5) 2820 | -9/Mines | Entered Materials 2820 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3603 | -8/Materials | Build established: Scavenger-Mutant 3615 | -8/Materials | Discovered new exit (range 5) 3764 | -8/Materials | Identified exit to Storage 4092 | -8/Materials | Identified exit to Factory 4093 | -8/Materials | Entered Factory 4093 | -7/Factory | Evolved 2 slots: Utility x2 4993 | -7/Factory | Identified exit to Lower Caves 5316 | -7/Factory | Cargo convoy interrupted 5329 | -7/Factory | Core integrity fell below 50% 5333 | -7/Factory | Core integrity fell below 20% 5334 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- dispatching reinforcements to local area. 05327_ Mic. Nuclear Core destroyed. 05327_ Penetrated by Slug. 05327_ U-05 Engineer builds a Door. 05327_ Imp. Heat Sink destroyed. 05328_ Rocket Launcher destroyed. 05328_ Destroyed Rocket Launcher. 05328_ Penetrated by Slug. 05328_ P-60 Hacker destroyed. 05329_ Penetrated by Slug. 05330_ Slug penetrates Wall. 05331_ Hvy. EM Shotgun destroyed. 05331_ U-05 Engineer builds a Wall. 05331_ U-05 Engineer builds a Door. 05332_ Penetrated by Slug. 05333_ R-06 Scavenger collects Imp. Light Armor Plating. 05333_ Penetrated by Slug. 05334_ H-55 Commando destroyed. 05334_ Penetrated by Slug. 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