Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 01:01:24

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (1083)     1083
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (179)                179
              TOTAL SCORE: 3287

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      168

 Cogmind 
---------
Core Integrity             399/550
Matter                     275/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (86)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
   Small Storage Unit
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON (3) -------
         Shotgun
>        --- INVENTORY (10) ---
         Aluminum Leg
         Aluminum Leg
  Medium Laser
         Beamcaster
         EM Pulse Cannon
         EM Pulse Cannon
         Grenade Launcher
         Mining Laser

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
        Medium Laser
               Rocket Launcher
>              --- INVENTORY --------
               Aluminum Leg
               Aluminum Leg
        Medium Laser
               Beamcaster
               Assault Rifle
               Shotgun
               Grenade Launcher
               Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             24   | 6   3   1   8   6   
  Power                    6    | 1   .   1   3   1   
    Engine                 5    | 1   .   1   3   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   .   2   2   
    Treads                 4    | .   2   .   .   2   
    Leg                    2    | .   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   2   1   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   2   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 10   | .   1   .   .   9   
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   1   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 98  91  
  Engine                   15   | .   14  14  21  10  
  Treads                   21   | .   14  28  11  14  
  Leg                      2    | .   .   .   10  .   
  Wheel                    1    | .   13  .   .   .   
  Device                   1    | .   .   .   5   .   
  Storage                  14   | .   14  14  15  18  
  Processor                12   | .   13  14  11  9   
  Energy Gun               12   | .   14  14  11  8   
  Ballistic Gun            10   | .   14  14  1   9   
  Launcher                 2    | .   .   .   9   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 14  14  14  38  43  
  Greatest Support         46   | 20  40  40  40  46  
  Greatest Overweight (x)  4    | 4   1   .   1   2   
  Average Overweight (x)   .    | 1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   10  
  Most Carried             10   | 6   8   8   10  9   
  Average Carried          7    | 3   7   7   8   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 6   8   8   10  8   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           821  | 152 155 54  212 248 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1246 | .   257 129 288 572 
  Parts                    54   | .   13  7   13  21  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  30   | .   7   2   9   12  
  Guns                     20   | .   6   2   3   9   
  AOE                      9    | .   .   .   6   3   
Classes Destroyed          8    | .   2   2   2   2   
  Worker                   2    | .   .   1   1   .   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 2    | .   .   .   .   2   
  Swarmer                  7    | .   3   .   .   4   
  Grunt                    20   | .   4   1   8   7   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           6    | .   3   2   5   6   
  Combat Bots Only         4    | .   3   1   3   4   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               1767 | .    257  47   388  1075 
  Core                     300  | .    48   15   86   151  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  104  | .    .    .    .    104  
Core Remaining (%)         84   | 100  .    74   78   .    
Volleys Fired              89   | .    18   4    29   38   
  Largest                  3    | .    2    2    2    3    
  Hottest                  109  | .    70   70   83   109  
Shots Fired                160  | .    36   8    36   80   
  Gun                      134  | .    36   8    22   68   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 26   | .    .    .    14   12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    18   4    .    33   
  Thermal                  79   | .    18   4    22   35   
  Explosive                20   | .    .    .    14   6    
  Electromagnetic          6    | .    .    .    .    6    
  Robot Hit Streak         17   | .    17   15   13   12   
  Robot Miss Streak        3    | .    3    .    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           122  | .    27   7    26   62   
  Core Hits                71   | .    11   4    21   35   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    2    1    1    3    
    Burn                   6    | .    2    1    1    2    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2841 | .    344  99   1028 1370 
  Guns                     1413 | .    344  99   201  769  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1427 | .    .    .    827  600  
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  687  | .    158  48   .    481  
  Thermal                  726  | .    186  51   201  288  
  Explosive                1233 | .    .    .    827  406  
  Electromagnetic          194  | .    .    .    .    194  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    .    .    2    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               14   | .    .    .    2    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    .    29   104  
  Shots                    8    | .    .    .    1    7    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        247  | .    99   63   247  162  
  Average Temperature      65   | .    30   30   105  63   
  Received Heat Transfer   786  | .    81   36   192  477  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             6    | .    .    3    1    2    
  Heat Transferred         2590 | .    703  222  666  999  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             414  | .   265 158 370 414 
  Initial                  109  | .   .   103 .   109 
  Average                  97   | .   120 33  187 243 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         83   | 100 72  100 67  40  
  Level 1                  15   | .   27  .   32  55  
  Level 2                  .    | .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   4   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   4   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           5    | .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   13  3   20  17  
  Peak Tracking Total      5    | .   5   2   3   4   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   3   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               4    | .   .   4   .   .   
  Largest Group            4    | .   .   4   2   .   
  Highest-Rated Group      71   | .   .   71  32  .   
  Highest-Rated Ally       31   | .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               38   | .   .   10  28  .   
  Total Damage             423  | .   .   103 320 .   
  Kills                    6    | .   .   2   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               3329 | 85   380  1816 682  366  
Spaces Moved               1823 | 52   255  1055 333  128  
  Core                     31   | 31   .    .    .    .    
  Treads                   1454 | .    90   1055 184  125  
  Legs                     152  | .    .    .    149  3    
  Wheels                   186  | 21   165  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  120  160  
  Average Speed            156  | 135  108  160  176  178  
  Slowest Speed            260  | 250  160  160  240  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 5    47   99   29   13   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          85   | .    .    .    54   31   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      85   | .    .    .    54   31   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  
Total                      2147 | 63   324  1177 394  189  
  Wait                     172  | .    42   108  8    14   
  Move                     1819 | 51   254  1054 332  128  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  27   | 6    5    5    9    2    
  Fast Attach              10   | 6    1    .    3    .    
  Attach                   8    | .    1    .    3    4    
  Detach                   .    | .    .    .    .    .    
  Swap                     6    | .    1    1    2    2    
  Drop                     15   | .    2    5    8    .    
  Fire                     89   | .    18   4    29   38   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   86 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 14)
  466 | -10/Materials | Entered Mines
  492 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  496 | -10/Mines     | Met a Derelict bent on vengeance
  497 | -10/Mines     | Found Prototype Device
  600 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  707 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  719 | -10/Mines     | Learned location of Mines (-8)
  836 | -10/Mines     | Discovered new exit (range 6)
  937 | -10/Mines     | Learned 4 Materials zone layouts
  937 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1523 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1938 | -10/Mines     | Discovered new exit (range 9)
 1949 | -10/Mines     | Learned location of Storage (-8)
 2282 | -10/Mines     | Entered Materials
 2282 | -9/Materials  | Accompanied by 2 allies
 2282 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2283 | -9/Materials  | Identified exit to Materials
 2283 | -9/Materials  | Identified Exp. Sensor Array
 2964 | -9/Materials  | Entered another Materials area
 2964 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3330 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03255_ Rocket Launcher destroyed.
03264_ G-47 Trooper suffers critical hit (Destroy).
03264_ G-47 Trooper destroyed.
03270_ Acquired 49 matter.
03278_ G-47 Trooper destroyed.
03291_ Acquired 44 matter.
03292_ R-06 Scavenger collects Lgt. Nuclear Core.
03312_ Lgt. Nuclear Core destroyed.
03313_ G-47 Trooper suffers critical hit (Burn).
03313_ Door malfunctions.
03313_ Atomic Centrifuge disabled.
03318_ Imp. Treads destroyed.
03318_ G-47 Trooper destroyed.
03320_ Med. Laser destroyed.
03325_ R-06 Scavenger inserts Particle Gun into recycling unit.
03326_ Critical hit (Burn: +37).
03328_ R-06 Scavenger inserts Prototype Flight Unit into recycling unit.
03328_ Hvy. Ion Engine destroyed.
03328_ Shock Bomb Launcher destroyed.
03330_ G-47 Trooper suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
|       ???????????????????????????                  |
|             #################????                  |
|                    !    =%  #????                  |
| ???????#########  ########  #????                  |
| ???????????????#  #??????#  #????                  |
| ???????????????#  #??????#  #????                  |
| ???????????????#  ######?#  #????                  |
| ????????########         #  #????                  |
| ????????# =       #      #  #????                  |
| ????????#         #      @  #????                  |
| ????????#"""          [%g#  #????                  |
| ????????#"Yr = #      g! #  #????                  |
| ????????#"""    % #*!    #  #????                  |
| ????????#          # #####  #????                  |
| ?##+########+##%  # ######  #????                  |
|              t   %          #????                  |
|                   =         #????                  |
| ?##+#########  #    # ####  #????                  |
| ???????#       #         #  #????                  |
| ???????#  """  #     !!! +  #????                  |
| ???????#  """  +       ! #  #????                  |
| ???????#  """  #     !!! #  #????                  |
| ???????#       ##+#   ####  ?????                  |
| ???????####+##### ## ##???  ?????                  |
| ?????????#      #%  ######  #????                  |
| ?????????#= "" %+%          #????                  |
| ?????????#  """ #           #????                  |
| ?????????#   R" #   ######+##????                  |
| ?????????#  """ #   #????????????                  |
| ?????????#      #   #????????????                  |
| ??###########+###   #####????????                  |
| ??#                     #????????                  |
| ??#                     #????????                  |
| ??#                     #????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerFlightConstruct
  Manual?         0
Play Time         00:24:01
  Cumulative      11.0 hours
  Start           2023.12.04 @ 00:39:58
  End             2023.12.04 @ 01:01:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39bbced6-c206-4db4-a275-b48d8d6dc1bd