Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 23:43:38 Player: WazdakkaGutsmek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1932) 1932 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 4439 Bonus ------- High Alert Combat Kills 252 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Hardened Light Armor Plating Hardened Light Armor Plating Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 50 | . . 24 26 . Power 5 | . . 2 3 . Engine 4 | . . 2 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | . . 12 6 . Treads 14 | . . 8 6 . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 7 | . . 3 4 . Device 3 | . . 1 2 . Storage 1 | . . 1 . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 20 | . . 7 13 . Energy Gun 8 | . . 4 4 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 4 | . . . 4 . Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 2 | . . . 2 . System Corruption 12 | . . . 12 . Parts Lost 19 | . . 2 16 1 Power 3 | . . . 3 . Propulsion 10 | . . 2 8 . Utility . | . . . . . Weapon 6 | . . . 5 1 Highest Loss Streak 6 | . . 1 6 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 85 98 75 35 Engine 8 | . 14 11 4 . Core 1 | . . . 3 . Treads 23 | . . 27 22 . Leg 1 | . 28 . . . Hover 8 | . . 14 . . Device 7 | . . 6 11 9 Storage 10 | . 14 11 9 9 Hackware 1 | . . . 5 . Protection 2 | . . 4 . . Energy Gun 10 | . 14 13 6 . Energy Cannon 3 | . . 5 1 . Ballistic Gun 5 | . 14 3 6 8 Launcher 1 | . . . 3 . Peak Build Rating 27 | . 6 23 27 11 Average Rating 16 | . 6 16 19 10 On Entrance 9 | 6 6 6 17 11 Naked Turns . | . . . . . Heaviest Build 32 | 12 12 26 32 14 Greatest Support 80 | 20 20 80 80 3 Greatest Overweight (x) 5 | . . 2 5 4 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 10 | . 8 10 10 10 Average Capacity 9 | . 8 9 10 10 Most Carried 10 | . 6 10 10 6 Average Carried 7 | . 6 7 7 6 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 6 6 10 6 6 Class Distribution -------------------- 48% | Scavenger-Mutant 44% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1208 | 200 27 405 576 . Remotely . | . . . . . Salvage Created 2129 | . 36 1139 954 . Parts 146 | . 2 78 66 . Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 52 | . 1 28 23 . Guns 25 | . 1 17 7 . Cannons 5 | . . 5 . . AOE 20 | . . 4 16 . Classes Destroyed 11 | . 1 6 4 . Worker 8 | . . 2 6 . Builder 5 | . . 1 4 . Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Watcher 7 | . . 5 2 . Swarmer 16 | . . 11 5 . Cutter 2 | . . . 2 . Grunt 23 | . 1 11 11 . Sentry 9 | . . 6 3 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 8 | . 1 8 7 . Combat Bots Only 6 | . 1 6 4 . Max Kills in Single Turn 3 | . 1 3 3 . Gunslinging 1 | . . 1 . . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 346 | . 25 100 192 29 Missed 105 | . 6 29 64 6 Damage Taken 3990 | . 206 888 2694 202 Core 764 | . 88 112 449 115 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . 11 . . Core Remaining (%) 78 | 100 64 72 . . Volleys Fired 172 | . 9 80 83 . Largest 3 | . 2 2 3 . Hottest 176 | . 70 124 176 . Shots Fired 297 | . 18 154 125 . Gun 233 | . 18 122 93 . Cannon 39 | . . 31 8 . Launcher 25 | . . 1 24 . Special . | . . . . . Kinetic 105 | . 9 37 59 . Thermal 108 | . 9 94 5 . Explosive 25 | . . 1 24 . Electromagnetic 59 | . . 22 37 . Robot Hit Streak 22 | . 4 10 22 . Robot Miss Streak 4 | . 3 4 3 . Penetration Max . | . . . . . Secondary Targets 5 | . . 5 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 204 | . 10 109 85 . Core Hits 125 | . 4 49 72 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . 3 4 . . Burn 6 | . 3 3 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5465 | . 125 2064 3276 . Guns 2345 | . 125 1249 971 . Cannons 490 | . . 426 64 . Explosions 2625 | . . 389 2236 . Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 787 | . 51 320 416 . Thermal 1563 | . 74 1290 199 . Explosive 2224 | . . 153 2071 . Electromagnetic 886 | . . 301 585 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 12 12 Average Corruption 9 | . . . 8 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . 25 5 Message Errors 7 | . . . 6 1 Matter Fused 9 | . . . 8 1 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . 2 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 3 | . . . 2 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 128 | . . 12 116 . Projectiles 3 | . . . 3 . Explosions 125 | . . 12 113 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 666 | . . 66 600 . Shots 17 | . . 3 14 . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 468 | . 156 468 238 243 Average Temperature 91 | . 78 104 40 134 Received Heat Transfer 1368 | . 114 327 918 9 Effects 6 | . . 6 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 1 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . . 7 . . Heat Transferred 3706 | . 444 2964 298 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 3 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 838 | . 20 565 838 178 Initial 202 | . . 8 202 178 Average 363 | . 4 296 573 177 Maximum Alert Level 3 | . . 2 3 . Low Security (%) 21 | . 100 20 . 100 Level 1 39 | . . 56 19 . Level 2 29 | . . 22 51 . Level 3 9 | . . . 28 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 4 1 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 7 | . . 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 3 40 44 6 Peak Tracking Total 7 | . 3 5 7 6 Tactical Retreats 8 | . . 3 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 9 | . . 1 8 . Max in Single Turn 3 | . . 1 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 1 8 2 . Terminals 10 | . 1 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 2 17 6 . Successful 15 | . 1 11 3 . Failed 10 | . 1 6 3 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 23 | . 2 15 6 . Terminals 24 | . 2 16 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 2 . Terminal Index 1 | . . 1 . . Unreport Threat 2 | . . . 2 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 8 1 . Terminals 10 | . 1 8 1 . Botnet 3 | . . 2 1 . Skim 7 | . 1 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 5 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2973 | . 155 1750 943 125 Spaces Moved 1320 | 1 98 809 361 51 Core 63 | . . . 12 51 Treads 662 | . . 313 349 . Legs 132 | 1 98 33 . . Wheels . | . . . . . Hover 463 | . . 463 . . Flight . | . . . . . Fastest Speed 48 | 120 120 48 160 200 Average Speed 128 | 120 120 94 190 246 Slowest Speed 300 | 120 120 180 300 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 1 22 54 31 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . . 4 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 256 | . . 17 239 . Melee . | . . . . . Projectile . | . . . . . AOE 256 | . . 17 239 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2314 | . 117 1641 505 51 Wait 726 | . 11 699 16 . Move 1316 | . 97 808 360 51 Hop . | . . . . . Pick Up 13 | . . 10 3 . Fast Attach 27 | . . 13 14 . Attach 15 | . . 5 10 . Detach 4 | . . 1 3 . Swap 8 | . . 6 2 . Drop 31 | . . 19 12 . Fire 172 | . 9 80 83 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 15) 138 | -10/Materials | Discovered new exit (range 15) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 397 | -9/Materials | Discovered new exit (range 15) 677 | -9/Materials | Discovered new exit (range 8) 1010 | -9/Materials | Identified exit to Materials 1161 | -9/Materials | Build established: Scavenger-Mutant 1169 | -9/Materials | Learned location of Zion (-6) 1204 | -9/Materials | Identified exit to Mines 1229 | -9/Materials | Learned location of 1 exit from Recycling 1245 | -9/Materials | Loaded intel: 12 terminal locations 1270 | -9/Materials | Learned Storage emergency access door positions 1307 | -9/Materials | Learned Storage interactive machine intel 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2090 | -8/Materials | Lost 4 parts (1p1n2w) 2416 | -8/Materials | System corruption reached 10% 2467 | -8/Materials | Discovered new exit (range 10) 2821 | -8/Materials | Core integrity fell below 50% 2847 | -8/Materials | Identified exit to Storage 2848 | -8/Materials | Core integrity fell below 20% 2849 | -8/Materials | Entered Storage 2851 | -8/Storage | Loaded intel: 16 interactive machine locations 2876 | -8/Storage | Lost 6 parts (1p3n2w) 2974 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- (x16)... 02870_ System corrupted: IFF burst signal emitted. 02884_ Triggered EMP Trap. 02884_ A bubble of electromagnetic force engulfs the area. 02886_ System corrupted: Heat flow error (+274). 02909_ System corrupted: Substantial component data lost. 02927_ System corrupted: Matter fused (-10). 02930_ K-01 Serf collects debris. 02952_ Triggered Alarm Trap. 02952_ An alarm sounds. 02952_ ALERT: Alarm triggered, dispatching investigation squad. 02957_ S-10 Pest destroyed. 02957_ U-05 Engineer lays Concrete. 02961_ WU:RBX3NHF:R7S/LLHOSFAED 02961_ U-05 Engineer lays Concrete. 02967_ Imp. Assault Rifle destroyed. 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[ ?# | | ???????????????????????????# ??????#######?# | | ???????????????????????????# ?????????????# | | ???????????????????????????# #????????????# | | ??????????????????????????? #????????????# | | ??????????????????"?"??????##+###+#????????????#^ | | ??????????????????"R"??????????????????????????+ | | ??????????????????"""??????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSmallUnit Manual? 0 Play Time 00:38:10 Cumulative 30.5 hours Start 2024.10.17 @ 23:24:20 End 2024.10.17 @ 23:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 12 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7678c32-9e3a-44af-83a9-bb56aec96e20