Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:56:55 Player: DarkCat Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1637) 1637 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4832 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (900) Ox17 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Coolant Injector Advanced Weight Redist. System Trap Scanner Improved Sensor Array Target Analyzer Energy Filter Weapon Cycler Improved Light Armor Plating Shock Absorption System System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Trap Scanner Improved Sensor Array Target Analyzer Energy Filter Improved Light Armor Plating Shock Absorption System System Shield [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . . 2 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 7 2 9 2 6 23 8 Power 4 | 1 . . 1 1 . 1 Engine 2 | 1 . . 1 . . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 2 . 2 2 2 Treads 2 | 2 . . . . . . Leg 8 | . . 2 . 2 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 1 5 . . 12 4 Device 8 | . . 1 . . 4 3 Storage 7 | 1 . 3 . . 3 . Processor 4 | . 1 1 . . 2 . Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 20 | 3 1 2 1 3 9 1 Energy Gun 5 | 1 . . . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 2 1 1 3 1 Ballistic Cannon 4 | . . . . 2 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . 1 . . 1 2 14 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 5 | . . . . 1 1 3 Weapon 6 | . 1 . . . 1 4 Highest Loss Streak 8 | . 1 . . 1 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 99 100 93 99 87 Engine 5 | . 14 11 11 6 . . Core 3 | . . . . 2 7 7 Treads 4 | . 28 10 . . . . Leg 16 | . . 11 22 27 23 11 Device 9 | . . 11 11 3 10 15 Storage 9 | . 14 11 11 9 7 7 Processor 16 | . 10 21 22 18 15 15 Protection 5 | . . . . . 11 6 Energy Gun 2 | . 11 . . . 2 . Ballistic Gun 14 | . 15 22 22 19 9 6 Ballistic Cannon 6 | . . . . 7 9 14 Naked Turns . | . . . . . . . Heaviest Build 78 | 14 14 21 24 28 78 78 Greatest Support 40 | 40 40 40 20 35 40 40 Greatest Overweight (x) 25 | 3 . 1 1 . 1 25 Average Overweight (x) . | . . . 1 . 1 4 Largest Inventory Capacity 20 | 8 8 15 10 10 20 20 Average Capacity 13 | 7 8 8 10 10 15 20 Most Carried 16 | 4 8 10 10 10 15 16 Average Carried 10 | 2 6 7 9 9 13 13 Final Capacity 20 | 8 8 10 10 10 20 20 Final Carried 15 | 4 8 10 8 10 15 12 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Gunner 11% | Scavenger-Tank 9% | Gunner 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1805 | 266 111 198 66 142 607 415 Remotely . | . . . . . . . Salvage Created 1964 | 82 333 400 66 222 547 314 Parts 136 | 3 31 31 7 15 34 15 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 9 | . 2 4 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 37 | . 5 6 4 2 10 10 Guns 18 | . 5 6 4 . 2 1 Cannons 18 | . . . . 1 8 9 AOE 1 | . . . . 1 . . Classes Destroyed 11 | 1 4 3 . 2 1 . Worker 5 | . . 1 . 1 3 . Builder 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Recycler 8 | 1 2 1 . 2 2 . Operator 1 | . . 1 . . . . Watcher 6 | . 3 . . 1 2 . Swarmer 12 | . 3 . 4 . 3 2 Grunt 16 | . 2 2 . 1 5 6 Sentry 7 | . . 4 . . 1 2 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | 1 8 2 3 7 4 5 Combat Bots Only 5 | . 3 2 3 1 3 5 Max Kills in Single Turn 4 | 1 2 1 1 4 4 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 451 | . 53 17 27 16 89 249 Missed 141 | . 23 3 4 6 33 72 Damage Taken 3578 | . 284 180 189 216 779 1930 Core 874 | . 52 43 39 29 174 537 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 79 . 79 94 . . Volleys Fired 157 | 1 28 28 12 14 35 39 Largest 3 | 2 2 2 2 3 3 3 Hottest 151 | 60 60 43 46 91 151 119 Shots Fired 366 | 2 50 56 24 42 100 92 Gun 252 | 2 50 56 24 28 61 31 Cannon 114 | . . . . 14 39 61 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 337 | 1 28 56 24 42 94 92 Thermal 6 | . . . . . 6 . Explosive . | . . . . . . . Electromagnetic 23 | 1 22 . . . . . Robot Hit Streak 13 | 1 7 8 3 4 12 13 Robot Miss Streak 5 | . 3 3 5 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 206 | 1 29 32 12 22 57 53 Core Hits 95 | 1 14 18 4 10 30 18 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . 2 2 4 Destroy 1 | . . . . . 1 . Blast 7 | . . . . 2 1 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4268 | 15 436 349 196 564 1470 1238 Guns 1928 | 15 436 349 196 156 470 306 Cannons 1651 | . . . . 123 596 932 Explosions 689 | . . . . 285 404 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3364 | . 247 349 196 279 1055 1238 Thermal 296 | . . . . 285 11 . Explosive 404 | . . . . . 404 . Electromagnetic 204 | 15 189 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 4 8 Message Errors 3 | . . . . . 1 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 223 | . . . . 127 90 6 Projectiles 53 | . . . . 3 44 6 Explosions 170 | . . . . 124 46 . Melee . | . . . . . . . Knockbacks 15 | . . . . 1 5 9 Impact . | . . . . . . . Kinetic 15 | . . . . 1 5 9 Secondary . | . . . . . . . Self-Inflicted Damage 151 | . . . . 52 99 . Shots 2 | . . . . 1 1 . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 255 | . 6 9 . 18 255 211 Average Temperature 27 | . 6 4 . 6 30 38 Received Heat Transfer 933 | . 78 99 . . 231 525 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 275 | . . . . 250 25 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 359 | 5 179 150 90 227 324 359 Initial 102 | . 3 . 58 35 102 69 Average 130 | 2 94 45 56 143 152 263 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 78 | 100 100 100 100 50 80 28 Level 1 21 | . . . . 49 19 71 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 . . 1 . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 6 | . 2 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 8 19 4 7 18 23 Peak Tracking Total 6 | . 4 5 4 3 3 6 Tactical Retreats 8 | . 1 . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 7 | . . . . 3 4 . Max in Single Turn 3 | . . . . 3 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 8 | . . 4 . . 4 . Terminals 7 | . . 4 . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . . 7 . . 6 . Successful 11 | . . 6 . . 5 . Failed 2 | . . 1 . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . . 7 . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . . 6 . . 4 . Record 2 | . . 1 . . 1 . Alert Level 5 | . . 3 . . 2 . Locate Traps 2 | . . 1 . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4082 | 134 432 660 500 271 1417 668 Spaces Moved 1852 | 71 215 372 241 175 653 125 Core 32 | 29 . . . . . 3 Treads 442 | 42 215 185 . . . . Legs 1378 | . . 187 241 175 653 122 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 190 120 190 190 Average Speed 186 | 157 160 147 190 120 190 426 Slowest Speed 1300 | 200 160 190 190 120 190 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 35 28 39 20 18 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . 18 24 . Melee . | . . . . . . . Projectile 13 | . . . . 1 12 . AOE 29 | . . . . 17 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2189 | 92 254 434 260 210 759 180 Wait 4 | . . . 4 . . . Move 1846 | 70 214 371 240 174 652 125 Hop . | . . . . . . . Pick Up 79 | 12 8 15 . 10 30 4 Fast Attach . | . . . . . . . Attach 25 | 6 2 2 . 2 8 5 Detach 1 | . . . . . 1 . Swap 32 | 1 . 7 2 4 15 3 Drop 43 | 2 2 11 2 6 18 2 Fire 157 | 1 28 28 12 14 35 39 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 11) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x2 1172 | -9/Materials | Discovered new exit (range 16) 1202 | -9/Materials | Identified exit to Mines 1227 | -9/Materials | Entered Mines 1529 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1560 | -9/Mines | Learned location of Zion (-7) 1709 | -9/Mines | Discovered new exit (range 6) 1726 | -9/Mines | Identified exit to Materials 1727 | -9/Mines | Entered Materials 1727 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1982 | -8/Materials | Discovered new exit (range 11) 1997 | -8/Materials | Identified exit to Factory 1998 | -8/Materials | Entered Factory 1998 | -7/Factory | Evolved 2 slots: Utility x2 2114 | -7/Factory | Build established: Scavenger-Gunner 2571 | -7/Factory | Build established: Scavenger-Tank 3306 | -7/Factory | Build established: Scavenger-Gunner 3407 | -7/Factory | Identified exit to Garrison 3415 | -7/Factory | Entered Garrison 3796 | -7/Garrison | Core integrity fell below 50% 3836 | -7/Garrison | Lost 3 parts (1n1u1w) 4054 | -7/Garrison | Triggered checkpoint 4081 | -7/Garrison | Core integrity fell below 20% 4083 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03876_ Acquired 41 matter. 03882_ Acquired 4 matter. 03894_ Acquired 6 matter. 03906_ Acquired 11 matter. 03911_ System corrupted: Matter fused (-8). 03937_ Acquired 3 matter. 03967_ Acquired 1 matter. 04004_ Acquired 13 matter. 04010_ Acquired 1 matter. 04054_ Beams of light sweep through the air. An alarm sounds. 04060_ Adv. Assault Cannon destroyed. 04073_ Nuclear Core destroyed. 04074_ Autogun destroyed. 04075_ Kicked Y-54 Guardian. 04076_ Imp. Light Armor Plating destroyed. 04077_ Aluminum Leg destroyed. 04080_ Lgt. Nuclear Core destroyed. 04080_ Adv. Heat Sink destroyed. 04080_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????? ?? #????????????????????? | | ?????????????? ?????? ?? #????????????????????? | | ?????????????? ?#??? ?# #????????????????????? | | ?????????????# ## ?? ## #????????????????????? | | ?????????????" ??? "????????????????????? | | ?????????????? ?? 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" #?????????? | | ????????????????????????# *###### ### #?????????? | | ????????????????????????# #????# #?????????????? | | ????????????????????????# #????# #?????????????? | | ????????????????????????# ###### ############### | | ????????????????????????# [ = | | ????????????????????????# [== ! | | ????????????????????????# * | | ????????????????????????########## ############### | | ?????????????????????????????????# #?????????????# | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed MassBombProjector Manual? 0 Play Time 00:42:41 Cumulative 4.3 hours Start 2024.04.08 @ 18:16:01 End 2024.04.08 @ 18:56:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb17448b-25c7-4043-b8f4-1c5e8acc80e9