Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 03:37:59 Player: Mousetrap_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1815) 1815 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-79) -79 TOTAL SCORE: 3916 Bonus ------- High Alert Combat Kills 118 Friendly Fire -197 Cogmind --------- Core Integrity 14/550 Matter 284/300 Energy 213/265 System Corruption 3% Temperature Cool (0) Movement Walking (750) Ox9 Location -8/Materials Parts ------- > --- POWER (3) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Precision Beam Rifle > --- INVENTORY (25) --- Armored Treads Airjet Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Battery (250) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Propulsion Shielding Long-range Tractor Beam > --- WEAPON ----------- Precision Beam Rifle Missile Launcher Great Maul > --- INVENTORY -------- Titanium Leg Titanium Leg Airjet Medium Storage Unit High-capacity Battery Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Autogun Datajack [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Long-range Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 86 | 12 8 11 4 51 Power 13 | 2 2 . 1 8 Engine 9 | 2 2 . 1 4 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 27 | 4 . 6 2 15 Treads 3 | . . . . 3 Leg 17 | . . 5 2 10 Wheel 4 | 4 . . . . Hover . | . . . . . Flight 3 | . . 1 . 2 Utility 25 | 2 2 4 1 16 Device 6 | 1 1 1 . 3 Storage 13 | 1 1 . . 11 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 21 | 4 4 1 . 12 Energy Gun 6 | . 1 . . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 3 2 . . 2 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon 1 | 1 . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 19 | . . . . 19 Power 5 | . . . . 5 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 100 99 91 71 Engine 14 | . 14 14 19 13 Core 3 | . . . . 5 Treads 3 | . . . . 5 Leg 11 | . . 24 21 7 Wheel 2 | . 28 3 . . Device 3 | . 15 2 . 3 Storage 6 | . 12 1 . 8 Processor 1 | . . . . 1 Protection 10 | . . 23 27 4 Energy Gun 4 | . 9 . . 5 Ballistic Gun 1 | . 14 1 . . Launcher 7 | . 4 14 11 4 Impact Weapon 7 | . . 12 11 6 Naked Turns . | . . . . . Heaviest Build 117 | 8 14 28 34 117 Greatest Support 42 | 20 20 20 34 42 Greatest Overweight (x) 30 | . . 2 10 30 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 10 | 5 5 5 5 13 Most Carried 11 | 5 5 5 5 11 Average Carried 6 | 3 4 4 4 7 Final Capacity 25 | 5 5 5 5 25 Final Carried 7 | 5 5 5 5 7 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1671 | 368 29 41 154 1079 Remotely 254 | . . . . 254 Salvage Created 1889 | 103 101 65 193 1427 Parts 92 | 9 12 4 7 60 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 43 | 1 4 5 4 29 Melee 8 | . . . 1 7 Guns 9 | 1 4 . . 4 Cannons 5 | . . . . 5 AOE 14 | . . 3 2 9 Classes Destroyed 13 | 3 2 1 3 4 Worker 3 | 1 . . 1 1 Builder 3 | . . . 2 1 Tunneler 2 | 1 . . 1 . Recycler 5 | . . 1 . 4 Operator 1 | . . . . 1 Watcher 6 | . 1 . 1 4 Swarmer 12 | . 3 5 . 4 Grunt 21 | 1 1 . 2 17 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 4 | . . . 1 3 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Thug 1 | . . . 1 . Best Kill Streak 9 | 2 4 4 4 9 Combat Bots Only 6 | 1 3 3 3 6 Max Kills in Single Turn 3 | 2 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3191 | 55 210 211 100 2615 Core 638 | . 58 32 12 536 Absorbed by Shields . | . . . . . Redirected to Shielding 121 | . . . . 121 Core Remaining (%) 87 | 100 . 64 97 . Volleys Fired 120 | 5 21 13 9 72 Largest 2 | 2 2 2 1 2 Hottest 111 | 40 60 50 30 111 Shots Fired 146 | 10 31 14 9 82 Gun 82 | 10 31 1 . 40 Cannon 27 | . . . . 27 Launcher 37 | . . 13 9 15 Special . | . . . . . Kinetic 55 | 10 21 1 . 23 Thermal 54 | . 10 . . 44 Explosive 37 | . . 13 9 15 Electromagnetic . | . . . . . Robot Hit Streak 10 | 2 3 2 1 10 Robot Miss Streak 4 | 3 4 1 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 110 | 5 14 5 7 79 Core Hits 84 | 4 7 6 9 58 Critical Kills . | . . . . . Critical Parts Destroyed 9 | . . . 3 6 Critical Strikes 12 | . . . 3 9 Burn 3 | . . . . 3 Smash 9 | . . . 3 6 Melee Attacks 46 | . . 6 7 33 Impact 42 | . . 6 7 29 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 3 6 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 4602 | 78 182 442 963 2937 Guns 801 | 78 182 . . 541 Cannons 440 | . . . . 440 Explosions 1832 | . . 311 526 995 Melee 1529 | . . 131 437 961 Ramming . | . . . . . Kinetic 503 | 78 126 . . 299 Thermal 738 | . 56 . . 682 Explosive 1832 | . . 311 526 995 Electromagnetic . | . . . . . Impact 1529 | . . 131 437 961 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . . 3 . 31 Message Errors 11 | . . . . 11 Matter Fused 7 | . . 1 . 6 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Alerts 4 | . . 1 . 3 Overload Shots . | . . . . . Overflow Damage 752 | . . 52 425 275 Projectiles . | . . . . . Explosions 40 | . . . 40 . Melee 712 | . . 52 385 275 Knockbacks 9 | . . 2 2 5 Impact 7 | . . 2 2 3 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 168 | . . 39 45 84 Shots 7 | . . 1 2 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 592 | 12 38 250 56 592 Average Temperature 125 | 8 18 65 22 152 Received Heat Transfer 1176 | 30 30 . 18 1098 Effects 22 | . . . . 22 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . 1 4 7 Impact Corruptions 28 | . . 4 13 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 1642 | . 125 . . 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 543 | 30 126 399 359 543 Initial 151 | . 19 48 85 151 Average 293 | 9 92 181 287 361 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 29 | 100 100 57 25 11 Level 1 45 | . . 42 74 48 Level 2 25 | . . . . 40 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . . 6 Investigation 4 | . 1 . . 3 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | 1 6 7 5 42 Peak Tracking Total 8 | 1 3 3 3 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . . 2 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . . . . 4 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 18 | . . . . 18 Successful 13 | . . . . 13 Failed 5 | . . . . 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . . . . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 9 | . . . . 9 Record 4 | . . . . 4 Prototype ID Bank 1 | . . . . 1 Alert Level 1 | . . . . 1 Locate Traps 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 3 | . . . . 3 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2703 | 108 170 422 324 1679 Spaces Moved 1123 | 87 125 215 189 507 Core 58 | 17 . . 1 40 Treads 166 | . . . . 166 Legs 653 | . . 164 188 301 Wheels 246 | 70 125 51 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 130 100 Average Speed 183 | 74 80 164 144 251 Slowest Speed 1550 | 80 80 260 550 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 32 31 16 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 7 1 . Terrain Destroyed 278 | . . 106 56 116 Melee 1 | . . . 1 . Projectile 5 | . . . . 5 AOE 272 | . . 106 55 111 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1539 | 117 164 263 219 776 Wait 28 | 2 1 . . 25 Move 1119 | 86 124 214 188 507 Hop . | . . . . . Pick Up 69 | 8 4 7 5 45 Fast Attach 22 | 7 1 1 3 10 Attach 31 | 1 . 8 1 21 Detach 8 | . . 3 . 5 Swap 33 | 4 7 2 . 20 Drop 63 | 4 6 9 6 38 Fire 120 | 5 21 13 9 72 Melee 46 | . . 6 7 33 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Entered Mines 313 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 519 | -10/Mines | Build established: Mutant 533 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 658 | -10/Mines | Discovered new exit (range 6) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 702 | -9/Materials | Identified exit to Mines 984 | -9/Materials | Discovered new exit (range 13) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1199 | -8/Materials | Core integrity fell below 50% 1233 | -8/Materials | Lost 7 parts (1p2n3u1w) 2292 | -8/Materials | Core integrity fell below 20% 2373 | -8/Materials | Lost 8 parts (2p2n4w) 2704 | -8/Materials | Self-destructed Last Messages --------------- 02516_ System corrupted: Component data lost. 02516_ Acquired 60 matter. 02554_ R-06 Scavenger collects Lgt. Nuclear Core. 02562_ System corrupted: Energy discharge (-82). 02563_ Acquired 34 matter. 02567_ R-06 Scavenger collects Terrain Scanner. 02570_ R-06 Scavenger collects Welding Torch. 02572_ R-06 Scavenger collects Gauss Rifle. 02575_ R-06 Scavenger collects Core Analyzer. 02578_ R-06 Scavenger collects Lgt. Ion Engine. 02582_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 02623_ HYRT= :O5ZJ:QPWGOT/6I7#UDUI4AV W 02651_ R-06 Scavenger collects Com. Wheel. 02659_ R-06 Scavenger collects Wheel. 02664_ R-06 Scavenger collects Imp. Deuterium Engine. 02669_ R-06 Scavenger collects Adv. Visual Processing Unit. 02676_ R-06 Scavenger collects Armor Integrity Analyzer. 02680_ System corrupted: Matter fused (-6). 02699_ System corrupted: Energy discharge (-92). 02702_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????################# ?????????? | | ??????????????????????# ????????? | | ???????????????????#### ????????? | | ??#######??????????# # ????????? | | ??# #??????????# # % ############???????????? | | ??# = ###????????# # a#=!!! #??????????????? | | ?### [ #######???# # # !! 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"" #????????????????????????????? | | ### # """ #????????????????????????????? | | ####+#### """ #????????????????????????????? | | # #????????????????????????????? | | # ######### ""??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 30 Energy Capacity 615 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot One Hack Too Far Oops Remodeling Risk Taker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed GammaOmegaSlayer Manual? 0 Play Time 01:58:22 Cumulative 3.8 hours Start 2022.04.28 @ 01:20:44 End 2022.04.28 @ 03:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0322986-48d1-4783-904b-597c83ac522b