Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 21:28:23 Player: Carbonated Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2055) 2055 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 6662 Bonus ------- Follower Combat Kills 405 Met Imprinter 300 Was Imprinted 300 Friendly Fire -208 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Salvage Targeting Computer > --- WEAPON (5) ------- Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Experimental Sensor Array Salvage Targeting Computer Weapon Cycler > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Laser Gauss Cannon > --- INVENTORY -------- Target Analyzer Remote Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 1 | . . . . . . . 1 Weapon 3 | . . . 1 . . . 2 Parts Attached 58 | 5 10 5 11 1 1 11 14 Power 8 | 1 2 1 1 . . 1 2 Engine 6 | 1 2 . . . . 1 2 Core 2 | . . 1 1 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 3 2 4 . . 3 2 Treads 4 | . . . 3 . . 1 . Leg 12 | 2 3 2 1 . . 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 4 . 1 . 1 2 2 Device 5 | . 1 . . . 1 1 2 Storage 1 | . 1 . . . . . . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 2 5 1 . 5 8 Energy Gun 8 | . . 1 1 1 . 2 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 1 . 2 . . 1 1 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 4 | . . 1 1 . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 32 | . 7 . 2 . . 8 15 Power 7 | . 2 . 1 . . 1 3 Propulsion 8 | . 3 . . . . 3 2 Utility 3 | . . . 1 . . . 2 Weapon 14 | . 2 . . . . 4 8 Highest Loss Streak 8 | . 2 . 2 . . 2 8 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 5 5 5 4 5 3 1 Power 1 | . 2 2 2 1 1 1 . Propulsion . | . 1 2 1 . . . . Utility 1 | . . 1 . . 1 1 . Weapon 1 | . . . . 2 2 1 . Tool/Special . | . . . . . . . . Unused Backups 25 | 1 5 1 6 . 2 3 7 Power 9 | . 1 . 5 . 1 1 1 Propulsion 4 | . 1 . 1 . . 1 1 Utility 5 | 1 . 1 . . . 1 2 Weapon 7 | . 3 . . . 1 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 84 88 97 100 89 68 47 Engine 3 | . 11 4 . . . 6 8 Core 6 | . . 9 9 11 11 1 . Treads 18 | . . . 4 33 33 13 2 Leg 7 | . 24 28 28 . . 4 3 Device 6 | . 3 . . . 9 7 8 Storage 4 | . 13 14 11 11 1 . . Processor 1 | . 8 . . . . 1 6 Protection 2 | . . 14 9 11 1 . . Energy Gun 6 | . . 3 2 6 11 3 7 Ballistic Gun 6 | . 20 10 13 . . 8 1 Ballistic Cannon 3 | . . . . . . 10 5 Launcher 13 | . . 3 12 22 22 9 . Peak Build Rating 42 | 5 7 10 15 18 29 35 42 Average Rating 21 | 4 5 8 13 15 27 25 29 On Entrance 14 | . 5 6 10 14 18 29 30 Naked Turns . | . . . . . . . . Heaviest Build 50 | 5 14 18 23 23 45 50 38 Greatest Support 60 | 20 20 20 60 60 60 60 30 Greatest Overweight (x) 5 | 1 1 . . . . 2 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 5 5 Average Capacity 6 | 5 7 7 8 8 5 5 5 Most Carried 8 | 3 8 8 8 6 8 5 5 Average Carried 4 | 1 5 5 4 4 5 3 1 Final Capacity 8 | 5 8 8 8 8 5 5 5 Final Carried 7 | 2 5 7 3 6 5 2 . Class Distribution -------------------- 30% | Scavenger-Bomber 20% | Bomber 14% | Mutant 13% | Scavenger-Tank 12% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Bomber | -7/Zion Bomber | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1766 | 252 195 105 145 144 207 414 304 Remotely . | . . . . . . . . Salvage Created 2133 | 40 559 260 375 187 . 291 421 Parts 140 | 3 40 16 29 16 . 16 20 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . . . . 4 25 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | 1 15 4 13 5 . 11 9 Melee 1 | . . . 1 . . . . Guns 27 | 1 15 2 5 . . . 4 Cannons 7 | . . . . . . 2 5 AOE 23 | . . 2 7 5 . 9 . Classes Destroyed 12 | 1 3 1 4 1 . 1 1 Worker 3 | . . . 1 2 . . . Builder 4 | . . 1 2 1 . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . 2 1 . 1 . . . Operator 2 | . . . 1 . . . 1 Watcher 2 | . 2 . . . . . . Swarmer 23 | . 9 . 6 . . 6 2 Grunt 27 | 1 6 4 4 4 . 4 4 Brawler 1 | . . . . 1 . . . Sentry 3 | . . . 3 . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 1 1 Best Kill Streak 6 | 1 5 2 4 6 . 3 3 Combat Bots Only 5 | 1 5 2 3 3 . 3 2 Max Kills in Single Turn 5 | 1 1 1 3 5 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 1 . 2 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 453 | 3 141 24 30 6 . 100 149 Missed 145 | 2 42 9 11 3 . 41 37 Hits 308 | 1 99 15 19 3 . 59 112 Projectile 308 | 1 99 15 19 3 . 59 112 Critical Strikes 9 | . 2 . . . . 3 4 Damage Taken 4599 | 14 863 198 269 65 . 895 2295 Core 1236 | . 200 47 31 21 . 84 853 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 . 1 . . . 66 . Volleys Fired 219 | 2 88 42 13 5 . 21 48 Largest 4 | 2 2 2 3 2 . 3 4 Hottest 209 | 40 40 73 79 63 . 110 209 Shots Fired 358 | 4 127 46 31 10 . 50 90 Gun 268 | 4 127 42 18 . . 18 59 Cannon 46 | . . . . . . 15 31 Launcher 44 | . . 4 13 10 . 17 . Special . | . . . . . . . . Kinetic 262 | 4 127 38 18 . . 32 43 Thermal 29 | . . 4 . . . . 25 Explosive 44 | . . 4 13 10 . 17 . Electromagnetic 23 | . . . . . . 1 22 Robot Hit Streak 10 | 4 8 8 4 8 . 10 10 Robot Miss Streak 9 | . 8 4 9 . . 4 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 183 | 4 65 28 15 6 . 18 47 Core Hits 137 | 3 40 13 19 16 . 24 22 Critical Kills 2 | . 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 6 | . 1 1 1 . . 1 2 Destroy 2 | . 1 1 . . . . . Blast 3 | . . . . . . 1 2 Smash 1 | . . . 1 . . . . Melee Attacks 7 | . . . 7 . . . . Impact 7 | . . . 7 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5302 | 31 570 363 1114 687 . 1472 1065 Guns 1683 | 27 564 211 131 . . 136 614 Cannons 631 | . . . . . . 207 424 Explosions 2633 | . . 152 666 686 . 1129 . Melee 317 | . . . 317 . . . . Ramming 38 | 4 6 . . 1 . . 27 Kinetic 1800 | 27 564 188 131 . . 332 558 Thermal 306 | . . 23 . . . . 283 Explosive 2633 | . . 152 666 686 . 1129 . Electromagnetic 208 | . . . . . . 11 197 Impact 317 | . . . 317 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 Average Corruption 1 | . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 4 4 . . . . 3 Message Errors 4 | . 1 1 . . . . 2 Matter Fused 2 | . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . 1 1 . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . 208 . . 37 . Projectiles . | . . . . . . . . Explosions 116 | . . . 79 . . 37 . Melee 129 | . . . 129 . . . . Knockbacks 6 | . . . . . . 2 4 Impact . | . . . . . . . . Kinetic 6 | . . . . . . 2 4 Secondary . | . . . . . . . . Self-Inflicted Damage 212 | 2 . . 49 32 . 124 5 Shots 7 | . . . 1 1 . 5 . Rammed 10 | 1 . . . 3 . . 6 Targets Rammed 12 | 1 2 . . 3 . . 6 Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 714 | 6 18 90 48 42 . 66 714 Average Temperature 148 | 6 5 17 22 18 . 22 300 Received Heat Transfer 1185 | 6 156 111 36 21 . 189 666 Effects 36 | . . . . . . . 36 Shutdowns 10 | . . . . . . . 10 Energy Bleed 2 | . . . . . . . 2 Interference 9 | . . . . . . . 9 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 7 | . . . . . . . 7 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 4 . . . 2 Impact Corruptions 4 | . . . 3 . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 531 | . . 50 . . . . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 95 | 100 100 100 66 100 . . 100 Level 1 4 | . . . 33 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 311 | 20 103 94 311 123 . . 91 Initial 105 | . . 13 28 105 . . 21 Average 54 | 3 48 14 153 48 . . 30 Influence Increases 2200 | 20 433 154 471 178 . 651 293 Destroy 0b10 Robot/C 1400 | 20 300 80 260 100 . 440 200 Destroy 0b10 Robot/NC 80 | . 20 10 25 20 . . 5 Destroy Leader 256 | . 54 20 62 20 . 60 40 Allied During Kill 158 | . . . . . . 151 7 Successful Hack 29 | . 29 . . . . . . Disable Machine 90 | . . 30 45 . . . 15 Destroy Structure 157 | . . 14 79 38 . . 26 Lose Combat Pursuer 30 | . 30 . . . . . . Influence Decreases 2200 | 20 397 116 274 449 . 616 328 Entered New Map 249 | . . 23 46 166 . . 14 Time Decay 1647 | 20 327 93 208 283 . 506 210 Lost Part 244 | . 70 . 20 . . 70 84 Lost Ally 60 | . . . . . . 40 20 Squads Dispatched 11 | . 2 . 3 . . . 6 Investigation 6 | . 2 . 2 . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | 1 20 4 17 5 . 22 12 Peak Tracking Total 5 | . 5 2 5 3 . 4 3 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . 2 3 . . . 1 Max in Single Turn 2 | . . 2 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 8 . 2 . . 1 1 Terminals 10 | . 7 . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 27 . 7 . . 1 3 Successful 16 | . 14 . 1 . . 1 . Failed 22 | . 13 . 6 . . . 3 Catastrophic 4 | . 3 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 32 | . 24 . 7 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 13 . 1 . . 1 . Record 10 | . 9 . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 7 . 2 . . . 1 Full Trace Events 10 | . 7 . 2 . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 1 Highest-Rated Group 153 | . . . . . 153 153 39 Highest-Rated Ally 40 | . . . . . 40 40 39 Total Orders . | . . . . . . . . Ally Attacks 74 | . . . . . . 69 5 Total Damage 1799 | . . . . . . 1544 255 Kills 12 | . . . . . . 11 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 471 | . 265 . . . . . 206 Sensors 206 | . . . . . . . 206 Seismic 265 | . 265 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . 2 . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8948 | 169 984 363 487 879 2915 2604 547 Spaces Moved 4969 | 115 556 218 314 534 1645 1431 156 Core 99 | 84 . . . . . . 15 Treads 3123 | . . . 35 534 1645 838 71 Legs 1747 | 31 556 218 279 . . 593 70 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 50 Average Speed 156 | 85 128 120 124 160 160 173 227 Slowest Speed 320 | 120 190 120 160 160 160 320 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 10 75 39 33 97 83 97 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 7 | . . 1 . 1 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 279 | . . 24 91 42 . 105 17 Melee . | . . . . . . . . Projectile 20 | . . . . . . 3 17 AOE 259 | . . 24 91 42 . 102 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5839 | 183 730 282 373 546 1933 1516 276 Wait 430 | 52 49 1 5 1 272 31 19 Move 4962 | 114 555 217 313 533 1644 1430 156 Hop . | . . . . . . . . Pick Up 90 | 8 19 9 12 3 7 12 20 Fast Attach . | . . . . . . . . Attach 40 | 5 8 2 4 . 1 8 12 Detach 2 | . . 1 . . . . 1 Swap 23 | . 2 4 7 1 . 6 3 Drop 54 | 1 7 6 12 . 9 8 11 Fire 219 | 2 88 42 13 5 . 21 48 Melee 7 | . . . 7 . . . . Ram 4 | 1 . . . . . . 3 Kick 2 | . 2 . . . . . . Crush 6 | . . . . 3 . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 170 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Core integrity fell below 50% 752 | -10/Materials | Discovered new exit (range 4) 931 | -10/Materials | Discovered new exit (range 16) 1043 | -10/Materials | Discovered new exit (range 15) 1154 | -10/Materials | Entered Mines 1236 | -10/Mines | Core integrity fell below 20% 1264 | -10/Mines | Identified exit to Materials 1417 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1445 | -10/Mines | Build established: Scavenger-Mutant 1476 | -10/Mines | Discovered exit to Materials (range 11) 1517 | -10/Mines | Entered Materials 1517 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1518 | -9/Materials | Identified exit to Mines 2004 | -9/Materials | Entered Mines 2050 | -9/Mines | Discovered new exit (range 8) 2098 | -9/Mines | Learned location of Storage (-8) 2297 | -9/Mines | Learned 4 Materials zone layouts 2561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2677 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2682 | -9/Mines | Build established: Scavenger-Tank 2683 | -9/Mines | Found Prototype Device 2883 | -9/Mines | Entered Zion 3270 | -7/Zion | Found Prototype Device 3300 | -7/Zion | Identified Bomb Factory No. 2 3636 | -7/Zion | Given A8's code to call for help 3720 | -7/Zion | Build established: Scavenger-Bomber 4081 | -7/Zion | Met Imprinter 4114 | -7/Zion | Imprinted 4116 | -7/Zion | Declared Zion's savior 4459 | -7/Zion | Learned location of Quarantine (-3) 5770 | -7/Zion | Discovered new exit (range 16) 5798 | -7/Zion | Entered Proximity Caves 5798 | -6/Proximity Caves | Accompanied by 4 allies 6177 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6480 | -6/Proximity Caves | Build established: Bomber 7189 | -6/Proximity Caves | Learned 4 Factory zone layouts 7949 | -6/Proximity Caves | Discovered new exit (range 15) 8335 | -6/Proximity Caves | Build established: Gunner 8402 | -6/Proximity Caves | Entered Factory 8402 | -6/Factory | Accompanied by 3 allies 8402 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 8403 | -6/Factory | Identified exit to Factory 8552 | -6/Factory | Identified Exp. Sensor Array 8586 | -6/Factory | Lost 3 parts (1p1u1w) 8792 | -6/Factory | Core integrity fell below 50% 8810 | -6/Factory | Lost 3 parts (1n2w) 8905 | -6/Factory | Core integrity fell below 20% 8949 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. R-10 Processor collects Adv. Heat Sink. Slug penetrates G-50 Soldier. Gauss Cannon destroyed. Acquired 2 matter. Connecting with Recycling Unit... Current location identified: Factory ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. Slug penetrates G-50 Soldier. Slug penetrates Wall. Remote Datajack destroyed. Slug penetrates Wall. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. Gauss Rifle destroyed. Slammed into G-50 Soldier. Acquired Imp. Proton Missile Launcher. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | # ????????????? ?????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?? ??????????? ?????????????????????????????? | | ?? ??????????? ?????????????????????????????? | | ?? ??????????? ?????????????????????????????? | | ?? ?????????????#/?????????????????????????????? | | #######???????????# ?????????????????????????????? | | ############??????# #????????#???????????????????? | | #####??# #??????? #???????????????????? | | +%![#??# #??????? #???????????????????? | | """""" ##![#??# #??????? #???????????????????? | | """""" %###+#### ######## #???????????????????? | | """""" # # ! #???????????????????? | | """""" # "" %# #????#??????????????? | | #########+## "Y # % !!! #### ##?????????????? | | ????????# ## "" + %!!! T#?????????????? | | ????????# ## # g !!! #?????????????? | | ????????# ## #A ] % #??????????????? | | ????????# ?######## ] #??????????????? | | ????????# g @ ????????? | | ????????+ ###+##?????????????? | | ????????# #######+##??????????????????? | | ????????# #########???????????????????????????? | | ????????# ??????????????????????????????????????? | | ????????#+???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Antigrav System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Microactuators | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I'm Back, Baby! Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Power Corrupts Remodeling Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed PortableRocketSheargun Manual? 0 Play Time 00:55:21 Cumulative 1.2 hours Start 2025.06.12 @ 18:19:47 End 2025.06.12 @ 21:28:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3e2abed-935b-4197-945e-52fa8941eb96