Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.21 @ 20:34:53 // Winter2019/RPGLIKE Player: Noname Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (393) 1965 Value Destroyed (21232) 21232 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (13525) 13525 TOTAL SCORE: 46702 Bonus ------- High Alert Combat Kills 4248 Follower Combat Kills 645 Entered Garrisons 1400 Used RIF Installer 4000 Aligned with FarCom 300 Win 3000 Friendly Fire -68 Cogmind --------- Core Integrity 772/1150 Matter 381/400 Energy 629/650 System Corruption 0% Temperature Cool (19) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Advanced Cooling System Advanced Cooling System Armor Integrity Analyzer Advanced Particle Charger Advanced Transmission Jammer Advanced Phase Shifter Advanced Powered Armor Advanced Focal Shield Advanced Thermal Shield Advanced Shield Generator > --- WEAPON (5) ------- PD Laser Enhanced Quantum Rifle Advanced KE Penetrator > --- INVENTORY (6) ---- Advanced System Restoration Module Enhanced Quantum Rifle Improved KE Penetrator Multirail Multirail Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Armor Integrity Analyzer Advanced Particle Charger Advanced Transmission Jammer Advanced Phase Shifter Advanced Powered Armor Advanced Focal Shield Advanced Thermal Shield Advanced Shield Generator > --- WEAPON ----------- PD Laser Advanced KE Penetrator Multirail > --- INVENTORY -------- Advanced System Restoration Module Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Improved KE Penetrator Compact Linear Accelerator [Rating: 186] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Armor Integrity Analyzer Device Advanced Cooling System Storage High-capacity Matter Pod Processor Armor Integrity Analyzer Hackware Relay Coupler [NC] Protection Medium Reactive Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Compact Linear Accelerator Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Slots Evolved 19 | 4 . 2 . 1 2 2 1 . . . . . . 2 1 . . 1 . 1 1 1 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | 3 . . . . . . . . . . . . . . 1 . . 1 . . . . Utility 9 | 1 . 1 . 1 1 1 . . . . . . . 1 . . . . . 1 1 1 Weapon 4 | . . 1 . . 1 1 . . . . . . . 1 . . . . . . . . Parts Attached 202 | 3 10 2 1 11 13 21 18 1 10 7 8 2 . 15 20 6 1 5 6 17 10 15 Power 12 | . 1 . . 1 . . 2 . 2 1 1 . . 1 2 . . . . . 1 . Engine 5 | . 1 . . 1 . . 2 . . . 1 . . . . . . . . . . . Core 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . Propulsion 29 | 3 2 . . 1 1 2 2 . 4 4 1 . . . 2 1 1 . 1 3 . 1 Treads 25 | 1 2 . . . 1 2 2 . 4 4 . . . . 2 1 1 . 1 3 . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 . . . 1 . . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 98 | . 3 1 . 7 3 7 5 1 4 2 2 2 . 11 13 5 . 4 5 8 7 8 Device 75 | . 1 1 . 4 . 4 3 . 4 1 2 2 . 6 11 5 . 4 5 8 6 8 Storage 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . . . . Hackware 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . Protection 15 | . 1 . . 2 2 2 1 . . . . . . 4 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | . 4 1 1 2 9 12 9 . . . 4 . . 3 3 . . 1 . 6 2 6 Energy Gun 22 | . 2 1 . . 2 3 5 . . . 2 . . 1 1 . . . . 2 . 3 Energy Cannon 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 Ballistic Gun 21 | . 1 . 1 1 2 4 2 . . . 2 . . 2 1 . . 1 . 2 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 4 1 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . 1 . . 1 1 4 . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . 2 . 1 . 3 . . 2 1 . . . 1 5 3 1 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 98 95 89 92 99 99 100 100 98 92 87 87 85 80 78 78 75 74 75 76 77 Engine 3 | . 12 10 10 9 7 6 7 12 5 . 5 6 6 2 . . . . . . . . Core 1 | . . . . . . . . . 6 11 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 6 6 6 7 10 10 10 10 10 9 9 8 Treads 15 | . 16 21 20 18 15 26 25 25 25 23 16 6 6 5 6 10 14 15 15 14 13 13 Wheel 3 | . 25 21 20 18 15 2 . . . . . 6 6 5 5 5 . . . . . . Device 15 | . 9 16 20 17 15 10 14 18 12 12 12 12 12 11 10 14 15 17 19 26 26 30 Processor 8 | . . . . 6 7 8 12 12 12 12 12 12 12 11 10 10 10 7 5 4 4 4 Hackware 7 | . . . . . . . 5 6 12 12 12 12 12 11 10 10 10 10 10 5 4 3 Protection 4 | . 9 10 10 11 13 20 4 . . . . . . 4 4 . . . . . 3 4 Energy Gun 7 | . 8 16 10 . 1 1 16 12 12 12 12 12 12 8 5 5 5 5 5 5 9 7 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 5 5 5 5 2 . . Ballistic Gun 6 | . 2 . 4 7 9 12 5 6 6 6 5 6 6 7 8 5 5 5 5 4 3 4 Slashing Weapon 3 | . . . . . 4 6 3 6 6 6 6 6 6 5 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 4 14 18 22 33 39 41 53 53 51 49 52 53 52 80 96 96 75 80 81 85 93 102 Greatest Support 240 | 20 20 40 40 40 22 80 85 85 104 130 130 70 28 75 108 112 187 187 230 235 235 240 Greatest Overweight (x) 3 | . . . . 1 3 2 . . . . 1 1 1 2 2 2 . . . . . . Average Overweight (x) . | . . . . . 1 . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 6 | 2 2 2 2 2 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 2 2 2 2 2 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 2 2 2 2 2 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 1 1 1 1 1 4 4 4 5 5 5 6 6 6 5 5 5 6 5 6 5 5 5 Final Capacity 6 | 2 2 2 2 2 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 2 2 1 2 2 5 5 5 6 6 6 6 6 6 5 6 6 6 6 6 6 6 6 Class Distribution -------------------- 61% | Hacker-Gunner 14% | Hacker-Mutant 14% | Mutant 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Recycling Hacker-Mutant | -5/Factory Hacker-Assassin | -5/Garrison Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Matter Collected 5205 | 200 72 109 . 135 230 724 276 160 310 218 252 198 . 381 380 149 230 142 236 236 182 385 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18716 | . 49 167 . 194 751 1201 741 740 884 936 623 949 . 1032 2541 243 2363 892 1427 931 492 1560 Parts 968 | . 18 4 . 13 34 72 41 52 40 56 34 44 . 73 92 19 95 36 84 48 29 84 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Combat Hostiles Destroyed 361 | . 5 3 . 6 13 28 12 28 16 23 21 21 . 22 32 8 39 13 30 12 6 23 Guns 324 | . 3 2 . 6 13 28 12 27 15 23 21 21 . 22 32 5 27 11 19 8 6 23 Cannons 28 | . . . . . . . . . . . . . . . . 3 9 2 10 4 . . AOE 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 3 1 . 1 1 3 2 . . 1 . 1 . . . . . 1 1 1 . . Builder 4 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . 1 Operator 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . 2 Watcher 25 | . 2 . . . 3 . 2 . 4 . . . . 6 . . . 1 . 2 3 2 Swarmer 88 | . 3 . . 4 . 7 3 4 . 14 4 9 . 6 4 4 4 . 8 2 4 8 Cutter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 132 | . 2 2 . 1 13 9 2 21 3 6 8 3 . 8 14 1 20 7 12 . . . Brawler 7 | . . . . 1 . . . . . . 2 1 . . . . 1 2 . . . . Duelist 9 | . . . . . . 1 . 1 . . 2 2 . . . . 2 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 49 | . . . . . . 8 6 2 4 1 3 2 . 1 6 1 5 . 4 2 1 3 Specialist 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . Hunter 14 | . . . . . . . 1 . . . 1 . . 1 1 . 2 . 4 . . 4 Programmer 48 | . . . . . . 3 . . 9 1 1 2 . 6 4 2 4 2 . 7 1 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 7 | . . . . . . . . . . 1 . . . . 2 . 1 . 1 . . 2 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 4 2 . 3 10 7 3 4 4 4 8 4 . 5 6 4 17 9 8 3 4 4 Combat Bots Only 17 | . 3 2 . 3 7 7 3 4 4 4 8 4 . 5 6 4 17 9 8 3 4 4 Max Kills in Single Turn 3 | . 3 1 . 1 1 2 2 2 1 2 2 2 . 2 2 1 2 1 1 1 2 2 Gunslinging 1 | . . . . . . 1 1 1 . 1 1 1 . 1 . . . . . . 1 . Exploded 2 | . 2 1 . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Damage Taken 12477 | . 135 31 . 53 122 1068 295 357 1108 993 1007 598 . 1056 1019 204 872 182 1335 450 193 1399 Core 9265 | . 99 24 . 39 66 639 216 280 844 786 788 470 . 781 740 167 683 137 1056 356 130 964 Absorbed by Shields 461 | . . . . . . . . . . . . . . . 46 . 409 . 6 . . . Reduced by Siege Mode 125 | . . . . . . . . . . . 2 . . . 12 . 32 . 23 . . 56 Redirected to Core 8178 | . 78 24 . 23 55 571 207 232 744 674 693 409 . 667 598 136 616 137 920 336 130 928 Redirected to Shielding 193 | . . . . . 27 166 . . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 100 . . . 100 . . . . 100 . . . 98 . 95 76 65 67 Volleys Fired 725 | . 22 10 . . 8 60 26 42 50 38 43 44 . 52 44 30 51 24 44 33 21 83 Largest 4 | . 1 1 . . 2 3 4 3 3 3 3 3 . 3 2 2 2 2 2 2 2 2 Hottest 328 | . 45 45 . . 80 231 259 178 328 178 178 178 . 225 258 153 153 153 153 155 100 105 Shots Fired 1854 | . 22 10 . 15 46 124 72 120 146 110 120 114 . 145 156 58 142 62 122 67 38 165 Gun 1708 | . 22 10 . 15 46 124 72 120 146 110 120 114 . 145 153 32 101 47 82 52 38 159 Cannon 146 | . . . . . . . . . . . . . . . 3 26 41 15 40 15 . 6 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 823 | . 12 . . 15 44 112 24 40 50 37 43 44 . 69 98 23 51 23 44 25 12 57 Thermal 1011 | . . . . . 2 12 48 80 96 73 77 70 . 76 58 35 91 39 78 42 26 108 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . 10 10 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 77 | . 11 6 . 21 23 30 26 35 39 39 45 21 . 58 77 29 28 63 37 34 21 40 Robot Miss Streak 3 | . 3 1 . . 2 2 2 1 1 1 2 1 . 2 2 1 2 1 2 1 1 2 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 1 1 1 1 1 . . . Secondary Targets 44 | . . . . . . 10 2 7 . 8 6 5 . 2 3 . . . . . 1 . Max Gunslinging Chain 2 | . . . . . . 1 1 2 . 2 1 1 . 1 1 . . . . . 1 . Autonomous 347 | . . . . 15 38 . . . . . . . . 21 72 9 50 24 39 17 6 56 Shots Hit Robots 1554 | . 16 9 . 15 42 110 53 96 121 110 99 91 . 128 168 23 122 48 107 47 24 125 Core Hits 702 | . 11 4 . 6 25 46 23 39 33 42 41 35 . 48 78 10 75 35 57 21 13 60 Critical Kills 22 | . . . . 1 . . . . 1 . . . . 2 6 . 7 1 1 . 1 2 Critical Parts Destroyed 40 | . . . . 2 2 . . 1 4 2 1 . . 4 8 1 4 2 2 2 2 3 Critical Strikes 77 | . . . . 3 2 3 1 1 5 4 1 . . 6 18 1 11 3 4 5 3 6 Burn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . Destroy 65 | . . . . 3 2 . . 1 5 2 1 . . 6 15 1 9 3 3 5 3 6 Sever 8 | . . . . . . 3 . . . 2 . . . . 3 . . . . . . . Melee Attacks 197 | . . . . . 9 37 10 15 37 33 3 1 1 29 22 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 197 | . . . . . 9 37 10 15 37 33 3 1 1 29 22 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59873 | . 351 216 . 480 1254 2643 1282 2432 3244 3063 2781 2640 . 3965 6883 1258 6781 2905 5999 2998 991 7707 Guns 51231 | . 269 137 . 480 1254 2200 1282 2432 3244 2167 2781 2640 . 3901 5344 904 5115 2390 3936 2277 991 7487 Cannons 5719 | . . . . . . . . . . . . . . . 186 348 1666 515 2063 721 . 220 Explosions 160 | . 82 78 . . . . . . . . . . . . . . . . . . . . Melee 2756 | . . . . . . 443 . . . 896 . . . 64 1353 . . . . . . . Ramming 7 | . . 1 . . . . . . . . . . . . . 6 . . . . . . Kinetic 16937 | . 127 . . 480 1221 2012 270 529 825 497 708 619 . 1786 2953 245 1131 464 926 450 259 1435 Thermal 39894 | . 82 78 . . 33 188 1012 1903 2419 1670 2073 2021 . 2115 2577 1007 5650 2441 5073 2548 732 6272 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 279 | . 142 137 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2756 | . . . . . . 443 . . . 896 . . . 64 1353 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 2 . 2 . 2 2 . 1 1 1 . 1 . 2 4 2 Average Corruption 1 | . . . . . . 1 1 . 1 . 1 1 . 1 1 1 . 1 . 1 2 1 Corruption Purged 20 | . . . . . . . 2 . 3 . . 2 . 1 1 2 . 1 . 2 4 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . 9 1 . 1 . 3 6 . 5 4 2 . . . 2 . 1 Message Errors 6 | . . . . . . 1 1 . . . 1 1 . . . . . . . 1 . 1 Matter Fused 10 | . . . . . . 3 . . . . . 2 . 3 1 1 . . . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . . . . . . . 1 . 2 1 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 1 . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . Misfires 3 | . . . . . . 1 . . . . 1 . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots 13 | . . . . . . . . . 4 . . . . 1 8 . . . . . . . Overflow Damage 264 | . . . . . . 67 . . . 49 . . . . . 40 4 39 48 17 . . Projectiles 148 | . . . . . . . . . . . . . . . . 40 4 39 48 17 . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 116 | . . . . . . 67 . . . 49 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . 32 . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 5 15 . . . 333 378 4 359 18 13 323 . 92 204 155 409 320 309 274 32 45 Average Temperature 102 | . 5 6 . . . 138 127 4 90 6 4 96 . 24 71 77 145 163 95 37 23 28 Received Heat Transfer 3459 | . 60 21 . 18 99 459 171 288 363 201 177 132 . 297 336 18 416 48 283 18 27 27 Effects 8 | . . . . . . . 1 . 1 . . 1 . . . . 5 . . . . . Shutdowns 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Interference 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 17 | . . . . . . . . . . . 2 1 . . 1 . 2 . 3 . 1 7 Total Turns 259 | . . . . . . . . . . . 14 13 . . 39 . 44 . 56 . 3 90 Longest Duration 48 | . . . . . . . . . . . 9 13 . . 39 . 39 . 31 . 3 48 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 1 . . . . . . . 3 . 1 . . . Combat Hostiles 6 | . . . . . . . . 1 1 . . . . . . . 3 . 1 . . . Parts Melted 75 | . . . . . . . 5 4 11 2 2 4 . 9 2 1 9 4 5 6 . 11 Heat Transferred 35224 | . 150 100 . . 75 296 1665 2590 3184 2061 2315 2252 . 2553 2253 809 4087 1781 3182 1456 521 3894 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Peak Influence 2346 | . 207 85 . 140 363 1327 671 981 479 1018 705 781 300 195 2346 1223 1475 672 1135 555 188 361 Initial 1067 | . . 2 . . 46 25 556 67 445 59 427 282 300 . 119 1067 491 670 310 555 27 3 Average 475 | . 99 51 . 58 222 623 394 568 218 538 581 547 159 60 1072 963 979 563 748 122 36 128 Maximum Alert Level 5 | . 1 . . . 1 4 2 3 2 3 3 3 1 . 5 4 4 2 4 2 . 1 Low Security (%) 38 | 100 68 100 . 100 32 20 26 8 45 19 . . 85 100 6 . . . . 85 100 75 Level 1 15 | . 31 . . . 67 20 22 29 38 10 . 31 14 . 3 . . . 19 10 . 24 Level 2 20 | . . . . . . 14 51 27 15 42 92 36 . . 24 . 20 100 28 4 . . Level 3 16 | . . . . . . 27 . 34 . 27 7 32 . . 29 92 22 . 43 . . . Level 4 6 | . . . . . . 17 . . . . . . . . 16 7 57 . 9 . . . Level 5 2 | . . . . . . . . . . . . . . . 19 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . . . . . 4 . 2 . 10 . 7 . . 8 . 3 . 4 . 6 1 6 Investigation 8 | . . . . . 3 . 1 . . . 1 . . . . 1 . . . . . 2 Extermination 21 | . . . . . . . . . 7 . 1 . . 3 . 1 . 1 . 3 1 4 Reinforcement 8 | . . . . . 1 . 1 . 1 . . . . 2 . . . . . 3 . . Assault 6 | . . . . . . . . . . . 2 . . . . 1 . 3 . . . . Garrison 8 | . . . . . . . . . 2 . 3 . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Distress Signals 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . Communications Jammed 44 | . . . . . . . . . . . 11 . . 14 . . . 6 . . . 13 Distress Signals 41 | . . . . . . . . . . . 10 . . 13 . . . 6 . . . 12 Times Spotted 451 | . 10 4 . 8 18 29 15 27 27 26 33 21 . 32 35 14 39 20 32 21 10 30 Peak Tracking Total 9 | . 4 2 . 3 4 7 3 5 4 5 9 4 . 5 6 4 9 5 6 2 2 5 Tactical Retreats 17 | . . . . 1 . . . 1 1 6 2 . . . 2 . . . 2 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Traps Triggered 33 | . . . . . 1 5 1 1 . 2 1 2 . 2 8 2 2 3 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 97 | . 1 . . 17 22 57 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . . 3 . 10 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 7 | . . . . 3 . 4 . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Most Traps Carried 6 | . . . . 1 1 6 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Machines Disabled 40 | . . 2 . . . 8 1 6 1 4 2 . . 1 3 . . 6 1 1 . 4 Max in Single Turn 2 | . . 2 . . . 1 1 1 1 1 1 . . 1 1 . . 1 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Relay 11 | . . . . . . 4 . 4 . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Machines Accessed 100 | . 6 2 1 1 9 3 6 3 7 1 6 2 11 10 . 4 3 3 3 7 4 8 Terminals 71 | . 5 2 . . 6 3 4 3 6 1 4 2 5 7 . 2 3 1 3 5 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 1 . . . . . . . . . 1 . 6 1 . 1 . 1 . 2 . 1 Scanalyzers 4 | . . . . . 2 . 1 . . . . . . 1 . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . . 1 1 Total Hacks 262 | . 19 6 1 1 33 4 24 8 33 1 12 3 23 26 . 7 4 7 4 19 8 19 Successful 162 | . 12 2 1 1 25 2 18 1 18 1 9 2 18 14 . 2 3 4 3 13 6 7 Failed 100 | . 7 4 . . 8 2 6 7 15 . 3 1 5 12 . 5 1 3 1 6 2 12 Catastrophic 11 | . . 1 . . 1 1 1 . 1 . . . 2 . . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 12 5 1 . 12 . 11 . 24 . 2 . 13 14 . 3 . 1 . 9 7 12 Terminals 208 | . 18 6 . . 19 4 14 8 32 1 10 3 17 22 . 4 4 3 4 17 7 15 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 19 | . 1 . . . . . . . . . 1 . 6 1 . 2 . 3 . 2 . 3 Scanalyzers 24 | . . . . . 13 . 9 . . . . . . 2 . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . . 1 1 Terminal Hacks 69 | . 5 2 1 1 5 2 6 1 11 1 5 2 8 5 . 1 3 1 3 5 1 . Record 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robot Analysis 8 | . 1 . . . 1 . 1 . . . 2 . 2 . . . . . . 1 . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . . . . . . Open Door 6 | . . . . 1 . . . 1 . . 2 . . . . . 1 . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 6 | . . 1 . . 1 . 1 . 1 . . . 1 . . . . . . . 1 . Emergency Access Points 5 | . . . . . . 1 . . . 1 . 1 . . . . 1 . 1 . . . Terminal Index 3 | . 1 . . . . . . . 1 . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 1 . . . 1 . 1 . . . . 1 . 3 . . Locate Traps 11 | . 2 . . . 2 . 1 . 4 . . . . 2 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Coupling Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Security Stations 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 15 | . 1 . . . . . . . . . 1 . 6 1 . . . 2 . 2 . 2 Report Inventory 13 | . 1 . . . . . . . . . 1 . 6 1 . . . 1 . 2 . 1 Retrieve Components 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Scanalyzer 20 | . . . . . 10 . 9 . . . . . . 1 . . . . . . . . Insert Component 10 | . . . . . 4 . 5 . . . . . . 1 . . . . . . . . Analyze 10 | . . . . . 6 . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . . 1 1 Unlock Access 7 | . . . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 49 | . 6 . . . 9 . 2 . 6 . 2 . 4 6 . . . . . 6 4 4 Terminals 49 | . 6 . . . 9 . 2 . 6 . 2 . 4 6 . . . . . 6 4 4 Track 11 | . 1 . . . 4 . . . 2 . . . . 1 . . . . . 2 1 . Assimilate 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Botnet 36 | . 5 . . . 5 . 2 . 3 . 2 . 4 5 . . . . . 4 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . 2 Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 68 | . 5 2 . . 8 2 4 3 7 . 2 2 5 8 . 2 . 2 . 6 3 7 Full Trace Events 6 | . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . 2 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 4 . 4 . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . . . . . 2 . . . 2 Parts Scanalyzed 9 | . . . . . 4 . 4 . . . . . . 1 . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 . 4 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Used RIF Installer 8 | . . . . . . 2 . 1 . 1 . 1 . . 1 . 1 . 1 . . . Code Merge 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . 6 . 8 2 5 . 1 . . . . . . . . . 1 Machine Destruction 19 | . . . . . . 6 . 8 . 5 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . 2 . . 1 . . . . . . . . . 1 Attached 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 2 . . . . . . 2 . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Total Allies 15 | . . 2 . 2 . . . 2 . . 2 . . . 4 . 1 . 2 . . . Largest Group 3 | . . 2 2 2 1 . . 2 . . 2 . . . 3 3 1 . 2 2 . . Highest-Rated Group 188 | . . 48 48 62 31 . . 51 . . 62 . . . 188 165 29 . 89 89 . . Highest-Rated Ally 80 | . . 31 31 31 31 . . 31 . . 31 . . . 80 71 29 . 51 51 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . 6 . 3 12 . . 6 . . 13 . . . 21 14 1 . . 9 . . Total Damage 1881 | . . 62 . 43 209 . . 125 . . 211 . . . 565 408 . . . 258 . . Kills 22 | . . 1 . 2 2 . . . . . 2 . . . 7 4 . . . 4 . . Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Robot Analysis Total 8 | . 1 . . . 1 . 1 . . . 2 . 2 . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Turns Passed 29816 | 15 508 274 351 580 911 2175 1708 1446 2594 1542 900 543 474 2291 3562 1409 1336 961 1157 1760 1283 2036 Spaces Moved 15033 | 8 497 185 211 399 632 1061 848 752 1165 743 406 229 406 1279 1281 673 688 515 536 994 681 844 Core . | . . . . . . . . . . . . . . . . . . . . . . . Treads 11648 | 2 1 102 211 170 . 1046 848 752 1165 743 319 94 . 90 1278 569 688 515 536 994 681 844 Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Wheels 3384 | 5 496 83 . 229 632 15 . . . . 87 135 406 1189 3 104 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 80 80 80 160 100 100 120 158 158 158 162 115 115 115 115 130 130 158 158 155 150 161 155 Average Speed 158 | 105 80 124 160 125 113 161 158 158 161 162 155 141 115 135 252 164 159 158 155 155 161 158 Slowest Speed 270 | 160 160 160 160 160 135 165 162 158 162 166 166 180 115 270 270 250 165 158 158 161 161 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 1 60 33 60 80 47 89 62 80 31 76 44 30 86 38 92 16 92 14 67 36 18 27 Regions Visited 22 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . 1 . 1 . 1 1 . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . Spaces Dug 170 | . . . . . 9 . 10 . 37 . . . 1 28 . 31 . 9 . 11 11 23 Terrain Destroyed 341 | . 3 5 . 8 28 . 13 . 40 . 5 1 1 41 21 38 8 13 22 25 23 46 Melee 84 | . . . . . 9 . 10 . 37 . . . 1 27 . . . . . . . . Projectile 244 | . . . . 8 19 . 3 . 3 . 5 1 . 14 21 38 8 13 22 25 23 41 AOE 13 | . 3 5 . . . . . . . . . . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Total 19478 | 12 583 219 227 481 808 1340 1144 898 1710 948 581 356 411 1684 1487 927 837 624 775 1159 836 1431 Wait 2375 | . 36 18 6 32 93 37 223 39 415 66 56 45 5 241 20 201 48 62 112 94 115 411 Move 15003 | 7 496 184 210 398 631 1059 847 750 1164 741 405 227 405 1278 1279 672 686 514 534 993 680 843 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 74 | 2 3 1 5 3 13 5 5 4 2 2 . . . 5 8 1 . 1 2 1 2 9 Fast Attach 77 | 3 6 1 . 5 2 5 4 . 2 1 6 . . 3 8 . 1 1 5 13 6 5 Attach 20 | . . 1 1 2 4 1 2 . . . . . . 3 . . . 1 . 1 1 3 Detach 8 | . . . . 1 . . . . . . . . . . 1 . . 1 1 2 . 2 Swap 105 | . 4 . . 4 7 15 12 1 8 6 2 2 . 9 12 6 . 3 1 3 3 7 Drop 150 | . 8 1 5 11 12 8 11 3 8 9 7 . . 6 16 2 1 2 6 12 8 14 Fire 725 | . 22 10 . . 8 60 26 42 50 38 43 44 . 52 44 30 51 24 44 33 21 83 Melee 197 | . . . . . 9 37 10 15 37 33 3 1 1 29 22 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . Escape Stasis 20 | . . . . . . . . . . . . 10 . . 8 2 . . . . . . Rewire 23 | . . . . . . . . 9 . . . . . . 11 . . . 3 . . . Trap 97 | . 1 . . 17 22 57 . . . . . . . . . . . . . . . . Miscellaneous 602 | . 7 2 . 8 7 56 4 35 24 52 59 27 . 58 58 12 50 15 67 7 . 54 Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac / Sto x2 / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage -7/Garrison (discovered 3 exits: *Rec x3) -7/Recycling -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x3) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Discovered new exit (range 1) 16 | -11/Junkyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 524 | -10/Materials | Entered Mines 525 | -10/Mines | Assembled infested the area 627 | -10/Mines | Reached level 2 629 | -10/Mines | Upgraded with Utility slot (x1) 629 | -10/Mines | Upgraded with Weapon slot (x1) 631 | -10/Mines | Discovered new exit (range 10) 727 | -10/Mines | Discovered new exit (range 4) 777 | -10/Mines | Discovered new exit (range 5) 798 | -10/Mines | Entered Exiles 798 | -10/Exiles | Accompanied by 2 allies 828 | -10/Exiles | Led the pair of lost Derelicts to a safe place 840 | -10/Exiles | Met 8R-AWN 869 | -10/Exiles | Met EX-HEX 912 | -10/Exiles | Met EX-BIN 931 | -10/Exiles | Aligned with FarCom system 933 | -10/Exiles | Given EX-Vault access code 970 | -10/Exiles | Opened EX-Vault 981 | -10/Exiles | Found AWS/Gauss 1029 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1074 | -10/Exiles | Met EX-DEC 1130 | -10/Exiles | Discovered new exit (range 10) 1149 | -10/Exiles | Left Exiles lab with AWS/Gauss 1149 | -10/Exiles | Entered Mines 1153 | -9/Mines | Reached level 3 1153 | -9/Mines | Upgraded with Utility slot (x1) 1156 | -9/Mines | Escorted by a lone wolf Derelict 1176 | -9/Mines | Learned location of Storage (-7) 1227 | -9/Mines | Learned Materials stockpile data 1241 | -9/Mines | Discovered new exit (range 6) 1258 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1408 | -9/Mines | Received a Mining Laser from a helpful Derelict 1688 | -9/Mines | Discovered new exit (range 5) 1729 | -9/Mines | Entered Materials 1729 | -8/Materials | Accompanied by 1 ally 1731 | -8/Materials | Reached level 4 1731 | -8/Materials | Reached level 5 1731 | -8/Materials | Reached level 6 1732 | -8/Materials | Upgraded with Utility slot (x1) 1732 | -8/Materials | Upgraded with Weapon slot (x1) 1761 | -8/Materials | Reached level 7 1813 | -8/Materials | Destroyed 7 combat bots 2502 | -8/Materials | Identified exit to Garrison 2640 | -8/Materials | Entered Garrison 2640 | -8/Garrison | Reached level 8 2664 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Triggered checkpoint 2877 | -8/Garrison | Garrison Relay disabled 2998 | -8/Garrison | Discovered new exit (range 16) 3076 | -8/Garrison | Triggered checkpoint 3115 | -8/Garrison | Garrison Relay disabled 3115 | -8/Garrison | Reached level 9 3394 | -8/Garrison | Triggered checkpoint 3565 | -8/Garrison | Destroyed 7 combat bots 3699 | -8/Garrison | Learned Materials security intel 3706 | -8/Garrison | Triggered checkpoint 3768 | -8/Garrison | Garrison Relay disabled 3768 | -8/Garrison | Reached level 10 3815 | -8/Garrison | Upgraded with Utility slot (x1) 3830 | -8/Garrison | Discovered new exit (range 10) 3894 | -8/Garrison | Triggered checkpoint 3940 | -8/Garrison | Triggered checkpoint 3982 | -8/Garrison | Garrison Relay disabled 4019 | -8/Garrison | Discovered new exit (range 8) 4108 | -8/Garrison | Triggered checkpoint 4488 | -8/Garrison | Installed Relay Interface Framework 4488 | -8/Garrison | Reached level 11 4558 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4717 | -8/Garrison | Upgraded with Weapon slot (x1) 4815 | -8/Garrison | Entered Materials 5009 | -8/Materials | Build established: Gunner 5321 | -8/Materials | Build established: Hacker-Gunner 5757 | -8/Materials | Discovered new exit (range 17) 5998 | -8/Materials | Reached level 12 6003 | -8/Materials | Upgraded with Power slot (x1) 6176 | -8/Materials | Identified exit to Garrison 6523 | -8/Materials | Entered Garrison 6640 | -8/Garrison | Garrison Relay disabled 6720 | -8/Garrison | Triggered checkpoint 6812 | -8/Garrison | Discovered new exit (range 10) 6924 | -8/Garrison | Triggered checkpoint 6993 | -8/Garrison | Garrison Relay disabled 7092 | -8/Garrison | Triggered checkpoint 7162 | -8/Garrison | Reached level 13 7180 | -8/Garrison | Triggered checkpoint 7264 | -8/Garrison | Garrison Relay disabled 7302 | -8/Garrison | Discovered new exit (range 11) 7458 | -8/Garrison | Triggered checkpoint 7520 | -8/Garrison | Triggered checkpoint 7646 | -8/Garrison | Discovered new exit (range 10) 7716 | -8/Garrison | Triggered checkpoint 7740 | -8/Garrison | Garrison Relay disabled 7765 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 7969 | -8/Garrison | Entered Factory 7971 | -7/Factory | Reached level 14 8044 | -7/Factory | Build established: Hacker-Mutant 9057 | -7/Factory | Reached level 15 9409 | -7/Factory | Build established: Hacker-Gunner 9954 | -7/Factory | Identified exit to Storage 9954 | -7/Factory | Identified exit to Lower Caves 10278 | -7/Factory | Discovered new exit (range 13) 10331 | -7/Factory | Garrison activated, responded to threat 10337 | -7/Factory | Identified exit to Factory 10483 | -7/Factory | Identified exit to Garrison 10511 | -7/Factory | Garrison activated, responded to threat 10527 | -7/Factory | Core integrity fell below 50% 10563 | -7/Factory | Entered Garrison 10609 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 10692 | -7/Garrison | Triggered checkpoint 10748 | -7/Garrison | Garrison Relay disabled 10863 | -7/Garrison | Reached level 16 10950 | -7/Garrison | Triggered checkpoint 11028 | -7/Garrison | Triggered checkpoint 11146 | -7/Garrison | Discovered exit to Storage (range 12) 11271 | -7/Garrison | Discovered exit to Storage (range 10) 11386 | -7/Garrison | Triggered checkpoint 11423 | -7/Garrison | Garrison Relay disabled 11680 | -7/Garrison | Triggered checkpoint 11757 | -7/Garrison | Spotted B-75 Beast 11760 | -7/Garrison | Triggered checkpoint 11786 | -7/Garrison | Destroyed B-75 Beast 11844 | -7/Garrison | Garrison Relay disabled 11962 | -7/Garrison | Discovered exit to Storage (range 11) 12105 | -7/Garrison | Entered Storage 12115 | -7/Storage | Met a pair of Derelict thieves 12149 | -7/Storage | Build established: Hacker-Mutant 12253 | -7/Storage | Reached level 17 12384 | -7/Storage | Identified exit to Garrison 12453 | -7/Storage | Build established: Hacker-Gunner 12489 | -7/Storage | Garrison activated, responded to threat 12556 | -7/Storage | Destroyed 8 combat bots 13005 | -7/Storage | Entered Garrison 13119 | -7/Garrison | Discovered new exit (range 37) 13119 | -7/Garrison | Discovered new exit (range 54) 13119 | -7/Garrison | Discovered new exit (range 64) 13240 | -7/Garrison | Triggered checkpoint 13363 | -7/Garrison | Triggered checkpoint 13517 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 13548 | -7/Garrison | Entered Recycling 13667 | -7/Recycling | Identified exit to Factory 14022 | -7/Recycling | Entered Factory 14024 | -5/Factory | Reached level 18 14024 | -5/Factory | Upgraded with Utility slot (x1) 14169 | -5/Factory | Build established: Hacker-Mutant 14276 | -5/Factory | Reached level 19 14862 | -5/Factory | Build established: Hacker-Gunner 15190 | -5/Factory | Build established: Hacker-Mutant 15388 | -5/Factory | Reached level 20 15427 | -5/Factory | Upgraded with Weapon slot (x1) 15619 | -5/Factory | Identified exit to Garrison 16066 | -5/Factory | Garrison activated, responded to threat 16311 | -5/Factory | Build established: Hacker-Gunner 16313 | -5/Factory | Entered Garrison 16426 | -5/Garrison | Reached level 21 16630 | -5/Garrison | Spotted B-75 Beast 16637 | -5/Garrison | Triggered checkpoint 16677 | -5/Garrison | Destroyed B-75 Beast 16714 | -5/Garrison | Triggered checkpoint 16726 | -5/Garrison | Build established: Hacker-Assassin 16840 | -5/Garrison | Expanded RIF knowledge: Structural Interface 17233 | -5/Garrison | Discovered new exit (range 10) 17416 | -5/Garrison | Triggered checkpoint 17750 | -5/Garrison | Discovered new exit (range 11) 17752 | -5/Garrison | Triggered checkpoint 18621 | -5/Garrison | Reached level 22 18644 | -5/Garrison | Upgraded with Propulsion slot (x1) 18675 | -5/Garrison | Build established: Hacker-Gunner 18793 | -5/Garrison | Discovered new exit (range 2) 19189 | -5/Garrison | Spotted B-75 Beast 19308 | -5/Garrison | Found Adv. Powered Armor 19428 | -5/Garrison | Triggered checkpoint 19450 | -5/Garrison | Found embedded Infiltrators 19691 | -5/Garrison | Destroyed B-75 Beast 19875 | -5/Garrison | Entered Factory 19875 | -5/Factory | Accompanied by 3 allies 19928 | -5/Factory | Identified exit to DSF 20175 | -5/Factory | First assault squad dispatched 21283 | -5/Factory | Identified exit to Garrison 21284 | -5/Factory | Entered Garrison 21316 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 21414 | -5/Garrison | Triggered checkpoint 21543 | -5/Garrison | Reached level 23 21657 | -5/Garrison | Spotted B-75 Beast 21722 | -5/Garrison | Destroyed B-75 Beast 21790 | -5/Garrison | Triggered checkpoint 21807 | -5/Garrison | Triggered checkpoint 21877 | -5/Garrison | Destroyed 17 combat bots 21956 | -5/Garrison | Triggered checkpoint 22018 | -5/Garrison | Discovered new exit (range 8) 22147 | -5/Garrison | Discovered new exit (range 15) 22158 | -5/Garrison | Discovered new exit (range 12) 22158 | -5/Garrison | Discovered new exit (range 57) 22158 | -5/Garrison | Discovered new exit (range 70) 22440 | -5/Garrison | Rescued a captive Derelict 22453 | -5/Garrison | Destroyed 7 combat bots 22534 | -5/Garrison | Triggered checkpoint 22620 | -5/Garrison | Entered Factory 22622 | -4/Factory | Reached level 24 22622 | -4/Factory | Upgraded with Propulsion slot (x1) 22870 | -4/Factory | First assault squad dispatched 23068 | -4/Factory | Destroyed 9 combat bots 23579 | -4/Factory | Identified exit to Garrison 23581 | -4/Factory | Entered Garrison 23583 | -4/Garrison | Reached level 25 23747 | -4/Garrison | Spotted B-86 Titan 23818 | -4/Garrison | Triggered checkpoint 23901 | -4/Garrison | Destroyed B-86 Titan 23944 | -4/Garrison | Triggered checkpoint 24065 | -4/Garrison | Discovered new exit (range 10) 24097 | -4/Garrison | Learned Research security intel 24144 | -4/Garrison | Triggered checkpoint 24148 | -4/Garrison | Spotted B-86 Titan 24179 | -4/Garrison | Destroyed 8 combat bots 24269 | -4/Garrison | Heavy support dispatched to Research 24323 | -4/Garrison | Triggered checkpoint 24388 | -4/Garrison | Heavy support dispatched to Research 24412 | -4/Garrison | Triggered checkpoint 24526 | -4/Garrison | Found Prototype Device 24526 | -4/Garrison | Identified Active Sensor Suite 24593 | -4/Garrison | Expanded RIF knowledge: Code Merge 24614 | -4/Garrison | Triggered checkpoint 24720 | -4/Garrison | Discovered new exit (range 12) 24738 | -4/Garrison | Entered Research 24738 | -3/Research | Accompanied by 2 allies 24740 | -3/Research | Reached level 26 24740 | -3/Research | Reached level 27 24740 | -3/Research | Upgraded with Utility slot (x1) 25050 | -3/Research | Discovered new exit (range 6) 26350 | -3/Research | Discovered new exit (range 23) 26368 | -3/Research | Identified exit to Research 26498 | -3/Research | Entered another Research area 26500 | -2/Research | Reached level 28 26500 | -2/Research | Reached level 29 26503 | -2/Research | Upgraded with Utility slot (x1) 26519 | -2/Research | Spotted B-90 Cyclops 26549 | -2/Research | Spotted B-90 Cyclops 26586 | -2/Research | Discovered new exit (range 5) 27550 | -2/Research | Identified exit to Quarantine 27781 | -2/Research | Entered Access 27783 | -1/Access | Reached level 30 27783 | -1/Access | Reached level 31 27783 | -1/Access | Upgraded with Utility slot (x1) 29105 | -1/Access | Reached level 32 29636 | -1/Access | Spotted B-99 Colossus 29647 | -1/Access | Destroyed B-99 Colossus 29671 | -1/Access | Spotted B-99 Colossus 29716 | -1/Access | Core integrity fell below 50% 29724 | -1/Access | Destroyed B-99 Colossus 29740 | -1/Access | Found Prototype Ballistic Gun 29740 | -1/Access | Identified Multirail 29770 | -1/Access | Found Multirail 29809 | -1/Access | Discovered new exit (range 5) 29817 | *** | Escaped! Last Messages --------------- 29769_ Dropped Enh. Quantum Rifle. 29770_ Acquired Multirail. 29772_ Dropped Enh. Quantum Rifle. 29772_ Acquired Enh. Quantum Rifle. 29781_ ALERT: Rogue bot located, Programmers report to Access Zone 7L. 29781_ R-10 Processor collects Arm. Heavy Treads. 29782_ Slug penetrates Sealed Heavy Doors. 29786_ U-05 Engineer builds a Wall. 29786_ Slug penetrates Sealed Heavy Doors. 29786_ Sealed Heavy Doors breached. 29787_ R-10 Processor collects Adv. Coolant Injector. 29789_ Slug penetrates Sealed Heavy Doors. 29790_ R-10 Processor collects Arm. Heavy Treads. 29795_ U-05 Engineer builds a Wall. 29796_ Acquired 9 matter. 29799_ U-05 Engineer builds a Door. 29803_ U-05 Engineer builds a Wall. 29809_ Main Access Shell breached. 29809_ EXIT=FOUND [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | "" ###########/########## #??????# #????# #?? | | G #????# #??## ##??????# #????# #?? | | "" #????# #???# #???????# #????# #?? | | " !###### "" #???# #???????# ######+### | | + + "" ""#???# #???????# ## | | ###### """" ""#???# #???????# ## | | #####????#! """" ""#???# #???????# ## | | ##???????# """" T#??## ##?????## ## | | ?????????# """" ""#??# ####### # = | | ?????????# """" ""#??# # | | ?????????# "" ""#??# %% + | | ?????????# #??# #######%% # | | ?????????# #??######?????## %## ""T"" | | ?????????##############?????????????##%%## """"" | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????#########??#####?????"####### #????????? | | ?????????# [*] "??" ??????" #????????? | | ???###?### % "??" ???????" #????????? | | ####""##"" ""?" """"""??" ##???????? | | ^ """ " "??" ########## | | ^ "@ "??" ## | | ^ % """" " "" "??" ## | | ^ "??" " "??" s##""" "" | | ######+#%" "??" """"""??" ##"R "" | | % " "??" ???????"""" """ s##""" """ | | # % "??" ???????""""T"""ss##""" """ | | #########??###???????"####### ## """ | | "#??????????????????????????# ## """ | | ##??????????????????????????# s## """ | | #???????????????????????????# ## "" | | / #???????????????????????????# ## | | #???????????????????????????# ## ! | | ##########????????????????????######## ###+###### | | #######???????????????????????# | | #???????????????????????# | | #???????????????????????# ########## | | #???????????????????????# #????????? | | #???????????????????????# #????????? | | #???????????????????????+ #????????? | | #???????????????????????# #????????? | | #######???????????????????????# #????????? | | ########??????????######?????## #????????? | | #??????????# ####### #??##???## | | #??????????# | #?# #???# | | " #??????????#= ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 50 Energy Capacity 650 Matter Stores 400 Matter Capacity 500 Sight Range 17 Robot Scan Range 12 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 35 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 82 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Scanalyzed Prc. Assault Rifle | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Adv. System Restoration Module | -8/Materials | Scanalyzed Adv. Cooling System | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Variable Charge Gun | -8/Materials | Scanalyzed Imp. Kinecellerator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist I Think I Know What's Going On Overkill Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Gar Rec Fac Gar Fac Gar Fac Gar Res Res Acc Levels Raised 31 | . . 1 . 1 4 4 1 1 2 1 1 . . 3 2 . 1 1 1 2 2 3 XP Earned 51742 | 4000 720 890 350 2168 6331 5233 1138 1846 3020 1655 1129 634 261 4047 2635 560 1265 1877 1531 3184 2680 4588 XP Spent 50395 | 3650 . 1850 . 1475 6005 5795 1685 1500 2800 1725 . . . 5970 2945 . 150 2925 1370 3080 3070 4400 Upgrades 88 | 6 . 4 . 4 13 10 6 1 6 5 . . . 9 6 . 1 3 4 4 3 3 Power Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion Slot 5 | 3 . . . . . . . . . . . . . . 1 . . 1 . . . . Utility Slot 9 | 1 . 1 . 1 1 1 . . . . . . . 1 . . . . . 1 1 1 Weapon Slot 4 | . . 1 . . 1 1 . . . . . . . 1 . . . . . . . . Core Integrity 11 | . . . . 1 1 1 1 . . 3 . . . 1 2 . . 1 . . . . Heat Dissipation 12 | . . . . . 2 . 3 . . . . . . . . . 1 . 3 2 1 . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Matter Storage 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Mass Support 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Inventory Capacity 6 | 2 . . . . 3 . . 1 . . . . . . . . . . . . . . Sight Range 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sensor Range 6 | . . . . . 3 . . . . . . . . 1 2 . . . . . . . Ranged Accuracy 8 | . . 1 . . . 3 1 . 1 1 . . . . . . . 1 . . . . Hack Attack % 5 | . . . . . . . . . 3 . . . . 1 1 . . . . . . . Hack Defense % 2 | . . . . . . . . . 2 . . . . . . . . . . . . . KI Resistance % 4 | . . 1 . . . . . . . . . . . 2 . . . . . . . 1 TH Resistance % 4 | . . . . 1 . 1 . . . . . . . 1 . . . . . . . 1 KI Damage % 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . TH Damage % 3 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . Protomatter Created 6137 | . 98 . . 12 140 435 59 686 214 384 442 190 . 454 568 145 653 301 775 109 31 441 Integrity Restored 12169 | . 132 22 . 156 126 1148 37 594 488 1097 1196 566 . 1135 1085 216 1074 292 1441 147 . 1217 Core 8887 | . 92 7 . 63 66 639 32 464 461 1048 863 516 . 734 780 174 667 153 999 147 . 982 Parts 3282 | . 40 15 . 93 60 509 5 130 27 49 333 50 . 401 305 42 407 139 442 . . 235 Protomatter Decayed 3473 | . 48 72 . 16 345 7 46 517 51 17 231 . . 35 392 215 283 201 304 632 31 30 Game ------ Seed CooledWarpCompactor Manual? 0 Play Time 05:04:52 Cumulative 88.7 hours Start 2023.10.15 @ 14:38:33 End 2023.10.21 @ 20:34:53 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 28 Adventurer 13 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3683ac1a-17d8-45fc-b03c-21fce3948325