Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.12 @ 23:07:26 Player: MacC.Million Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2534) 2534 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 7161 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 87 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 67/550 Energy 87/100 System Corruption 12% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Matter Compressor Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Wheel Compact Wheel Compact Wheel High-capacity Storage Unit High-capacity Matter Pod (0) Weight Redist. System Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Improved Particle Charger Kinecellerator Authchip [Device] Authchip [Device] Force Rifle Heavy Particle Cannon Heavy Particle Cannon Improved Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Matter Compressor Enhanced Optical Array Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Flak Cannon Gauss Cannon Gauss Cannon Great Axe > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Improved Particle Charger Kinecellerator Authchip [Device] Authchip [Device] Force Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Machine Gun Improved Heavy Machine Gun Flak Cannon Flak Cannon Gauss Cannon Improved Proton Missile Launcher [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Device] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 1 1 1 . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 108 | 5 10 2 17 14 . 18 42 Power 10 | 1 1 1 3 1 . 1 2 Engine 5 | 1 1 . 2 1 . . . Core 5 | . . 1 1 . . 1 2 Reactor . | . . . . . . . . Propulsion 19 | 2 3 . 3 5 . . 6 Treads 2 | . . . 2 . . . . Leg . | . . . . . . . . Wheel 14 | 2 3 . 1 2 . . 6 Hover 1 | . . . . 1 . . . Flight 2 | . . . . 2 . . . Utility 26 | 1 2 1 2 3 . 7 10 Device 8 | . . . 1 . . 2 5 Storage 9 | 1 2 1 . . . 1 4 Processor 5 | . . . . 2 . 2 1 Hackware 1 | . . . . . . 1 . Protection 3 | . . . 1 1 . 1 . Artifact . | . . . . . . . . Weapon 53 | 1 4 . 9 5 . 10 24 Energy Gun 9 | . . . 4 1 . 2 2 Energy Cannon 11 | . . . . . . 6 5 Ballistic Gun 11 | 1 3 . 2 2 . 1 2 Ballistic Cannon 13 | . . . . . . 1 12 Launcher 6 | . 1 . 2 2 . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 . 1 2 Parts Lost 25 | . . . 6 . . 3 16 Power 2 | . . . . . . . 2 Propulsion 5 | . . . 1 . . . 4 Utility 5 | . . . 1 . . 2 2 Weapon 13 | . . . 4 . . 1 8 Highest Loss Streak 13 | . . . 3 . . 2 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 87 96 90 93 84 91 91 Engine 7 | . 13 12 10 9 7 4 . Core 1 | . . 1 . . . 3 5 Treads 3 | . . . 14 . . . . Wheel 17 | . 27 28 7 18 15 15 19 Flight 1 | . . . . 3 7 7 2 Device 4 | . . . 6 . . 4 10 Storage 14 | . 17 24 15 9 7 9 9 Processor 8 | . . . . 16 15 16 16 Protection 3 | . . . 8 8 7 5 . Energy Gun 6 | . . . 9 20 15 6 . Energy Cannon 4 | . . . . . . 10 12 Ballistic Gun 11 | . 26 28 14 5 7 4 . Ballistic Cannon 2 | . . . . . . . 10 Naked Turns . | . . . . . . . . Heaviest Build 127 | 11 47 51 63 58 58 72 127 Greatest Support 56 | 20 24 24 44 24 24 24 56 Greatest Overweight (x) 35 | 1 4 2 4 2 2 2 35 Average Overweight (x) 1 | . . 1 1 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 Average Capacity 19 | 7 14 20 20 20 20 20 22 Most Carried 25 | 5 20 20 20 20 20 20 25 Average Carried 18 | 3 10 19 19 19 20 19 20 Final Capacity 25 | 8 20 20 20 20 20 20 25 Final Carried 20 | 5 20 19 20 20 20 20 18 Class Distribution -------------------- 45% | Gunner 40% | Mutant 6% | Tank 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2242 | 147 243 244 478 214 . 175 741 Remotely . | . . . . . . . . Salvage Created 2954 | . 175 95 745 314 . 572 1053 Parts 159 | . 11 4 48 15 . 31 50 Haulers Intercepted 3 | . . . 2 . . 1 . Recyclers Shooed 6 | . . . 3 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 54 | . 7 2 14 4 . 9 18 Guns 16 | . 2 2 7 2 . 3 . Cannons 22 | . . . . . . 5 17 AOE 16 | . 5 . 7 2 . 1 1 Classes Destroyed 17 | . 3 . 6 2 . 3 3 Worker 8 | . . . 2 . . . 6 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 3 | . . . 2 . . 1 . Recycler 7 | . 1 . 3 1 . . 2 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 6 | . . . 4 1 . . 1 Swarmer 14 | . 3 . 6 . . 2 3 Grunt 21 | . 4 2 3 3 . 2 7 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . 1 . . . 1 Sentry 6 | . . . 4 . . . 2 Specialist 2 | . . . . . . 2 . Hunter 6 | . . . . 1 . 1 4 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 8 | . 8 2 7 3 . 7 4 Combat Bots Only 7 | . 7 2 4 3 . 6 3 Max Kills in Single Turn 4 | . 3 1 2 2 . 2 4 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 2 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 518 | . 29 6 47 14 . 51 371 Missed 158 | . 11 3 13 5 . 11 115 Damage Taken 4797 | . 170 48 679 122 . 722 3056 Core 1178 | . 47 . 110 31 . 129 861 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1257 | . 51 13 96 34 . 202 861 Regen/Repaired (Parts) 154 | . . . . . . . 154 Core Remaining (%) 85 | 100 . 81 72 94 . 81 . Volleys Fired 179 | . 16 9 65 13 . 23 53 Largest 4 | . 2 2 3 3 . 3 4 Hottest 300 | . 40 40 131 135 . 225 300 Shots Fired 430 | . 18 18 116 31 . 65 182 Gun 211 | . 10 18 93 29 . 50 11 Cannon 184 | . . . . . . 15 169 Launcher 30 | . 8 . 18 2 . . 2 Special 5 | . . . 5 . . . . Kinetic 238 | . 10 18 52 11 . 20 127 Thermal 138 | . . . 46 11 . 28 53 Explosive 28 | . 8 . 18 2 . . . Electromagnetic 26 | . . . . 7 . 17 2 Robot Hit Streak 25 | . 11 12 16 25 . 23 21 Robot Miss Streak 7 | . . 1 2 1 . 2 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 292 | . 11 12 70 23 . 51 125 Core Hits 182 | . 11 5 44 16 . 22 84 Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 11 | . . 1 1 . . 1 8 Destroy 4 | . . 1 1 . . 1 1 Blast 7 | . . . . . . . 7 Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8045 | . 483 105 1607 538 . 1060 4252 Guns 2232 | . 69 105 887 403 . 623 145 Cannons 3502 | . . . . . . 325 3177 Explosions 1672 | . 414 . 720 135 . 112 291 Melee 639 | . . . . . . . 639 Ramming . | . . . . . . . . Kinetic 3144 | . 69 105 303 124 . 261 2282 Thermal 2630 | . . . 584 171 . 635 1240 Explosive 1269 | . 414 . 720 135 . . . Electromagnetic 363 | . . . . 108 . 164 91 Impact . | . . . . . . . . Slashing 639 | . . . . . . . 639 Piercing . | . . . . . . . . Highest Corruption 12 | . . . 7 . . . 12 Average Corruption 5 | . . . 7 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 33 . . . 15 Message Errors 13 | . . . 9 . . . 4 Matter Fused 7 | . . . 6 . . . 1 Heat Flow Errors 7 | . . . 3 . . . 4 Energy Discharges 6 | . . . 3 . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . 4 . . . 1 Data Loss (major) 4 | . . . 4 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 4 | . . . 3 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 317 | . 62 . . . . . 255 Projectiles 68 | . . . . . . . 68 Explosions 87 | . 62 . . . . . 25 Melee 162 | . . . . . . . 162 Knockbacks 44 | . . . . . . . 44 Impact . | . . . . . . . . Kinetic 41 | . . . . . . . 41 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 31 | . 14 . 17 . . . . Shots 3 | . 2 . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 400 | . 31 18 258 158 . 135 400 Average Temperature 77 | . 12 12 48 67 . 50 109 Received Heat Transfer 1050 | . 105 33 93 63 . 27 729 Effects 6 | . . . . . . . 6 Shutdowns 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 1 . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 5 . . 2 3 Heat Transferred 4061 | . . . 1184 333 . 901 1643 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 494 | . 284 77 323 173 66 308 494 Initial 139 | . . 27 16 46 66 39 139 Average 143 | . 187 44 130 75 66 191 232 Maximum Alert Level 2 | . 1 . 1 . . 1 2 Low Security (%) 72 | 100 37 100 78 100 100 43 56 Level 1 23 | . 62 . 21 . . 56 30 Level 2 3 | . . . . . . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 12 | . . 1 . 3 . 2 6 Investigation 4 | . . . . 2 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . . 1 . 2 2 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 6 | . . . 2 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 12 5 22 7 . 14 38 Peak Tracking Total 10 | . 7 2 4 3 . 4 10 Tactical Retreats 7 | . . . . . . 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 9 | . 2 . . . . 1 6 Max in Single Turn 3 | . 2 . . . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 13 | . 4 . 2 2 2 . 3 Terminals 10 | . 4 . 2 1 2 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 7 . 4 9 3 . 7 Successful 21 | . 5 . 3 7 1 . 5 Failed 9 | . 2 . 1 2 2 . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 20 | . 7 . 4 5 3 . 1 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 . 3 3 1 . 1 Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 3 | . 1 . 1 1 . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 1 | . . . . . . . 1 Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 2 1 . 3 Full Trace Events 4 | . . . 1 2 . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . 6 8 . . . . Total Damage 228 | . . 103 125 . . . . Kills 3 | . . 2 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 4770 | 43 459 724 1195 722 27 358 1242 Spaces Moved 2769 | 37 410 544 516 475 23 183 581 Core 10 | 8 . . . . . . 2 Treads 279 | . . . 279 . . . . Legs . | . . . . . . . . Wheels 2480 | 29 410 544 237 475 23 183 579 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 105 120 120 120 120 105 Average Speed 127 | 75 94 116 177 120 120 120 126 Slowest Speed 1800 | 95 140 120 225 120 120 120 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 42 | 4 65 90 34 33 2 94 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 25 | . . . 11 12 . . 2 Terrain Destroyed 319 | . 55 . 94 22 . 5 143 Melee 2 | . . . . . . . 2 Projectile 54 | . . . 5 . . . 49 AOE 263 | . 55 . 89 22 . 5 92 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 3667 | 51 465 622 689 606 22 280 932 Wait 428 | . . 59 54 78 . 12 225 Move 2762 | 36 409 543 515 474 22 182 581 Hop . | . . . . . . . . Pick Up 115 | 10 24 4 22 15 . 24 16 Fast Attach 5 | . . 1 1 . . 1 2 Attach 36 | 5 5 . 6 4 . 3 13 Detach . | . . . . . . . . Swap 68 | . 5 1 11 10 . 14 27 Drop 61 | . 6 5 15 12 . 19 4 Fire 179 | . 16 9 65 13 . 23 53 Melee 11 | . . . . . . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 13) 131 | -10/Materials | Identified exit to Mines 189 | -10/Materials | Destroyed 7 combat bots 216 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Entered Mines 537 | -10/Mines | Met a Derelict bent on vengeance 819 | -10/Mines | Learned 2 Materials zone layouts 840 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 861 | -10/Mines | Found a hidden stash of uninstalled traps 882 | -10/Mines | Met a Derelict testing a Signal Generator 891 | -10/Mines | Found Signal Generator 1215 | -10/Mines | Discovered new exit (range 11) 1227 | -10/Mines | Entered Materials 1227 | -9/Materials | Accompanied by 1 ally 1227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1228 | -9/Materials | Identified exit to Materials 1392 | -9/Materials | Crushed by falling debris 1423 | -9/Materials | Lost 3 parts (1n2w) 1672 | -9/Materials | Build established: Tank 1993 | -9/Materials | Build established: Mutant 2073 | -9/Materials | Discovered exit to Materials (range 11) 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2501 | -8/Materials | Build established: Gunner 2897 | -8/Materials | Discovered new exit (range 5) 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3170 | -7/Factory | Identified exit to DSF 3171 | -7/Factory | Entered DSF 3211 | -7/DSF | Additional patrols routed to DSF 3447 | -7/DSF | Sterilization system engaged 3457 | -7/DSF | Discovered new exit (range 14) 3467 | -7/DSF | Ambient heat levels rising (+10) 3482 | -7/DSF | Ambient heat levels rising (+10) 3497 | -7/DSF | Ambient heat levels rising (+10) 3512 | -7/DSF | Ambient heat levels rising (+10) 3527 | -7/DSF | Ambient heat levels rising (+10) 3529 | -7/DSF | Entered Factory 3529 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4007 | -6/Factory | Repaired Arm. Wheel 4489 | -6/Factory | Repaired Arm. Wheel 4660 | -6/Factory | Cargo convoy interrupted 4734 | -6/Factory | Core integrity fell below 50% 4749 | -6/Factory | System corruption reached 10% 4757 | -6/Factory | Core integrity fell below 20% 4771 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04754_ U-05 Engineer builds a Wall. 04755_ K-01 Serf collects debris. 04758_ U-05 Engineer lays Concrete. 04759_ K-01 Serf collects debris. 04760_ U-05 Engineer lays Concrete. 04761_ K-01 Serf collects debris. 04761_ U-05 Engineer lays Concrete. 04763_ K-01 Serf collects debris. 04763_ U-05 Engineer lays Concrete. 04764_ Hvy. Particle Cannon destroyed. 04764_ U-05 Engineer lays Concrete. 04764_ K-01 Serf collects debris. 04766_ U-05 Engineer lays Concrete. 04767_ K-01 Serf collects debris. 04767_ U-05 Engineer lays Concrete. 04769_ System corrupted: Component data lost. 04769_ K-01 Serf collects debris. 04770_ U-05 Engineer lays Concrete. 04770_ K-01 Serf collects debris. 04771_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????????? ##???????????????????? | | ?????????????????????????? "#???????????????????? | | ?????????????????????????? "#???????????????????? | | ?????????????????????????? "#???????????????????? | | ?????????????????????????? "#???????????????????? | | ?????????????????????????? "#???????????????????? | | ?????????????????????????? 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[#?????? | | ?????????????#" # % % # #?????? | | ?????????????# + *g x%[ # #?????? | | ?????????????# """ ### [g != # +?????? | | ?????????????# """ !### u # #?????? | | ?????????????# """ ### [@[ # #?????? | | ?????????????# # # != ####### #?????? | | ?????????????# ""#+##;;####"##### #?????? | | ?????????????######### # # #?????? | | ???????????????????### # # ????? | | ???????????????????? # #"??#######???? | | ???????????????????? # #?????????????? | | ???##########??????? # #?????????????? | | ???# #???????## #?????????????? | | ???# """ #################;######?????????????? | | ???# """"" # ## % +?????????????? | | ???# """"" # ! ! ## #####?????????????? | | ???# # [![!! ## #?????????????????? | | ???# """ # " "" ! ! # #?????????????????? | | ???# """"" # "R"" =!] ## ##????????????????? | | ???# """"" # """ # #????????????????? | | ???# ########+##+### #????????????????? | | ###########+######## T #????????????????? | | ### #????????????????? | | % ### #????????????????? | | % #?#######????????????????? | | ### T##### #????????????????????????? | | ######### #????????????????????????? | | ]# # #????????????????????????? | | # # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 340 Matter Stores 500 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MachineMeleeFilter Manual? 0 Play Time 01:26:20 Cumulative 36.4 hours Start 2024.03.12 @ 13:40:10 End 2024.03.12 @ 23:07:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 2 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 264f6f56-7b5f-4833-af1e-3a7882df0fcd