Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 19:08:03 Player: pickelover66 Result: Destroyed by as-23980 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (975) 975 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2334 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/400 Matter 443/500 Energy 265/265 System Corruption 3% Temperature Cool (20) Movement Core (600) Ox11 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Reinforced Ion Engine Medium Storage Unit Power Shielding Weapon Shielding Tractor Beam Recalibrator Improved Medium Laser Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Tractor Beam > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine High-capacity Matter Pod Power Shielding Weapon Shielding Recalibrator Assault Rifle Grenade Launcher Datajack Mining Claw [Rating: 17] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Mining Claw Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 46 | 7 14 20 5 Power 7 | 1 3 2 1 Engine 7 | 1 3 2 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 6 2 Treads . | . . . . Leg 11 | 2 1 6 2 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 11 | 1 5 5 . Device 1 | . . 1 . Storage 4 | 1 1 2 . Processor 3 | . 2 1 . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 16 | 3 4 7 2 Energy Gun 1 | . . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 8 | 3 1 4 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . 2 . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 17 | . 4 4 9 Power 4 | . 2 1 1 Propulsion 8 | . 2 2 4 Utility . | . . . . Weapon 5 | . . 1 4 Highest Loss Streak 6 | . 2 3 6 To Critical Strikes . | . . . . Average Backups 9 | 2 8 9 13 Power 1 | . . 1 1 Propulsion . | 1 . . . Utility 4 | . 3 4 5 Weapon 3 | . 3 3 4 Tool/Special . | . . . . Unused Backups 12 | . 6 2 4 Power 3 | . . 2 1 Propulsion 4 | . 4 . . Utility 5 | . 2 . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 92 89 91 Engine 11 | . 13 11 10 Leg 23 | . 22 24 25 Device 4 | . . 9 . Storage 14 | . 13 12 22 Processor 8 | . 9 7 11 Protection 2 | . 3 3 . Energy Gun 3 | . . 7 . Energy Cannon 2 | . . 1 10 Ballistic Gun 9 | . 8 11 10 Slashing Weapon 7 | . 19 . . Peak Build Rating 17 | 6 10 17 15 Average Rating 11 | 5 7 13 14 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 42 | 13 20 42 41 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 11 | 3 5 2 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 10 | 7 9 10 15 Most Carried 14 | 6 10 13 14 Average Carried 9 | 3 8 9 13 Final Capacity 15 | 8 10 15 15 Final Carried 13 | 6 9 13 9 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1308 | 220 442 496 150 Remotely 486 | . . 486 . Salvage Created 1306 | . 467 672 167 Parts 83 | . 32 41 10 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 31 | . 5 17 9 Melee 6 | . 5 . 1 Guns 17 | . . 11 6 Cannons 1 | . . . 1 AOE 7 | . . 6 1 Classes Destroyed 14 | . 10 2 2 Worker 1 | . 1 . . Builder 1 | . 1 . . Tunneler 1 | . 1 . . Hauler 5 | . 2 3 . Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 10 | . 3 3 4 Grunt 13 | . 2 9 2 Duelist 1 | . . 1 . Sentry 4 | . . 4 . Demolisher 1 | . . . 1 Assembled 2 | . . . 2 Best Kill Streak 4 | . 2 4 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . 1 . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 227 | . 71 66 90 Missed 49 | . 15 19 15 Hits 178 | . 56 47 75 Melee 6 | . . 4 2 Projectile 172 | . 56 43 73 AOE 14 | . . . 14 Critical Strikes 6 | . 3 2 1 Part Disruptions 1 | . . . 1 Damage Taken 2658 | . 573 823 1262 Core 512 | . 109 177 226 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 170 | . 84 86 . Core Remaining (%) 78 | 100 56 . . Volleys Fired 71 | . 6 42 23 Largest 2 | . 2 2 2 Hottest 86 | . 40 86 79 Shots Fired 133 | . 12 83 38 Gun 102 | . 12 69 21 Cannon 19 | . . 2 17 Launcher 12 | . . 12 . Special . | . . . . Kinetic 68 | . 12 35 21 Thermal 34 | . . 34 . Explosive 12 | . . 12 . Electromagnetic 19 | . . 2 17 Robot Hit Streak 15 | . 2 10 15 Robot Miss Streak 5 | . 4 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 130 | . 39 63 28 Core Hits 64 | . 16 33 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Burn 6 | . . 6 . Melee Attacks 68 | . 62 2 4 Impact 4 | . . . 4 Slashing 62 | . 60 2 . Piercing . | . . . . Sneak Attacks 9 | . 7 2 . Combat Hostiles . | . . . . Follow-up Attacks 5 | . 5 . . Damage Inflicted 3065 | 6 970 1470 619 Guns 1153 | . 46 826 281 Cannons 227 | . . 25 202 Explosions 503 | . . 503 . Melee 1156 | . 924 99 133 Ramming 26 | 6 . 17 3 Kinetic 702 | . 46 375 281 Thermal 451 | . . 451 . Explosive 503 | . . 503 . Electromagnetic 227 | . . 25 202 Impact 133 | . . . 133 Slashing 1023 | . 924 99 . Piercing . | . . . . Highest Corruption 3 | . 1 1 3 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . 3 10 8 Message Errors 5 | . 1 3 1 Matter Fused 8 | . 1 4 3 Heat Flow Errors 1 | . 1 . . Energy Discharges 4 | . . 2 2 Parts Fused 1 | . . 1 . Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 55 | . 19 23 13 Projectiles . | . . . . Explosions 23 | . . 23 . Melee 32 | . 19 . 13 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 140 | . . 140 . Shots 5 | . . 5 . Rammed 2 | . . . 2 Targets Rammed 11 | 1 1 6 3 Kicked 9 | 1 1 6 1 Crushed . | . . . . Highest Temperature 195 | . 195 194 182 Average Temperature 56 | . 80 58 49 Received Heat Transfer 708 | . 225 225 258 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1406 | . . 1406 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 93 100 Level 1 2 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 221 | . 49 221 114 Initial 51 | . . . 51 Average 58 | . 7 115 47 Influence Increases 997 | . 228 566 203 Destroy 0b10 Robot/C 620 | . 100 340 180 Destroy 0b10 Robot/NC 60 | . 45 15 . Destroy Leader 132 | . 26 86 20 Allied During Kill 3 | . . . 3 Successful Hack 36 | . 12 24 . Disable Machine 60 | . . 60 . Destroy Structure 41 | . . 41 . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 997 | . 228 435 334 Entered New Map 80 | . . . 80 Time Decay 813 | . 188 395 230 Lost Part 84 | . 40 40 4 Lost Ally 20 | . . . 20 Squads Dispatched 3 | . . 3 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 17 25 22 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 6 | . 3 . 3 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 12 | . 7 5 . Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 19 16 . Successful 22 | . 14 8 . Failed 13 | . 5 8 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 9 14 . Fabricators . | . . . . Repair Stations 8 | . 6 2 . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 7 6 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 2 | . . 2 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 3 | . 1 2 . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 3 | . 2 1 . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 8 | . 4 4 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 78 | . 52 26 . Parts Recycled . | . . . . Recycled Matter 84 | . 84 . . Retrieved Matter 84 | . 84 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 31 | . . . 31 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 8 | . . . 8 Total Damage 107 | . . . 107 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1449 | . 786 663 . T.N.C. 336 | . 336 . . Machine Analysis 1113 | . 450 663 . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . . 3 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3076 | 74 1162 1239 601 Spaces Moved 1409 | 47 582 557 223 Core 15 | 9 5 . 1 Treads . | . . . . Legs 1355 | 38 538 557 222 Wheels . | . . . . Hover . | . . . . Flight 39 | . 39 . . Fastest Speed 50 | 50 120 120 190 Average Speed 164 | 122 143 168 215 Slowest Speed 600 | 200 360 260 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 66 46 68 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 39 | . . 39 . Melee . | . . . . Projectile . | . . . . AOE 39 | . . 39 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1901 | 60 789 764 288 Wait 215 | . 93 96 26 Move 1406 | 46 581 556 223 Hop . | . . . . Pick Up 41 | 6 18 16 1 Fast Attach 23 | 6 7 9 1 Attach 10 | . 2 3 5 Detach 5 | . 2 3 . Swap 33 | 1 13 17 2 Drop 27 | . 13 14 . Fire 71 | . 6 42 23 Melee 59 | . 53 2 4 Ram 2 | . . . 2 Kick 9 | 1 1 6 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Discovered new exit (range 11) 681 | -10/Materials | Repaired Med. Storage Unit 722 | -10/Materials | Repaired Mining Claw 1237 | -10/Materials | Entered another Materials area 1237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Repaired Med. Storage Unit 1786 | -9/Materials | Build established: Scavenger-Mutant 1897 | -9/Materials | Lost 3 parts (2n1w) 2356 | -9/Materials | Discovered new exit (range 15) 2376 | -9/Materials | Identified exit to Mines 2381 | -9/Materials | Build established: Mutant 2476 | -9/Materials | Entered Mines 2479 | -9/Mines | Received a Mining Laser from a helpful Derelict 2520 | -9/Mines | Met a Derelict bent on vengeance 2527 | -9/Mines | Learned 2 Materials zone layouts 2527 | -9/Mines | Discovered new exit (range 10) 2566 | -9/Mines | Learned location of Zion (-7) 2725 | -9/Mines | Discovered new exit (range 10) 2904 | -9/Mines | Learned Materials terminal intel 2949 | -9/Mines | Assembled infested the area 2995 | -9/Mines | Core integrity fell below 50% 3040 | -9/Mines | Lost 6 parts (1p3n2w) 3058 | -9/Mines | Core integrity fell below 20% 3077 | -9/Mines | Destroyed by as-23980 with Assembled F-torch Last Messages --------------- 03034_ U-05 Engineer builds a Wall. 03036_ The unstable cave ceiling collapses. 03038_ U-05 Engineer lays Concrete. 03040_ The unstable cave ceiling collapses. 03041_ U-05 Engineer lays Concrete. 03045_ as-02012 destroyed. 03048_ Hvy. Assault Rifle destroyed. 03048_ Critical hit (Burn: +80). 03049_ The unstable cave ceiling collapses. 03050_ Aluminum Leg destroyed. 03051_ The unstable cave ceiling collapses. 03055_ Lgt. EM Pulse Cannon destroyed. 03059_ Destroyed Asb. Rifle. 03059_ as-10782 system corrupted by crushing effect. 03062_ as-83175 destroyed. 03065_ The unstable cave ceiling collapses. 03065_ 11 Matter crushed. 03071_ Slammed into as-53117. 03077_ Slammed into as-22751. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????# ?????????????????? | | ????????????????### ?????????????????? | | ???????????????? ?????????????????? | | ????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????####????# #?????????????????? | | ????????##=* ????# #?????????????????? | | ????????#%!% ##### #?????????????????? | | ?????????#=a a #?????????????????? | | ?????????## a @ #?????????????????? | | ?????????### %# ###?????????????????? | | ?????????## # # ##??????????????????? | | ?????????# # # #??????????????????? | | ????# #### # ## #??????????????????? | | ???## ## # #??????????????????? | | ???# " # # ##??????????????????? | | ???# =+ ##??????????????????? | | ???# # #??????????????????? | | ???####### ##??????????????????? | | ????????## ###???????????????????? | | ????##### # ##????????????????????? | | ???## #####?????????????????????? | | ???# ##???????????????????????? | | ???# #???????????????????????? | | ??## #???????????????????????? | | ??# ##??????????????????????"? | | ??# "###??????????????????????""? | | ??## ####%#????????????????????????""? | | ???# #??#"###########?????????????? ? | | ???# #??# #?####?????????# # | | ???# #??######%#### ### ######????# # | | ???# #?????###[#??# ## ##???# # | | ???# #?##### ##?# #???# # | | ???# ### ### ##??#%# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 71% | -10/Materials Mining Claw | 70% | -10/Materials Med. Storage Unit | 65% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeTerrorMatterbank Manual? 0 Play Time 00:39:51 Cumulative 22.9 hours Start 2025.06.23 @ 18:18:52 End 2025.06.23 @ 19:08:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20fe93a3-40f6-47de-b7ab-f59507fe8024