Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 21:28:45 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4169) 4169 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8039 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 4/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Matter Filter Proton Missile Launcher Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Weapon Cycler Improved Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Medium Treads Wheel Wheel Wheel Armored Wheel Advanced Heat Sink Improved Cooling System Improved Terrain Scanner Matter Filter Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Lightning Gun Arc Projector Thermic Laser Proton Missile Launcher Proton Missile Launcher Remote Datajack Powered Hammer [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 7 | . . 2 2 1 . 2 Weapon . | . . . . . . . Parts Attached 123 | 8 8 15 21 27 12 32 Power 21 | 1 1 2 4 6 3 4 Engine 12 | 1 1 2 2 2 3 1 Core 9 | . . . 2 4 . 3 Reactor . | . . . . . . . Propulsion 25 | 3 1 4 2 5 2 8 Treads 12 | 1 1 2 . 2 2 4 Leg . | . . . . . . . Wheel 13 | 2 . 2 2 3 . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 2 2 5 9 9 5 10 Device 17 | 1 1 2 3 4 2 4 Storage 4 | 1 1 1 1 . . . Processor 6 | . . . . 4 . 2 Hackware 2 | . . . . . 2 . Protection 13 | . . 2 5 1 1 4 Artifact . | . . . . . . . Weapon 35 | 2 4 4 6 7 2 10 Energy Gun 12 | 2 . . 3 3 1 3 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 7 | . 1 2 . 2 1 1 Ballistic Cannon 7 | . . 1 2 1 . 3 Launcher 4 | . 1 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 Parts Lost 72 | . 4 3 13 10 10 32 Power 10 | . . . 1 2 2 5 Propulsion 17 | . 2 . 2 3 1 9 Utility 25 | . 1 1 6 3 5 9 Weapon 20 | . 1 2 4 2 2 9 Highest Loss Streak 9 | . 4 2 4 3 3 9 To Critical Strikes . | . . . . . . . Average Backups 22 | 4 16 23 24 23 23 22 Power 3 | . 2 5 5 3 4 2 Propulsion 6 | 2 6 6 7 6 6 5 Utility 5 | . 2 3 3 7 7 6 Weapon 5 | 1 4 7 6 6 4 6 Tool/Special . | . . . . . . . Unused Backups 55 | . 10 1 14 11 1 18 Power 9 | . 1 . 7 . . 1 Propulsion 10 | . 4 . 3 2 . 1 Utility 11 | . 1 . 2 2 . 6 Weapon 23 | . 4 1 2 6 1 9 Tool/Special 2 | . . . . 1 . 1 Average Slot Usage (%) 98 | . 99 99 97 98 98 96 Engine 9 | . 14 11 5 7 8 9 Core 2 | . . . 2 5 5 1 Treads 10 | . 25 17 . 4 14 10 Wheel 6 | . 2 4 17 10 . 1 Device 19 | . 13 18 24 23 13 18 Storage 11 | . 14 11 11 15 8 6 Processor 7 | . . . . 8 15 17 Hackware 2 | . . . . . 7 6 Protection 8 | . . 14 16 4 5 8 Energy Gun 4 | . 3 . 7 7 5 1 Energy Cannon 2 | . 12 6 . . . . Ballistic Gun 8 | . 12 13 4 5 8 7 Ballistic Cannon 1 | . . 1 5 . . 2 Peak Build Rating 59 | 7 13 18 34 49 51 59 Average Rating 35 | 4 11 16 28 44 49 55 On Entrance 24 | . 7 13 17 34 49 49 Avg Prop Armor Cover (%) 3 | 4 4 . . 3 . . Naked Turns . | . . . . . . . Heaviest Build 122 | 14 53 98 105 122 117 122 Greatest Support 48 | 20 40 40 24 40 40 48 Greatest Overweight (x) 10 | . 3 9 10 10 2 9 Average Overweight (x) 3 | . . 2 4 3 2 2 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 Average Capacity 24 | 7 19 24 25 25 25 25 Most Carried 25 | 7 20 25 25 25 25 25 Average Carried 22 | 4 16 23 24 23 23 22 Final Capacity 25 | 8 20 25 25 25 25 5 Final Carried 25 | 6 20 25 25 25 21 5 Class Distribution -------------------- 66% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2995 | 270 110 353 652 568 433 609 Remotely . | . . . . . . . Salvage Created 4495 | 115 357 815 1028 719 760 701 Parts 243 | 5 31 53 49 26 34 45 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 100 | . 8 19 24 14 14 21 Guns 74 | . 5 10 16 13 14 16 Cannons 18 | . 3 6 7 . . 2 AOE 5 | . . 3 1 . . 1 Classes Destroyed 16 | 2 5 2 . 3 2 2 Worker 5 | . . . . . 3 2 Builder 5 | . 1 . . 3 . 1 Tunneler 2 | 1 1 . . . . . Hauler 1 | . . . . . 1 . Recycler 9 | 1 1 2 2 . 2 1 Operator 1 | . 1 . . . . . Watcher 3 | . 1 1 1 . . . Swarmer 31 | . 5 4 7 . 3 12 Grunt 32 | . 3 7 10 6 6 . Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 1 . . . Sentry 19 | . . 7 6 2 3 1 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . 1 1 2 Programmer 8 | . . . . 4 1 3 Heavy 2 | . . . . . . 2 Best Kill Streak 7 | 2 6 4 5 3 5 7 Combat Bots Only 7 | . 2 4 3 2 5 7 Max Kills in Single Turn 3 | 1 1 3 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 2 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 1020 | . 72 122 145 124 189 368 Missed 290 | . 20 49 37 34 61 89 Hits 730 | . 52 73 108 90 128 279 Melee 9 | . . . 4 5 . . Projectile 721 | . 52 73 104 85 128 279 AOE 1 | . . . 1 . . . Critical Strikes 22 | . . 1 4 5 6 6 Actively Blocked 1 | . . 1 . . . . Part Disruptions 1 | . . . . . . 1 Damage Taken 10973 | . 474 958 1649 1687 1392 4813 Core 1822 | . 107 142 239 286 180 868 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . 71 30 . . . Ignored by Resistances 11 | . . . 11 . . . Core Remaining (%) 62 | 100 57 64 56 . 33 . Volleys Fired 344 | 7 45 50 82 50 54 56 Largest 2 | 2 2 2 2 2 2 2 Hottest 140 | 80 100 88 113 108 108 140 Shots Fired 659 | 14 76 99 159 100 105 106 Gun 511 | 14 51 58 100 100 105 83 Cannon 142 | . 25 39 59 . . 19 Launcher 6 | . . 2 . . . 4 Special . | . . . . . . . Kinetic 405 | . 19 67 116 53 63 87 Thermal 194 | 7 46 30 30 30 42 9 Explosive 2 | . . 2 . . . . Electromagnetic 58 | 7 11 . 13 17 . 10 Robot Hit Streak 28 | 4 9 11 20 20 28 25 Robot Miss Streak 9 | 3 5 3 7 4 5 9 Penetration Max . | . . . . . . . Secondary Targets 11 | . . . . 2 4 5 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 466 | 8 40 65 100 79 85 89 Core Hits 316 | 3 19 37 51 52 65 89 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . Critical Strikes 12 | 1 1 . 5 3 1 1 Burn 2 | . . . 1 1 . . Destroy 3 | . 1 . 1 . 1 . Blast 2 | . . . 2 . . . Corrupt 3 | 1 . . 1 1 . . Smash 1 | . . . . 1 . . Sever 1 | . . . . . . 1 Melee Attacks 35 | . . . 2 19 . 14 Impact 16 | . . . . 8 . 8 Slashing 19 | . . . 2 11 . 6 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 2 . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10281 | 96 640 1378 2026 1865 1833 2443 Guns 6870 | 96 287 495 1265 1527 1806 1394 Cannons 1835 | . 313 451 688 . . 383 Explosions 790 | . 40 432 46 51 . 221 Melee 669 | . . . . 224 . 445 Ramming 117 | . . . 27 63 27 . Kinetic 5426 | . 71 578 1361 857 977 1582 Thermal 2821 | 43 496 368 417 524 829 144 Explosive 432 | . . 432 . . . . Electromagnetic 816 | 53 73 . 221 197 . 272 Impact 544 | . . . . 224 . 320 Slashing 125 | . . . . . . 125 Piercing . | . . . . . . . Highest Corruption 20 | . 2 . . 20 18 3 Average Corruption 10 | . 2 . . 17 18 2 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 118 | . 13 . . 41 54 10 Message Errors 27 | . 3 . . 8 13 3 Matter Fused 27 | . 3 . . 11 13 . Heat Flow Errors 12 | . 1 . . 4 7 . Energy Discharges 16 | . 4 . . 7 4 1 Parts Rejected 6 | . 1 . . . 2 3 Parts Fused 2 | . 1 . . . . 1 Data Loss (minor) 8 | . . . . 2 6 . Data Loss (major) 3 | . . . . 1 . 2 Misfires 7 | . . . . 4 3 . Alerts 2 | . . . . 1 1 . Misdirections 2 | . . . . . 2 . Weapon Failures 6 | . . . . 3 3 . Overload Shots . | . . . . . . . Overflow Damage 568 | . 28 144 9 184 . 203 Projectiles 66 | . 28 11 9 . . 18 Explosions 133 | . . 133 . . . . Melee 369 | . . . . 184 . 185 Knockbacks 12 | . . . 8 1 1 2 Impact 3 | . . . . 1 1 1 Kinetic 8 | . . . 7 . . 1 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 237 | . . 63 13 116 . 45 Shots 6 | . . 2 . 1 . 3 Rammed 8 | . . . 2 . 5 1 Targets Rammed 8 | . . . 2 . 5 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | 72 342 180 174 246 229 . Average Temperature 70 | 29 116 69 50 36 57 . Received Heat Transfer 2230 | . 81 294 594 267 555 439 Effects 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . 2 . 3 Combat Hostiles 3 | . . . . 1 . 2 Parts Fried 8 | . . . 1 3 . 4 Impact Corruptions 14 | . . . . 6 . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 3 . 4 1 4 . Heat Transferred 5973 | 100 1017 666 938 1002 1850 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 176 | 5 75 176 113 171 88 174 Initial 71 | . . 21 71 49 55 . Average 43 | . 19 39 55 52 33 48 Influence Increases 2997 | 10 298 563 692 428 388 618 Destroy 0b10 Robot/C 2000 | . 160 380 480 280 280 420 Destroy 0b10 Robot/NC 130 | 10 25 15 15 15 30 20 Destroy Leader 528 | . 32 112 102 90 72 120 Successful Hack 24 | . 15 . 9 . . . Disable Machine 105 | . 45 15 . 30 . 15 Destroy Structure 75 | . 21 11 11 13 6 13 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 120 | . . 30 60 . . 30 Influence Decreases 2997 | 10 247 444 753 413 512 618 Entered New Map 258 | . . 30 99 60 69 . Time Decay 2285 | 10 207 394 524 303 379 468 Lost Part 454 | . 40 20 130 50 64 150 Squads Dispatched 21 | . 2 1 4 5 2 7 Investigation 1 | . . . 1 . . . Extermination 7 | . . . . 4 1 2 Reinforcement 8 | . 2 1 . 1 1 3 Assault . | . . . . . . . Garrison 5 | . . . 3 . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 16 | . 2 4 3 1 5 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 22 28 40 17 24 32 Peak Tracking Total 7 | . 6 5 5 3 6 7 Tactical Retreats 6 | . . 1 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . 1 . 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 7 | . 3 1 . 2 . 1 Max in Single Turn 2 | . 1 1 . 2 . 1 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 15 | . 4 1 3 3 3 1 Terminals 13 | . 4 1 3 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 21 | . 4 1 4 5 6 1 Successful 7 | . 2 . 2 1 1 1 Failed 14 | . 2 1 2 4 5 . Catastrophic 7 | . 2 . 1 1 3 . Database Lockouts . | . . . . . . . Manual 16 | . 4 . 2 5 5 . Terminals 18 | . 4 1 4 5 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 5 | . 2 . 2 1 . . Level Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Registered Components 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 1 3 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Active Infowar (turns) 4180 | 3 1093 1136 1547 401 . . Terrain 2199 | . . 252 1546 401 . . Structural 3679 | . 988 1136 1547 8 . . Seismic 108 | 3 105 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 8724 | 90 1134 1136 1547 1960 1086 1771 Spaces Moved 3133 | 56 432 360 713 875 261 436 Core 17 | 16 . . . . . 1 Treads 1353 | 2 378 219 . 160 261 333 Legs . | . . . . . . . Wheels 1763 | 38 54 141 713 715 . 102 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 140 135 150 330 50 Average Speed 217 | 87 223 240 150 188 330 308 Slowest Speed 650 | 160 240 320 230 570 330 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 33 | 5 68 30 52 19 47 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . 2 12 . 6 Terrain Destroyed 80 | . 30 12 13 12 . 13 Melee 20 | . . . 2 12 . 6 Projectile 11 | . . . 4 . . 7 AOE 49 | . 30 12 7 . . . Terrain Rammed 3 | . . . . 3 . . Walls Destroyed 2 | . . . . 2 . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4414 | 81 538 538 1032 1095 378 752 Wait 508 | . 7 96 152 65 32 156 Move 3127 | 55 431 359 712 874 260 436 Hop . | . . . . . . . Pick Up 145 | 10 30 11 29 27 6 32 Fast Attach 23 | 4 2 . 5 5 2 5 Attach 84 | 4 5 6 11 16 10 32 Detach 7 | . . 1 . 4 . 2 Swap 53 | . 3 10 14 11 6 9 Drop 77 | 1 15 5 23 21 3 9 Fire 344 | 7 45 50 82 50 54 56 Melee 35 | . . . 2 19 . 14 Ram 5 | . . . 2 3 . . Kick . | . . . . . . . Crush 6 | . . . . . 5 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Lost 4 parts (2n1u1w) 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 16) 893 | -10/Materials | Discovered new exit (range 7) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Build established: Scavenger-Mutant 2232 | -9/Materials | Discovered new exit (range 15) 2361 | -9/Materials | Entered another Materials area 2361 | -8/Materials | Evolved 2 slots: Utility x2 3027 | -8/Materials | Garrison activated, responded to threat 3061 | -8/Materials | Lost 3 parts (1p1u1w) 3304 | -8/Materials | Lost 4 parts (2u2w) 3675 | -8/Materials | Identified exit to Factory 3706 | -8/Materials | Build established: Mutant 3908 | -8/Materials | Entered Factory 3908 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5033 | -7/Factory | Crushed by falling debris 5033 | -7/Factory | System corruption reached 10% 5064 | -7/Factory | Lost 3 parts (1p1u1w) 5135 | -7/Factory | Lost 3 parts (1p2u) 5796 | -7/Factory | Discovered new exit (range 12) 5868 | -7/Factory | Entered Storage 6140 | -7/Storage | Lost 3 parts (3u) 6229 | -7/Storage | Core integrity fell below 50% 6563 | -7/Storage | Build established: Scavenger-Mutant 6734 | -7/Storage | Lost 3 parts (1p1u1w) 6811 | -7/Storage | Discovered new exit (range 13) 6954 | -7/Storage | Entered Factory 6954 | -6/Factory | Evolved 2 slots: Utility x2 6997 | -6/Factory | Build established: Mutant 7138 | -6/Factory | Garrison activated, responded to threat 7409 | -6/Factory | Destroyed 7 combat bots 8005 | -6/Factory | Lost 4 parts (1p1n2u) 8189 | -6/Factory | Lost 9 parts (2p2n1u4w) 8271 | -6/Factory | Build established: Scavenger-Mutant 8517 | -6/Factory | Lost 5 parts (2p1n1u1w) 8622 | -6/Factory | Core integrity fell below 50% 8637 | -6/Factory | Lost 4 parts (3n1u) 8685 | -6/Factory | Core integrity fell below 20% 8706 | -6/Factory | Lost 4 parts (1n1u2w) 8725 | -6/Factory | Released all parts (10) 8725 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08716_ Proton Missile Launcher destroyed. 08717_ K-01 Serf collects debris. 08719_ Penetrated by Slug. 08719_ Arm. Treads destroyed. 08720_ Slug penetrates Wall. 08721_ K-01 Serf collects debris. 08724_ System corrupted: Arm. Treads rejected. 08724_ Acquired Arm. Treads. 08724_ K-01 Serf collects debris. 08724_ Weapon Cycler destroyed. 08725_ Released Power Sword. 08725_ Released Med. Treads. 08725_ Released Target Analyzer. 08725_ Released Hacking Suite. 08725_ Released Adv. Targeting Computer. 08725_ Released Huge Storage Unit. 08725_ Released Target Analyzer. 08725_ Released Adv. Heat Sink. 08725_ Released Target Analyzer. 08725_ Released Arm. Treads. 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""" #??????? | | ????????# #??????? | | ????????# #??????? | | ????????# ############## T##### #%% #??????? | | ????????# #????????????####????## ######## | | ????????# #?????????????????????# # | | ????????# #?????????????????????# # | | ????????# #?????????????????????# + """" | | ????????+ ####################### # """" | | ????????# # ^ ^ # # # """" | | ????????# # """ """ #! """ # # """" | | ######### # """ """ !# """ # # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 7 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed SurveybotAlertBuckler Manual? 0 Play Time 01:24:09 Cumulative 81.9 hours Start 2026.08.06 @ 15:28:36 End 2026.08.08 @ 21:28:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb31821-0cb8-4e7b-9b72-10db499d6b07