Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 22:18:48 Player: Beef Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1818) 1818 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 4424 Bonus ------- High Alert Combat Kills 156 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 158/160 System Corruption 0% Temperature Warm (125) Movement Walking (122) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Battery (200) Large Matter Pod (150) Improved Signal Interpreter Hacking Suite System Shield Particle Gun Particle Gun Particle Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Battery Large Matter Pod Improved Signal Interpreter Hacking Suite System Shield Particle Gun Particle Gun Improved Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 66 | 6 4 2 23 31 Power 13 | 1 1 . 4 7 Engine 5 | 1 1 . 2 1 Core 8 | . . . 2 6 Reactor . | . . . . . Propulsion 28 | 2 . . 11 15 Treads 3 | 2 . . 1 . Leg 25 | . . . 10 15 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 2 4 6 Device 6 | . . 1 1 4 Storage 2 | 1 . 1 . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 11 | 2 2 . 4 3 Energy Gun 3 | . . . 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 2 2 . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . . . 7 25 Power 5 | . . . . 5 Propulsion 14 | . . . 3 11 Utility 7 | . . . 2 5 Weapon 6 | . . . 2 4 Highest Loss Streak 14 | . . . 3 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 96 87 89 89 Engine 6 | . 14 11 7 . Core 3 | . . . 1 8 Treads 10 | . 28 22 9 . Leg 18 | . . . 20 33 Device 7 | . . 10 6 9 Storage 10 | . 14 11 9 9 Processor 7 | . . . 14 9 Protection 5 | . 10 11 3 3 Energy Gun 6 | . . . 6 11 Ballistic Gun 12 | . 28 22 11 3 Peak Build Rating 27 | 6 7 8 25 27 Average Rating 15 | 4 6 7 17 22 On Entrance 9 | . 6 7 8 24 Naked Turns . | . . . . . Heaviest Build 40 | 12 17 33 35 40 Greatest Support 66 | 40 40 40 60 66 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 14 15 15 Most Carried 15 | 2 7 8 15 15 Average Carried 9 | 1 4 7 12 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 2 7 8 12 13 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1424 | 255 101 180 631 257 Remotely . | . . . . . Salvage Created 2291 | . 172 277 863 979 Parts 118 | . 15 21 49 33 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 45 | . 3 4 17 21 Guns 43 | . 3 4 16 20 Cannons 1 | . . . . 1 Classes Destroyed 10 | . 3 3 2 2 Worker 4 | . 1 . 3 . Builder 2 | . . 2 . . Tunneler 2 | . . 1 1 . Hauler 2 | . . 1 1 . Watcher 3 | . 2 . 1 . Swarmer 8 | . . . 5 3 Grunt 27 | . 3 4 7 13 Brawler 2 | . . . . 2 Sentry 6 | . . . 5 1 Hunter 2 | . . . . 2 Best Kill Streak 5 | . 2 5 4 5 Combat Bots Only 5 | . 1 3 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 410 | . 22 17 126 245 Missed 115 | . 4 10 28 73 Damage Taken 4167 | . 307 78 1333 2449 Core 644 | . 63 22 185 374 Absorbed by Shields 148 | . . . . 148 Core Remaining (%) 89 | 100 74 94 . . Volleys Fired 247 | . 38 37 88 84 Largest 2 | . 2 2 2 2 Hottest 115 | . 40 40 110 115 Shots Fired 478 | . 76 74 173 155 Gun 459 | . 76 74 173 136 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 306 | . 76 74 123 33 Thermal 172 | . . . 50 122 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 6 10 26 20 Robot Miss Streak 6 | . 6 3 3 4 Penetration Max . | . . . . . Secondary Targets 8 | . 1 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 341 | . 44 51 132 114 Core Hits 117 | . 15 15 42 45 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 4 5 Burn 8 | . . . 3 5 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4899 | . 343 664 1944 1948 Guns 4549 | . 343 659 1944 1603 Cannons 345 | . . . . 345 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 2335 | . 343 659 1160 173 Thermal 2559 | . . . 784 1775 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | . 109 . 87 350 Average Temperature 61 | . 37 . 32 78 Received Heat Transfer 2598 | . 177 42 639 1740 Effects 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 23 | . . . 10 13 Heat Transferred 5604 | . . . 1776 3828 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 582 | . 138 181 367 582 Initial 238 | . . 57 76 238 Average 257 | . 77 127 212 448 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 44 | 100 100 100 36 . Level 1 30 | . . . 63 32 Level 2 24 | . . . . 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 8 7 19 27 Peak Tracking Total 5 | . 3 3 5 3 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 2 3 4 1 Terminals 7 | . 2 2 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 4 12 18 1 Successful 30 | . 2 11 16 1 Failed 5 | . 2 1 2 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 7 | . 2 3 2 . Terminals 19 | . 4 8 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 15 | . . 4 11 . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 1 5 4 1 Record 1 | . . 1 . . Prototype ID Bank 4 | . 1 2 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Patrol Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 14 | . . 4 10 . Insert Component 7 | . . 2 5 . Analyze 7 | . . 2 5 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 1 2 1 . Terminals 4 | . 1 2 1 . Botnet 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 2 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 2 5 . Part Schematics Acquired 7 | . . 2 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2342 | 89 312 390 703 848 Spaces Moved 1048 | 52 125 169 273 429 Core 4 | 4 . . . . Treads 450 | 48 125 169 108 . Legs 594 | . . . 165 429 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 138 | 151 160 160 135 124 Slowest Speed 200 | 160 160 160 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 27 18 23 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1472 | 59 176 214 430 593 Wait 46 | . 1 2 17 26 Move 1044 | 51 124 168 272 429 Hop . | . . . . . Pick Up 46 | 2 6 3 19 16 Fast Attach 17 | 6 1 . 4 6 Attach 26 | . . 1 8 17 Detach 3 | . . . 2 1 Swap 23 | . 3 1 11 8 Drop 19 | . 3 1 9 6 Fire 247 | . 38 37 88 84 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Discovered new exit (range 16) 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -8/Materials | Lost 3 parts (1n2u) 1206 | -8/Materials | Lost 3 parts (1n2w) 1492 | -8/Materials | Identified exit to Garrison 1495 | -8/Materials | Entered Garrison 1515 | -8/Garrison | Triggered checkpoint 1553 | -8/Garrison | Build established: Scavenger-Mutant 1664 | -8/Garrison | Triggered checkpoint 1774 | -8/Garrison | Triggered checkpoint 1775 | -8/Garrison | Triggered checkpoint 1850 | -8/Garrison | Core integrity fell below 50% 1942 | -8/Garrison | Lost 14 parts (3p6n2u3w) 2061 | -8/Garrison | Core integrity fell below 20% 2298 | -8/Garrison | Spotted B-75 Beast 2298 | -8/Garrison | Spotted B-75 Beast 2343 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 02194_ H-55 Commando destroyed. 02196_ Wall collapses. 02196_ Slug penetrates Wall. 02201_ H-55 Commando destroyed. 02205_ Acquired 37 matter. 02207_ Acquired Carbon-fiber Leg. 02281_ Acquired Particle Gun. 02302_ B-75 Beast springs to life. 02303_ Critical hit (Meltdown: +310). 02303_ Imp. Medium Laser destroyed. 02304_ Overheating: Energy bleed (-19). 02306_ Aluminum Leg destroyed. 02306_ Lgt. Nuclear Core destroyed. 02306_ Carbon-fiber Leg destroyed. 02307_ Overheating: System interference. 02307_ Adv. Targeting Computer temporarily disabled. 02313_ Acquired Aluminum Leg. 02333_ Hardlight Generator destroyed. 02333_ Critical hit (Meltdown: +320). 02339_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+?????+??????????????+??????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ???????????????+?????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ?????????????????????????????????????????????? +? | | ??????????????????????+?+??????????? ???????# ?? | | ???????????????????????????????????? #??????# ?? | | ????????????????????+?????+???????## ##""""## ## | | ??????????????????????????????????# # | | ??????????????????????+?+?????????+ # | | ??????????????????????????????????# + | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????# ## ## # | | ????????????????????????#+######### ## ## % # | | ????????????????????????# % ^ % =% | | ????????????????????????#@% [! | | ????????????????????????# ######## ^ % %! | | ????????????????????????# #??????##+### ##* ## | | ????????????????????????# #???????????# ##% #? | | ????????????????????????# #???????????####### #? | | ????????????????????????# #?????????????????# #? | | ???????????????????????? +?????????????????# #? | | ???????????????????????? #?????????????????# #? | | ???????????????????????# ###?????????????????# ## | | ???????????????????????# ????????????????????# | | ???????????????????????# ????????????????????# | | ???????????????????????# ????????????????????# ## | | ???????????????????????# ????????????????????# #? | | ???????????????????????# +???????????????????# #? | | ???????????????????????? ????????????????????# #? | | ???????????????????????? ????????????????????# #? | | ????????????????????????????????????????????? !? | | ????????????????????????????????????????????? !? | | ????????????????????????????????????????????? !? | | ???????????????????????+?+?????????????????? + | | ???????????????????????????????????????????? !? | | ?????????????????????????????+?????????????? !? | | ???????????????????????????????????????????? !? | | ???????????????????????????????????????????####+#? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectTeslaDissipator Manual? 0 Play Time 00:15:32 Cumulative 146.8 hours Start 2025.01.01 @ 22:04:47 End 2025.01.01 @ 22:18:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db64ea45-fafb-49a9-a0cd-a4e1d5709050