Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.18 @ 12:42:02 Player: Hunter104 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1580) 1580 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3889 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 413/550 Matter 170/450 Energy 160/160 System Corruption 1% Temperature Warm (198) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Huge Storage Unit Large Matter Pod Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array High-powered Tractor Beam Heavy Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Armored Treads Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Visual Processing Unit Advanced Visual Processing Unit High-powered Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Remote Datajack Remote Datajack Great Maul [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 46 | 8 8 . 14 6 10 Power 7 | 1 2 . 2 1 1 Engine 4 | 1 1 . 2 . . Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 20 | 3 2 . 8 1 6 Treads 13 | 1 . . 5 1 6 Leg 7 | 2 2 . 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 2 1 1 Device 1 | . . . . 1 . Storage 3 | 1 . . 1 . 1 Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 3 3 . 2 3 2 Energy Gun 3 | 2 1 . . . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 4 | 1 . . 1 2 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 6 | . 1 . 3 1 1 Power . | . . . . . . Propulsion 2 | . 1 . 1 . . Utility 1 | . . . . 1 . Weapon 3 | . . . 2 . 1 Highest Loss Streak 3 | . 1 . 3 1 1 To Critical Strikes . | . . . . . . Average Backups 15 | 4 7 7 10 20 22 Power 2 | . 1 1 1 2 3 Propulsion 5 | 2 3 3 4 6 7 Utility 2 | . . 1 1 6 3 Weapon 3 | 1 1 2 1 4 5 Tool/Special . | . . . . . . Unused Backups 31 | . 2 . . 5 24 Power 2 | . . . . . 2 Propulsion 16 | . 2 . . 1 13 Utility 6 | . . . . 3 3 Weapon 5 | . . . . 1 4 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 98 100 98 94 100 Engine 3 | . 8 . 6 4 . Core 6 | . 5 14 4 4 9 Treads 27 | . . . 12 44 45 Leg 10 | . 28 28 19 . . Device 2 | . . . . 1 5 Storage 11 | . 14 14 11 9 12 Processor 13 | . 12 14 21 12 9 Energy Gun 2 | . 12 . 3 . . Energy Cannon 6 | . . . 6 9 9 Ballistic Gun 3 | . 1 . 9 5 . Ballistic Cannon 4 | . 12 14 1 2 3 Launcher 2 | . 1 14 . . 5 Peak Build Rating 38 | 6 12 11 19 33 38 Average Rating 22 | 4 10 11 16 25 34 On Entrance 13 | . 6 11 11 19 33 Naked Turns . | . . . . . . Heaviest Build 98 | 12 17 17 94 96 98 Greatest Support 112 | 20 20 20 69 112 112 Greatest Overweight (x) 3 | . . . 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 19 | 6 8 8 17 25 25 Most Carried 25 | 6 8 7 16 25 25 Average Carried 16 | 4 7 7 10 21 24 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 25 | 6 7 7 16 25 24 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1141 | 270 148 . 260 60 403 Remotely . | . . . . . . Salvage Created 1423 | . 436 13 334 60 580 Parts 101 | . 26 5 26 5 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 39 | . 8 3 9 1 18 Melee 1 | . . . . . 1 Guns 8 | . 5 . 3 . . Cannons 15 | . 1 . 4 1 9 AOE 15 | . 2 3 2 . 8 Classes Destroyed 9 | . 5 1 1 1 1 Worker 2 | . 1 . . . 1 Builder 1 | . . . . . 1 Recycler 3 | . 1 . 1 . 1 Operator 1 | . 1 . . . . Watcher 3 | . 2 . 1 . . Swarmer 12 | . . 3 3 . 6 Grunt 18 | . 8 . 4 . 6 Sentry 6 | . . . 2 . 4 Hunter 3 | . . . . 1 2 Best Kill Streak 7 | . 5 3 4 1 7 Combat Bots Only 7 | . 3 3 4 1 7 Max Kills in Single Turn 3 | . 2 3 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 217 | . 20 1 64 18 114 Missed 60 | . 7 . 13 3 37 Hits 157 | . 13 1 51 15 77 Projectile 157 | . 13 1 51 15 77 Critical Strikes 4 | . . . 1 . 3 Damage Taken 2395 | . 271 132 600 173 1219 Core 297 | . 59 . 101 11 126 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 76 74 . . Volleys Fired 78 | . 19 1 25 4 29 Largest 2 | . 2 2 2 2 2 Hottest 143 | . 78 63 91 113 143 Shots Fired 150 | . 38 2 48 8 54 Gun 52 | . 18 . 30 4 . Cannon 79 | . 19 1 16 4 39 Launcher 19 | . 1 1 2 . 15 Special . | . . . . . . Kinetic 65 | . 19 1 26 1 18 Thermal 35 | . . . 10 4 21 Explosive 19 | . 1 1 2 . 15 Electromagnetic 31 | . 18 . 10 3 . Robot Hit Streak 10 | . 9 . 10 7 7 Robot Miss Streak 5 | . 3 4 5 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 79 | . 21 . 27 6 25 Core Hits 69 | . 16 3 16 3 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3166 | . 680 204 675 111 1496 Guns 457 | . 176 . 232 49 . Cannons 987 | . 204 . 205 62 516 Explosions 1679 | . 300 204 238 . 937 Melee . | . . . . . . Ramming 43 | . . . . . 43 Kinetic 631 | . 204 . 187 18 222 Thermal 929 | . 206 204 163 62 294 Explosive 1269 | . 94 . 238 . 937 Electromagnetic 294 | . 176 . 87 31 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 78 | . 31 15 1 . 31 Projectiles 15 | . . . . . 15 Explosions 63 | . 31 15 1 . 16 Melee . | . . . . . . Knockbacks 4 | . . . 2 . 2 Impact . | . . . . . . Kinetic 4 | . . . 2 . 2 Secondary . | . . . . . . Self-Inflicted Damage 422 | . 128 126 47 . 121 Shots 11 | . 2 3 2 . 4 Rammed 4 | . . . . . 4 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 225 | . 96 45 138 99 225 Average Temperature 51 | . 32 33 58 43 60 Received Heat Transfer 729 | . 78 . 219 . 432 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1321 | . 250 200 296 111 464 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 63 | 100 91 9 100 100 8 Level 1 28 | . 8 90 . . 69 Level 2 8 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 432 | . 267 268 170 47 432 Initial 100 | . . 100 96 47 . Average 168 | . 59 245 102 13 340 Influence Increases 1603 | . 357 168 293 47 738 Destroy 0b10 Robot/C 780 | . 160 60 180 20 360 Destroy 0b10 Robot/NC 50 | . 25 . 10 . 15 Destroy Leader 196 | . 34 10 52 10 90 Successful Hack 2 | . . . . 2 . Disable Machine 330 | . 90 75 45 15 105 Destroy Structure 200 | . 48 23 6 . 123 Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 1232 | . 100 177 428 160 367 Entered New Map 375 | . . 157 152 66 . Time Decay 757 | . 90 20 246 84 317 Lost Part 60 | . 10 . 30 10 10 Lost Ally 40 | . . . . . 40 Squads Dispatched 12 | . 4 . 2 . 6 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 3 . 2 . 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . 1 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 12 3 17 2 34 Peak Tracking Total 14 | . 3 3 6 1 14 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 22 | . 6 5 3 1 7 Max in Single Turn 6 | . 6 5 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 1 | . . . . 1 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 128 | . . . . . 128 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 471 | . . . . 53 418 Sensors 471 | . . . . 53 418 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1980 | 90 293 44 529 299 725 Spaces Moved 994 | 62 170 35 220 150 357 Core 14 | 14 . . . . . Treads 595 | 13 . . 75 150 357 Legs 385 | 35 170 35 145 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 155 | 112 120 120 182 160 165 Slowest Speed 330 | 160 120 120 330 160 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 37 18 20 12 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 228 | . 45 23 3 . 157 Melee . | . . . . . . Projectile 13 | . 2 . . . 11 AOE 215 | . 43 23 3 . 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1271 | 78 224 35 295 206 433 Wait 42 | . 14 . 13 9 6 Move 989 | 61 169 34 219 149 357 Hop . | . . . . . . Pick Up 62 | 8 7 . 16 22 9 Fast Attach 4 | 4 . . . . . Attach 13 | 2 2 . 5 3 1 Detach . | . . . . . . Swap 42 | 3 6 . 14 5 14 Drop 36 | . 7 . 3 14 12 Fire 78 | . 19 1 25 4 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . . . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 16) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 515 | -9/Materials | Lost 3 parts (1n2w) 926 | -9/Materials | Discovered new exit (range 12) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Propulsion x2 1143 | -8/Materials | Discovered new exit (range 16) 1256 | -8/Materials | Entered Storage 1278 | -8/Storage | Garrison activated, responded to threat 1344 | -8/Storage | Destroyed 7 combat bots 1899 | -8/Storage | Met a pair of Derelict thieves 1981 | -8/Storage | Self-destructed Last Messages --------------- assault force. ZE-UIR(g): "So much for stealth, let's take what we have and get out of here before it's too late." G-47 Trooper unfolds itself. UR-F9G(g) destroyed. ZE-UIR(g) Lgt. Angular Momentum Engine severed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-36 Bruiser unfolds itself. I-25 Savior unfolds itself. System corrupted: Matter fused (-5). Component Storage disabled. System corrupted: Missile Launcher failed to launch. Missile Launcher destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ######################???????????????????????????? | | ## = = =#???????????????????????????? | | #####+##### ## = ==#???????????????????????????? | | ## # ##== #???????????????????????????? | | ## # ## #???????????????????????????? | | ## # ####" "##???????????????????????????? | | ## # #?#T #???????????????????????????? | | ####+###### #?## #???????????????????????????? | | #?# #??##+###### #???????????????? | | ## ### ##?# =*% / #???????????????? | | ?# ## ### *########?????????????????????? | | ?# T !###??????????????????????????? | | # ##### ###% #T#??????????????????????????? | | # #???##+##?# + "??????????????????????????? | | + #?????????# ###??????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | ?# #?????????# #??#####???##????????????????? | | ?# #?????????# ####"T"#### #????????????????? | | ?# ########### # #????????????????? | | ?# # # # """ """ #????????????????? | | ## """ "???# gb# """ """ #????????????????? | | "# """ """ # " """ #????????????????? | | " """ """ + g Y #????????????????? | | " # igl* #????????????????? | | ## # mg @ #????????????????? | | # + # % g ######????????????????? | | # ## # # ## #???????????????????? | | # # ########### #### ####???????????????????? | | ## #??#############?####??????????????????????? | | #+####### ??????????????????????????? | | !% # ?????????????????????????????? | | """" # ????????????????????????????????? | | ""??" #^^^#?###+#####?????????????????????????? | | ""???" + ^^#? ??????????????????????????? | | "???"" # ## [ ""??????????????????????????? | | "??"" # ## Y" #????????????????????????? | | """" # ## "" #????????????????????????? | | # ## #????????????????????????? | | ########## ## #????????????????????????? | | ######### # #????????????????????????? | | # #????????????????????????? | | ### # T"###????????????????????????? | | # # #??????????????????????????????? | | "Y"###### #####??????????????????????????????? | | """#???####+####?????????????????????????????????? | | ##??## ###?????????????????????????????????? | | # #???# T#??????????????????????????????????? | | ## ##???##" "###?????????????????????????????????? | | # #???#! ==#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricScatterBiocell Manual? 0 Play Time 00:22:55 Cumulative 9.1 hours Start 2025.08.17 @ 18:48:26 End 2025.08.18 @ 12:42:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bfa0a08-4bdf-4f38-af39-112490aec890