Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.22 @ 15:44:33 Player: cd-rom Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (828) 828 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 2091 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 356/400 Matter 292/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Walking (200) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Sensor Array Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY (15) --- Light Nuclear Core Titanium Leg Titanium Leg Actuator Array Core Shielding Core Shielding Shield Generator Medium Laser Assault Rifle Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Titanium Leg Actuator Array Core Shielding Core Shielding Shield Generator Medium Laser Assault Rifle Assault Rifle Improved Light Cannon [Rating: 24] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 32 | 6 15 4 7 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 6 1 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 7 | 2 4 1 . Hover . | . . . . Flight 2 | . 2 . . Utility 6 | 1 3 . 2 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 11 | 2 5 2 2 Energy Gun 3 | 1 1 1 . Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . 1 3 1 Power 2 | . . 1 1 Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 94 96 90 Engine 10 | . 12 11 8 Core 1 | . . . 2 Leg 13 | . . . 21 Wheel 10 | . 26 27 . Device 18 | . 10 14 22 Storage 12 | . 14 14 11 Protection 1 | . 1 . 2 Energy Gun 3 | . 2 9 2 Energy Cannon 5 | . . . 8 Ballistic Gun 3 | . 13 6 . Impact Weapon 10 | . 6 12 11 Slashing Weapon 1 | . 5 . . Peak Build Rating 24 | 6 9 13 24 Average Rating 17 | 4 7 10 22 On Entrance 7 | . 6 9 13 Naked Turns . | . . . . Heaviest Build 41 | 11 29 35 41 Greatest Support 34 | 32 32 26 34 Greatest Overweight (x) 2 | . 1 2 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 4 13 13 15 Average Carried 12 | 2 10 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 4 11 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 655 | 161 252 134 108 Remotely . | . . . . Salvage Created 1021 | . 224 178 619 Parts 42 | . 6 12 24 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 27 | . 5 8 14 Melee 14 | . 1 5 8 Guns 6 | . 2 3 1 Classes Destroyed 5 | . 4 . 1 Recycler 1 | . 1 . . Watcher 3 | . 1 . 2 Swarmer 10 | . 3 5 2 Grunt 13 | . 2 3 8 Sentry 4 | . . . 4 Best Kill Streak 6 | . 6 3 3 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 161 | . 39 63 59 Missed 53 | . 13 16 24 Damage Taken 882 | . 174 363 345 Core 167 | . 30 93 44 Absorbed by Shields . | . . . . Ignored by Resistances 268 | . 57 109 102 Core Remaining (%) 75 | 100 . 50 . Volleys Fired 42 | . 18 16 8 Largest 2 | . 1 2 1 Hottest 70 | . 20 70 68 Shots Fired 47 | . 18 20 9 Gun 44 | . 18 20 6 Cannon 3 | . . . 3 Launcher . | . . . . Special . | . . . . Kinetic 34 | . 18 16 . Thermal 13 | . . 4 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | . 4 4 5 Robot Miss Streak 3 | . 1 2 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 81 | . 20 22 39 Core Hits 22 | . 5 5 12 Critical Kills 4 | . . . 4 Critical Parts Destroyed 7 | . 2 1 4 Critical Strikes 11 | . 2 1 8 Smash 11 | . 2 1 8 Melee Attacks 59 | . 8 11 40 Impact 59 | . 8 11 40 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 2 1 . Combat Hostiles 2 | . 1 1 . Follow-up Attacks . | . . . . Damage Inflicted 2459 | . 578 552 1329 Guns 394 | . 162 169 63 Cannons . | . . . . Explosions . | . . . . Melee 2065 | . 416 383 1266 Ramming . | . . . . Kinetic 305 | . 162 143 . Thermal 89 | . . 26 63 Explosive . | . . . . Electromagnetic . | . . . . Impact 2065 | . 416 383 1266 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 1 5 Average Corruption 3 | . 1 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . 2 4 23 Message Errors 6 | . 1 . 5 Matter Fused 8 | . . 3 5 Heat Flow Errors 2 | . . . 2 Energy Discharges 9 | . 1 . 8 Data Loss (minor) 3 | . . 1 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 482 | . 101 126 255 Projectiles . | . . . . Explosions . | . . . . Melee 482 | . 101 126 255 Knockbacks 5 | . . 1 4 Impact 5 | . . 1 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 224 | . . 15 224 Average Temperature 48 | . . 6 67 Received Heat Transfer 333 | . 12 123 198 Siege Activations . | . . . . Robots Corrupted 8 | . 2 . 6 Combat Hostiles 7 | . 2 . 5 Parts Fried 15 | . 5 2 8 Impact Corruptions 24 | . 5 5 14 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 259 | . . 74 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 221 | . 156 221 213 Initial 72 | . . 51 72 Average 86 | . 26 165 91 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 50 92 Level 1 12 | . . 50 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 7 10 25 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 3 . 2 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 7 . 2 Successful 6 | . 4 . 2 Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Robot Analysis 1 | . 1 . . Emergency Access Points 1 | . . . 1 Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1911 | 56 389 294 1172 Spaces Moved 918 | 45 289 229 355 Core 9 | 9 . . . Treads . | . . . . Legs 344 | . . . 344 Wheels 564 | 36 288 229 11 Hover . | . . . . Flight 1 | . 1 . . Fastest Speed 50 | 50 100 95 95 Average Speed 135 | 90 100 95 196 Slowest Speed 270 | 100 112 110 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 51 51 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 3 | . . . 3 Melee 3 | . . . 3 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1435 | 60 355 265 755 Wait 327 | . 1 3 323 Move 915 | 44 288 228 355 Hop . | . . . . Pick Up 43 | 10 18 3 12 Fast Attach 1 | . . . 1 Attach 22 | 6 8 3 5 Detach 1 | . 1 . . Swap 9 | . 7 1 1 Drop 16 | . 6 . 10 Fire 42 | . 18 16 8 Melee 59 | . 8 11 40 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 17) 246 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered Mines 500 | -10/Mines | Met a Derelict bent on vengeance 609 | -10/Mines | Learned location of Storage (-8) 698 | -10/Mines | Discovered new exit (range 8) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Utility x2 1689 | -9/Materials | Discovered new exit (range 13) 1912 | -9/Materials | Self-destructed Last Messages --------------- 01823_ G-34 Mercenary destroyed. 01842_ K-01 Serf collects debris. 01846_ System corrupted: Energy discharge (-60). 01846_ K-01 Serf collects debris. 01854_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (49,69) Map updated. [A new version of Cogmind is available, see F1 News page.] You have activated your volley range indicator ('v' or the button under the VOLLEY window), useful for visualizing the range of your currently active weapons. That window and button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. 01858_ O-16 Technician uses terminal to summon reinforcements. 01858_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01858_ O-16 Technician locks terminal. 01862_ System corrupted: Matter fused (-8). 01872_ Terminal unresponsive. 01900_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????? ?????????? ??????????????????????????? | | #####??# #########? ??????????????????????????? | | #""" # !!! #? ""????????????????????????? | | #? # !!! #?? """???????????????????????? | | #?! # !!! #?? 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"????????????????????????????????? | | ??" ????##???? ?????????????????????????????????? | | ??#???##?????? ?????????????????????????????????? | | #### ?????##?????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #### ????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayFissionMachine Manual? 1 Play Time 00:21:49 Cumulative 58.7 hours Start 2024.12.08 @ 17:32:18 End 2025.01.22 @ 15:44:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 4 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 31547eae-1756-4191-bf59-4abd65ad7080