Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 01:31:49 Player: Sen Result: Destroyed by 7P-XD2(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (122) 122 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 777 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 140/300 Energy 79/100 System Corruption 0% Temperature Cool (6) Movement Rolling (110) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Small Storage Unit Subdweller Optics Seismic Detector Targeting Computer Light Assault Rifle Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Subdweller Shrapnel Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Small Storage Unit Subdweller Optics Targeting Computer Core Shielding Light Assault Rifle Light Assault Rifle Welding Torch [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon Welding Torch Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 3 1 7 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 2 | 2 . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . 1 . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 5 | 2 . . 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Backups 6 | 2 5 8 8 Power . | . 1 1 . Propulsion . | . 1 1 1 Utility 2 | . 1 3 3 Weapon 1 | . 1 2 2 Tool/Special . | . . . . Unused Backups 4 | . 1 . 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 89 100 96 Engine 13 | . 14 14 13 Leg 23 | . 28 28 14 Wheel 4 | . . . 12 Device 8 | . . 14 14 Storage 14 | . 14 14 14 Protection 1 | . 4 . . Ballistic Gun 26 | . 28 28 24 Peak Build Rating 9 | 6 7 7 9 Average Rating 6 | 3 6 7 7 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 34 | 11 12 12 34 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 1 . . 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 6 8 8 14 Most Carried 9 | 3 8 8 9 Average Carried 6 | 2 5 8 8 Final Capacity 15 | 8 8 8 15 Final Carried 8 | 3 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 373 | 236 98 34 5 Remotely . | . . . . Salvage Created 131 | . 76 52 3 Parts 14 | . 6 6 2 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . . 3 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 9 | . 3 3 3 Guns 6 | . 3 3 . AOE 3 | . . . 3 Classes Destroyed 3 | . 2 . 1 Hauler 1 | . 1 . . Turret 1 | . . . 1 Swarmer 9 | . 3 3 3 Best Kill Streak 4 | . 4 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 85 | . 17 11 57 Missed 26 | . 7 . 19 Hits 59 | . 10 11 38 Projectile 59 | . 10 11 38 AOE 2 | . . 2 . Critical Strikes 1 | . . . 1 Actively Blocked 1 | . . . 1 Damage Taken 963 | . 84 166 713 Core 258 | . 6 55 197 Absorbed by Shields . | . . . . Redirected to Shielding 9 | . 1 . 8 Core Remaining (%) 100 | 100 . . . Volleys Fired 35 | . 11 7 17 Largest 2 | . 2 2 2 Hottest 60 | . 40 40 60 Shots Fired 57 | . 22 14 21 Gun 41 | . 22 14 5 Cannon . | . . . . Launcher 5 | . . . 5 Special 11 | . . . 11 Kinetic 46 | . 22 14 10 Thermal 11 | . . . 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 4 | . 3 4 2 Robot Miss Streak 5 | . 5 3 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 21 | . 11 7 3 Core Hits 18 | . 5 3 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 665 | . 125 71 469 Guns 210 | . 125 71 14 Cannons . | . . . . Explosions 455 | . . . 455 Melee . | . . . . Ramming . | . . . . Kinetic 665 | . 125 71 469 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 77 | . . . 77 Projectiles . | . . . . Explosions 77 | . . . 77 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 67 | . . . 67 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 108 | . . . 108 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | . 60 70 . Initial 18 | . . 18 . Average 10 | . 8 15 . Influence Increases 295 | . 100 70 125 Destroy 0b10 Robot/C 200 | . 60 60 80 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 22 | . 12 10 . Successful Hack 23 | . 23 . . Lose Combat Pursuer 45 | . . . 45 Influence Decreases 240 | . 53 67 120 Entered New Map 55 | . . 29 26 Time Decay 125 | . 53 38 34 Lost Part 60 | . . . 60 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 5 4 10 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 4 | . . . 4 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 12 . . Successful 8 | . 8 . . Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 9 | . 9 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 483 | . 15 193 275 Seismic 483 | . 15 193 275 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 828 | 57 301 193 277 Spaces Moved 597 | 46 210 144 197 Core 22 | 22 . . . Treads . | . . . . Legs 396 | 24 210 144 18 Wheels 179 | . . . 179 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 95 Average Speed 115 | 98 120 120 110 Slowest Speed 125 | 120 120 120 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 33 50 17 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 63 | . . . 63 Melee . | . . . . Projectile . | . . . . AOE 63 | . . . 63 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 674 | 54 239 152 229 Wait 10 | . 7 . 3 Move 594 | 45 209 143 197 Hop . | . . . . Pick Up 11 | 3 6 . 2 Fast Attach 8 | 6 2 . . Attach 2 | . . . 2 Detach . | . . . . Swap 8 | . 1 1 6 Drop 6 | . 3 1 2 Fire 35 | . 11 7 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 257 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 364 | -10/Mines | Learned location of Zion (-7) 483 | -10/Mines | Assembled infested the area 535 | -10/Mines | Discovered new exit (range 14) 552 | -10/Mines | Entered Subcaves 561 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 566 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 799 | -10/Subcaves | Discovered new exit (range 13) 799 | -10/Subcaves | A Subdweller sparked back to life 799 | -10/Subcaves | A Subdweller sparked back to life 799 | -10/Subcaves | A Subdweller sparked back to life 804 | -10/Subcaves | Ambushed by Subdweller buried in earth 824 | -10/Subcaves | Core integrity fell below 50% 828 | -10/Subcaves | Core integrity fell below 20% 829 | -10/Subcaves | Destroyed by 7P-XD2(R) with Subdweller Laser Last Messages --------------- [Achievement: Do Not Disturb] 00804_ Autobeam Turret destroyed. 00805_ 35-MW5(R): "ARGHSUB!" 00807_ S-10 Pest destroyed. 00808_ SX-ODT(R) affixes Scrap Shield Fragment to Scrap Shield. 00809_ Lgt. Ion Engine destroyed. 00809_ Destroyed Lgt. Ion Engine. 00809_ Assault Rifle destroyed. 00809_ Destroyed Assault Rifle. 00809_ Aluminum Leg destroyed. 00809_ Destroyed Aluminum Leg. 00809_ S-10 Pest destroyed. 00815_ Lgt. Ion Engine fries itself beyond repair. 00817_ Sub. Shrapnel Launcher shoots sparks and powers down. 00818_ Lgt. Ion Engine destroyed. 00819_ Broken Sub. Shrapnel Launcher destroyed. 00823_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ??## ##???????? | | ????????????????????# ## #????????? | | ?????????????????????# ### ##????????? | | ??????????????????????# #####?????????? | | ??????????????????????# ##?????????? | | ??????????????????????# ## #?????????? | | ????????????????????? ??##### #?????????? | | ????????????????????###???????### ##?????????? | | ????????????????????????????????### ###????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????## #????????? | | ??????????????????????????????????## #????????? | | ??????????????????????????????????# ##????????? | | ??????????????????????????????????## #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# ##?????????? | | ??????????????????????????????????## #?????????? | | ??????????????????????????????????# ##?????????? | | ??????????????????????????????????## ####???????? | | ??????????????????????????????????## #???????? | | ??????????????????##########??????# ##???????? | | ?????????????????## #;; #??????### #???????? | | ????????????????## <;;###??????# ##???????? | | ????????????????# #??????## ##??##??? | | ????????????????# #???????# ### #?? | | ????????????????# @ #######?# ## | | ????????????????# ## ### | | ????????????????# R ## ## | | ????????????????## ## | | ????????????????# ;#### | | ???????????????##;;;; ; ## % ### | | ????????????## # ; ##?# ### | | ????????????# ;; #??## ##??? | | ??????????? RR #???# ##????? | | ??????????? ;;; R #???## #?????? | | ???????????? ####; #; ;;; ##????######?????? | | ????????????##????####<##;;# ####????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Challenges ------------ None Game ------ Seed MatterDimensionalCyclogen Manual? 0 Play Time 00:11:23 Cumulative 93.4 hours Start 2026.02.22 @ 01:21:01 End 2026.02.22 @ 01:31:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b20edc9d-a1e0-4c32-ab1d-b8a5d8064286