Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 02:10:44 Player: Millea Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (932) 932 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3247 Bonus ------- None Cogmind --------- Core Integrity 396/550 Matter 290/300 Energy 85/100 System Corruption 0% Temperature Cool (27) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Cooling System Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Medium Laser Improved Medium Laser Light Assault Rifle > --- INVENTORY (25) --- Small Storage Unit Small Matter Pod (50) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Weapon Shielding Tractor Beam Sensor Drone Bay (20/20) EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Medium Laser Improved Medium Laser Heavy Particle Cannon > --- INVENTORY -------- Cooling System Small Storage Unit Small Matter Pod High-capacity Matter Pod High-capacity Matter Pod Weapon Shielding Tractor Beam Sensor Drone Bay EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 34 | 8 5 4 3 7 7 Power 3 | 1 1 . . . 1 Engine 2 | 1 1 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 2 . Treads 3 | 2 . 1 . . . Leg 2 | . . . . 2 . Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 . 2 1 3 Device 4 | 1 . . . 1 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . 1 . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 14 | 3 2 2 . 4 3 Energy Gun 8 | 3 1 . . 3 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | . 1 2 . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 21 | . 3 6 1 7 4 Power 3 | . 1 1 . . 1 Propulsion 7 | . . 2 1 2 2 Utility 3 | . 1 1 . 1 . Weapon 8 | . 1 2 . 4 1 Highest Loss Streak 7 | . 2 6 1 7 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 99 87 66 63 78 Engine 8 | . 13 8 . . . Treads 18 | . 28 23 3 . . Leg 3 | . . . . 9 16 Wheel 1 | . . 3 17 6 . Device 7 | . 9 . . . 9 Storage 12 | . 14 14 11 11 9 Hackware 3 | . . . 7 11 9 Protection 3 | . 4 9 4 3 . Energy Gun 14 | . 16 8 . 7 15 Ballistic Gun 11 | . 11 17 22 14 3 Naked Turns . | . . . . . . Heaviest Build 99 | 15 90 88 85 85 99 Greatest Support 40 | 40 40 40 32 32 20 Greatest Overweight (x) 8 | 4 2 5 5 8 8 Average Overweight (x) 2 | 1 1 3 3 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 21 | 5 21 21 17 17 14 Average Carried 14 | 2 15 19 15 13 13 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 21 | 5 21 17 14 13 12 Class Distribution -------------------- 91% | Mutant 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1112 | 280 501 102 36 139 54 Remotely . | . . . . . . Salvage Created 1375 | 19 843 102 70 . 341 Parts 79 | 4 50 2 5 . 18 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 14 1 2 1 11 Guns 22 | . 13 1 2 . 6 Cannons 4 | . . . . . 4 AOE 1 | . 1 . . . . Classes Destroyed 8 | 1 6 . . 1 . Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | . 2 . . . . Operator 3 | . 3 . . . . Watcher 2 | . 1 . . . 1 Swarmer 10 | . 3 . . . 7 Grunt 17 | . 11 . 2 . 4 Demolisher 1 | . . . . 1 . Best Kill Streak 10 | 1 5 1 2 1 10 Combat Bots Only 10 | . 5 1 2 1 10 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 238 | . 63 32 33 12 98 Missed 61 | . 18 15 9 1 18 Damage Taken 2542 | . 503 574 247 482 736 Core 576 | . 94 115 79 134 154 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . 12 39 23 29 . Core Remaining (%) 54 | 100 . 16 . 46 . Volleys Fired 119 | 4 56 11 9 5 34 Largest 3 | 2 2 2 2 2 3 Hottest 181 | 80 90 70 40 100 181 Shots Fired 245 | 8 112 22 18 10 75 Gun 225 | 8 112 22 18 10 55 Cannon 20 | . . . . . 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . 38 16 18 3 3 Thermal 129 | . 44 6 . 7 72 Explosive . | . . . . . . Electromagnetic 38 | 8 30 . . . . Robot Hit Streak 19 | 3 7 7 8 10 19 Robot Miss Streak 5 | 3 3 5 4 1 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 140 | 5 65 11 9 8 42 Core Hits 60 | 1 33 5 3 2 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . . 1 3 Burn 5 | . 1 . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2232 | 65 997 130 162 104 774 Guns 1908 | 65 950 130 162 102 499 Cannons 275 | . . . . . 275 Explosions 47 | . 47 . . . . Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 637 | . 342 92 162 27 14 Thermal 1271 | . 398 38 . 75 760 Explosive . | . . . . . . Electromagnetic 322 | 65 257 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 313 | 72 313 15 . 45 168 Average Temperature 59 | 38 66 7 . 24 57 Received Heat Transfer 561 | . 255 . 108 . 198 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 8 | . . . . . 8 Heat Transferred 3330 | . 1073 111 . 296 1850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 346 | 5 252 67 65 40 346 Initial 67 | . 3 67 2 25 7 Average 70 | 1 91 44 16 21 82 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 89 | 100 86 100 100 100 78 Level 1 10 | . 13 . . . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . 1 . 2 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . 3 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 26 1 7 2 22 Peak Tracking Total 9 | . 4 1 5 2 9 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 2 . 1 1 . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 10 . 4 1 . Successful 5 | . 3 . 1 1 . Failed 10 | . 7 . 3 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 12 | . 8 . 4 . . Terminals 14 | . 10 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . 1 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2452 | 115 1401 159 66 358 353 Spaces Moved 683 | 50 380 49 24 122 58 Core 19 | 19 . . . . . Treads 437 | 31 380 26 . . . Legs 98 | . . . . 40 58 Wheels 129 | . . 23 24 82 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 175 130 130 400 Average Speed 295 | 175 316 251 152 269 409 Slowest Speed 680 | 250 320 320 175 680 680 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 73 24 6 30 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 880 | 66 468 63 35 139 109 Wait 19 | . 10 . . . 9 Move 678 | 49 379 48 23 121 58 Hop . | . . . . . . Pick Up 28 | 5 18 . . 4 1 Fast Attach 12 | 7 . . . 1 4 Attach 17 | . 3 4 3 6 1 Detach 1 | . . . . 1 . Swap 5 | 1 2 . . . 2 Drop . | . . . . . . Fire 119 | 4 56 11 9 5 34 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 11) 869 | -10/Materials | Discovered new exit (range 9) 1517 | -10/Materials | Entered Mines 1527 | -10/Mines | Learned location of Zion (-6) 1601 | -10/Mines | Core integrity fell below 50% 1631 | -10/Mines | Core integrity fell below 20% 1631 | -10/Mines | Destroyed YI-UF0 1636 | -10/Mines | Discovered new exit (range 9) 1659 | -10/Mines | Lost 6 parts (1p2n1u2w) 1676 | -10/Mines | Entered Materials 1676 | -9/Materials | Evolved 2 slots: Utility x2 1687 | -9/Materials | Discovered new exit (range 16) 1695 | -9/Materials | Identified exit to Mines 1742 | -9/Materials | Entered Mines 1750 | -9/Mines | Found the Drone Emporium 1752 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1755 | -9/Mines | Found Prototype Device 1756 | -9/Mines | Identified Sensor Drone Bay 1829 | -9/Mines | Assembled infested the area 1834 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1866 | -9/Mines | Core integrity fell below 50% 1898 | -9/Mines | Lost 7 parts (2n1u4w) 2080 | -9/Mines | Discovered new exit (range 6) 2089 | -9/Mines | Learned location of Storage (-7) 2100 | -9/Mines | Entered Materials 2100 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2422 | -8/Materials | Destroyed 10 combat bots 2453 | -8/Materials | Self-destructed Last Messages --------------- 02395_ Aluminum Leg melted. 02395_ Nuclear Core destroyed. 02398_ Destroyed Flight Unit. 02398_ U-05 Engineer builds a Wall. 02401_ S-10 Pest destroyed. 02404_ U-05 Engineer builds a Wall. 02406_ U-05 Engineer lays Concrete. 02408_ U-05 Engineer builds a Wall. 02414_ Critical hit (Destroy). 02414_ Hvy. Particle Cannon destroyed. 02425_ Aluminum Leg destroyed. 02432_ R-06 Scavenger collects Particle Gun. 02434_ Flight Unit melted. 02434_ S-10 Pest destroyed. 02435_ R-06 Scavenger collects Aluminum Leg. 02436_ Acquired 54 matter. 02447_ Aluminum Leg destroyed. 02449_ Critical hit (Burn: +37). 02450_ W-25 Informer destroyed. 02453_ Critical hit (Burn: +37). 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