Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 23:27:30 Player: poison Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1168) 1168 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 4925 Bonus ------- Follower Combat Kills 34 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 424/550 Matter 114/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Advanced EMP Blaster > --- INVENTORY (5) ---- Improved Ion Engine High-capacity Battery (250) Heavy Assault Rifle Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Splice Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Wheel Cryofiber Web Large Battery Medium Matter Pod Advanced Weight Redist. System Structural Scanner Visual Processing Unit Improved Sensor Array Signal Interpreter Seismic Detector ECM Suite High-powered Tractor Beam Beam Rifle Grenade Launcher Missile Launcher Datajack Mining Laser Great Maul [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 55 | 7 5 7 15 1 . . 10 10 Power 6 | 1 1 . 2 . . . 1 1 Engine 6 | 1 1 . 2 . . . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 6 . . . 2 3 Treads 11 | 1 . . 5 . . . 2 3 Leg . | . . . . . . . . . Wheel 3 | 1 . 2 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 14 | 2 2 1 2 1 . . 3 3 Device 6 | 1 1 1 . 1 . . 2 . Storage 3 | 1 1 . 1 . . . . . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 20 | 2 2 4 5 . . . 4 3 Energy Gun 6 | 1 . 1 2 . . . 2 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon 3 | . . . 1 . . . . 2 Launcher 4 | . 1 . 1 . . . 1 1 Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 18 | . 1 5 . 1 . 5 4 2 Power 2 | . . 1 . . . 1 . . Propulsion 6 | . . 1 . . . 2 1 2 Utility 5 | . 1 1 . 1 . 1 1 . Weapon 5 | . . 2 . . . 1 2 . Highest Loss Streak 5 | . 1 5 . 1 . 4 2 2 To Critical Strikes . | . . . . . . . . . Average Backups 11 | . 6 12 16 19 19 11 2 3 Power . | . . . . 1 1 . . . Propulsion 1 | . 1 . 1 2 2 . . . Utility 6 | . 3 8 9 11 10 6 1 . Weapon 2 | . . 3 3 4 4 3 . 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 1 . . 1 10 . 3 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 11 | . . 1 . . 1 8 . 1 Weapon 3 | . . . . . . 1 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 96 96 89 99 100 35 38 64 Engine 10 | . 14 13 11 11 11 1 2 9 Treads 26 | . 14 14 38 44 44 14 11 25 Wheel 5 | . 14 13 3 . . 1 . . Device 6 | . 10 12 1 5 11 3 6 . Storage 10 | . 14 14 11 11 11 5 . . Protection 3 | . . . 9 4 . . . 9 Energy Gun 6 | . 5 5 5 11 11 4 5 1 Energy Cannon 1 | . . 5 . . . . . . Ballistic Gun 6 | . 14 7 . 11 11 1 . . Ballistic Cannon 2 | . . . 6 . . . . 12 Special Weapon 2 | . 7 7 . . . . 2 . Peak Build Rating 29 | 7 7 10 25 29 25 25 14 19 Average Rating 14 | 4 6 8 21 24 24 8 10 13 On Entrance 11 | . 7 7 9 24 24 25 . 10 Avg Prop Armor Cover (%) 10 | 7 6 12 4 . . 35 29 . Naked Turns 113 | . . . . . . 113 . . Heaviest Build 64 | 12 30 29 64 61 55 55 16 21 Greatest Support 83 | 20 20 20 83 83 83 83 40 80 Greatest Overweight (x) 5 | . 2 2 2 . . 4 5 . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 Average Capacity 14 | 7 11 15 19 20 20 12 5 5 Most Carried 20 | 1 9 15 20 20 20 20 4 5 Average Carried 11 | . 6 12 16 19 19 11 2 3 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 Final Carried 20 | 1 9 13 20 19 20 5 3 5 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 1626 | 166 203 268 457 184 . 13 133 202 Remotely . | . . . . . . . . . Salvage Created 1371 | 74 190 150 287 71 . . 187 412 Parts 108 | 3 24 16 25 5 . . 15 20 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 34 | . 7 2 8 5 . . 5 7 Guns 14 | . 3 . 5 5 . . 1 . Cannons 6 | . . . . . . . . 6 AOE 12 | . 4 . 3 . . . 4 1 Classes Destroyed 10 | 2 4 . 3 . . . . 1 Worker 5 | . 1 . 3 . . . . 1 Builder 7 | . 2 2 . . . . 3 . Tunneler 6 | 1 1 4 . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . . . . . . . 1 Watcher 2 | . . . 1 . . . . 1 Swarmer 17 | . 6 . 6 5 . . . . Grunt 12 | . 1 2 1 . . . 4 4 Sentry 5 | . . . 1 . . . 1 3 Best Kill Streak 6 | 2 5 2 4 3 . . 6 4 Combat Bots Only 3 | . 3 2 3 3 . . 3 2 Max Kills in Single Turn 3 | 1 3 1 2 1 . . 2 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 2 . 2 . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 278 | . 30 42 35 24 . 65 37 45 Missed 68 | . 9 6 7 6 . 15 10 15 Hits 210 | . 21 36 28 18 . 50 27 30 Melee 20 | . . . . . . 19 . 1 Projectile 190 | . 21 36 28 18 . 31 27 29 Critical Strikes 16 | . 1 3 . . . 8 2 2 Damage Taken 3368 | . 238 462 344 146 . 1119 454 605 Core 493 | . 38 82 28 13 . 206 48 78 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 225 | . . . 225 . . . . . Core Remaining (%) 63 | 100 . 52 . . . 38 . . Volleys Fired 163 | 3 51 13 34 9 . 13 14 26 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 120 | 60 120 120 112 79 . 79 101 69 Shots Fired 269 | 6 77 25 56 18 . 19 16 52 Gun 159 | 6 52 16 41 18 . 19 7 . Cannon 60 | . . 1 12 . . . . 47 Launcher 24 | . 7 . 3 . . . 9 5 Special 26 | . 18 8 . . . . . . Kinetic 132 | 3 41 14 12 9 . 6 . 47 Thermal 113 | 3 29 11 41 9 . 13 7 . Explosive 19 | . 7 . 3 . . . 9 . Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 9 | 2 4 4 5 2 . 9 7 4 Robot Miss Streak 5 | 2 4 3 5 2 . 2 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 128 | 3 26 18 26 8 . 16 11 20 Core Hits 82 | 3 15 6 14 5 . 2 18 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 6 | . . . 3 2 . . . 1 Burn 3 | . . . 2 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 2 | . . . 1 . . . . 1 Melee Attacks 6 | . . 6 . . . . . . Impact 6 | . . 6 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3815 | 56 594 525 650 145 . 234 494 1117 Guns 1120 | 56 243 119 276 145 . 234 47 . Cannons 744 | . . 17 194 . . . . 533 Explosions 1471 | . 272 . 175 . . . 443 581 Melee 365 | . . 365 . . . . . . Ramming 19 | . 7 . 5 . . . 4 3 Kinetic 1210 | 24 190 119 194 59 . 91 . 533 Thermal 750 | 32 125 41 276 86 . 143 47 . Explosive 865 | . 247 . 175 . . . 443 . Electromagnetic 606 | . 25 . . . . . . 581 Impact 365 | . . 365 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 5 5 . . . . . . Average Corruption 5 | . 5 5 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 18 29 . . . . . . Message Errors 8 | . 3 5 . . . . . . Matter Fused 11 | . 4 7 . . . . . . Heat Flow Errors 6 | . 4 2 . . . . . . Energy Discharges 8 | . 2 6 . . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 5 | . 1 4 . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . Misfires 5 | . 2 3 . . . . . . Alerts 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 138 | . 5 101 31 . . . . 1 Projectiles 31 | . . . 31 . . . . . Explosions 6 | . 5 . . . . . . 1 Melee 101 | . . 101 . . . . . . Knockbacks 4 | . . 2 1 . . . . 1 Impact 3 | . . 2 1 . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 179 | . 71 . 3 . . . 30 75 Shots 10 | . 3 . 1 . . . 2 4 Rammed 5 | . 1 1 1 . . . 1 1 Targets Rammed 5 | . 1 1 1 . . . 1 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 278 270 204 48 . 194 33 216 Average Temperature 65 | . 44 97 69 21 . 101 10 78 Received Heat Transfer 1212 | . 12 312 69 . . 315 270 234 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 2 | . . 1 . . . . . 1 Impact Corruptions 7 | . . 7 . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 2053 | 75 275 87 851 296 . 370 99 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 197 | 5 137 42 197 67 . 85 153 138 Initial 67 | . . 2 . 67 . . 33 24 Average 29 | 1 42 2 40 17 . 29 52 22 Influence Increases 1639 | 10 342 83 296 159 . 135 269 345 Destroy 0b10 Robot/C 720 | . 140 40 160 120 . . 100 160 Destroy 0b10 Robot/NC 120 | 10 25 30 25 . . . 15 15 Destroy Leader 166 | . 30 10 44 20 . . 20 42 Allied During Kill 7 | . . . . 4 . . . 3 Successful Hack 31 | . 13 . 18 . . . . . Disable Machine 120 | . 75 . . . . . 30 15 Destroy Structure 190 | . 59 3 49 . . . 74 5 Lose Combat Pursuer 285 | . . . . 15 . 135 30 105 Influence Decreases 1501 | 10 335 90 123 332 . 50 297 264 Entered New Map 196 | . . 5 . 106 . . 52 33 Time Decay 1212 | 10 325 85 123 216 . 50 215 188 Lost Part 70 | . 10 . . 10 . . 30 20 Lost Ally 23 | . . . . . . . . 23 Squads Dispatched 8 | . 1 1 1 . . . 3 2 Investigation 4 | . 1 1 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 2 . Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 12 | . 1 . 3 . . . 4 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 16 2 19 5 . 9 9 23 Peak Tracking Total 9 | . 5 2 4 3 . 7 4 9 Tactical Retreats 11 | . . . . 1 . 6 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 9 | . 6 . . . . . 2 1 Max in Single Turn 2 | . 2 . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 16 | . 6 1 7 1 1 . . . Terminals 8 | . 5 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 10 1 24 1 1 . . . Successful 22 | . 4 1 15 1 1 . . . Failed 14 | . 6 . 8 . . . . . Catastrophic 5 | . 1 . 4 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 11 | . 3 . 6 . 1 . . 1 Terminals 16 | . 9 . 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 8 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 9 | . . . 9 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 1 1 1 1 . . . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 . 6 . . . . . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 84 | . . . 84 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 4 | . . . . 2 . . . 2 Largest Group 2 | . . . . 2 2 . . 2 Highest-Rated Group 62 | . . . . 45 45 . . 62 Highest-Rated Ally 31 | . . . . 31 31 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . 4 . . . 6 Total Damage 171 | . . . . 64 . . . 107 Kills 2 | . . . . 1 . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) 3647 | 9 939 1105 212 367 598 56 361 . Optics 361 | . . . . . . . 361 . Terrain 347 | . . . . . . . 347 . Seismic 3286 | 9 939 1105 212 367 598 56 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 6748 | 83 1243 1192 1538 723 598 219 642 510 Spaces Moved 3982 | 47 644 960 712 413 357 260 344 245 Core 352 | 8 . . . . . 226 118 . Treads 2396 | 36 424 5 671 413 357 19 226 245 Legs . | . . . . . . . . . Wheels 1234 | 3 220 955 41 . . 15 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 110 110 167 167 50 50 160 Average Speed 146 | 136 164 113 177 167 167 70 146 164 Slowest Speed 330 | 160 240 240 250 167 167 330 300 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 77 95 42 79 62 62 18 24 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 13 | . 13 . . . . . . . Terrain Destroyed 183 | . 58 3 46 . . . 73 3 Melee . | . . . . . . . . . Projectile 29 | . 13 3 10 . . . . 3 AOE 154 | . 45 . 36 . . . 73 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 4533 | 57 717 1016 920 429 359 277 462 296 Wait 204 | . 1 15 96 2 . . 89 1 Move 3974 | 46 643 959 711 412 356 259 343 245 Hop . | . . . . . . . . . Pick Up 56 | 1 7 8 34 . 2 . 1 3 Fast Attach 48 | 7 2 3 16 2 . . 8 10 Attach 16 | . . 6 3 1 . 2 3 1 Detach 9 | . 1 3 3 1 . . . 1 Swap 17 | . 9 . 6 . . . . 2 Drop 35 | . 2 2 16 2 1 3 3 6 Fire 163 | 3 51 13 34 9 . 13 14 26 Melee 6 | . . 6 . . . . . . Ram 3 | . 1 1 . . . . 1 . Kick . | . . . . . . . . . Crush 2 | . . . 1 . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 5) 740 | -10/Materials | Discovered new exit (range 11) 1327 | -10/Materials | Entered Mines 1421 | -10/Mines | Met a Derelict bent on vengeance 1452 | -10/Mines | Discovered new exit (range 9) 1592 | -10/Mines | Learned Materials trap positions 1661 | -10/Mines | Met a Derelict shopkeep closing up shop 1730 | -10/Mines | Discovered new exit (range 16) 1996 | -10/Mines | Lost 5 parts (1p1n1u2w) 2519 | -10/Mines | Entered Materials 2519 | -9/Materials | Evolved 2 slots: Propulsion x2 2520 | -9/Materials | Loaded intel: 23 trap records 2558 | -9/Materials | Repaired Beam Cannon 2585 | -9/Materials | Repaired Lgt. Treads 2989 | -9/Materials | Discovered new exit (range 8) 3040 | -9/Materials | Central database locked down 3293 | -9/Materials | Discovered new exit (range 15) 3759 | -9/Materials | Discovered new exit (range 9) 3858 | -9/Materials | Repaired Beam Rifle 4057 | -9/Materials | Entered Mines 4067 | -9/Mines | Found the Drone Emporium 4075 | -9/Mines | Found Prototype Device 4075 | -9/Mines | Identified Splice Drone Bay 4105 | -9/Mines | Discovered new exit (range 15) 4151 | -9/Mines | Learned Materials emergency access door positions 4284 | -9/Mines | Discovered new exit (range 5) 4488 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4770 | -9/Mines | Discovered new exit (range 5) 4780 | -9/Mines | Entered Exiles 4780 | -9/Exiles | Accompanied by 2 allies 4810 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4839 | -9/Exiles | Met 8R-AWN 4881 | -9/Exiles | Met EX-HEX 4956 | -9/Exiles | Met EX-BIN 4988 | -9/Exiles | Aligned with FarCom system 4989 | -9/Exiles | Given EX-Vault access code 5039 | -9/Exiles | Opened EX-Vault 5076 | -9/Exiles | Found Latent Energy Streamer 5110 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5167 | -9/Exiles | Met EX-DEC 5244 | -9/Exiles | Discovered new exit (range 14) 5378 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5378 | -9/Exiles | Entered Mines 5451 | -8/Mines | Core integrity fell below 50% 5499 | -8/Mines | Lost 4 parts (2n1u1w) 5590 | -8/Mines | Discovered new exit (range 10) 5597 | -8/Mines | Entered Materials 5597 | -8/Materials | Evolved 2 slots: Utility x2 6122 | -8/Materials | Discovered new exit (range 15) 6239 | -8/Materials | Entered Storage 6642 | -8/Storage | Met a pair of Derelict thieves 6749 | -8/Storage | Self-destructed Last Messages --------------- G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-36 Bruiser unfolds itself. M-28 Smith unfolds itself. C-45 Heavy ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. B-36 Bruiser destroyed. Door Terminal disabled. G-47 Trooper destroyed. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit (Blast). Destroyed Com. Wheel. K-01 Serf destroyed. Arm. Treads destroyed. Lgt. Treads destroyed. Imp. Recalibrator fried. M-28 Smith destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ########?????????????????????????? | | ##???????????????????????? | | ""#??????????????????????? | | """ """ T"#??????????????????????? | | """ """ ""???????????????????????? | | """ """ #????????????????????????? | | ???????###############???? | | #+##"########### # # ]]#???? | | ! =%=# " ] #???? | | [ [%= b gg ]#???? | | ^ !%* # i" #???? | | #+#########g#### ## # ] #???? | | ??? ???## % #####@] ]#???? | | #? ????#% b#???######???? | | """ ## ????#[% #????????????? | | """ ## ????#%= #????????????? | | """ ## ????# #????????????? | | ## ?????# #????????????? | | [ # ?????#=% #????????????? | | ??## ?????# ! #????????????? | | "Y"????# ????? +????????????? | | """????# ?????# ""#????????????? | | ###????# ??????#"%%#????????????? | | ????????#???????# g"#????????????? | | ????????????????? ?????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????g???????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 52% | -9/Materials Lgt. Treads | 15% | -9/Materials Beam Rifle | 22% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed AnalysisNuclearShearcannon Manual? 0 Play Time 00:43:35 Cumulative 9.9 hours Start 2026.09.11 @ 22:47:13 End 2026.09.11 @ 23:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23eda31f-94fa-45c3-a28e-240d1e127025