Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.22 @ 03:04:57 Player: cptwinky Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (390) 1950 Value Destroyed (15241) 15241 Prototype IDs (77) 1540 Alien Tech Used (9) 1800 Bonus (15350) 15350 TOTAL SCORE: 45881 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3306 Follower Combat Kills 737 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 716 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Friendly Fire -2809 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 253/300 System Corruption 7% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Small Battery Graphene Brace System Purifier > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Energy Well (600) Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Small Battery Graphene Brace System Purifier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Compact Tesla Bomb Launcher [Rating: 203] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Utility 9 | . . . 1 . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 353 | 2 11 1 19 6 23 11 8 7 2 15 22 10 8 8 10 21 15 19 6 22 7 9 8 6 11 7 25 9 10 15 Power 12 | . 1 . 2 1 2 1 1 . . . . 1 2 . . . . . . . 1 . . . . . . . . . Engine 9 | . 1 . 2 1 2 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 1 1 9 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15 | 2 1 1 9 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 207 | . 4 . 4 2 5 9 4 4 . 7 14 4 3 4 5 15 12 16 3 15 6 4 7 4 7 7 21 4 9 8 Device 132 | . 1 . 1 . 1 4 2 2 . 4 5 2 2 . 3 7 8 9 . 15 6 4 7 3 7 3 19 2 8 7 Storage 10 | . 2 . 1 . . 1 . . . . . . . 1 . . . 1 1 . . . . . . 1 1 . . 1 Processor 8 | . . . 1 . . 1 . . . . . . . 1 . . 1 1 . . . . . . . . 1 1 1 . Hackware 13 | . . . . . 1 . . . . . 2 . . . 1 4 . . 1 . . . . . . 3 . 1 . . Protection 44 | . 1 . 1 2 3 3 2 2 . 3 7 2 1 2 1 4 3 5 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | . 5 . 4 . 10 1 3 3 2 8 8 5 3 4 5 6 3 3 3 7 . 5 1 2 4 . 4 5 1 7 Energy Gun 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 13 | . 3 . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 41 | . . . . . 2 . 2 1 1 4 4 3 1 2 1 2 1 . 1 3 . 2 . 1 2 . 2 2 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 35 | . . . . . 1 1 1 2 . 4 4 2 1 . . 1 1 2 1 4 . 2 1 1 2 . 2 2 . . Slashing Weapon 12 | . . . . . . . . . . . . . 1 2 4 3 1 . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Special Melee Weapon 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 . . . . . . . . . 1 . . . 2 . . . . 2 2 . 1 2 1 2 Parts Lost 53 | . . . 1 2 6 . . . . . . 2 2 . . 2 1 . . 2 3 1 . 1 2 2 1 2 1 22 Power 10 | . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 1 . . 1 . . . . 4 Propulsion 9 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 Utility 22 | . . . 1 . 2 . . . . . . . 1 . . 1 1 . . 2 1 . . . 1 1 1 1 . 9 Weapon 12 | . . . . . 1 . . . . . . 1 1 . . . . . . . 1 . . 1 . 1 . 1 1 4 Highest Loss Streak 12 | . . . 1 1 2 . . . . . . 1 2 . . 1 1 . . 1 3 1 . 1 2 1 1 2 1 12 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 69 | . 88 100 91 99 97 68 73 75 76 71 65 61 64 63 61 58 57 63 68 65 63 53 60 62 56 62 65 59 64 51 Engine 3 | . 14 14 11 11 9 7 4 . . . . . 4 . 5 1 . . . . . . . 1 . . . . . . Core 2 | . . . . . . . 2 6 7 7 5 . . 6 . 1 5 5 5 5 6 2 5 5 5 2 1 . 1 . Treads 5 | . 27 28 32 27 8 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 5 17 8 7 7 15 10 5 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 6 6 6 6 2 . . . . . . . . . . 3 4 2 . Flight 1 | . . . . . . 5 7 6 . . . . . . . 2 5 5 4 . 3 5 5 3 . . . . . . Device 11 | . . . 3 . 2 14 14 14 7 13 9 9 12 12 12 10 11 12 11 14 17 16 18 18 18 21 17 17 16 14 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 5 Processor 5 | . . . 4 11 9 6 7 7 7 7 6 6 6 6 6 5 6 11 8 5 5 5 5 5 5 4 4 5 8 4 Hackware 6 | . . . . . 8 7 7 7 7 7 13 13 6 6 6 11 7 5 8 9 5 5 5 5 2 5 14 12 13 7 Protection 4 | . 2 14 5 11 14 . . . 7 1 2 2 5 6 6 3 . 4 8 5 5 5 5 5 5 4 . . . . Energy Gun 1 | . 13 14 10 . . . . . . . 1 . . 1 2 . . . . . . . . 2 . . . . . 3 Energy Cannon 1 | . . . . . . . 4 7 . . . 5 . . . 1 5 3 . . . . . . . 2 4 5 . 2 Ballistic Gun 4 | . 14 14 11 22 17 . . . . 5 3 . . . . . . 1 5 5 4 . . . 4 3 4 1 2 . Impact Weapon 2 | . . . . . . 5 6 6 4 6 5 5 . . . 1 1 4 2 4 5 3 5 4 3 4 3 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 11 33 33 61 61 69 56 43 43 43 46 48 47 45 56 48 58 54 70 48 74 55 48 72 64 61 95 112 84 110 91 Greatest Support 137 | 40 40 40 60 60 26 22 12 27 27 27 28 37 55 37 55 55 45 45 46 102 126 84 50 107 107 107 108 90 137 88 Greatest Overweight (x) 6 | . . . 1 6 6 4 3 3 1 3 2 1 1 1 1 1 1 1 1 1 . . 1 1 . . 1 . 1 1 Average Overweight (x) . | . . . . 1 2 2 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 14 | 8 9 15 17 20 20 18 15 15 15 15 15 15 15 15 15 15 15 12 10 10 10 10 10 10 10 12 14 15 15 11 Most Carried 20 | 6 10 12 20 20 20 20 15 14 13 14 15 15 15 15 15 14 15 15 10 10 10 10 10 10 10 15 15 15 15 15 Average Carried 13 | 6 9 11 16 19 19 15 14 13 13 13 12 13 14 14 14 11 13 11 9 9 9 9 8 9 9 11 14 14 14 10 Final Capacity 20 | 8 15 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 15 15 15 15 5 Final Carried 20 | 6 10 12 20 20 20 15 14 13 13 13 14 15 14 15 15 12 14 10 10 10 9 10 9 9 10 15 15 15 13 5 Scrap Engine Consumption 245 | . . . . . . 16 6 7 . 3 30 4 7 4 11 23 4 4 4 5 15 5 3 12 7 14 8 21 21 11 Constructs Created 13 | . . . . . . 1 1 1 . . . 1 1 1 . 2 . . . . . 1 1 . . 2 . 1 . . Constructs Modified 90 | . . . . . . 4 1 2 1 1 11 1 2 1 4 7 2 2 1 2 7 1 . 5 3 4 5 3 16 4 Class Distribution -------------------- 25% | Mutant 24% | Trapper-Construct 21% | Construct 19% | Hacker-Construct 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Mutant | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Hacker-Mutant | -5/Factory Trapper-Construct | -5/Upper Caves Trapper-Construct | -5/Upper Caves Trapper-Construct | -5/Zhirov Trapper-Construct | -4/Proximity Caves Trapper-Construct | -4/Factory Trapper-Scout | -4/Upper Caves Trapper-Construct | -4/Upper Caves Trapper-Construct | -4/Warlord Trapper-Construct | -3/Proximity Caves Trapper-Construct | -3/Research Hacker-Construct | -3/Quarantine Hacker-Construct | -2/Research Hacker-Construct | -2/Testing Hacker-Construct | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 9421 | 217 328 113 438 538 750 135 160 114 . 297 329 385 259 18 271 225 418 698 50 867 98 195 553 218 195 183 425 397 134 413 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18101 | . 330 177 1389 314 1027 136 479 155 . 301 1506 394 453 . 731 1181 427 127 127 524 529 255 247 242 684 502 754 600 629 3881 Parts 580 | . 22 18 67 14 63 2 4 9 . 10 55 7 14 . 24 43 9 3 1 23 12 6 1 6 25 11 18 19 28 66 Haulers Intercepted 21 | . 2 . 5 . 2 1 . . . . 3 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 Recyclers Shooed 10 | . 1 . 2 . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . 1 3 . 11 . 2 5 . 15 . 4 4 . 15 . 5 . . 20 . . . . . Prevented 39 | . . . . . . . . . . 1 . . . . 4 . 4 . . 16 . . 11 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 284 | . 8 8 27 20 18 1 3 3 . 8 20 8 10 . 6 14 2 . . 20 3 4 2 6 11 5 9 7 6 55 Melee 23 | . . . . . . 1 . . . . 2 . . . 1 6 . . . . 3 . . . . 2 . . 5 3 Guns 99 | . 8 8 26 20 17 . . . . . 3 . . . . . . . . 3 . . . . 8 2 2 . . 2 Cannons 47 | . . . . . . . 2 . . . . 2 . . . 3 1 . . . . . . . . . 2 . 1 36 AOE 93 | . . . . . 1 . 1 3 . 8 12 5 10 . 4 5 . . . 16 . 2 . 6 . . 3 7 . 10 Classes Destroyed 29 | . 5 . 4 1 2 1 3 1 . . 1 1 1 . . 1 . . . . . . . 1 1 . 1 . . 5 Worker 24 | . 1 . 2 1 3 . . . . . 4 . . . . 3 . . . . 1 . . . . 2 2 2 2 1 Builder 15 | . . . . . . . . . . . 7 . . . . 1 . . . . . . . . . . 4 2 . 1 Tunneler 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 21 | . 2 . 5 . 2 1 . . . . 3 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 Recycler 15 | . . . 4 . . . . . . . 5 . . . . . . . . . 1 . . . . . 2 2 1 . Minesweeper 8 | . . . . . . . . . . . . 1 . . 3 . 2 . . 1 . 1 . . . . . . . . Mechanic 5 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Operator 8 | . 1 . 1 . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . . . . Watcher 9 | . . . . . 2 1 . . . . 2 . . . . . . . . . 1 . . . . . 2 . . 1 Swarmer 86 | . 3 6 11 7 3 . . 3 . 4 11 . 2 . 3 . . . . 13 . 1 . 2 6 3 . 4 . 4 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 99 | . 5 2 9 . 9 . . . . 4 7 5 3 . 1 6 2 . . 5 . 1 2 2 . . 7 2 3 24 Brawler 11 | . . . . . . . 1 . . . 1 . 1 . 1 2 . . . . . . . . . 1 . . . 4 Duelist 6 | . . . 1 . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 Protector 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Sentry 19 | . . . 6 . 4 . 1 . . . . 1 1 . . 1 . . . 1 . 1 . . 1 1 . . . 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 13 | . . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . 1 . . . 1 . 6 Programmer 20 | . . . . . . 1 . . . . 1 . . . . 7 . . . . 3 . . . . . 2 . 3 3 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Packrat 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 12 | . . . . . . . 2 1 . . . . 2 . . . 2 . . . . 1 4 . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . 1 . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . Sapper 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Best Kill Streak 27 | . 3 3 6 5 4 1 3 3 . 4 11 5 10 . 3 7 1 . . 8 3 2 1 7 5 6 10 10 2 27 Combat Bots Only 26 | . 3 3 4 4 4 1 3 3 . 4 4 5 10 . 3 3 1 . . 8 1 2 1 6 5 3 4 5 2 26 Max Kills in Single Turn 6 | . 1 1 2 1 1 1 1 2 . 3 6 2 3 . 2 3 1 1 . 5 1 1 1 5 2 1 5 5 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . 1 2 . 3 4 2 3 . 2 2 . . . 5 . 1 . 5 . . 1 4 . 4 Melee 1 | . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Damage Taken 21745 | . 321 321 876 600 955 214 189 42 . 217 1103 1099 459 . 239 993 152 115 . 888 1142 283 164 393 1192 655 1310 904 893 6026 Core 3495 | . 68 17 179 31 55 54 17 . . . 225 236 38 . 55 424 57 20 . 30 65 29 . 7 174 65 195 45 122 1287 Absorbed by Shields 821 | . . . . . . . . . . . . . . . . 34 . . . . . . . . . . 96 . 131 560 Redirected to Shielding 88 | . . . . . . . . . . . . . . . 11 77 . . . . . . . . . . . . . . Regen/Repaired (Parts) 7298 | . 49 . 113 . . 16 69 28 17 . 497 301 296 269 107 247 . 75 67 283 560 528 121 275 717 188 1124 336 720 295 Core Remaining (%) 69 | 100 . 66 . 47 90 . . . . 89 . . . . 34 . . . . 46 . . . . 76 . 80 . . . Volleys Fired 676 | . 27 19 96 59 80 . 20 8 . 9 42 28 14 . 17 27 6 1 . 34 3 7 . 5 37 13 28 4 11 81 Largest 2 | . 2 2 2 2 2 . 1 1 . 1 1 1 1 . 2 1 1 1 . 1 1 1 . 1 1 2 2 1 2 2 Hottest 206 | . 85 85 85 46 48 . 59 59 . 59 36 55 55 . 102 55 55 55 . 43 27 57 . 78 78 162 112 50 126 206 Shots Fired 1002 | . 54 38 188 118 158 . 20 8 . 9 42 28 14 . 18 27 6 1 . 34 3 8 . 5 37 20 50 4 12 100 Gun 731 | . 54 38 188 118 156 . . . . . 32 . . . 15 . . . . 24 2 . . 1 29 12 22 . 7 33 Cannon 162 | . . . . . . . 16 6 . 3 . 14 1 . . 14 6 1 . . 1 5 . . 8 8 25 . 5 49 Launcher 109 | . . . . . 2 . 4 2 . 6 10 14 13 . 3 13 . . . 10 . 3 . 4 . . 3 4 . 18 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 495 | . 27 19 97 118 156 . . . . 3 25 . . . . . . . . 24 . 5 . . 8 . . . 9 4 Thermal 248 | . 27 19 91 . . . 16 6 . . 7 14 1 . . . . . . . . . . 1 . 16 44 . . 6 Explosive 100 | . . . . . 2 . 4 2 . 6 10 14 13 . 3 13 . . . 10 . 3 . 4 . . 3 4 . 9 Electromagnetic 65 | . . . . . . . . . . . . . . . 15 14 6 1 . . 3 . . . . . 3 . 3 20 Slashing 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Entropic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 4 . . . . Robot Hit Streak 25 | . 9 7 25 7 21 . 8 6 . 3 15 16 14 . 6 5 2 2 . 4 . 3 . 2 9 5 6 2 1 11 Robot Miss Streak 10 | . 3 2 4 4 3 . 2 2 . 1 3 2 1 . 1 3 2 . . 5 1 2 . 1 4 1 5 10 . 9 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Secondary Targets 10 | . . 1 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 906 | . 37 23 147 61 117 11 22 10 1 6 54 25 20 . 33 48 20 4 5 22 26 9 8 3 37 21 38 7 23 68 Core Hits 764 | . 19 9 97 35 48 1 16 10 . 16 47 29 42 . 14 50 4 1 . 30 5 6 . 17 13 5 49 41 10 150 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 30 | . . . . . 1 1 1 1 . 1 5 2 . . . 1 . . 1 1 4 . 2 . 2 3 3 1 . . Critical Strikes 61 | . 2 . 5 . 1 1 1 1 . 1 5 3 1 . 1 4 1 . 1 1 4 1 2 . 2 3 4 1 2 13 Burn 8 | . 2 . 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Smash 29 | . . . . . . 1 1 1 . 1 5 2 . . . 1 . . 1 1 4 . 2 . 2 3 3 1 . . Sever 17 | . . . . . . . . . . . . . 1 . 1 3 1 . . . . . . . . . . . 1 10 Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Melee Attacks 412 | . . . . . 1 27 4 5 1 9 41 8 14 . 34 38 18 8 5 4 46 7 8 10 18 25 22 8 32 19 Impact 260 | . . . . . 1 27 4 5 . 9 41 8 . . . 3 5 7 2 4 46 7 8 10 18 25 22 8 . . Slashing 111 | . . . . . . . . . . . . . 14 . 34 35 13 . . . . . . . . . . . 15 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 19 Sneak Attacks 102 | . . . . . . 2 3 . 1 . 9 1 9 . 18 8 9 3 3 1 7 1 5 . 2 4 7 4 5 . Combat Hostiles 5 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Damage Inflicted 56503 | . 443 370 2173 968 1956 555 909 720 . 857 4491 1732 2507 . 2103 3173 1231 326 183 2568 1440 568 661 1617 1477 990 3115 1480 2029 15861 Guns 9495 | . 429 369 2117 957 1798 . . . . . 635 . . . 149 . . . . 497 . . . . 782 167 467 . . 1128 Cannons 11788 | . . . . . . . 299 103 . . . 203 . . . 312 109 66 . . . 39 . . . 144 704 . 58 9751 Explosions 18218 | . . . . . 158 . 296 279 . 705 2184 1173 1736 . 344 1392 . 76 . 1862 . 263 . 1559 . . 1302 1135 . 3754 Melee 16711 | . . . . . . 555 314 338 . 152 1672 356 771 . 1610 1469 1122 184 183 209 1440 266 661 58 695 666 642 345 1971 1032 Ramming 291 | . 14 1 56 11 . . . . . . . . . . . . . . . . . . . . . 13 . . . 196 Kinetic 5102 | . 172 135 965 957 1798 . . . . . 491 . . . . . . . . 497 . 39 . . . . . . . 48 Thermal 4985 | . 257 234 1152 . . . 299 103 . . 829 203 . . . . . 76 . 138 . . . . . 311 1110 . . 273 Explosive 16697 | . . . . . 158 . 296 279 . 705 1499 1173 1736 . 344 1392 . . . 1724 . 263 . 1559 . . 1302 1135 . 3132 Electromagnetic 1479 | . . . . . . . . . . . . . . . 149 312 109 66 . . . . . . . . 61 . 58 724 Impact 9327 | . . . . . . 555 314 338 . 152 1672 356 . . . 142 449 184 183 209 1440 266 661 58 695 666 642 345 . . Slashing 15573 | . . . . . . . . . . . . . 771 . 1610 1327 673 . . . . . . . . . . . 736 10456 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3049 | . . . . . . . . . . . . . . . . . . . . . . . . . 782 . . . 1235 1032 Highest Corruption 11 | . 2 2 . . . 2 2 2 2 2 . . . . . 3 . . . . 8 9 9 9 . . 2 . 4 11 Average Corruption 4 | . 2 2 . . . 1 2 2 2 2 . . . . . 1 . . . . 4 8 9 9 . . 1 . 2 7 Corruption Purged 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . 4 Corruption Blocked 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . 20 Effects 169 | . 5 6 . . . 6 14 8 2 15 . . . . . 1 . . . . 10 25 38 2 . . 6 . 4 27 Message Errors 46 | . 1 2 . . . 2 5 2 . 1 . . . . . . . . . . 3 7 11 1 . . 1 . 2 8 Matter Fused 53 | . 2 2 . . . 1 6 . 1 8 . . . . . . . . . . 3 7 13 1 . . 1 . 1 7 Heat Flow Errors 21 | . . . . . . 1 2 1 1 2 . . . . . 1 . . . . 1 4 3 . . . 1 . 1 3 Energy Discharges 19 | . . . . . . 1 1 4 . 1 . . . . . . . . . . . 3 5 . . . 1 . . 3 Parts Rejected 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . 1 . . . 1 . . . 2 . . . . . . . . . . 2 2 5 . . . 1 . . 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 4 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6599 | . . . . . 6 133 251 333 . 99 646 297 132 . 238 193 415 35 147 202 629 124 400 61 227 308 539 214 506 464 Projectiles 450 | . . . . . . . 29 9 . . . . . . . 13 32 . . . . . . . . 16 97 . . 254 Explosions 560 | . . . . . 6 . . 16 . . 131 49 43 . . 3 . . . 75 . 83 . 32 . . . 7 . 115 Melee 5589 | . . . . . . 133 222 308 . 99 515 248 89 . 238 177 383 35 147 127 629 41 400 29 227 292 442 207 506 95 Knockbacks 34 | . 1 . . . . 1 1 . . . 3 3 . . . . 2 . 1 1 6 . 3 . . 2 8 2 . . Impact 34 | . 1 . . . . 1 1 . . . 3 3 . . . . 2 . 1 1 6 . 3 . . 2 8 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 769 | . . . . . 7 . 34 . . . 117 25 . . . 87 . . . 3 . . . 28 . . 192 21 . 255 Shots 29 | . . . . . 1 . 1 . . . 3 1 . . . 2 . . . 1 . . . 1 . . 9 1 . 9 Rammed 16 | . 4 1 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | . 5 1 11 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 14 Kicked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 14 Crushed 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 177 231 249 81 56 156 211 77 232 245 27 13 5 . 189 253 33 8 . 12 145 264 247 44 272 116 300 . 92 386 Average Temperature 62 | . 68 95 69 17 14 86 44 14 232 72 11 7 2 . 87 99 15 8 . 5 76 114 110 20 91 47 79 . 41 93 Received Heat Transfer 3127 | . 120 51 294 260 405 12 48 . . 27 243 264 105 . 27 117 90 63 . 75 76 78 30 30 21 63 230 63 17 318 Effects 8 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 3 Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 5 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 4 Combat Hostiles 6 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 4 Parts Fried 88 | . . . . . . 5 1 . . . 22 3 . . . 2 1 2 1 3 13 1 6 . 3 8 7 4 . 6 Impact Corruptions 166 | . . . . . . 9 10 7 . 6 18 9 . . . 2 8 1 7 5 22 2 18 1 7 11 15 7 . 1 Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 18 | . . 1 3 . . 1 3 2 . . . . . . . . . . . . . . . . 3 . 5 . . . Heat Transferred 7007 | . 814 518 2535 . . . 851 296 . . 622 444 . . . . . 50 . 100 . . . . . 148 481 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 2703 | . 189 208 490 365 382 100 . . . . 528 . . . . 434 . . . . 314 . . . . 635 544 174 251 2703 Initial 234 | . . 73 35 190 . 37 . . . . 109 . . . . 2 . . . . 234 . . . . 27 155 . 16 65 Average 190 | . 58 138 218 96 127 38 . . . . 172 . . . . 106 . . . . 226 . . . . 314 165 133 84 890 Maximum Alert Level 5 | . . 1 2 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 . 1 5 Low Security (%) 69 | 100 100 53 56 80 85 100 . . . . 66 . . . . 80 . . . . 33 . . . . 18 70 100 93 9 Level 1 21 | . . 46 30 19 14 . . . . . 20 . . . . 17 . . . . 66 . . . . 51 16 . 6 17 Level 2 7 | . . . 12 . . . . . . . 12 . . . . 2 . . . . . . . . . 29 12 . . 35 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Squads Dispatched 77 | . 7 . 4 . 2 5 . . . . 7 . 1 . . 7 . . . 1 7 . . . . 2 3 2 3 26 Investigation 16 | . 6 . . . 1 1 . . . . 2 . . . . 1 . . . 1 1 . . . . . . 1 1 1 Extermination 10 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . . 1 . 1 1 Reinforcement 28 | . 1 . 4 . 1 3 . . . . 3 . . . . 4 . . . . 3 . . . . 1 2 1 1 4 Assault 23 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . 20 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 29 | . 3 . . . 1 . . . . . . . . . . 1 . . . . . . . 2 12 1 1 3 2 3 Communications Jammed 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6 12 27 3 Distress Signals 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6 7 27 3 Times Spotted 579 | . 18 13 46 24 27 9 3 4 . 11 32 15 12 . 12 24 7 12 . 38 22 6 10 20 22 28 21 18 15 110 Peak Tracking Total 23 | . 4 3 4 4 3 3 3 4 . 4 4 6 7 . 4 4 4 7 . 5 6 3 4 13 7 7 5 8 4 23 Tactical Retreats 70 | . . 2 1 5 2 . . . . . 2 2 1 . . 2 2 3 . 10 3 3 7 . 4 6 1 4 3 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 10 | . 3 . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 6 Reused 50 | . . . . 4 . . . . . . . . . . 3 1 2 5 . 7 1 2 7 . 8 3 2 . . 5 Traps Extracted 8 | . . . . . . . . . . . . . . . . . 1 1 . 3 . . . . 3 . . . . . Installed 60 | . . . . 4 . . . . . . . . 1 . 3 1 5 7 . 11 2 3 9 . 11 1 2 . . . Triggered 55 | . . . . . . . . . . . . . . . 3 1 4 . . 8 1 2 7 11 8 3 2 . . 5 Fabricated Traps 27 | . . . . . . . . . . . . . . . . . . 6 . 8 . . 9 . 3 . 1 . . . Most Traps Carried 17 | . . . . 2 . . . . . . . 3 3 2 2 1 12 12 12 12 12 17 14 14 14 9 8 7 6 6 Time Bombs Activated 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 43 | . . . . . 1 . . . . . 7 . . . 1 3 . . 1 3 2 1 . . 3 . 4 . 4 13 Max in Single Turn 7 | . . . . . 1 . . . . . 7 . . . 1 1 . . 1 2 1 1 . . 1 . 1 . 1 3 Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 111 | . 8 . 7 . 4 8 . . 3 1 10 . . . . 5 . . 4 1 10 . . 2 . 12 13 2 11 10 Terminals 60 | . 5 . 3 . 2 4 . . . 1 4 . . . . 1 . . . 1 6 . . . . 8 9 2 6 8 Fabricators 12 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . 2 . Repair Stations 8 | . 1 . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . Recycling Units 7 | . 2 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Scanalyzers 9 | . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 2 . 2 1 Garrison Access 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 1 Total Hacks 312 | . 25 . 19 . 11 17 . . 24 1 22 . . . . 15 . . 17 5 25 . . 5 . 29 36 8 32 21 Successful 198 | . 12 . 11 . 5 9 . . 24 1 16 . . . . 12 . . 17 5 8 . . 5 . 16 24 3 19 11 Failed 113 | . 13 . 7 . 6 8 . . . . 6 . . . . 3 . . . . 17 . . . . 13 12 5 13 10 Catastrophic 17 | . 3 . 1 . . . . . . . 1 . . . . . . . . . 3 . . . . 3 4 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 11 . 7 . 8 7 . . . . 3 . . . . 7 . . . . 10 . . 1 . 7 11 7 7 10 Terminals 169 | . 15 . 9 . 6 12 . . . 1 6 . . . . 5 . . . 5 13 . . . . 20 28 8 22 19 Fabricators 35 | . . . . . . 3 . . . . 10 . . . . 7 . . . . 5 . . . . 4 . . 6 . Repair Stations 17 | . 3 . 5 . 1 . . . . . 2 . . . . 2 . . . . . . . . . . 4 . . . Recycling Units 21 | . 7 . 4 . 4 . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . Scanalyzers 15 | . . . 1 . . 1 . . . . . . . . . 1 . . . . 5 . . . . . 4 . 2 1 Garrison Access 9 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 3 . . 2 1 Terminal Hacks 116 | . 6 . 4 . 2 3 . . 24 1 3 . . . . 1 . . 17 5 1 . . 5 . 11 14 3 10 6 Record 17 | . . . . . . . . . 6 1 . . . . . . . . 5 5 . . . . . . . . . . Part Schematic 14 | . . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . 1 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 2 . 1 . 1 1 . . . . . . . . . . . . 4 . . . . . . . 1 . 1 . Prototype ID Bank 17 | . 2 . . . . . . . 3 . . . . . . . . . 4 . . . . 4 . 1 3 . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 12 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 3 2 3 . Locate Traps 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 6 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . 1 . . . . 7 . . . . 5 . . . . 2 . . . . 1 . . 3 . Network Status 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Load Schematic 6 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . 1 . Build 7 | . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . 1 . Repair Station Hacks 13 | . 2 . 3 . . . . . . . 2 . . . . 2 . . . . . . . . . . 4 . . . Scan Component 7 | . 1 . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . Repair 6 | . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . Recycling Unit Hacks 6 | . 2 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Retrieve Components 6 | . 2 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . . 1 . . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . 1 . Insert Component 7 | . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Seal Access 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 32 | . 2 . 2 . 2 4 . . . . 2 . . . . 3 . . . . 1 . . . . 4 4 . 4 4 Terminals 14 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 2 3 . 2 3 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Botnet 7 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Fabricators 7 | . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 1 . Prioritize 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Reject 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Researchers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 6 . 5 . 4 6 . . . . 8 . . . . 4 . . . 1 10 . . . . 10 10 2 9 8 Full Trace Events 8 | . 2 . . . . . . . . . 2 . . . . . . . . 1 1 . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 2 . 3 . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 9 . . . . . . . . . 4 . 1 . . . . . 2 . 1 . Parts Built 7 | . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . 1 . Authchips 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Time 359 | . . . . . . . . . . . 164 . . . . 38 . . . . 64 . . . . . . . 93 . Total Part Build Rating 43 | . . . . . . . . . . . 15 . . . . 5 . . . . 16 . . . . . . . 7 . Parts Repaired 6 | . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . Time 182 | . 26 . 26 . . . . . . . 38 . . . . 50 . . . . . . . . . . 42 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 15 . 4 . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . parse_system 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 16 | . . 1 . . . . . . . 1 3 . . 2 . 3 . 3 . . . . . . 1 . 1 . . 1 Largest Group 4 | . . 1 . . . . . . . 1 4 . . 2 2 3 . 3 3 3 . . . . 1 1 1 1 . 1 Highest-Rated Group 183 | . . 31 . . . . . . . 96 183 . . 82 82 127 . 98 98 98 . . . . 49 49 10 10 . 26 Highest-Rated Ally 96 | . . 31 . . . . . . . 96 96 . . 51 51 54 . 58 58 58 . . . . 49 49 10 10 . 26 Total Orders 10 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . 2 2 2 . . . STAY 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 1 . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 1 . . . Ally Attacks 115 | . . . . . . . . . . 9 35 . . . 6 38 . 2 . 11 . . . . 5 9 . . . . Total Damage 3876 | . . . . . . . . . . 210 1278 . . . 112 777 . 58 . 392 . . . . 233 816 . . . . Kills 23 | . . . . . . . . . . 2 4 . . . 2 3 . 1 . 4 . . . . 1 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 11 | . 2 . 1 . 1 1 . . . . . . . . . . . . 4 . . . . . . . 1 . 1 . Derelict Logs Recovered 21 | . . 1 . 1 . . 1 1 . 3 . 2 2 1 2 . 1 2 . 2 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 31772 | 10 1386 546 1553 2052 876 1086 1227 778 107 1177 1766 940 1212 724 2256 928 1017 1204 134 1583 1112 714 1394 673 1676 563 802 426 836 1014 Spaces Moved 23291 | 5 440 294 651 789 449 608 950 585 93 681 897 652 958 883 1636 649 1131 1405 183 1230 1016 652 919 631 1139 572 884 580 756 973 Core 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Treads 1857 | 5 440 294 651 467 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4355 | . . . . . . . . . . . . . . . . . . . 12 1230 248 . . 48 1029 572 166 . 172 878 Wheels 4428 | . . . . 322 449 608 950 585 93 681 740 . . . . . . . . . . . . . . . . . . . Hover 6682 | . . . . . . . . . . . 157 652 958 883 1636 380 . . . . . . . 94 110 . 718 580 514 . Flight 5874 | . . . . . . . . . . . . . . . . 269 1131 1405 171 . 768 652 919 489 . . . . 70 . Fastest Speed 30 | 160 160 160 160 110 110 115 120 111 111 111 118 48 44 48 44 44 55 55 55 55 38 94 94 84 61 61 61 61 61 30 Average Speed 96 | 160 160 160 165 192 120 129 120 120 111 150 132 69 113 78 104 89 76 57 55 74 79 94 94 94 63 61 61 61 70 68 Slowest Speed 258 | 160 160 160 240 240 170 150 135 135 111 258 188 118 118 118 118 132 125 125 125 125 94 94 164 164 84 61 131 61 163 125 Overloaded Moves 54 | . . . . . . . . . . . . . 30 . 13 2 . . . . 9 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 2 82 66 67 99 36 17 95 74 74 78 23 77 93 84 96 17 86 96 60 77 25 70 68 89 66 26 92 21 79 63 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . 2 . . . . . 1 . 1 . . . 1 1 1 . . . 3 2 . . . . . . . . . . Known Exits Taken 25 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 1 . . 3 2 . 1 . 3 4 3 . . 3 5 . 3 . 4 2 . 1 . . . . . Spaces Dug 194 | . . . . . 1 15 19 2 . 4 16 11 28 . 8 . . 5 . . 10 1 . 3 5 19 7 1 8 31 Terrain Destroyed 1040 | . . . . . 1 15 47 17 . 38 80 88 91 . 28 102 1 10 . 121 10 29 . 34 21 27 78 50 10 142 Melee 85 | . . . . . 1 15 . 2 . 4 7 2 2 . 8 . . 5 . . 10 1 . 3 1 13 7 1 3 . Projectile 98 | . . . . . . . . . . . 12 1 . . . 2 1 . . 11 . 2 . . 20 14 8 . 7 20 AOE 856 | . . . . . . . 47 15 . 34 61 85 89 . 20 100 . 5 . 110 . 26 . 31 . . 63 49 . 121 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total 30941 | 6 1070 331 940 1228 645 858 999 640 95 800 1342 1094 1048 917 2117 912 1250 1788 211 1858 1232 736 1441 690 2042 740 1061 632 1005 1213 Wait 5685 | . 568 15 123 355 69 185 13 33 . 83 326 392 46 10 386 172 66 315 10 542 165 47 487 29 754 112 77 23 186 96 Move 23247 | 4 439 293 650 788 448 607 949 584 92 680 896 651 957 882 1635 648 1130 1404 182 1229 1001 651 918 630 1138 571 883 579 755 973 Hop 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Pick Up 126 | . 9 2 19 5 10 6 2 . . 1 8 3 2 7 13 . . 6 2 1 . 3 1 1 4 4 10 3 3 1 Fast Attach 88 | . 6 . 5 3 5 3 . . . 1 1 1 2 1 . 3 4 3 4 6 2 3 2 3 3 6 10 4 2 5 Attach 85 | . . . 2 . 5 3 2 . . . 4 2 1 1 5 7 3 10 . 5 2 4 5 1 7 . 3 1 3 9 Detach 80 | . 1 . 2 1 1 7 . 1 . 1 2 1 2 1 5 5 6 6 1 4 1 5 3 2 4 2 4 1 1 10 Swap 186 | 2 5 1 12 3 13 5 6 7 2 14 17 7 5 6 6 11 8 6 3 11 3 2 1 2 1 1 13 4 6 3 Drop 183 | . 10 . 20 8 13 15 3 2 . 2 5 1 4 9 12 2 4 10 4 11 . 4 7 7 6 4 7 5 6 2 Fire 676 | . 27 19 96 59 80 . 20 8 . 9 42 28 14 . 17 27 6 1 . 34 3 7 . 5 37 13 28 4 11 81 Melee 409 | . . . . . 1 27 4 5 1 9 41 8 14 . 34 35 18 8 5 4 46 7 8 10 18 25 22 8 32 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 14 Crush 19 | . 5 1 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 72 | . . . . . . . . . . . . . . . . 1 . 12 . . . . . . 59 . . . . . Trap 61 | . . . . 4 . . . . . . . . 1 . 4 1 5 7 . 11 2 3 9 . 11 1 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 (discovered 1 exit: Acc) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 941 | -10/Materials | Repaired Lgt. Treads 1085 | -10/Materials | Discovered new exit (range 3) 1247 | -10/Materials | Discovered new exit (range 15) 1378 | -10/Materials | Discovered new exit (range 13) 1397 | -10/Materials | Entered Mines 1415 | -10/Mines | Learned Materials trap positions 1583 | -10/Mines | Received a Mining Laser from a helpful Derelict 1894 | -10/Mines | Discovered new exit (range 5) 1943 | -10/Mines | Entered Materials 1943 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1944 | -9/Materials | Loaded intel: 24 trap records 1980 | -9/Materials | Repaired Lgt. Treads 2491 | -9/Materials | Discovered new exit (range 15) 2933 | -9/Materials | Discovered new exit (range 16) 3181 | -9/Materials | Discovered new exit (range 15) 3218 | -9/Materials | Identified exit to Mines 3218 | -9/Materials | Central database locked down 3496 | -9/Materials | Entered Mines 3651 | -9/Mines | Found a hidden stash of uninstalled traps 3767 | -9/Mines | Discovered new exit (range 8) 4134 | -9/Mines | Discovered new exit (range 7) 4281 | -9/Mines | Learned Materials non-interactive machine intel 4466 | -9/Mines | Assembled infested the area 4471 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5075 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5478 | -9/Mines | Core integrity fell below 50% 5548 | -9/Mines | Entered Materials 5548 | -8/Materials | Evolved 2 slots: Utility x2 5549 | -8/Materials | Loaded intel: 40 non-interactive machine locations 6178 | -8/Materials | Build established: Scavenger-Mutant 6365 | -8/Materials | Discovered new exit (range 10) 6424 | -8/Materials | Entered Factory 6424 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6425 | -7/Factory | Found Scrap Engine 6595 | -7/Factory | Build established: Mutant 7079 | -7/Factory | Identified exit to Storage 7079 | -7/Factory | Identified exit to Lower Caves 7510 | -7/Factory | Entered Lower Caves 7877 | -7/Lower Caves | Encountered a Warlord checkpoint 8045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8217 | -7/Lower Caves | Build established: Construct 8612 | -7/Lower Caves | Discovered new exit (range 6) 8619 | -7/Lower Caves | Identified exit to Lower Caves 8737 | -7/Lower Caves | Entered another Lower Caves area 8868 | -7/Lower Caves | Encountered a Warlord checkpoint 8870 | -7/Lower Caves | Discovered new exit (range 13) 8883 | -7/Lower Caves | Identified exit to Factory 9482 | -7/Lower Caves | Discovered new exit (range 6) 9488 | -7/Lower Caves | Identified exit to Data Miner 9515 | -7/Lower Caves | Entered Data Miner 9515 | -7/Data Miner | Discovered new exit (range 6) 9537 | -7/Data Miner | Met Data Miner 9559 | -7/Data Miner | Learned location of Section 7 (-2) 9559 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9574 | -7/Data Miner | Received God Mode back door access code from Data Miner 9621 | -7/Data Miner | Identified exit to Proximity Caves 9622 | -7/Data Miner | Entered Proximity Caves 9669 | -6/Proximity Caves | Learned Factory interactive machine intel 9691 | -6/Proximity Caves | Learned 8 Factory zone layouts 9956 | -6/Proximity Caves | Learned Factory terminal intel 10040 | -6/Proximity Caves | Escorted by Enhanced Grunt 10412 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10717 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10799 | -6/Proximity Caves | Entered Factory 10799 | -6/Factory | Accompanied by 1 ally 10799 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10800 | -6/Factory | Identified exit to Factory 10801 | -6/Factory | Loaded intel: 51 interactive machine locations 10802 | -6/Factory | Loaded intel: 26 terminal locations 11108 | -6/Factory | Fabricated Biomechanical Wings (x1) 11108 | -6/Factory | Build established: Hacker-Construct 11297 | -6/Factory | Incoming investigation squad redirected 11317 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 11368 | -6/Factory | Identified exit to Lower Caves 11534 | -6/Factory | Repaired Hrd. Medium Armor Plating 12066 | -6/Factory | Fabricated Biomechanical Wings? 12549 | -6/Factory | First assault squad dispatched 12565 | -6/Factory | Entered Lower Caves 12567 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12716 | -6/Lower Caves | Learned Factory stockpile data 12927 | -6/Lower Caves | Core integrity fell below 50% 13139 | -6/Lower Caves | Learned Factory stockpile data 13302 | -6/Lower Caves | Encountered a Warlord checkpoint 13305 | -6/Lower Caves | Discovered new exit (range 12) 13390 | -6/Lower Caves | Identified exit to Lower Caves 13505 | -6/Lower Caves | Entered another Lower Caves area 13548 | -6/Lower Caves | Learned location of 1 exit from Factory 13556 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13631 | -6/Lower Caves | Destroyed 10 combat bots 13690 | -6/Lower Caves | Discovered exit to Factory (range 11) 13862 | -6/Lower Caves | Encountered a Warlord checkpoint 13912 | -6/Lower Caves | Build established: Mutant 14565 | -6/Lower Caves | Discovered new exit (range 10) 14574 | -6/Lower Caves | Identified exit to Zion 14717 | -6/Lower Caves | Entered Zion 14771 | -6/Zion | Discovered new exit (range 15) 14819 | -6/Zion | Build established: Construct 14987 | -6/Zion | Visited the Megawrench Repair Shop 14987 | -6/Zion | Megawrench repaired 5 parts 15058 | -6/Zion | Found Prototype Device 15068 | -6/Zion | Learned location of Armory (-3) 15171 | -6/Zion | Learned Factory emergency access door positions 15394 | -6/Zion | Gained Derelict followers 15439 | -6/Zion | Identified exit to Proximity Caves 15441 | -6/Zion | Entered Proximity Caves 15441 | -5/Proximity Caves | Accompanied by 2 allies 15547 | -5/Proximity Caves | Found Alien Artifact 15616 | -5/Proximity Caves | Identified Dimensional Node Initializer 15616 | -5/Proximity Caves | Initialized slip node 15777 | -5/Proximity Caves | Encountered a Derelict sapper outpost 16669 | -5/Proximity Caves | Discovered exit to Factory (range 14) 17697 | -5/Proximity Caves | Entered Factory 17697 | -5/Factory | Evolved 2 slots: Utility x2 17698 | -5/Factory | Identified exit to Factory 17710 | -5/Factory | Identified exit to Upper Caves 18025 | -5/Factory | Build established: Hacker-Mutant 18033 | -5/Factory | Fabricated P-70 Sage? 18189 | -5/Factory | Repaired Adv. Sensor Array 18336 | -5/Factory | Fabricated Biomechanical Wings (x1) 18469 | -5/Factory | Sage 6b assimilated hostile W-25 Informer 18501 | -5/Factory | Identified Bomb Factory No. 2 18573 | -5/Factory | Build established: Hacker-Construct 18621 | -5/Factory | Spotted B-75 Beast 18625 | -5/Factory | Entered Upper Caves 19098 | -5/Upper Caves | Learned Factory security intel 19475 | -5/Upper Caves | Discovered new exit (range 11) 19497 | -5/Upper Caves | Identified exit to Upper Caves 19563 | -5/Upper Caves | Build established: Trapper-Construct 19642 | -5/Upper Caves | Entered another Upper Caves area 19687 | -5/Upper Caves | Discovered exit to Factory (range 7) 19811 | -5/Upper Caves | Learned Factory emergency access door positions 19867 | -5/Upper Caves | Learned Factory trap positions 19907 | -5/Upper Caves | Core integrity fell below 50% 20137 | -5/Upper Caves | Attacked by a faux Warlord 20365 | -5/Upper Caves | Encountered a Warlord checkpoint 20615 | -5/Upper Caves | Discovered new exit (range 9) 20777 | -5/Upper Caves | Identified exit to Zhirov 20846 | -5/Upper Caves | Entered Zhirov 20846 | -5/Zhirov | Accompanied by 3 allies 20846 | -5/Zhirov | Discovered new exit (range 3) 20852 | -5/Zhirov | Identified exit to Proximity Caves 20863 | -5/Zhirov | Met Zhirov 20886 | -5/Zhirov | Learned location of Quarantine (-3) 20886 | -5/Zhirov | Learned location of Testing (-2) 20886 | -5/Zhirov | Learned location of Command (-1) 20890 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20899 | -5/Zhirov | Found Alien Artifact 20899 | -5/Zhirov | Identified Integrated Reactor 20899 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20956 | -5/Zhirov | Found Alien Artifact 20980 | -5/Zhirov | Entered Proximity Caves 20980 | -4/Proximity Caves | Accompanied by 3 allies 21291 | -4/Proximity Caves | Destroyed 8 combat bots 21291 | -4/Proximity Caves | Learned Factory stockpile data 21291 | -4/Proximity Caves | Learned Research stockpile data 21291 | -4/Proximity Caves | Learned Factory terminal intel 21764 | -4/Proximity Caves | Spotted B-86 Titan 21882 | -4/Proximity Caves | Destroyed 8 combat bots 22234 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22563 | -4/Proximity Caves | Entered Factory 22563 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 22564 | -4/Factory | Identified exit to Extension 22565 | -4/Factory | Loaded intel: 120 trap records 22569 | -4/Factory | Loaded intel: 26 terminal locations 22652 | -4/Factory | Fabricated Q-thruster (x2) 22846 | -4/Factory | Discovered new exit (range 11) 22858 | -4/Factory | Identified exit to Upper Caves 22872 | -4/Factory | Identified Transdimensional Reconstructor 23092 | -4/Factory | Spotted B-86 Titan 23675 | -4/Factory | Entered Upper Caves 23692 | -4/Upper Caves | Lost 3 parts (1p1u1w) 23828 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23955 | -4/Upper Caves | Build established: Trapper-Scout 23987 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 24130 | -4/Upper Caves | Learned 8 Research zone layouts 24303 | -4/Upper Caves | Discovered new exit (range 7) 24307 | -4/Upper Caves | Identified exit to Upper Caves 24389 | -4/Upper Caves | Entered another Upper Caves area 24431 | -4/Upper Caves | Discovered new exit (range 14) 24519 | -4/Upper Caves | Learned 4 Research zone layouts 24737 | -4/Upper Caves | Build established: Trapper-Construct 24852 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25640 | -4/Upper Caves | Discovered new exit (range 10) 25782 | -4/Upper Caves | Identified exit to Warlord 25783 | -4/Upper Caves | Entered Warlord 25815 | -4/Warlord | System corruption cleaned by Quarantine Array 25974 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 26134 | -4/Warlord | Visited the Vortex Lab 26143 | -4/Warlord | Found Prototype Piercing Weapon 26151 | -4/Warlord | Warlord's base attacked by MAIN.C 26186 | -4/Warlord | Met Warlord 26199 | -4/Warlord | Opened Warlord's prototype stash 26224 | -4/Warlord | Found Prototype Device 26224 | -4/Warlord | Identified System Purifier 26420 | -4/Warlord | Warlord forces counterattacked 26449 | -4/Warlord | Discovered new exit (range 9) 26451 | -4/Warlord | Spotted B-90 Cyclops 26451 | -4/Warlord | Spotted Striker 26455 | -4/Warlord | Identified exit to Proximity Caves 26456 | -4/Warlord | Entered Proximity Caves 27659 | -3/Proximity Caves | Discovered new exit (range 13) 27750 | -3/Proximity Caves | Found Prototype Launcher 27750 | -3/Proximity Caves | Identified Scatter Rocket Array 27753 | -3/Proximity Caves | Found Prototype Launcher 27753 | -3/Proximity Caves | Identified Rocket Array 27967 | -3/Proximity Caves | Build established: Construct 28130 | -3/Proximity Caves | Identified exit to Research 28132 | -3/Proximity Caves | Entered Research 28132 | -3/Research | Accompanied by 1 ally 28132 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 28133 | -3/Research | Identified exit to Armory 28190 | -3/Research | Identified exit to Quarantine 28275 | -3/Research | Spotted B-86 Titan 28382 | -3/Research | First assault squad dispatched 28506 | -3/Research | Found Fusion Bomb Launcher 28695 | -3/Research | Entered Quarantine 28764 | -3/Quarantine | Build established: Hacker-Construct 28780 | -3/Quarantine | Scanned by Researcher 28965 | -3/Quarantine | Repaired Adv. Sensor Array 29003 | -3/Quarantine | Cryocooling Duct disabled 29018 | -3/Quarantine | Ambient heat levels rising (+20) 29018 | -3/Quarantine | Non-combat units ordered to evacuate 29049 | -3/Quarantine | Found Alien Artifact 29049 | -3/Quarantine | Identified Subatomic Replicator 29158 | -3/Quarantine | Repaired Lrg. Storage Unit 29380 | -3/Quarantine | Found Alien Artifact 29408 | -3/Quarantine | Identified Core Reset Matrix 29408 | -3/Quarantine | Identified Vortex Lance 29446 | -3/Quarantine | Discovered new exit (range 15) 29471 | -3/Quarantine | Identified exit to Research 29497 | -3/Quarantine | Entered Research 29497 | -2/Research | Accompanied by 1 ally 29497 | -2/Research | Warlord forces began assault on 0b10 29497 | -2/Research | Evolved 2 slots: Power x1, Utility x1 29574 | -2/Research | Spotted B-90 Cyclops 29592 | -2/Research | Identified exit to Testing 29607 | -2/Research | Research machine network offline 29807 | -2/Research | Met up with Warlord 29844 | -2/Research | Found Prototype Launcher 29844 | -2/Research | Identified Com. Tesla Bomb Launcher 29883 | -2/Research | Found Prototype Slashing Weapon 29883 | -2/Research | Identified Particle Cleaver 29923 | -2/Research | Entered Testing 30179 | -2/Testing | Found Exp. Signal Interpreter 30216 | -2/Testing | Fabricated Exp. Signal Interpreter? 30253 | -2/Testing | Found Prototype Launcher 30613 | -2/Testing | Discovered new exit (range 14) 30702 | -2/Testing | Spotted Fortress 30754 | -2/Testing | Discovered new exit (range 5) 30756 | -2/Testing | Identified exit to Section 7 30757 | -2/Testing | Used Core Reset Matrix 30759 | -2/Testing | Entered Section 7 30761 | -2/Section 7 | Sensed 18 artifacts in vicinity 30809 | -2/Section 7 | Identified Enh. Gamma Bomb Array 30833 | -2/Section 7 | Identified exit to Access 30848 | -2/Section 7 | Found Integrated Mediator 30848 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 31089 | -2/Section 7 | Found Integrated Dissipator 31089 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31152 | -2/Section 7 | Spotted S7 Guard 31210 | -2/Section 7 | Destroyed S7 Guard 31240 | -2/Section 7 | Lost 7 parts (1p1n3u2w) 31412 | -2/Section 7 | Lost 3 parts (1n2u) 31417 | -2/Section 7 | Spotted Alpha 7 31418 | -2/Section 7 | Spotted Alpha 7 31452 | -2/Section 7 | Core integrity fell below 50% 31465 | -2/Section 7 | System corruption reached 10% 31473 | -2/Section 7 | Spotted B-99 Colossus 31482 | -2/Section 7 | Core integrity fell below 20% 31494 | -2/Section 7 | Lost 12 parts (3p3n4u2w) 31515 | -2/Section 7 | Integrated with Sigix Exoskeleton 31563 | -2/Section 7 | Spotted Striker 31570 | -2/Section 7 | Spotted Striker 31577 | -2/Section 7 | Spotted Striker 31578 | -2/Section 7 | Spotted Striker 31591 | -2/Section 7 | Destroyed Striker 31602 | -2/Section 7 | Found Sigix Shearcannon 31604 | -2/Section 7 | Destroyed Striker 31606 | -2/Section 7 | Destroyed Striker 31700 | -2/Section 7 | Destroyed 26 combat bots 31761 | -2/Section 7 | Destroyed Alpha 7 31764 | -2/Section 7 | Spotted Executioner 31773 | -2/Section 7 | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 31764_ P-80 Master unfolds itself. 31764_ Executioner unfolds itself. 31764_ Penetrated by Slug. 31764_ Slug penetrates Machine. 31764_ Machine disabled. 31765_ Kicked Alpha 7 out of the way. 31766_ System Purifier purges 1% system corruption (7%). 31766_ Penetrated by Slug. 31766_ Slug penetrates Machine. 31768_ W-44 Eye sends out distress signal. 31769_ Quantum Shear penetrates C-57 Dissector. 31769_ C-57 Dissector destroyed. 31772_ ALERT: Heavy assault forces dispatched. 31772_ Quantum Shear penetrates Wall. 31772_ Quantum Shear penetrates C-57 Dissector. 31772_ C-57 Dissector Unknown Device severed. 31772_ Quantum Shear penetrates Wall. 31772_ Quantum Shear penetrates C-57 Dissector. 31772_ C-57 Dissector destroyed. 31773_ Wall collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????######" """"""""" | | ??????????????????????????#######" """""" | | ????????????????????????#########" | | ??????????????????????? #########" | | ?????????????????????? #########" """""" | | ????????????????????? ########" """"""""" | | ????????????????????? ########" """""" | | ??????????????????? H!########" | | ??????????????????### ########" | | ????????????????#################" | | ???????????????| #####" | | ?????????????? " " " #####" | | ????????????? """ """ """ #####" "" ! | | ????????????# """ """ """ #####" """" % | | ??????????? # """ """ """ ##### """" ""/ | | ???????????##! """ """ """ #####" """" "" | | ??????????### """ """ """ ##### %!! "%" | | ?????????#### ! """ """ """ #####"""%! E " " | | ???????#?#### " " " #####"""=p C"""" | | ???""??# #### #####"""7p """ """ | | ????""?# #######;#;;;#;#+;##### # """""" | | ????? # ]%* / | | ???????+ !]]/w/ | | ???????# ! ! / " | | ???????+ % !!!!! / " | | ???????### ## #### ## X #### # | | ????????## # % ; ######" " " | | ???????### # % # #####""" | | ???????# #% + #####""" | | ???????## ##% %# #####"" | | ????????## # # ######" | | ????????## # ;] ####### """"""""""" | | ????????## # =!% ####### """"""""""" | | ??????? ## * /= ######################## | | ???? = ##########;;c ######################?? | | ?? ""?# [! ; ####################???? | | # "??# ] [! ; ###################????? | | # """ ???# ; ################???????? | | ??""" !???? " "" ; ############???????????? | | ???????????# ""S"" # ###########????????????? | | ???????????# """" # #########??????????????? | | ####+############""### ########???????????????? | | #####??????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ??###### ###############????????????????!!!???? | | ?#????## #????????????##??????????????????????? | | # ? # #??????###### ##?????????????????????? | | # ?""" # #??????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 100 Energy Capacity 1198 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Corruption Block 20 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 14 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 12 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory P-70 Sage | x2 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Q-thruster | x2 | -4/Factory | Preloaded Exp. Signal Interpreter | x1 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Subatomic Replicator Core Reset Matrix Integrated Mediator Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicMatterGravjet Manual? 0 Play Time 03:59:35 Cumulative 1185.6 hours Start 2022.09.19 @ 14:11:28 End 2022.09.22 @ 03:04:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 825 Rogue 821 Adventurer 4 Explorer 0 Win Type - Total 129 Types 99/9/8/5/2/0/1/3/2 Lore% 94 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 654c0ac5-403a-46b8-8cf1-a1c33a947a26