Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.30 @ 22:18:50

Player: Azormik

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1347)     1347
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (83)                 83
              TOTAL SCORE: 3550

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/550
Matter                     179/300
Energy                     73/100
System Corruption          2%
Temperature                Cool (406)
Movement                   Core (100) Ox1
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (3) -------
  Heavy Particle Gun
  Heavy Assault Rifle
>       --- INVENTORY (4) ----
  Light Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
     Large Battery
  Improved Sensor Array
>          --- WEAPON -----------
     Small Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Wheel
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             46   | 6   9   18  7   6   
  Power                    4    | 1   1   1   1   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   7   3   1   
    Treads                 1    | .   .   .   .   1   
    Leg                    14   | 2   2   7   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   4   1   .   
    Device                 4    | .   .   3   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   5   6   2   5   
    Energy Gun             11   | 2   4   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   1   3   1   1   
    Ballistic Cannon       3    | .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 28   | .   2   6   13  7   
  Power                    2    | .   .   .   1   1   
  Propulsion               9    | .   .   2   5   2   
  Utility                  4    | .   .   .   3   1   
  Weapon                   13   | .   2   4   4   3   
  Highest Loss Streak      13   | .   1   2   13  6   
Average Slot Usage (%)     91   | .   98  97  81  40  
  Engine                   11   | .   14  11  6   7   
  Leg                      27   | .   27  31  21  4   
  Device                   6    | .   .   8   16  .   
  Storage                  22   | .   27  22  17  7   
  Energy Gun               13   | .   21  11  6   .   
  Ballistic Gun            8    | .   6   10  14  .   
  Ballistic Cannon         1    | .   .   .   .   17  
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             25   | 13  16  21  23  25  
  Greatest Support         33   | 20  20  33  33  20  
  Greatest Overweight (x)  8    | .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   
  Most Carried             6    | 5   6   6   4   2   
  Average Carried          4    | 3   5   5   1   .   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 5   6   5   .   1   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 38% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           871  | 205 162 321 88  95  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1374 | .   305 741 134 194 
  Parts                    82   | .   16  47  10  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  38   | .   9   20  3   6   
  Guns                     33   | .   9   20  3   1   
  Cannons                  5    | .   .   .   .   5   
Classes Destroyed          6    | .   2   3   1   .   
  Worker                   1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    25   | .   6   13  2   4   
  Sentry                   5    | .   .   3   .   2   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | .   3   6   1   4   
  Combat Bots Only         4    | .   3   4   1   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               3882 | .    538  1126 1218 1000 
  Core                     827  | .    169  98   313  247  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  32   75   .    .    
Volleys Fired              132  | .    43   58   19   12   
  Largest                  3    | .    2    2    3    3    
  Hottest                  127  | .    100  96   86   127  
Shots Fired                276  | .    86   113  42   35   
  Gun                      243  | .    86   113  42   2    
  Cannon                   33   | .    .    .    .    33   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  173  | .    28   81   30   34   
  Thermal                  103  | .    58   32   12   1    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    16   19   6    8    
  Robot Miss Streak        6    | .    3    4    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    3    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           166  | .    43   75   24   24   
  Core Hits                102  | .    18   34   10   40   
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2440 | .    430  993  313  704  
  Guns                     1732 | .    426  979  312  15   
  Cannons                  681  | .    .    .    .    681  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  27   | .    4    14   1    8    
  Kinetic                  1742 | .    94   698  254  696  
  Thermal                  671  | .    332  281  58   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    2    2    
  Average Corruption       2    | .    2    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    1    .    .    2    
    Message Errors         2    | .    1    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      7    | .    2    1    .    4    
  Shots                    .    | .    .    .    .    .    
  Rammed                   5    | .    1    1    2    1    
Targets Rammed             7    | .    1    3    2    1    
  Kicked                   2    | .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        491  | .    258  179  .    491  
  Average Temperature      82   | .    68   45   .    232  
  Received Heat Transfer   1329 | .    228  462  279  360  
  Effects                  4    | .    2    .    .    2    
    Interference           2    | .    2    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    
  Heat Transferred         1879 | .    1073 681  125  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             468  | .   150 468 174 161 
  Initial                  94   | .   .   63  94  48  
  Average                  174  | .   71  260 129 91  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         64   | 100 100 32  100 100 
  Level 1                  30   | .   .   58  .   .   
  Level 2                  4    | .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   3   5   1   3   
  Investigation            6    | .   .   4   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   3   1   .   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           9    | .   1   3   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   15  26  10  17  
  Peak Tracking Total      9    | .   4   5   7   9   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            4    | .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          12   | .   4   6   2   .   
  Terminals                8    | .   2   5   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   18  22  7   .   
  Successful               30   | .   13  11  6   .   
  Failed                   17   | .   5   11  1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                23   | .   6   16  1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          17   | .   11  6   .   .   
  Recycling Units          7    | .   1   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   6   1   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Repair Station Index     1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             3    | .   2   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       14   | .   9   5   .   .   
  Scan Component           7    | .   4   3   .   .   
  Repair                   6    | .   4   2   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   .   
  Recycle Component        2    | .   .   .   2   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   4   5   1   .   
  Full Trace Events        4    | .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             6    | .   4   2   .   .   
  Time                     172  | .   104 68  .   .   
Parts Recycled             2    | .   .   .   2   .   
  Recycled Matter          86   | .   .   .   86  .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  
  Total Damage             250  | .   .   .   .   250 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               2330 | 93   663  1226 181  167  
Spaces Moved               1034 | 73   319  491  85   66   
  Core                     16   | 12   .    .    .    4    
  Treads                   12   | .    .    .    .    12   
  Legs                     1006 | 61   319  491  85   50   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            121  | 108  120  120  120  156  
  Slowest Speed            450  | 120  120  150  150  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 5    39   39   12   9    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  
Total                      1847 | 85   518  1019 124  101  
  Wait                     598  | .    139  435  12   12   
  Move                     1030 | 72   318  490  84   66   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  23   | 7    5    7    .    4    
  Fast Attach              17   | 4    1    5    4    3    
  Attach                   16   | 2    3    5    3    3    
  Detach                   .    | .    .    .    .    .    
  Swap                     13   | .    5    8    .    .    
  Drop                     11   | .    3    8    .    .    
  Fire                     132  | .    43   58   19   12   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    1    3    2    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Repaired Med. Laser
  296 | -10/Materials | Repaired Aluminum Leg
  317 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Repaired Med. Laser
  505 | -10/Materials | Core integrity fell below 50%
  594 | -10/Materials | Repaired Med. Laser
  736 | -10/Materials | Discovered new exit (range 10)
  757 | -10/Materials | Entered another Materials area
  757 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1084 | -9/Materials  | Build established: Scavenger-Mutant
 1696 | -9/Materials  | Repaired Broken Aluminum Leg
 1730 | -9/Materials  | Repaired Hvy. Assault Rifle
 1920 | -9/Materials  | Discovered new exit (range 16)
 1983 | -9/Materials  | Entered another Materials area
 1983 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2156 | -8/Materials  | Core integrity fell below 50%
 2161 | -8/Materials  | Discovered new exit (range 3)
 2164 | -8/Materials  | Entered Storage
 2178 | -8/Storage    | Lost 13 parts (1p5n3u4w)
 2205 | -8/Storage    | Met a pair of Derelict thieves
 2323 | -8/Storage    | Core integrity fell below 20%
 2331 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Penetrated by Slug.
Transport Mainframe disabled.
R-06 Scavenger collects Aluminum Leg.
G-50 Soldier knocked back.
R-06 Scavenger collects Imp. Heat Sink.
Penetrated by Slug.
G-47 Trooper knocked back.
Lgt. Treads destroyed.
Penetrated by Slug.
U-05 Engineer lays Concrete.
G-50 Soldier knocked back.
Overheating: Flak Cannon damaged (-10).
Flak Cannon destroyed. <x2>
Imp. Light Cannon destroyed.
Penetrated by Slug.
Identified Hvy. Particle Gun.
G-50 Soldier destroyed.
Switching to secondary target: G-47 Trooper.
Overheating: Hvy. Assault Rifle damaged (-25).
Acquired Lgt. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ????????????????????###########???????             |
| ????????????????????#         #???????             |
| ????????????????????#         #####???             |
| ????????????????????#         #   #???             |
| ????????????????????#    "" " #   #???             |
| ????????????????????#    " "" #   #???             |
| ????????????????????#    " "" #   #???             |
| ????????????????????#    " "" #   #???             |
| ????????????????????#    @=   #   #???             |
| ??????#########+#########g#####   #???             |
| ???                    %g%*%      #???             |
| ???                  "%=gm*[      #???             |
| ??????????#          %%%hu%=      #???             |
| ??????????#   ###########/#########???             |
| ??????????# ??????????#  %=##?????????             |
| ??????????????????????#    T#?????????             |
| ??????????????????????##" "###????????             |
| ??????????????????????#!     #????????             |
| ??????????????????????#      #????????             |
| ??????????????????????#[[  ] #????????             |
| ??????????????????????#[ [   #????????             |
| ??????????????????????########????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterLinearAccelerator
  Manual?         0
Play Time         00:50:25
  Cumulative      49.3 hours
  Start           2021.07.30 @ 21:18:10
  End             2021.07.30 @ 22:18:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           46
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e7ba4b6-0168-4433-9099-f1c641620315