Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.02 @ 23:04:26 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (463) 2315 Value Destroyed (14491) 14491 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (6734) 6734 TOTAL SCORE: 28120 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5545 Follower Combat Kills 917 Friendly Fire -728 Cogmind --------- Core Integrity 644/1000 Matter 90/300 Energy 240/240 System Corruption 3% Temperature Cool (154) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (2) --- Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Enhanced Optical Array Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Layered Light Armor Plating Thermal Shield High-powered Tractor Beam > --- WEAPON (4) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Long-range Missile Launcher > --- INVENTORY (4) ---- Overload Regulator EM Shield Improved System Backup Module Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Enhanced Optical Array Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Layered Light Armor Plating Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved System Backup Module Long-range Missile Launcher [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Matter Pod Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Gauss Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 7 | . . 2 . . 2 . . 2 1 Weapon 2 | . . . . 2 . . . . . Parts Attached 184 | 5 7 24 . 9 48 10 19 44 18 Power 24 | 1 1 5 . 1 4 1 2 7 2 Engine 14 | 1 1 4 . 1 4 . . 3 . Core 7 | . . 1 . . . . 2 3 1 Reactor 3 | . . . . . . 1 . 1 1 Propulsion 23 | 2 2 5 . 1 6 1 . 5 1 Treads 21 | 2 2 5 . 1 6 1 . 3 1 Leg 2 | . . . . . . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 71 | . 3 11 . 3 22 1 8 16 7 Device 48 | . 3 5 . 1 15 . 6 12 6 Storage 3 | . . 2 . . . . 1 . . Processor 10 | . . 1 . . 6 1 . 2 . Hackware . | . . . . . . . . . . Protection 10 | . . 3 . 2 1 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 66 | 2 1 3 . 4 16 7 9 16 8 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 25 | 2 1 2 . 1 6 3 3 6 1 Ballistic Cannon 29 | . . 1 . 1 9 3 5 5 5 Launcher 12 | . . . . 2 1 1 1 5 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 3 . 1 3 . Parts Lost 39 | . 4 2 . 2 5 . 4 18 4 Power 6 | . 1 . . 1 . . 1 3 . Propulsion 5 | . . . . . 1 . . 3 1 Utility 16 | . 1 2 . . 3 . 2 6 2 Weapon 12 | . 2 . . 1 1 . 1 6 1 Highest Loss Streak 7 | . 2 2 . 2 1 . 2 7 2 Average Slot Usage (%) 91 | . 79 92 100 98 96 91 91 84 94 Engine 5 | . 13 9 11 8 6 . . 1 . Core 1 | . . 1 . . . . 1 2 6 Reactor 1 | . . . . . . 6 5 1 2 Treads 12 | . 28 22 22 18 12 7 7 3 10 Device 18 | . 14 22 11 8 14 15 18 25 27 Storage 4 | . . 4 11 9 7 7 7 1 . Processor 13 | . . . . . 20 23 19 13 17 Protection 4 | . . 10 22 18 2 . . 6 3 Ballistic Gun 13 | . 22 10 11 18 14 12 15 11 5 Ballistic Cannon 11 | . . 10 11 16 14 17 14 6 15 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 7 9 29 29 42 45 48 48 55 63 Greatest Support 70 | 40 40 40 40 40 50 70 70 70 56 Greatest Overweight (x) 16 | . . . . 1 1 1 . 14 16 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 2 3 3 3 4 4 4 4 4 Average Carried 1 | . . . 3 2 2 3 3 1 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 3 3 2 3 4 2 2 4 Class Distribution -------------------- 45% | Gunner 24% | Mutant 11% | Tank 7% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Matter Collected 11955 | 262 188 1149 91 618 3356 61 1692 2267 2271 Remotely 6608 | . 117 1149 91 618 2549 . 1460 291 333 Salvage Created 16381 | 100 790 1577 220 777 4392 16 1833 3613 3063 Parts 836 | 2 40 112 10 45 258 1 80 174 114 Haulers Intercepted 26 | . 2 4 . 1 6 . 4 3 6 Recyclers Shooed 16 | . 1 3 1 . 1 . . 3 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 265 | . 15 30 5 15 65 . 25 69 41 Melee 3 | . 3 . . . . . . . . Guns 117 | . 10 16 3 4 34 . 9 29 12 Cannons 103 | . . 13 2 11 27 . 13 15 22 AOE 40 | . 2 . . . 4 . 3 25 6 Classes Destroyed 16 | 1 7 4 . 1 2 . . 1 . Worker 48 | . 1 6 . . 17 . 2 11 11 Builder 45 | . 1 6 . 1 14 . 2 5 16 Tunneler 7 | . 1 . . . 2 . 1 2 1 Hauler 26 | . 2 4 . 1 6 . 4 3 6 Recycler 40 | 1 2 5 1 . 12 . 6 3 10 Mechanic 6 | . 1 . . 1 1 . 1 1 1 Operator 8 | . . 1 . 1 4 . 1 1 . Watcher 15 | . . 4 . 2 6 . 1 2 . Swarmer 39 | . 3 4 3 . 13 . . 11 5 Grunt 152 | . 12 22 1 10 31 . 15 37 24 Brawler 10 | . . 1 1 1 2 . 1 3 1 Duelist 10 | . . . . 1 . . 3 3 3 Protector 3 | . . . . . . . . 2 1 Sentry 24 | . . 3 . 3 9 . 3 6 . Hunter 13 | . . . . . 4 . 2 4 3 Programmer 14 | . . . . . 6 . 1 3 4 Wasp 1 | . . . . . . 1 . . . Thug 2 | . . . . . . . . 2 . Best Kill Streak 17 | 1 6 7 3 6 10 . 8 8 17 Combat Bots Only 8 | . 5 6 3 3 6 . 4 7 8 Max Kills in Single Turn 10 | 1 2 2 1 1 7 1 3 5 10 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 . . . 1 . 3 4 1 Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Damage Taken 9023 | . 796 502 61 384 1707 . 943 3115 1515 Core 1181 | . 176 54 . 35 182 . 149 229 356 Absorbed by Shields 620 | . . 116 . . 185 . . . 319 Core Remaining (%) 72 | 100 29 . 86 93 . . 52 73 . Volleys Fired 730 | 6 95 126 9 34 160 1 62 142 95 Largest 4 | 2 2 2 2 4 4 4 4 4 4 Hottest 206 | 40 40 62 62 129 168 157 170 179 206 Shots Fired 2214 | 12 153 252 18 132 619 4 242 425 357 Gun 1152 | 12 153 126 9 68 320 2 124 245 93 Cannon 1033 | . . 126 9 64 299 2 117 162 254 Launcher 29 | . . . . . . . 1 18 10 Special . | . . . . . . . . . . Kinetic 2185 | 12 153 252 18 132 619 4 241 407 347 Thermal . | . . . . . . . . . . Explosive 28 | . . . . . . . 1 17 10 Electromagnetic 1 | . . . . . . . . 1 . Robot Hit Streak 68 | 9 55 37 14 18 34 4 36 68 56 Robot Miss Streak 6 | 1 3 4 1 3 5 1 2 4 6 Penetration Max 2 | . . . . . 1 1 . 2 2 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 1572 | 9 129 189 14 95 415 3 156 316 246 Core Hits 915 | 2 54 71 7 57 272 1 73 229 149 Critical Hits 89 | . 1 1 . . 17 . 18 17 35 Critical Kills 36 | . . . . . 2 . 9 9 16 Critical Parts Destroyed 48 | . 1 1 . . 12 . 9 8 17 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 46020 | 71 1499 3402 227 1777 10737 117 4113 11872 12205 Guns 18198 | 71 1032 1626 128 775 5193 37 2057 4783 2496 Cannons 17226 | . . 1776 99 820 3933 80 1717 2868 5933 Explosions 10477 | . 459 . . 179 1580 . 330 4221 3708 Melee . | . . . . . . . . . . Ramming 119 | . 8 . . 3 31 . 9 . 68 Kinetic 35424 | 71 1032 3402 227 1595 9126 117 3774 7651 8429 Thermal 1575 | . 459 . . . 579 . . 291 246 Explosive 8243 | . . . . 179 401 . 330 3906 3427 Electromagnetic 659 | . . . . . 600 . . 24 35 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 5 3 1 2 3 Average Corruption 2 | . . . . . 3 1 1 1 2 Corruption Purged 10 | . . . . . 3 3 1 3 . Effects 98 | . . . . . 83 4 1 4 6 Message Errors 24 | . . . . . 18 2 1 3 . Matter Fused 18 | . . . . . 17 . . . 1 Heat Flow Errors 4 | . . . . . 4 . . . . Energy Discharges 9 | . . . . . 7 . . . 2 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 21 | . . . . . 17 2 . 1 1 Targeting Errors 19 | . . . . . 17 . . . 2 Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1559 | . 90 99 . 63 297 3 86 262 659 Projectiles 649 | . . 99 . 6 72 3 75 149 245 Explosions 907 | . 90 . . 57 225 . 11 113 411 Melee 3 | . . . . . . . . . 3 Knockbacks 153 | . . 13 . 4 48 . 16 19 53 Impact 2 | . . . . . . . . . 2 Kinetic 140 | . . 12 . 4 47 . 15 17 45 Secondary 11 | . . 1 . . 1 . 1 2 6 Self-Inflicted Damage 450 | . 32 . . . 14 . 31 361 12 Shots 16 | . 1 . . . 1 . 2 11 1 Rammed 28 | . 6 . . 1 9 . 2 1 9 Targets Rammed 30 | . 8 . . 1 9 . 2 1 9 Kicked . | . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . Highest Temperature 676 | . 35 114 39 426 249 . 42 193 676 Average Temperature 73 | . 10 29 17 125 21 . 11 50 175 Received Heat Transfer 3503 | . 522 290 18 243 597 . 297 1053 483 Effects 43 | . . . . 7 . . . . 36 Shutdowns 13 | . . . . 1 . . . . 12 Energy Bleed 1 | . . . . . . . . . 1 Interference 6 | . . . . 1 . . . . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 4 | . . . . 1 . . . . 3 Damage (major) 9 | . . . . 4 . . . . 5 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 5 | . . 1 . . . . . . 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . Heat Transferred 1000 | . 300 . . . 350 . . 200 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Peak Influence 2434 | 5 169 390 163 377 1274 248 1244 1889 2434 Average Influence 638 | 2 67 181 107 187 600 183 745 1163 1496 Maximum Alert Level 5 | . . 1 . 1 4 1 4 5 5 Low Security (%) 29 | 100 100 65 100 43 20 33 9 . . Level 1 17 | . . 34 . 56 21 66 4 1 . Level 2 10 | . . . . . 14 . 23 14 . Level 3 18 | . . . . . 30 . 43 17 . Level 4 19 | . . . . . 12 . 18 55 59 Level 5 2 | . . . . . . . . . 30 High Security 2 | . . . . . . . . 9 10 Max Security . | . . . . . . . . . . Squads Dispatched 103 | . 5 5 . 5 26 . 25 20 17 Investigation 35 | . 5 3 . 1 10 . 9 7 . Extermination 11 | . . . . . 6 . 2 1 2 Reinforcement 22 | . . 2 . 1 4 . 5 4 6 Assault 20 | . . . . . 1 . 3 7 9 Garrison 15 | . . . . 3 5 . 6 1 . Intercept . | . . . . . . . . . . Construction Impeded 11 | . . 1 . . 2 . 2 2 4 Haulers Reinforced 5 | . . . . . 1 . 1 1 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Distress Signals 11 | . 2 4 . 1 1 . 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 381 | . 22 44 6 21 83 1 45 100 59 Peak Tracking Total 9 | . 6 6 4 5 5 1 5 9 9 Tactical Retreats 18 | . . 2 . 1 4 . . 7 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 9 | . 1 . . 2 3 . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 104 | . 3 3 . 2 43 . 15 20 18 Max in Single Turn 6 | . 3 1 . 1 5 . 6 4 3 Garrison Access 2 | . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 48 | . 6 5 . 2 14 . 13 8 . Terminals 20 | . 5 4 . . 6 . 3 2 . Fabricators 5 | . . . . . 1 . 2 2 . Repair Stations 8 | . 1 1 . 1 2 . 2 1 . Recycling Units 4 | . . . . . 1 . 2 1 . Scanalyzers 6 | . . . . . 2 . 3 1 . Garrison Access 5 | . . . . 1 2 . 1 1 . Total Hacks 143 | . 22 21 . 5 39 . 33 23 . Successful 73 | . 13 13 . 2 20 . 16 9 . Failed 70 | . 9 8 . 3 19 . 17 14 . Catastrophic 13 | . 1 1 . . 7 . 1 3 . Database Lockouts . | . . . . . . . . . . Manual 54 | . 12 8 . . 17 . 11 6 . Terminals 82 | . 18 19 . . 27 . 10 8 . Fabricators 15 | . . . . . 2 . 6 7 . Repair Stations 22 | . 4 2 . 3 4 . 6 3 . Recycling Units 6 | . . . . . 1 . 4 1 . Scanalyzers 9 | . . . . . 2 . 4 3 . Garrison Access 9 | . . . . 2 3 . 3 1 . Terminal Hacks 39 | . 10 11 . . 10 . 4 4 . Robot Schematic 2 | . . . . . . . 1 1 . Robot Analysis 10 | . 4 1 . . 4 . . 1 . Prototype ID Bank 2 | . . 2 . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 3 | . 1 1 . . 1 . . . . Terminal Index 3 | . . 1 . . 1 . 1 . . Fabricator Index 1 | . . . . . . . . 1 . Repair Station Index 1 | . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 4 | . . 2 . . 1 . . 1 . Locate Traps 3 | . 1 1 . . . . 1 . . Transport Status 1 | . . 1 . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . 1 2 . Load Schematic 2 | . . . . . . . . 2 . Build 1 | . . . . . . . 1 . . Repair Station Hacks 16 | . 2 2 . 2 4 . 5 1 . Scan Component 9 | . 1 1 . 1 2 . 3 1 . Repair 7 | . 1 1 . 1 2 . 2 . . Recycling Unit Hacks 4 | . . . . . 1 . 2 1 . Retrieve Components 4 | . . . . . 1 . 2 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 26 | . 2 . . . 9 . 10 5 . Terminals 3 | . 1 . . . 2 . . . . Assimilate 1 | . . . . . 1 . . . . Detonate 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . 3 . . Extract 5 | . . . . . 2 . 3 . . Garrison Access 2 | . . . . . . . 1 1 . Reprogram 2 | . . . . . . . 1 1 . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 6 5 . 2 9 . 8 6 . Full Trace Events 30 | . 5 4 . 1 8 . 6 6 . Feedback Events 2 | . . . . . 1 . . 1 . Corruption 2 | . . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 1 1 . Robots Built . | . . . . . . . . . . Matter 219 | . . . . . . . 219 . . Time 58 | . . . . . . . 58 . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 32 | . . . . . 12 . 20 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 1 1 . 1 2 . 2 . . Time 207 | . 26 32 . 38 61 . 50 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . . . . . 10 . 8 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 3 1 . Machine Destruction 1 | . . . . . . . . 1 . Programmers 3 | . . . . . . . 3 . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total Allies 26 | . . . . . 2 20 1 3 . Largest Group 20 | . . . . . 1 20 19 3 . Highest-Rated Group 485 | . . . . . 37 485 471 93 . Highest-Rated Ally 37 | . . . . . 37 35 35 31 . Total Orders . | . . . . . . . . . . Ally Attacks 151 | . . . . . . 12 118 21 . Total Damage 4248 | . . . . . . 302 3735 211 . Kills 36 | . . . . . . 1 33 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total 10 | . 4 1 . . 4 . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Turns Passed 12897 | 94 1047 1400 159 699 4227 598 1610 2004 1059 Spaces Moved 5779 | 57 477 574 83 309 1817 339 791 945 387 Core 29 | 20 . . . . . . . 8 1 Treads 5338 | 37 477 574 83 309 1817 339 791 525 386 Legs 412 | . . . . . . . . 412 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 160 160 120 160 Average Speed 163 | 121 160 160 160 167 170 162 160 152 180 Slowest Speed 850 | 160 160 160 160 185 190 180 160 750 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 41 | 4 80 53 30 37 41 95 28 26 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 . 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 984 | . 39 3 1 15 187 . 143 367 229 Melee . | . . . . . . . . . . Projectile 243 | . . 3 1 1 53 . 51 48 86 AOE 741 | . 39 . . 14 134 . 92 319 143 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total 7695 | 72 636 809 91 408 2549 394 982 1204 550 Wait 629 | . 33 36 . 42 417 . 75 18 8 Move 5771 | 56 476 573 82 308 1817 338 790 944 387 Hop . | . . . . . . . . . . Pick Up 202 | 5 11 30 . 9 49 23 19 36 20 Fast Attach . | . . . . . . . . . . Attach 119 | 5 5 15 . 7 22 7 9 37 12 Detach 6 | . . . . . 2 . . 4 . Swap 65 | . 2 9 . 2 26 3 10 7 6 Drop 131 | . 6 20 . 5 35 22 15 15 13 Fire 730 | 6 95 126 9 34 160 1 62 142 95 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush 29 | . 8 . . 1 9 . 2 . 9 Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 13) 833 | -10/Materials | Discovered new exit (range 3) 891 | -10/Materials | Identified exit to Materials 944 | -10/Materials | Repaired Tractor Beam 992 | -10/Materials | Core integrity fell below 50% 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Utility x2 1176 | -9/Materials | Identified exit to Mines 2008 | -9/Materials | Repaired Hvy. Assault Rifle 2467 | -9/Materials | Discovered new exit (range 15) 2542 | -9/Materials | Entered Mines 2689 | -9/Mines | Discovered new exit (range 8) 2691 | -9/Mines | Learned location of 1 exit from Materials 2701 | -9/Mines | Entered Materials 2701 | -8/Materials | Evolved 2 slots: Weapon x2 2702 | -8/Materials | Identified exit to Factory 3000 | -8/Materials | Build established: Tank 3098 | -8/Materials | Repaired Lrn. Tractor Beam 3167 | -8/Materials | Garrison activated, responded to threat 3400 | -8/Materials | Entered Factory 3400 | -7/Factory | Evolved 2 slots: Utility x2 4005 | -7/Factory | Build established: Scavenger-Gunner 4307 | -7/Factory | Build established: Gunner 4946 | -7/Factory | Identified exit to Factory 5079 | -7/Factory | Garrison activated, responded to threat 5254 | -7/Factory | Discovered new exit (range 22) 5310 | -7/Factory | Repaired Lrn. Tractor Beam 5690 | -7/Factory | Repaired Prc. Assault Rifle 6074 | -7/Factory | Garrison activated, responded to threat 6200 | -7/Factory | First assault squad dispatched 6262 | -7/Factory | Found Prototype Launcher 6263 | -7/Factory | Identified Rocket Array 6940 | -7/Factory | Garrison activated, responded to threat 7627 | -7/Factory | Sucked down chute 7627 | -7/Factory | Entered Waste 7628 | -7/Waste | Joined by Warlord forces that had cleared the area 8100 | -7/Waste | A Compactor rumbled back to life 8102 | -7/Waste | Spotted C-40 Crusher 8104 | -7/Waste | Allies destroyed C-40 Crusher 8184 | -7/Waste | Discovered new exit (range 10) 8225 | -7/Waste | Entered Factory 8225 | -7/Factory | Accompanied by 19 allies 8427 | -7/Factory | Repaired Hvy. Gauss Cannon 8505 | -7/Factory | Garrison activated, responded to threat 8625 | -7/Factory | First assault squad dispatched 8811 | -7/Factory | Discovered new exit (range 21) 8852 | -7/Factory | Repaired Lrn. Tractor Beam 9052 | -7/Factory | Crushed by falling debris 9074 | -7/Factory | Discovered exit to Factory (range 20) 9835 | -7/Factory | Entered another Factory area 9835 | -6/Factory | Evolved 2 slots: Utility x2 10111 | -6/Factory | Build established: Tank 10132 | -6/Factory | Lost 3 parts (1p1n1u) 10299 | -6/Factory | Garrison activated, responded to threat 10500 | -6/Factory | Lost 7 parts (1p3u3w) 10573 | -6/Factory | Found Prototype Processor 10574 | -6/Factory | Identified Exp. Signal Interpreter 10712 | -6/Factory | Build established: Mutant 10756 | -6/Factory | Destroyed 7 combat bots 10950 | -6/Factory | Allied Derelicts emerged from ambush trap array 11235 | -6/Factory | First assault squad dispatched 11621 | -6/Factory | Discovered new exit (range 6) 11658 | -6/Factory | High security lockdown imminent 11732 | -6/Factory | Found Prototype Launcher 11733 | -6/Factory | Identified Scatter Rocket Array 11738 | -6/Factory | High security lockdown engaged 11839 | -6/Factory | Entered another Factory area 11839 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11867 | -5/Factory | Build established: Scavenger-Gunner 11884 | -5/Factory | Found Launcher Loader 12139 | -5/Factory | First assault squad dispatched 12611 | -5/Factory | Destroyed 7 combat bots 12695 | -5/Factory | Build established: Scavenger-Tank 12788 | -5/Factory | High security lockdown imminent 12868 | -5/Factory | High security lockdown engaged 12898 | -5/Factory | Self-destructed Last Messages --------------- 12873_ Overheating: Matter decay (-36). 12875_ Power failure, Mic. Fission Core shutdown. 12877_ Railgun destroyed. 12878_ The unstable cave ceiling collapses. 12878_ Acquired Overload Regulator. 12879_ Dropped Overload Regulator. 12881_ T-07 Excavator destroyed. 12881_ G-50 Soldier destroyed. 12883_ Power failure, Lgt. Antimatter Reactor shutdown. 12885_ Med. Treads destroyed. 12886_ Power failure, Mic. Fission Core shutdown. 12886_ G-50 Soldier destroyed. 12888_ ALERT: Assault forces dispatched. 12889_ Acquired Overload Regulator. 12891_ Nuclear Reactor explodes. 12891_ A-15 Conveyor destroyed. 12891_ Nuclear Reactor explodes. 12892_ Overheating: Broken Enh. Gauss Cannon damaged (-16). 12895_ The unstable cave ceiling collapses. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ????????"#### ?????????#####?????????????????????? | | ????? # ??????# ? #########?????????????? | | ?????? # ??????# """ +? ??????????????? | | ???? "" ??????# """ #?# #??????????????? | | ?????" ?????# """ ### #??????????????? | | ?????F ?????# !# # ^ #??????????????? | | ??????" = ?????# #??????????????? | | ??????? ?????#+# # #??????????????? | | ???????? ????# #??????????????# | | ????????# = ???## #?????????????? | | ????????# * %=???# #??????????????# | | ?????????# ! #??# ##?????????????# | | ?????????# "### ;#?????????????# | | ?????????# ;# ;# #"??????????# | | ?????????# # "??????????# | | ?????????# ! ???????### | | ?????????# * ## ! ######## | | ?????????# = !% % | | ??#! """ + = = ! | | ??# # g ! @! | | ??# ?????# # # # # ! # # ####### | | ???????????# # !! ??????### | | ???????????# # """ ?????????? | | ???????????# """ ] "?????????? | | ???????????# """ %] ??????????? | | ???????????# = # ??????????? | | ???????????# ] ??????????? | | ?????????? / ##! ???????????? | | ????????? # =#####+####+# ##???????????? | | ??????? # #???# ????? #####????????????? | | ??????? ?# """ ????# ?????? #?????????????????? | | ?????? ?# """ ]????# ???????#?????????????????? | | ????? ??# """ ????? ?????????????????????????? | | ????? ???# ? ????? ?????????????????????????? | | ????? ???#???###?????+?????????????????????????? | | ????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 34 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Extracted Imp. ECM Suite | -7/Factory | Extracted Hrd. Heavy Armor Plating | -7/Factory | Extracted Med. Reflective Plating | -7/Factory | Extracted Med. Reactive Plating | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Extracted Hrd. Medium Armor Plating | -7/Factory | Extracted Hcp. Matter Pod | -7/Factory | Extracted Hrd. Light Armor Plating | -7/Factory | Extracted Component Analysis Suite | -7/Factory | Extracted Flail | -7/Factory | Extracted Imp. EM Pulse Cannon | -7/Factory | Extracted Adv. Targeting Computer | -7/Factory | Extracted Hvy. Particle Cannon | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Autogun | -7/Factory | Extracted Plasma Cutter | -7/Factory | Extracted Target Analyzer | -7/Factory | Extracted Hvy. Flail | -7/Factory | Extracted Hvy. Laser | -7/Factory | Extracted Imp. Spread Laser | -7/Factory | Extracted Hvy. Hammer | -7/Factory | Extracted Hpw. Tractor Beam | -7/Factory | Extracted Melee Analysis Suite | -7/Factory | Extracted Mic. Nuclear Core | -7/Factory | Extracted Katana | -7/Factory | Extracted Imp. Terrain Scan Processor | -7/Factory | Extracted Lgt. Nuclear Core | -7/Factory | Extracted Spear | -7/Factory | Extracted Cld. Airjet | -7/Factory | Extracted Shock Absorption System | -7/Factory | Extracted Imp. Heat Sink | -7/Factory | Extracted Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked R-10 Processor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Punisher Challenges ------------ None Game ------ Seed BiomechanicalGravitonTreads Manual? 0 Play Time 01:26:00 Cumulative 191.6 hours Start 2020.08.02 @ 19:44:56 End 2020.08.02 @ 23:04:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 85 Rogue 0 Adventurer 85 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3988f956-4abf-4f92-86f6-f21a6c4db7a8